Item Affixes

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Common
Rare
Legendary
Mythic
"Negative" (found on double-edged items and cursed rings)


Name Effect Item Levels Requirement Found On Faction
Ablative +([35 - 39] * shield_buffer / 600 + 1) Shields
20-100 +22% base cost
armor, shield
Able RANDOM BLADEMASTER SKILL 1
5-100 sword, relic templar
Able RANDOM GUARDIAN SKILL 1
5-100 sword, shield, relic templar
Able RANDOM SUMMONER SKILL 1
5-100 weapon, relic cabalist
Able RANDOM EVOKER SKILL 1
5-100 weapon, relic cabalist
Able RANDOM MARKSMAN SKILL 1
5-100 weapon, relic hunter
Able RANDOM ENGINEER SKILL 1
5-100 weapon, relic hunter
Absorbing +([20 - 24] * shield_buffer / 600 + 1) Shields
1-30 +10% base cost
armor, shield
Accelerated Increases use rate of Evocation skills by [8 - 10]%
1-100 +3% base cost
focus item
Accelerating Movement Speed Bonus: +[26 - 30]%
1-100 +32% base cost
boots
Accelerating Movement Speed Bonus: +[5 - 7]%
1-100 (ilevel_feed * 16%) Str
battery
Accelerating Movement Speed Bonus: +[5 - 7]%
1-100 (ilevel_feed * 16%) Acc
battery
Accelerating Movement Speed Bonus: +[5 - 7]%
1-100 (ilevel_feed * 16%) Stam
battery
Accelerating Movement Speed Bonus: +[5 - 7]%
1-100 (ilevel_feed * 16%) Will
battery
Accurate Firing Accuracy: +[18 - 22]
1-100 +3% base cost
gun
Accurate Firing Accuracy: +[9 - 13]
1-100 (ilevel_feed * 3%) Will
tech
Accurate Firing Accuracy: +[9 - 13]
1-100 (ilevel_feed * 3%) Str
tech
Accurate Firing Accuracy: +[9 - 13]
1-100 (ilevel_feed * 3%) Acc
tech
Accurate Firing Accuracy: +[9 - 13]
1-100 (ilevel_feed * 3%) Stam
tech
Acerbic Minion Damage: +(ilevel / 2 + [2 - 5])%
1-100 +3% base cost
armor cabalist
Acerbic Minion Damage: +(ilevel / 2 + [2 - 5])%
1-100 +3% base cost
armor hunter
Acidic Adds [10 - 13]% Fire Damage
Adds [10 - 13]% Toxic Damage
1-100 (ilevel_feed * 16%) Str
mod
Acidic Adds [10 - 13]% Fire Damage
Adds [10 - 13]% Toxic Damage
1-100 (ilevel_feed * 16%) Acc
mod
Acidic Adds [10 - 13]% Fire Damage
Adds [10 - 13]% Toxic Damage
1-100 (ilevel_feed * 16%) Stam
mod
Acidic Adds [10 - 13]% Fire Damage
Adds [10 - 13]% Toxic Damage
1-100 (ilevel_feed * 16%) Will
mod
Adaptive Critical Damage Bonus: +[60 - 76]%
1-100 (ilevel_feed * 10%) Will
tech
Adaptive Critical Damage Bonus: +[60 - 76]%
1-100 (ilevel_feed * 10%) Str
tech
Adaptive Critical Damage Bonus: +[60 - 76]%
1-100 (ilevel_feed * 10%) Acc
tech
Adaptive Critical Damage Bonus: +[60 - 76]%
1-100 (ilevel_feed * 10%) Stam
tech
Afflicted Duration of curse skills: +[4 - 7]%
1-100 +3% base cost
armor
Agile Movement Speed Bonus: +[5 - 7]%
1-20 +4% base cost
boots
Agreeable Minion Health: +[10 - 14]%
1-100 +2% base cost
armor cabalist
Agreeable Minion Health: +[10 - 14]%
1-100 +2% base cost
armor hunter
Aligned [6 - 7]% Increased Range
1-100 +5% base cost
gun
Aligned [5 - 6]% Increased Range
1-100 (ilevel_feed * 5%) Will
mod
Aligned [5 - 6]% Increased Range
1-100 (ilevel_feed * 5%) Str
mod
Aligned [5 - 6]% Increased Range
1-100 (ilevel_feed * 5%) Acc
mod
Aligned [5 - 6]% Increased Range
1-100 (ilevel_feed * 5%) Stam
mod
Ameliorating Power Regeneration: ([24 - 28] + ilevel * 60 + 30 / 256)/min
10-100 (ilevel_feed * 12%) Will
relic
Ameliorating Power Regeneration: ([24 - 28] + ilevel * 60 + 30 / 256)/min
10-100 (ilevel_feed * 12%) Str
relic
Ameliorating Power Regeneration: ([24 - 28] + ilevel * 60 + 30 / 256)/min
10-100 (ilevel_feed * 12%) Acc
relic
Ameliorating Power Regeneration: ([24 - 28] + ilevel * 60 + 30 / 256)/min
10-100 (ilevel_feed * 12%) Stam
armor
Ameliorating Power Regeneration: ([32 - 36] + ilevel * 60 + 30 / 256)/min
10-100 +16% base cost
armor
Amplified Splash and Field Radius: +[15 - 17]%
1-100 (ilevel_feed * 24%) Will
fuel, rocket, relic
Amplified Splash and Field Radius: +[15 - 17]%
1-100 (ilevel_feed * 24%) Str
fuel, rocket, relic
Amplified Splash and Field Radius: +[15 - 17]%
1-100 (ilevel_feed * 24%) Acc
fuel, rocket, relic
Amplified Splash and Field Radius: +[15 - 17]%
1-100 (ilevel_feed * 24%) Stam
fuel, rocket, relic
Anchored Critical Chance Multiplier: +10%
1-100 (ilevel_feed * 5%) Will
tech
Anchored Critical Chance Multiplier: +10%
1-100 (ilevel_feed * 5%) Str
tech
Anchored Critical Chance Multiplier: +10%
1-100 (ilevel_feed * 5%) Acc
tech
Anchored Critical Chance Multiplier: +10%
1-100 (ilevel_feed * 5%) Stam
tech
Annihilator's Critical Damage Bonus: +[100 - 115]%
1-100 +16% base cost
weapon
Annihilator's Critical Damage Bonus: +[75 - 90]%
1-100 (ilevel_feed * 16%) Will
mod
Annihilator's Critical Damage Bonus: +[75 - 90]%
1-100 (ilevel_feed * 16%) Str
mod
Annihilator's Critical Damage Bonus: +[75 - 90]%
1-100 (ilevel_feed * 16%) Acc
mod
Annihilator's Critical Damage Bonus: +[75 - 90]%
1-100 (ilevel_feed * 16%) Stam
mod
Arcane Willpower: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Will
relic
Arcane Willpower: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Will
relic
Arcane Willpower: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Will
relic
Arcane Willpower: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Str
relic
Arcane Willpower: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Str
relic
Arcane Willpower: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Str
relic
Arcane Willpower: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Acc
relic
Arcane Willpower: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Acc
relic
Arcane Willpower: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Acc
relic
Arcane Willpower: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Stam
relic
Arcane Willpower: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Stam
relic
Arcane Willpower: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Stam
relic
Archbishop's Willpower: +[16 - 18]
47-100 [8 - 9] Will
armor
Archbishop's Willpower: +[16 - 19]
42-100 [8 - 10] Will
armor
Archbishop's Willpower: +[16 - 20]
38-100 [8 - 10] Will
armor
Ardent Increases use rate of Evocation skills by [12 - 14]%
1-100 +6% base cost
focus item
Asperous Physical Dmg (Thorns): ([3 - 4] * (damage_mult)%)
5-100 +4% base cost
torso, shoulderpads, shield
Assimilating +([25 - 29] * shield_buffer / 600 + 1) Shields
20-100 +12% base cost
armor, shield
Astronomic [21 - 23]% Increased Range
1-100 +20% base cost
gun
Astronomic [12 - 13]% Increased Range
1-100 (ilevel_feed * 20%) Str
mod
Astronomic [12 - 13]% Increased Range
1-100 (ilevel_feed * 20%) Acc
mod
Astronomic [12 - 13]% Increased Range
1-100 (ilevel_feed * 20%) Stam
mod
Astronomic [12 - 13]% Increased Range
1-100 (ilevel_feed * 20%) Will
mod
Attenuating [11 - 13]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Attenuating [11 - 13]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 20%) Acc
mod
Attenuating [11 - 13]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 20%) Stam
mod
Attenuating [11 - 13]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 20%) Will
mod
Attuned Critical Damage Bonus: +[30 - 46]%
1-100 (ilevel_feed * 5%) Will
tech
Attuned Critical Damage Bonus: +[30 - 46]%
1-100 (ilevel_feed * 5%) Str
tech
Attuned Critical Damage Bonus: +[30 - 46]%
1-100 (ilevel_feed * 5%) Acc
tech
Attuned Critical Damage Bonus: +[30 - 46]%
1-100 (ilevel_feed * 5%) Stam
tech
Augmented Increases damage of Evocation skills by [10 - 12]%
1-100 +4% base cost
focus item
Avaricious Decreases power cost of Evocation skills by [8 - 10]%
1-100 +3% base cost
focus item
Avenger's Critical Chance Bonus: +3%
1-100 +16% base cost
weapon
Avenger's Critical Chance Bonus: +2%
1-100 (ilevel_feed * 20%) Will
tech, relic
Avenger's Critical Chance Bonus: +2%
1-100 (ilevel_feed * 20%) Str
tech, relic
Avenger's Critical Chance Bonus: +2%
1-100 (ilevel_feed * 20%) Acc
tech, relic
Avenger's Critical Chance Bonus: +2%
1-100 (ilevel_feed * 20%) Stam
tech, relic
Balanced Critical Chance Multiplier: +[14 - 15]%
1-100 +20% base cost
weapon hunter
Barbed Physical Dmg (Thorns): ([1 - 2] * (damage_mult)%)
1-100 +2% base cost
torso, shoulderpads, shield
Barricading +([15 - 19] * shield_buffer / 600 + 1) Shields
20-100 +7% base cost
armor, shield
Bashing Increases Physical Damage by [15 - 17]%
1-100 +8% base cost
weapon
Beast Hunter's +[48 - 54]% Damage to Beasts
1-100 +8% base cost
weapon
Beast Hunter's +[36 - 42]% Damage to Beasts
1-100 (ilevel_feed * 8%) Will
mod
Beast Hunter's +[36 - 42]% Damage to Beasts
1-100 (ilevel_feed * 8%) Str
mod
Beast Hunter's +[36 - 42]% Damage to Beasts
1-100 (ilevel_feed * 8%) Acc
mod
Beast Hunter's +[36 - 42]% Damage to Beasts
1-100 (ilevel_feed * 8%) Stam
mod
Beast Lasher's Critical Damage Bonus (Beasts): +[120 - 150]%
1-100 +2% base cost
weapon
Beast Lasher's Critical Damage Bonus (Beasts): +[60 - 90]%
1-100 (ilevel_feed * 2%) Will
relic
Beast Lasher's Critical Damage Bonus (Beasts): +[60 - 90]%
1-100 (ilevel_feed * 2%) Str
relic
Beast Lasher's Critical Damage Bonus (Beasts): +[60 - 90]%
1-100 (ilevel_feed * 2%) Acc
relic
Beast Lasher's Critical Damage Bonus (Beasts): +[60 - 90]%
1-100 (ilevel_feed * 2%) Stam
relic
Beast Mauler's Critical Damage Bonus (Beasts): +[180 - 210]%
1-100 +4% base cost
weapon
Beast Mauler's Critical Damage Bonus (Beasts): +[120 - 150]%
1-100 (ilevel_feed * 4%) Will
relic
Beast Mauler's Critical Damage Bonus (Beasts): +[120 - 150]%
1-100 (ilevel_feed * 4%) Str
relic
Beast Mauler's Critical Damage Bonus (Beasts): +[120 - 150]%
1-100 (ilevel_feed * 4%) Acc
relic
Beast Mauler's Critical Damage Bonus (Beasts): +[120 - 150]%
1-100 (ilevel_feed * 4%) Stam
relic
Beast Seeker's +[24 - 30]% Damage to Beasts
1-100 +2% base cost
weapon
Beast Seeker's +[12 - 18]% Damage to Beasts
1-100 (ilevel_feed * 2%) Will
mod
Beast Seeker's +[12 - 18]% Damage to Beasts
1-100 (ilevel_feed * 2%) Str
mod
Beast Seeker's +[12 - 18]% Damage to Beasts
1-100 (ilevel_feed * 2%) Acc
mod
Beast Seeker's +[12 - 18]% Damage to Beasts
1-100 (ilevel_feed * 2%) Stam
mod
Beast Slayer's Critical Damage Bonus (Beasts): +[240 - 270]%
1-100 +8% base cost
weapon
Beast Slayer's Critical Damage Bonus (Beasts): +[180 - 210]%
1-100 (ilevel_feed * 8%) Will
relic
Beast Slayer's Critical Damage Bonus (Beasts): +[180 - 210]%
1-100 (ilevel_feed * 8%) Str
relic
Beast Slayer's Critical Damage Bonus (Beasts): +[180 - 210]%
1-100 (ilevel_feed * 8%) Acc
relic
Beast Slayer's Critical Damage Bonus (Beasts): +[180 - 210]%
1-100 (ilevel_feed * 8%) Stam
relic
Beast Tracker's +[36 - 42]% Damage to Beasts
1-100 +4% base cost
weapon
Beast Tracker's +[24 - 30]% Damage to Beasts
1-100 (ilevel_feed * 4%) Will
mod
Beast Tracker's +[24 - 30]% Damage to Beasts
1-100 (ilevel_feed * 4%) Str
mod
Beast Tracker's +[24 - 30]% Damage to Beasts
1-100 (ilevel_feed * 4%) Acc
mod
Beast Tracker's +[24 - 30]% Damage to Beasts
1-100 (ilevel_feed * 4%) Stam
mod
Beastbane Critical Chance Multiplier (Beasts): +[40 - 45]%
1-100 +8% base cost
weapon
Beastbane Critical Chance Multiplier (Beasts): +[30 - 35]%
1-100 (ilevel_feed * 8%) Will
mod
Beastbane Critical Chance Multiplier (Beasts): +[30 - 35]%
1-100 (ilevel_feed * 8%) Str
mod
Beastbane Critical Chance Multiplier (Beasts): +[30 - 35]%
1-100 (ilevel_feed * 8%) Acc
mod
Beastbane Critical Chance Multiplier (Beasts): +[30 - 35]%
1-100 (ilevel_feed * 8%) Stam
mod
Beastblight Critical Chance Multiplier (Beasts): +[20 - 25]%
1-100 +2% base cost
weapon
Beastblight Critical Chance Multiplier (Beasts): +[10 - 15]%
1-100 (ilevel_feed * 2%) Will
mod
Beastblight Critical Chance Multiplier (Beasts): +[10 - 15]%
1-100 (ilevel_feed * 2%) Str
mod
Beastblight Critical Chance Multiplier (Beasts): +[10 - 15]%
1-100 (ilevel_feed * 2%) Acc
mod
Beastblight Critical Chance Multiplier (Beasts): +[10 - 15]%
1-100 (ilevel_feed * 2%) Stam
mod
Beastscourge Critical Chance Multiplier (Beasts): +[30 - 35]%
1-100 +4% base cost
weapon
Beastscourge Critical Chance Multiplier (Beasts): +[20 - 25]%
1-100 (ilevel_feed * 4%) Will
mod
Beastscourge Critical Chance Multiplier (Beasts): +[20 - 25]%
1-100 (ilevel_feed * 4%) Str
mod
Beastscourge Critical Chance Multiplier (Beasts): +[20 - 25]%
1-100 (ilevel_feed * 4%) Acc
mod
Beastscourge Critical Chance Multiplier (Beasts): +[20 - 25]%
1-100 (ilevel_feed * 4%) Stam
mod
BeastSlaughterer's +[36 - 42]% Damage to Beasts
Critical Damage Bonus (Beasts): +[180 - 210]%
1-100 (ilevel_feed * 16%) Str
mod
BeastSlaughterer's +[36 - 42]% Damage to Beasts
Critical Damage Bonus (Beasts): +[180 - 210]%
1-100 (ilevel_feed * 16%) Acc
mod
BeastSlaughterer's +[36 - 42]% Damage to Beasts
Critical Damage Bonus (Beasts): +[180 - 210]%
1-100 (ilevel_feed * 16%) Stam
mod
BeastSlaughterer's +[36 - 42]% Damage to Beasts
Critical Damage Bonus (Beasts): +[180 - 210]%
1-100 (ilevel_feed * 16%) Will
mod
Beneficial Minion Health: +[20 - 24]%
10-100 +8% base cost
armor cabalist
Beneficial Minion Health: +[20 - 24]%
10-100 +8% base cost
armor hunter
Bishop's Willpower: +[11 - 15]
32-100 [6 - 8] Will
armor
Bishop's Willpower: +[11 - 15]
28-100 [6 - 8] Will
armor
Bishop's Willpower: +[11 - 15]
26-100 [6 - 8] Will
armor
Blackened Increases Damage by [20 - 30]%
1-100 +24% base cost
focus item
Blasting [5 - 10]% chance to fire Exploding Spikes when it kills an enemy
1-100 +3% base cost
weapon
Blasting [1 - 2]% chance to fire Exploding Spikes when it hits an enemy
1-100 +5% base cost
weapon, shield
Blasting [5 - 10]% chance to fire Exploding Spikes when it kills an enemy
1-100 (ilevel_feed * 3%) Will
mod
Blasting [1 - 2]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 5%) Will
mod
Blasting [5 - 10]% chance to fire Exploding Spikes when it kills an enemy
1-100 (ilevel_feed * 3%) Str
mod
Blasting [1 - 2]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 5%) Str
mod
Blasting [5 - 10]% chance to fire Exploding Spikes when it kills an enemy
1-100 (ilevel_feed * 3%) Acc
mod
Blasting [1 - 2]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 5%) Acc
mod
Blasting [5 - 10]% chance to fire Exploding Spikes when it kills an enemy
1-100 (ilevel_feed * 3%) Stam
mod
Blasting [1 - 2]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 5%) Stam
mod
Blasting [1 - 2]% chance to fire Exploding Spikes when you get hit
1-100 +3% base cost
armor, clothing, shield
Blazing Adds [15 - 17]% Fire Damage
1-100 (ilevel_feed * 20%) Will
ammo, rocket, tech, relic, fuel
Blazing Adds [15 - 17]% Fire Damage
1-100 (ilevel_feed * 20%) Str
ammo, rocket, tech, relic, fuel
Blazing Adds [15 - 17]% Fire Damage
1-100 (ilevel_feed * 20%) Acc
ammo, rocket, tech, relic, fuel
Blazing Adds [15 - 17]% Fire Damage
1-100 (ilevel_feed * 20%) Stam
ammo, rocket, tech, relic, fuel
Blessed Increases Damage by [18 - 20]%
1-35 +10% base cost
weapon
Blessed Increases Damage by [12 - 14]%
1-35 (ilevel_feed * 10%) Will
mod
Blessed Increases Damage by [12 - 14]%
1-35 (ilevel_feed * 10%) Str
mod
Blessed Increases Damage by [12 - 14]%
1-35 (ilevel_feed * 10%) Acc
mod
Blessed Increases Damage by [12 - 14]%
1-35 (ilevel_feed * 10%) Stam
mod
Blunt Increases damage of Shield skills by [10 - 12]%
1-100 +4% base cost
shield templar
Bold All Attributes: +[1 - 2]
7-40 1 Acc
1 Str
1 Stam
1 Will
armor
Bold All Attributes: +[2 - 3]
4-36 [1 - 2] Acc
[1 - 2] Str
[1 - 2] Stam
[1 - 2] Will
armor
Bold All Attributes: +[3 - 4]
1-33 2 Acc
2 Str
2 Stam
2 Will
armor
Bolting [16 - 20]% chance to release an Electric Discharge when it kills an enemy
1-100 +12% base cost
weapon
Bolting [6 - 10]% chance to release an Electric Discharge when it hits an enemy
1-100 +20% base cost
weapon, shield
Bolting [16 - 20]% chance to release an Electric Discharge when it kills an enemy
1-100 (ilevel_feed * 12%) Will
mod
Bolting [6 - 10]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 20%) Will
mod
Bolting [16 - 20]% chance to release an Electric Discharge when it kills an enemy
1-100 (ilevel_feed * 12%) Str
mod
Bolting [6 - 10]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Bolting [16 - 20]% chance to release an Electric Discharge when it kills an enemy
1-100 (ilevel_feed * 12%) Acc
mod
Bolting [6 - 10]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 20%) Acc
mod
Bolting [16 - 20]% chance to release an Electric Discharge when it kills an enemy
1-100 (ilevel_feed * 12%) Stam
mod
Bolting [6 - 10]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 20%) Stam
mod
Bolting [6 - 10]% chance to release an Electric Discharge when you get hit
1-100 +12% base cost
armor, clothing, shield
Bouncing [5 - 10]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 +3% base cost
weapon
Bouncing [1 - 2]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 +5% base cost
weapon, shield
Bouncing [5 - 10]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 (ilevel_feed * 3%) Will
mod
Bouncing [1 - 2]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 5%) Will
mod
Bouncing [5 - 10]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 (ilevel_feed * 3%) Str
mod
Bouncing [1 - 2]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 5%) Str
mod
Bouncing [5 - 10]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 (ilevel_feed * 3%) Acc
mod
Bouncing [1 - 2]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 5%) Acc
mod
Bouncing [5 - 10]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 (ilevel_feed * 3%) Stam
mod
Bouncing [1 - 2]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 5%) Stam
mod
Bouncing [1 - 2]% chance to unleash Rebounder Bolts when you get hit
1-100 +3% base cost
armor, clothing, shield
Bountiful Hit Points: +[21 - 27]
16-46 4 Stam
armor, shield
Bountiful Hit Points: +[28 - 34]
14-41 5 Stam
armor, shield
Bountiful Hit Points: +[35 - 40]
13-37 [5 - 6] Stam
armor, shield
Braced Adds ([300 - 350] * sfx_defense / 100 + 1) stun defense
Adds ([150 - 175] * sfx_defense / 100 + 1) poison defense
10-100 +6% base cost
armor, shield
Bracing Hit Point Bonus: +5%
15-100 +32% base cost
armor, shield
Bracing Minion Armor: +[10 - 14]%
1-100 +2% base cost
armor cabalist
Bracing Minion Armor: +[10 - 14]%
1-100 +2% base cost
armor hunter
Brawn Strength: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Str
mod
Brawn Strength: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Acc
mod
Brawn Strength: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Stam
mod
Brawn Strength: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Will
mod
Bringer's Plus 1 to all Skills
25-100 +50% base cost
helm cabalist
Buffering +([10 - 14] * shield_buffer / 600 + 1) Shields
1-30 +5% base cost
armor, shield
Burly Strength: +[2 - 5]
1-31 [1 - 2] Str
armor
Burly Strength: +[3 - 5]
1-27 2 Str
armor
Burly Strength: +[4 - 5]
1-25 2 Str
armor
Burning Adds ([20 - 25] * sfx_attack / 50) to Ignite Attack Strength
1-100 +4% base cost
weapon
Burning Adds ([10 - 15] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 4%) Will
mod
Burning Adds ([10 - 15] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 4%) Str
mod
Burning Adds ([10 - 15] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 4%) Acc
mod
Burning Adds ([10 - 15] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 4%) Stam
mod
Buttressing Minion Armor: +[20 - 24]%
10-100 +8% base cost
armor cabalist
Buttressing Minion Armor: +[20 - 24]%
10-100 +8% base cost
armor hunter
Capacious Minion Health: +[6 - 8]%
1-100 (ilevel_feed * 12%) Str
mod
Capacious Minion Health: +[6 - 8]%
1-100 (ilevel_feed * 12%) Acc
mod
Capacious Minion Health: +[6 - 8]%
1-100 (ilevel_feed * 12%) Stam
mod
Capacious Minion Health: +[6 - 8]%
1-100 (ilevel_feed * 12%) Will
mod
Celestial Spectral Dmg (Thorns): ([5 - 6] * (damage_mult)%)
10-100 +8% base cost
torso, shoulderpads, shield
Champion All Attributes: +(ilevel / 8 + 1)
1-100 (ilevel_feed * 8%) Str
mod
Champion All Attributes: +(ilevel / 8 + 1)
1-100 (ilevel_feed * 8%) Acc
mod
Champion All Attributes: +(ilevel / 8 + 1)
1-100 (ilevel_feed * 8%) Stam
mod
Champion All Attributes: +(ilevel / 8 + 1)
1-100 (ilevel_feed * 8%) Will
mod
Charged [5 - 10]% chance to release Charged Bolts when it kills an enemy
1-100 +3% base cost
weapon
Charged [1 - 2]% chance to release Charged Bolts when it hits an enemy
1-100 +5% base cost
weapon, shield
Charged [5 - 10]% chance to release Charged Bolts when it kills an enemy
1-100 (ilevel_feed * 3%) Will
mod
Charged [1 - 2]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 5%) Will
mod
Charged [5 - 10]% chance to release Charged Bolts when it kills an enemy
1-100 (ilevel_feed * 3%) Str
mod
Charged [1 - 2]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 5%) Str
mod
Charged [5 - 10]% chance to release Charged Bolts when it kills an enemy
1-100 (ilevel_feed * 3%) Acc
mod
Charged [1 - 2]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 5%) Acc
mod
Charged [5 - 10]% chance to release Charged Bolts when it kills an enemy
1-100 (ilevel_feed * 3%) Stam
mod
Charged [1 - 2]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 5%) Stam
mod
Charged [1 - 2]% chance to release Charged Bolts when you get hit
1-100 +3% base cost
armor, clothing, shield
Charring [11 - 15]% chance to cause a Fire Nova when it kills an enemy
1-100 +6% base cost
weapon
Charring [3 - 5]% chance to cause a Fire Nova when it hits an enemy
1-100 +10% base cost
weapon, shield
Charring [11 - 15]% chance to cause a Fire Nova when it kills an enemy
1-100 (ilevel_feed * 6%) Will
mod
Charring [3 - 5]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 10%) Will
mod
Charring [11 - 15]% chance to cause a Fire Nova when it kills an enemy
1-100 (ilevel_feed * 6%) Str
mod
Charring [3 - 5]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 10%) Str
mod
Charring [11 - 15]% chance to cause a Fire Nova when it kills an enemy
1-100 (ilevel_feed * 6%) Acc
mod
Charring [3 - 5]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 10%) Acc
mod
Charring [11 - 15]% chance to cause a Fire Nova when it kills an enemy
1-100 (ilevel_feed * 6%) Stam
mod
Charring [3 - 5]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 10%) Stam
mod
Charring [3 - 5]% chance to cause a Fire Nova when you get hit
1-100 +6% base cost
armor, clothing, shield
Chromatic Adds ([180 - 210] * sfx_defense / 100 + 1) defense against all special damage effects
15-100 +12% base cost
armor, shield
Cindering Adds [10 - 13]% Fire Damage
Adds [10 - 13]% Spectral Damage
1-100 (ilevel_feed * 16%) Str
mod
Cindering Adds [10 - 13]% Fire Damage
Adds [10 - 13]% Spectral Damage
1-100 (ilevel_feed * 16%) Acc
mod
Cindering Adds [10 - 13]% Fire Damage
Adds [10 - 13]% Spectral Damage
1-100 (ilevel_feed * 16%) Stam
mod
Cindering Adds [10 - 13]% Fire Damage
Adds [10 - 13]% Spectral Damage
1-100 (ilevel_feed * 16%) Will
mod
Clamorous Adds [10 - 13]% Physical Damage
Adds [10 - 13]% Electricity Damage
1-100 (ilevel_feed * 16%) Str
mod
Clamorous Adds [10 - 13]% Physical Damage
Adds [10 - 13]% Electricity Damage
1-100 (ilevel_feed * 16%) Acc
mod
Clamorous Adds [10 - 13]% Physical Damage
Adds [10 - 13]% Electricity Damage
1-100 (ilevel_feed * 16%) Stam
mod
Clamorous Adds [10 - 13]% Physical Damage
Adds [10 - 13]% Electricity Damage
1-100 (ilevel_feed * 16%) Will
mod
Clever Willpower: +[2 - 5]
1-31 [1 - 2] Will
armor
Clever Willpower: +[3 - 5]
1-27 2 Will
armor
Clever Willpower: +[4 - 5]
1-25 2 Will
armor
Colossal Total Armor Value Increased: 5%
1-100 +32% base cost
armor, shield
Colossal Stamina: +[7 - 9]
1-25 [2 - 3] Stam
armor
Colossal Stamina: +[11 - 18]
13-37 [4 - 6] Stam
armor
Colossal Stamina: +[20 - 27]
26-100 [7 - 9] Stam
armor
Colossal Stamina: +[28 - 35]
38-100 [9 - 12] Stam
armor
Combustible Adds (2 + [40 - 45] * sfx_attack / 50) to Ignite Attack Strength
1-100 +16% base cost
weapon
Combustible Adds (2 + [30 - 35] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 16%) Will
mod
Combustible Adds (2 + [30 - 35] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Combustible Adds (2 + [30 - 35] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 16%) Acc
mod
Combustible Adds (2 + [30 - 35] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 16%) Stam
mod
Commanding Minion Damage: +(ilevel / 2 + [11 - 15])%
1-100 +12% base cost
gun cabalist
Commodious Minion Health: +[15 - 19]%
5-100 +4% base cost
armor cabalist
Commodious Minion Health: +[15 - 19]%
5-100 +4% base cost
armor hunter
Compelling Adds (1 + [30 - 35] * sfx_attack / 50) to Stun Attack Strength
1-100 +8% base cost
weapon
Compelling Adds (1 + [20 - 25] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 8%) Will
mod
Compelling Adds (1 + [20 - 25] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 8%) Str
mod
Compelling Adds (1 + [20 - 25] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 8%) Acc
mod
Compelling Adds (1 + [20 - 25] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 8%) Stam
mod
Compensated Critical Damage Bonus: +[60 - 76]%
1-100 +5% base cost
weapon hunter
Concordant Adds ([200 - 225] * sfx_defense / 100 + 2) stun defense
Adds ([400 - 450] * sfx_defense / 100 + 2) phase defense
15-100 +12% base cost
armor, shield
Conflagrant Adds [10 - 13]% Fire Damage
Adds [10 - 13]% Electricity Damage
1-100 (ilevel_feed * 16%) Str
mod
Conflagrant Adds [10 - 13]% Fire Damage
Adds [10 - 13]% Electricity Damage
1-100 (ilevel_feed * 16%) Acc
mod
Conflagrant Adds [10 - 13]% Fire Damage
Adds [10 - 13]% Electricity Damage
1-100 (ilevel_feed * 16%) Stam
mod
Conflagrant Adds [10 - 13]% Fire Damage
Adds [10 - 13]% Electricity Damage
1-100 (ilevel_feed * 16%) Will
mod
Consecrated Adds (2 + [40 - 45] * sfx_attack / 50) to Phase Attack Strength
1-100 +16% base cost
weapon
Consecrated Adds (2 + [30 - 35] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 16%) Will
mod
Consecrated Adds (2 + [30 - 35] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Consecrated Adds (2 + [30 - 35] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 16%) Acc
mod
Consecrated Adds (2 + [30 - 35] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 16%) Stam
mod
Consistent Weapon Energy Consumption: -[9 - 10]
1-100 +6% base cost
laser weapon
Consistent Weapon Energy Consumption: -[6 - 7]
1-100 (ilevel_feed * 6%) Will
tech, battery, fuel
Consistent Weapon Energy Consumption: -[6 - 7]
1-100 (ilevel_feed * 6%) Str
tech, battery, fuel
Consistent Weapon Energy Consumption: -[6 - 7]
1-100 (ilevel_feed * 6%) Acc
tech, battery, fuel
Consistent Weapon Energy Consumption: -[6 - 7]
1-100 (ilevel_feed * 6%) Stam
tech, battery, fuel
Consumed Adds [18 - 19]% Fire Damage
Adds [18 - 19]% Spectral Damage
1-100 +16% base cost
weapon
Contaminated Adds ([20 - 25] * sfx_attack / 50) to Poison Attack Strength
1-100 +4% base cost
weapon
Contaminated Adds ([10 - 15] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 4%) Will
mod
Contaminated Adds ([10 - 15] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 4%) Str
mod
Contaminated Adds ([10 - 15] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 4%) Acc
mod
Contaminated Adds ([10 - 15] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 4%) Stam
mod
Continuing Duration of boost skills: +[4 - 7]%
1-100 +3% base cost
armor
Corroded Toxic Dmg (Thorns): ([5 - 6] * (damage_mult)%)
10-100 +8% base cost
torso, shoulderpads, shield
Corrosive Adds [10 - 13]% Physical Damage
Adds [10 - 13]% Toxic Damage
1-100 (ilevel_feed * 16%) Str
mod
Corrosive Adds [10 - 13]% Physical Damage
Adds [10 - 13]% Toxic Damage
1-100 (ilevel_feed * 16%) Acc
mod
Corrosive Adds [10 - 13]% Physical Damage
Adds [10 - 13]% Toxic Damage
1-100 (ilevel_feed * 16%) Stam
mod
Corrosive Adds [10 - 13]% Physical Damage
Adds [10 - 13]% Toxic Damage
1-100 (ilevel_feed * 16%) Will
mod
Corrupted Adds [10 - 12]% Toxic Damage
Adds (2 + [66 - 74] * sfx_attack / 50) to Poison Attack Strength
1-100 +16% base cost
weapon
Corrupted Adds (2 + [10 - 15] * sfx_attack / 50) to Poison Attack Strength
Adds ([400 - 450] * sfx_defense / 100 + 2) poison defense
1-100 +16% base cost
armor
Corrupted Adds [1 - 5]% Toxic Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Corrupted Adds [1 - 5]% Toxic Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 16%) Acc
mod
Corrupted Adds [1 - 5]% Toxic Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 16%) Stam
mod
Corrupted Adds [1 - 5]% Toxic Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 16%) Will
mod
Courageous All Attributes: +[4 - 5]
24-100 2 Acc
2 Str
2 Stam
2 Will
armor
Courageous All Attributes: +[5 - 6]
21-100 [2 - 3] Acc
[2 - 3] Str
[2 - 3] Stam
[2 - 3] Will
armor
Courageous All Attributes: +[6 - 7]
17-100 [3 - 4] Acc
[3 - 4] Str
[3 - 4] Stam
[3 - 4] Will
armor
Crackling Adds [18 - 19]% Electricity Damage
Adds [18 - 19]% Toxic Damage
1-100 +16% base cost
weapon
Crashing Adds [18 - 19]% Physical Damage
Adds [18 - 19]% Electricity Damage
1-100 +16% base cost
weapon
Crippling [5 - 10]% chance to spray shrapnel when it kills an enemy
1-100 +3% base cost
weapon
Crippling [1 - 2]% chance to spray shrapnel when it hits an enemy
1-100 +5% base cost
weapon, shield
Crippling [5 - 10]% chance to spray shrapnel when it kills an enemy
1-100 (ilevel_feed * 3%) Will
mod
Crippling [1 - 2]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 5%) Will
mod
Crippling [5 - 10]% chance to spray shrapnel when it kills an enemy
1-100 (ilevel_feed * 3%) Str
mod
Crippling [1 - 2]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 5%) Str
mod
Crippling [5 - 10]% chance to spray shrapnel when it kills an enemy
1-100 (ilevel_feed * 3%) Acc
mod
Crippling [1 - 2]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 5%) Acc
mod
Crippling [5 - 10]% chance to spray shrapnel when it kills an enemy
1-100 (ilevel_feed * 3%) Stam
mod
Crippling [1 - 2]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 5%) Stam
mod
Crippling [1 - 2]% chance to spray shrapnel when you get hit
1-100 +3% base cost
armor, clothing, shield
Crusher's Critical Damage Bonus: +[50 - 65]%
1-100 +4% base cost
weapon
Crusher's Critical Damage Bonus: +[25 - 40]%
1-100 (ilevel_feed * 4%) Will
mod
Crusher's Critical Damage Bonus: +[25 - 40]%
1-100 (ilevel_feed * 4%) Str
mod
Crusher's Critical Damage Bonus: +[25 - 40]%
1-100 (ilevel_feed * 4%) Acc
mod
Crusher's Critical Damage Bonus: +[25 - 40]%
1-100 (ilevel_feed * 4%) Stam
mod
Dazing Adds (1 + [30 - 35] * sfx_attack / 50) to Shock Attack Strength
1-100 +8% base cost
weapon
Dazing Adds (1 + [20 - 25] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 8%) Will
mod
Dazing Adds (1 + [20 - 25] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 8%) Str
mod
Dazing Adds (1 + [20 - 25] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 8%) Acc
mod
Dazing Adds (1 + [20 - 25] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 8%) Stam
mod
Deadening Adds [10 - 12]% Physical Damage
Adds (2 + [66 - 74] * sfx_attack / 50) to Stun Attack Strength
1-100 +16% base cost
weapon
Deadening Adds (2 + [10 - 15] * sfx_attack / 50) to Stun Attack Strength
Adds ([400 - 450] * sfx_defense / 100 + 2) stun defense
1-100 +16% base cost
armor
Deadening Adds [1 - 5]% Physical Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Deadening Adds [1 - 5]% Physical Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 16%) Acc
mod
Deadening Adds [1 - 5]% Physical Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 16%) Stam
mod
Deadening Adds [1 - 5]% Physical Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 16%) Will
mod
Debilitating [16 - 20]% chance to spray shrapnel when it kills an enemy
1-100 +12% base cost
weapon
Debilitating [6 - 10]% chance to spray shrapnel when it hits an enemy
1-100 +20% base cost
weapon, shield
Debilitating [16 - 20]% chance to spray shrapnel when it kills an enemy
1-100 (ilevel_feed * 12%) Will
mod
Debilitating [6 - 10]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 20%) Will
mod
Debilitating [16 - 20]% chance to spray shrapnel when it kills an enemy
1-100 (ilevel_feed * 12%) Str
mod
Debilitating [6 - 10]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Debilitating [16 - 20]% chance to spray shrapnel when it kills an enemy
1-100 (ilevel_feed * 12%) Acc
mod
Debilitating [6 - 10]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 20%) Acc
mod
Debilitating [16 - 20]% chance to spray shrapnel when it kills an enemy
1-100 (ilevel_feed * 12%) Stam
mod
Debilitating [6 - 10]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 20%) Stam
mod
Debilitating [6 - 10]% chance to spray shrapnel when you get hit
1-100 +12% base cost
armor, clothing, shield
Decomposing Toxic Dmg (Thorns): ([3 - 4] * (damage_mult)%)
5-100 +4% base cost
torso, shoulderpads, shield
Demolishing Shield Overload: +[90 - 100]%
1-100 +16% base cost
weapon
Demolishing Shield Overload: +[75 - 85]%
1-100 (ilevel_feed * 16%) Will
rocket, battery, fuel, relic
Demolishing Shield Overload: +[75 - 85]%
1-100 (ilevel_feed * 16%) Str
rocket, battery, fuel, relic
Demolishing Shield Overload: +[75 - 85]%
1-100 (ilevel_feed * 16%) Acc
rocket, battery, fuel, relic
Demolishing Shield Overload: +[75 - 85]%
1-100 (ilevel_feed * 16%) Stam
rocket, battery, fuel, relic
Demon Hunter's +[48 - 54]% Damage to Demons
1-100 +8% base cost
weapon
Demon Hunter's +[36 - 42]% Damage to Demons
1-100 (ilevel_feed * 8%) Will
mod
Demon Hunter's +[36 - 42]% Damage to Demons
1-100 (ilevel_feed * 8%) Str
mod
Demon Hunter's +[36 - 42]% Damage to Demons
1-100 (ilevel_feed * 8%) Acc
mod
Demon Hunter's +[36 - 42]% Damage to Demons
1-100 (ilevel_feed * 8%) Stam
mod
Demon Lasher's Critical Damage Bonus (Demons): +[120 - 150]%
1-100 +2% base cost
weapon
Demon Lasher's Critical Damage Bonus (Demons): +[60 - 90]%
1-100 (ilevel_feed * 2%) Will
relic
Demon Lasher's Critical Damage Bonus (Demons): +[60 - 90]%
1-100 (ilevel_feed * 2%) Str
relic
Demon Lasher's Critical Damage Bonus (Demons): +[60 - 90]%
1-100 (ilevel_feed * 2%) Acc
relic
Demon Lasher's Critical Damage Bonus (Demons): +[60 - 90]%
1-100 (ilevel_feed * 2%) Stam
relic
Demon Mauler's Critical Damage Bonus (Demons): +[180 - 210]%
1-100 +4% base cost
weapon
Demon Mauler's Critical Damage Bonus (Demons): +[120 - 150]%
1-100 (ilevel_feed * 4%) Will
relic
Demon Mauler's Critical Damage Bonus (Demons): +[120 - 150]%
1-100 (ilevel_feed * 4%) Str
relic
Demon Mauler's Critical Damage Bonus (Demons): +[120 - 150]%
1-100 (ilevel_feed * 4%) Acc
relic
Demon Mauler's Critical Damage Bonus (Demons): +[120 - 150]%
1-100 (ilevel_feed * 4%) Stam
relic
Demon Seeker's +[24 - 30]% Damage to Demons
1-100 +2% base cost
weapon
Demon Seeker's +[12 - 18]% Damage to Demons
1-100 (ilevel_feed * 2%) Will
mod
Demon Seeker's +[12 - 18]% Damage to Demons
1-100 (ilevel_feed * 2%) Str
mod
Demon Seeker's +[12 - 18]% Damage to Demons
1-100 (ilevel_feed * 2%) Acc
mod
Demon Seeker's +[12 - 18]% Damage to Demons
1-100 (ilevel_feed * 2%) Stam
mod
Demon Slayer's Critical Damage Bonus (Demons): +[240 - 270]%
1-100 +8% base cost
weapon
Demon Slayer's Critical Damage Bonus (Demons): +[180 - 210]%
1-100 (ilevel_feed * 8%) Will
relic
Demon Slayer's Critical Damage Bonus (Demons): +[180 - 210]%
1-100 (ilevel_feed * 8%) Str
relic
Demon Slayer's Critical Damage Bonus (Demons): +[180 - 210]%
1-100 (ilevel_feed * 8%) Acc
relic
Demon Slayer's Critical Damage Bonus (Demons): +[180 - 210]%
1-100 (ilevel_feed * 8%) Stam
relic
Demon Tracker's +[36 - 42]% Damage to Demons
1-100 +4% base cost
weapon
Demon Tracker's +[24 - 30]% Damage to Demons
1-100 (ilevel_feed * 4%) Will
mod
Demon Tracker's +[24 - 30]% Damage to Demons
1-100 (ilevel_feed * 4%) Str
mod
Demon Tracker's +[24 - 30]% Damage to Demons
1-100 (ilevel_feed * 4%) Acc
mod
Demon Tracker's +[24 - 30]% Damage to Demons
1-100 (ilevel_feed * 4%) Stam
mod
Demonbane Critical Chance Multiplier (Demons): +[40 - 45]%
1-100 +8% base cost
weapon
Demonbane Critical Chance Multiplier (Demons): +[30 - 35]%
1-100 (ilevel_feed * 8%) Will
mod
Demonbane Critical Chance Multiplier (Demons): +[30 - 35]%
1-100 (ilevel_feed * 8%) Str
mod
Demonbane Critical Chance Multiplier (Demons): +[30 - 35]%
1-100 (ilevel_feed * 8%) Acc
mod
Demonbane Critical Chance Multiplier (Demons): +[30 - 35]%
1-100 (ilevel_feed * 8%) Stam
mod
Demonblight Critical Chance Multiplier (Demons): +[20 - 25]%
1-100 +2% base cost
weapon
Demonblight Critical Chance Multiplier (Demons): +[10 - 15]%
1-100 (ilevel_feed * 2%) Will
mod
Demonblight Critical Chance Multiplier (Demons): +[10 - 15]%
1-100 (ilevel_feed * 2%) Str
mod
Demonblight Critical Chance Multiplier (Demons): +[10 - 15]%
1-100 (ilevel_feed * 2%) Acc
mod
Demonblight Critical Chance Multiplier (Demons): +[10 - 15]%
1-100 (ilevel_feed * 2%) Stam
mod
Demonscourge Critical Chance Multiplier (Demons): +[30 - 35]%
1-100 +4% base cost
weapon
Demonscourge Critical Chance Multiplier (Demons): +[20 - 25]%
1-100 (ilevel_feed * 4%) Will
mod
Demonscourge Critical Chance Multiplier (Demons): +[20 - 25]%
1-100 (ilevel_feed * 4%) Str
mod
Demonscourge Critical Chance Multiplier (Demons): +[20 - 25]%
1-100 (ilevel_feed * 4%) Acc
mod
Demonscourge Critical Chance Multiplier (Demons): +[20 - 25]%
1-100 (ilevel_feed * 4%) Stam
mod
DemonSlaughterer's +[36 - 42]% Damage to Demons
Critical Damage Bonus (Demons): +[180 - 210]%
1-100 (ilevel_feed * 16%) Str
mod
DemonSlaughterer's +[36 - 42]% Damage to Demons
Critical Damage Bonus (Demons): +[180 - 210]%
1-100 (ilevel_feed * 16%) Acc
mod
DemonSlaughterer's +[36 - 42]% Damage to Demons
Critical Damage Bonus (Demons): +[180 - 210]%
1-100 (ilevel_feed * 16%) Stam
mod
DemonSlaughterer's +[36 - 42]% Damage to Demons
Critical Damage Bonus (Demons): +[180 - 210]%
1-100 (ilevel_feed * 16%) Will
mod
Diffused Splash and Field Radius: +[10 - 12]%
1-100 (ilevel_feed * 12%) Will
fuel, rocket, relic
Diffused Splash and Field Radius: +[10 - 12]%
1-100 (ilevel_feed * 12%) Str
fuel, rocket, relic
Diffused Splash and Field Radius: +[10 - 12]%
1-100 (ilevel_feed * 12%) Acc
fuel, rocket, relic
Diffused Splash and Field Radius: +[10 - 12]%
1-100 (ilevel_feed * 12%) Stam
fuel, rocket, relic
Diminishing [11 - 15]% chance to cause a Spectral Nova when it kills an enemy
1-100 +6% base cost
weapon
Diminishing [3 - 5]% chance to cause a Spectral Nova when it hits an enemy
1-100 +10% base cost
weapon, shield
Diminishing [11 - 15]% chance to cause a Spectral Nova when it kills an enemy
1-100 (ilevel_feed * 6%) Will
mod
Diminishing [3 - 5]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 10%) Will
mod
Diminishing [11 - 15]% chance to cause a Spectral Nova when it kills an enemy
1-100 (ilevel_feed * 6%) Str
mod
Diminishing [3 - 5]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 10%) Str
mod
Diminishing [11 - 15]% chance to cause a Spectral Nova when it kills an enemy
1-100 (ilevel_feed * 6%) Acc
mod
Diminishing [3 - 5]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 10%) Acc
mod
Diminishing [11 - 15]% chance to cause a Spectral Nova when it kills an enemy
1-100 (ilevel_feed * 6%) Stam
mod
Diminishing [3 - 5]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 10%) Stam
mod
Diminishing [3 - 5]% chance to cause a Spectral Nova when you get hit
1-100 +6% base cost
armor, clothing, shield
Disabled Minion Damage Penalty: -[15 - 25]%
Damage Penalty: -[15 - 25]%
1-100 armor, shield, weapon
Disintegrating Adds [10 - 13]% Physical Damage
Adds [10 - 13]% Fire Damage
1-100 (ilevel_feed * 16%) Str
mod
Disintegrating Adds [10 - 13]% Physical Damage
Adds [10 - 13]% Fire Damage
1-100 (ilevel_feed * 16%) Acc
mod
Disintegrating Adds [10 - 13]% Physical Damage
Adds [10 - 13]% Fire Damage
1-100 (ilevel_feed * 16%) Stam
mod
Disintegrating Adds [10 - 13]% Physical Damage
Adds [10 - 13]% Fire Damage
1-100 (ilevel_feed * 16%) Will
mod
Disrupting Shield Overload: +[50 - 60]%
1-100 +4% base cost
weapon
Disrupting Shield Overload: +[25 - 35]%
1-100 (ilevel_feed * 4%) Will
rocket, battery, fuel, relic
Disrupting Shield Overload: +[25 - 35]%
1-100 (ilevel_feed * 4%) Str
rocket, battery, fuel, relic
Disrupting Shield Overload: +[25 - 35]%
1-100 (ilevel_feed * 4%) Acc
rocket, battery, fuel, relic
Disrupting Shield Overload: +[25 - 35]%
1-100 (ilevel_feed * 4%) Stam
rocket, battery, fuel, relic
Dissipating Power Point Penalty: -[8 - 10]%
1-100 belt, boots, arms, legs, torso, shoulderpads
Dissipating Minion Armor Penalty: -[7 - 15]%
Total Armor Value Penalty: -[7 - 15]%
1-100 torso, legs, helm, shoulderpads, belt, arms
Divine Increases Damage by [26 - 28]%
1-100 +20% base cost
weapon
Divine Increases Damage by [20 - 22]%
1-100 (ilevel_feed * 20%) Will
mod
Divine Increases Damage by [20 - 22]%
1-100 (ilevel_feed * 20%) Str
mod
Divine Increases Damage by [20 - 22]%
1-100 (ilevel_feed * 20%) Acc
mod
Divine Increases Damage by [20 - 22]%
1-100 (ilevel_feed * 20%) Stam
mod
Dominating Minion Health: +[10 - 12]%
Minion Armor: +[10 - 12]%
Minion Damage: +(ilevel / 2 + [5 - 15])%
10-100 +24% base cost
armor cabalist
Dominating Minion Health: +[10 - 12]%
Minion Armor: +[10 - 12]%
Minion Damage: +(ilevel / 2 + [5 - 15])%
10-100 +24% base cost
armor hunter
Dousing Adds ([300 - 350] * sfx_defense / 100 + 1) ignite defense
Adds ([150 - 175] * sfx_defense / 100 + 1) shock defense
10-100 +6% base cost
armor, shield
Dreadful Feed Cost Increased
1-100 (ilevel_feed * 12%) Acc
(ilevel_feed * 12%) Str
(ilevel_feed * 12%) Stam
(ilevel_feed * 12%) Will
armor, shield, weapon
Eagle's Accuracy: +[6 - 10]
16-46 [3 - 5] Acc
armor
Eagle's Accuracy: +[6 - 10]
14-41 [3 - 5] Acc
armor
Eagle's Accuracy: +[6 - 10]
13-37 [3 - 5] Acc
armor
Echoing [11 - 13]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Echoing [11 - 13]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Acc
mod
Echoing [11 - 13]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Stam
mod
Echoing [11 - 13]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Will
mod
Eerie Increases Spectral Damage by [10 - 12]%
1-100 +4% base cost
weapon
Efficient Decreases power cost of Tactical skills by [12 - 14]%
1-100 +6% base cost
weapon, arms hunter
Efficient Decreases power cost of Tactical skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Will
tech
Efficient Decreases power cost of Tactical skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Str
tech
Efficient Decreases power cost of Tactical skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Acc
tech
Efficient Decreases power cost of Tactical skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Stam
tech
Electrified Adds [15 - 17]% Electricity Damage
1-100 (ilevel_feed * 20%) Will
ammo, rocket, tech, relic, battery
Electrified Adds [15 - 17]% Electricity Damage
1-100 (ilevel_feed * 20%) Str
ammo, rocket, tech, relic, battery
Electrified Adds [15 - 17]% Electricity Damage
1-100 (ilevel_feed * 20%) Acc
ammo, rocket, tech, relic, battery
Electrified Adds [15 - 17]% Electricity Damage
1-100 (ilevel_feed * 20%) Stam
ammo, rocket, tech, relic, battery
Electrostatic Electricity Dmg (Thorns): ([3 - 4] * (damage_mult)%)
5-100 +4% base cost
torso, shoulderpads, shield
Elite Marksman's Weapon Energy Consumption: -[36 - 39]
1-100 +12% base cost
laser weapon
Empyrean Spectral Dmg (Thorns): ([3 - 4] * (damage_mult)%)
5-100 +4% base cost
torso, shoulderpads, shield
Enduring Duration of buff skills: +[12 - 15]%
20-100 +12% base cost
armor
Energized Electricity Dmg (Thorns): ([5 - 6] * (damage_mult)%)
10-100 +8% base cost
torso, shoulderpads, shield
Energizing Power Points: +[5 - 6]
1-31 2 Will
armor, shield
Energizing Power Points: +[7 - 8]
1-27 [2 - 3] Will
armor, shield
Energizing Power Points: +[9 - 10]
1-25 3 Will
armor, shield
Enervating [11 - 15]% chance to spray shrapnel when it kills an enemy
1-100 +6% base cost
weapon
Enervating [3 - 5]% chance to spray shrapnel when it hits an enemy
1-100 +10% base cost
weapon, shield
Enervating [11 - 15]% chance to spray shrapnel when it kills an enemy
1-100 (ilevel_feed * 6%) Will
mod
Enervating [3 - 5]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 10%) Will
mod
Enervating [11 - 15]% chance to spray shrapnel when it kills an enemy
1-100 (ilevel_feed * 6%) Str
mod
Enervating [3 - 5]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 10%) Str
mod
Enervating [11 - 15]% chance to spray shrapnel when it kills an enemy
1-100 (ilevel_feed * 6%) Acc
mod
Enervating [3 - 5]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 10%) Acc
mod
Enervating [11 - 15]% chance to spray shrapnel when it kills an enemy
1-100 (ilevel_feed * 6%) Stam
mod
Enervating [3 - 5]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 10%) Stam
mod
Enervating [3 - 5]% chance to spray shrapnel when you get hit
1-100 +6% base cost
armor, clothing, shield
Enrapturing Adds [10 - 13]% Electricity Damage
Adds [10 - 13]% Spectral Damage
1-100 (ilevel_feed * 16%) Str
mod
Enrapturing Adds [10 - 13]% Electricity Damage
Adds [10 - 13]% Spectral Damage
1-100 (ilevel_feed * 16%) Acc
mod
Enrapturing Adds [10 - 13]% Electricity Damage
Adds [10 - 13]% Spectral Damage
1-100 (ilevel_feed * 16%) Stam
mod
Enrapturing Adds [10 - 13]% Electricity Damage
Adds [10 - 13]% Spectral Damage
1-100 (ilevel_feed * 16%) Will
mod
Equalized Critical Chance Multiplier: +[12 - 13]%
1-100 +10% base cost
weapon hunter
Equalized Critical Chance Multiplier: +12%
1-100 (ilevel_feed * 20%) Will
tech
Equalized Critical Chance Multiplier: +12%
1-100 (ilevel_feed * 20%) Str
tech
Equalized Critical Chance Multiplier: +12%
1-100 (ilevel_feed * 20%) Acc
tech
Equalized Critical Chance Multiplier: +12%
1-100 (ilevel_feed * 20%) Stam
tech
Errorless Weapon Accuracy: +[40 - 46]%
Firing Accuracy: +[27 - 31]
1-100 (ilevel_feed * 12%) Str
tech
Errorless Weapon Accuracy: +[40 - 46]%
Firing Accuracy: +[27 - 31]
1-100 (ilevel_feed * 12%) Acc
tech
Errorless Weapon Accuracy: +[40 - 46]%
Firing Accuracy: +[27 - 31]
1-100 (ilevel_feed * 12%) Stam
tech
Errorless Weapon Accuracy: +[40 - 46]%
Firing Accuracy: +[27 - 31]
1-100 (ilevel_feed * 12%) Will
tech
Eruptive [16 - 20]% chance to fire Exploding Spikes when it kills an enemy
1-100 +12% base cost
weapon
Eruptive [6 - 10]% chance to fire Exploding Spikes when it hits an enemy
1-100 +20% base cost
weapon, shield
Eruptive [16 - 20]% chance to fire Exploding Spikes when it kills an enemy
1-100 (ilevel_feed * 12%) Will
mod
Eruptive [6 - 10]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 20%) Will
mod
Eruptive [16 - 20]% chance to fire Exploding Spikes when it kills an enemy
1-100 (ilevel_feed * 12%) Str
mod
Eruptive [6 - 10]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Eruptive [16 - 20]% chance to fire Exploding Spikes when it kills an enemy
1-100 (ilevel_feed * 12%) Acc
mod
Eruptive [6 - 10]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 20%) Acc
mod
Eruptive [16 - 20]% chance to fire Exploding Spikes when it kills an enemy
1-100 (ilevel_feed * 12%) Stam
mod
Eruptive [6 - 10]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 20%) Stam
mod
Eruptive [6 - 10]% chance to fire Exploding Spikes when you get hit
1-100 +12% base cost
armor, clothing, shield
Ethereal Spectral Dmg (Thorns): ([1 - 2] * (damage_mult)%)
1-100 +2% base cost
torso, shoulderpads, shield
Exalted Increases use rate of Swordsmanship skills by [12 - 14]%
1-100 +6% base cost
sword, arms, shield templar
Exalted Increases use rate of Swordsmanship skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Will
relic
Exalted Increases use rate of Swordsmanship skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Str
relic
Exalted Increases use rate of Swordsmanship skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Acc
relic
Exalted Increases use rate of Swordsmanship skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Stam
relic
Expanded Splash and Field Radius: +[5 - 7]%
1-100 (ilevel_feed * 6%) Will
fuel, rocket, relic
Expanded Splash and Field Radius: +[5 - 7]%
1-100 (ilevel_feed * 6%) Str
fuel, rocket, relic
Expanded Splash and Field Radius: +[5 - 7]%
1-100 (ilevel_feed * 6%) Acc
fuel, rocket, relic
Expanded Splash and Field Radius: +[5 - 7]%
1-100 (ilevel_feed * 6%) Stam
fuel, rocket, relic
Expeditious Increases use rate of Evocation skills by [16 - 18]%
1-100 +12% base cost
focus item
Exploding [11 - 15]% chance to fire Exploding Spikes when it kills an enemy
1-100 +6% base cost
weapon
Exploding [3 - 5]% chance to fire Exploding Spikes when it hits an enemy
1-100 +10% base cost
weapon, shield
Exploding [11 - 15]% chance to fire Exploding Spikes when it kills an enemy
1-100 (ilevel_feed * 6%) Will
mod
Exploding [3 - 5]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 10%) Will
mod
Exploding [11 - 15]% chance to fire Exploding Spikes when it kills an enemy
1-100 (ilevel_feed * 6%) Str
mod
Exploding [3 - 5]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 10%) Str
mod
Exploding [11 - 15]% chance to fire Exploding Spikes when it kills an enemy
1-100 (ilevel_feed * 6%) Acc
mod
Exploding [3 - 5]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 10%) Acc
mod
Exploding [11 - 15]% chance to fire Exploding Spikes when it kills an enemy
1-100 (ilevel_feed * 6%) Stam
mod
Exploding [3 - 5]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 10%) Stam
mod
Exploding [3 - 5]% chance to fire Exploding Spikes when you get hit
1-100 +6% base cost
armor, clothing, shield
Explosive [5 - 10]% chance to cause a Fire Nova when it kills an enemy
1-100 +3% base cost
weapon
Explosive [1 - 2]% chance to cause a Fire Nova when it hits an enemy
1-100 +5% base cost
weapon, shield
Explosive [5 - 10]% chance to cause a Fire Nova when it kills an enemy
1-100 (ilevel_feed * 3%) Will
mod
Explosive [1 - 2]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 5%) Will
mod
Explosive [5 - 10]% chance to cause a Fire Nova when it kills an enemy
1-100 (ilevel_feed * 3%) Str
mod
Explosive [1 - 2]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 5%) Str
mod
Explosive [5 - 10]% chance to cause a Fire Nova when it kills an enemy
1-100 (ilevel_feed * 3%) Acc
mod
Explosive [1 - 2]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 5%) Acc
mod
Explosive [5 - 10]% chance to cause a Fire Nova when it kills an enemy
1-100 (ilevel_feed * 3%) Stam
mod
Explosive [1 - 2]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 5%) Stam
mod
Explosive [1 - 2]% chance to cause a Fire Nova when you get hit
1-100 +3% base cost
armor, clothing, shield
Extinguishing Adds ([200 - 250] * sfx_defense / 100) ignite defense
Adds ([100 - 125] * sfx_defense / 100) shock defense
5-100 +3% base cost
armor, shield
Extracircumferential Splash and Field Radius: +[10 - 12]%
1-100 +6% base cost
weapon
Falcon's Accuracy: +[11 - 15]
32-100 [6 - 8] Acc
armor
Falcon's Accuracy: +[11 - 15]
28-100 [6 - 8] Acc
armor
Falcon's Accuracy: +[11 - 15]
26-100 [6 - 8] Acc
armor
Fastened Critical Chance Multiplier: +11%
1-100 (ilevel_feed * 10%) Will
tech
Fastened Critical Chance Multiplier: +11%
1-100 (ilevel_feed * 10%) Str
tech
Fastened Critical Chance Multiplier: +11%
1-100 (ilevel_feed * 10%) Acc
tech
Fastened Critical Chance Multiplier: +11%
1-100 (ilevel_feed * 10%) Stam
tech
Faultless Weapon Energy Consumption: -[12 - 13]
1-100 +12% base cost
laser weapon
Faultless Weapon Energy Consumption: -[9 - 10]
1-100 (ilevel_feed * 12%) Will
tech, battery, fuel
Faultless Weapon Energy Consumption: -[9 - 10]
1-100 (ilevel_feed * 12%) Str
tech, battery, fuel
Faultless Weapon Energy Consumption: -[9 - 10]
1-100 (ilevel_feed * 12%) Acc
tech, battery, fuel
Faultless Weapon Energy Consumption: -[9 - 10]
1-100 (ilevel_feed * 12%) Stam
tech, battery, fuel
Fearless All Attributes: +[7 - 8]
41-100 4 Acc
4 Str
4 Stam
4 Will
armor
Fearless All Attributes: +[8 - 9]
37-100 4 Acc
4 Str
4 Stam
4 Will
armor
Fearless All Attributes: +[9 - 10]
34-100 [4 - 5] Acc
[4 - 5] Str
[4 - 5] Stam
[4 - 5] Will
armor
Febrile Fire Damage (Thorns): ([3 - 4] * (damage_mult)%)
5-100 +4% base cost
torso, shoulderpads, shield
Fevered Fire Damage (Thorns): ([1 - 2] * (damage_mult)%)
1-100 +2% base cost
torso, shoulderpads, shield
Fiery Adds [5 - 7]% Fire Damage
1-100 (ilevel_feed * 5%) Will
ammo, rocket, tech, relic, fuel
Fiery Adds [5 - 7]% Fire Damage
1-100 (ilevel_feed * 5%) Str
ammo, rocket, tech, relic, fuel
Fiery Adds [5 - 7]% Fire Damage
1-100 (ilevel_feed * 5%) Acc
ammo, rocket, tech, relic, fuel
Fiery Adds [5 - 7]% Fire Damage
1-100 (ilevel_feed * 5%) Stam
ammo, rocket, tech, relic, fuel
Flailing [11 - 18]% chance to cause a Spectral Nova when it hits an enemy
1-100 +20% base cost
weapon
Flailing [11 - 13]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Flailing [11 - 13]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Acc
mod
Flailing [11 - 13]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Stam
mod
Flailing [11 - 13]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Will
mod
Flaming Adds [10 - 12]% Fire Damage
1-100 (ilevel_feed * 10%) Will
ammo, rocket, tech, relic, fuel
Flaming Adds [10 - 12]% Fire Damage
1-100 (ilevel_feed * 10%) Str
ammo, rocket, tech, relic, fuel
Flaming Adds [10 - 12]% Fire Damage
1-100 (ilevel_feed * 10%) Acc
ammo, rocket, tech, relic, fuel
Flaming Adds [10 - 12]% Fire Damage
1-100 (ilevel_feed * 10%) Stam
ammo, rocket, tech, relic, fuel
Flaring [11 - 13]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Flaring [11 - 13]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 20%) Acc
mod
Flaring [11 - 13]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 20%) Stam
mod
Flaring [11 - 13]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 20%) Will
mod
Fortunate +[45 - 50] Luck
1-100 +10% base cost
armor
Fortunate +[30 - 35] Luck
1-100 (ilevel_feed * 10%) Will
relic
Fortunate +[30 - 35] Luck
1-100 (ilevel_feed * 10%) Str
relic
Fortunate +[30 - 35] Luck
1-100 (ilevel_feed * 10%) Acc
relic
Fortunate +[30 - 35] Luck
1-100 (ilevel_feed * 10%) Stam
relic
Fouled Increases Damage by [10 - 20]%
1-100 +12% base cost
focus item
Friar's Willpower: +[6 - 10]
16-46 [3 - 5] Will
armor
Friar's Willpower: +[6 - 10]
14-41 [3 - 5] Will
armor
Friar's Willpower: +[6 - 10]
13-37 [3 - 5] Will
armor
Full-Bodied Health Regeneration: ([6 - 9] + ilevel * 60 + 30 / 256)/min
Hit Points: +[28 - 35]
1-25 5 Stam
armor, shield
Full-Bodied Health Regeneration: ([12 - 15] + ilevel * 60 + 30 / 256)/min
Hit Points: +[62 - 70]
13-37 [9 - 10] Stam
armor, shield
Full-Bodied Health Regeneration: ([18 - 21] + ilevel * 60 + 30 / 256)/min
Hit Points: +[96 - 105]
26-100 [13 - 14] Stam
armor, shield
Full-Bodied Health Regeneration: ([24 - 27] + ilevel * 60 + 30 / 256)/min
Hit Points: +[131 - 140]
38-100 [17 - 19] Stam
armor, shield
Fulminating Adds [18 - 19]% Physical Damage
Adds [18 - 19]% Fire Damage
1-100 +16% base cost
weapon
Galvanized Increases Electricity Damage by [15 - 17]%
1-100 +8% base cost
weapon
Ghostly Adds [10 - 12]% Spectral Damage
1-100 (ilevel_feed * 10%) Will
ammo, rocket, tech, relic, battery
Ghostly Adds [10 - 12]% Spectral Damage
1-100 (ilevel_feed * 10%) Str
ammo, rocket, tech, relic, battery
Ghostly Adds [10 - 12]% Spectral Damage
1-100 (ilevel_feed * 10%) Acc
ammo, rocket, tech, relic, battery
Ghostly Adds [10 - 12]% Spectral Damage
1-100 (ilevel_feed * 10%) Stam
ammo, rocket, tech, relic, battery
Gladiator's Plus 1 to all Skills
25-100 +50% base cost
helm templar
Global Splash and Field Radius: +[100 - 110]%
1-100 +24% base cost
weapon
Glorified Increases use rate of Swordsmanship skills by [8 - 10]%
1-100 +3% base cost
sword, arms, shield templar
Glorified Increases use rate of Swordsmanship skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Will
relic
Glorified Increases use rate of Swordsmanship skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Str
relic
Glorified Increases use rate of Swordsmanship skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Acc
relic
Glorified Increases use rate of Swordsmanship skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Stam
relic
Grievous Duration of curse skills: +[8 - 11]%
10-100 +6% base cost
armor
Grounded Adds ([400 - 450] * sfx_defense / 100 + 2) shock defense
Adds ([200 - 225] * sfx_defense / 100 + 2) phase defense
15-100 +12% base cost
armor, shield
Guarded Armor Value Increased: [20 - 24]%
1-30 +5% base cost
armor, shield
Gunsmithed Increases damage of Combat skills by [15 - 17]%
1-100 +8% base cost
gun hunter
Hallowed Adds (1 + [30 - 35] * sfx_attack / 50) to Phase Attack Strength
1-100 +8% base cost
weapon
Hallowed Adds (1 + [20 - 25] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 8%) Will
mod
Hallowed Adds (1 + [20 - 25] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 8%) Str
mod
Hallowed Adds (1 + [20 - 25] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 8%) Acc
mod
Hallowed Adds (1 + [20 - 25] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 8%) Stam
mod
Hammering Adds [5 - 7]% Physical Damage
1-100 (ilevel_feed * 5%) Will
ammo, rocket, tech, relic
Hammering Adds [5 - 7]% Physical Damage
1-100 (ilevel_feed * 5%) Str
ammo, rocket, tech, relic
Hammering Adds [5 - 7]% Physical Damage
1-100 (ilevel_feed * 5%) Acc
ammo, rocket, tech, relic
Hammering Adds [5 - 7]% Physical Damage
1-100 (ilevel_feed * 5%) Stam
ammo, rocket, tech, relic
Hardening Stamina: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Str
mod
Hardening Stamina: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Acc
mod
Hardening Stamina: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Stam
mod
Hardening Stamina: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Will
mod
Harmonic Adds ([150 - 175] * sfx_defense / 100 + 1) stun defense
Adds ([300 - 350] * sfx_defense / 100 + 1) phase defense
10-100 +6% base cost
armor, shield
Harmonized Critical Damage Bonus: +[120 - 136]%
1-100 +20% base cost
weapon hunter
Hawk's Accuracy: +[7 - 9]
1-25 [2 - 3] Acc
armor
Hawk's Accuracy: +[11 - 18]
13-37 [4 - 6] Acc
armor
Hawk's Accuracy: +[20 - 27]
26-100 [7 - 9] Acc
armor
Hawk's Accuracy: +[28 - 35]
38-100 [9 - 12] Acc
armor
Healing Health Regeneration: ([6 - 9] + ilevel * 60 + 30 / 256)/min
1-100 (ilevel_feed * 4%) Will
relic
Healing Health Regeneration: ([6 - 9] + ilevel * 60 + 30 / 256)/min
1-100 (ilevel_feed * 4%) Str
relic
Healing Health Regeneration: ([6 - 9] + ilevel * 60 + 30 / 256)/min
1-100 (ilevel_feed * 4%) Acc
relic
Healing Health Regeneration: ([6 - 9] + ilevel * 60 + 30 / 256)/min
1-100 (ilevel_feed * 4%) Stam
relic
Healing Health Regeneration: ([12 - 15] + ilevel * 60 + 30 / 256)/min
1-100 +4% base cost
armor, shield
Healthful Stamina: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Will
relic
Healthful Stamina: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Will
relic
Healthful Stamina: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Will
relic
Healthful Stamina: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Str
relic
Healthful Stamina: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Str
relic
Healthful Stamina: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Str
relic
Healthful Stamina: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Acc
relic
Healthful Stamina: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Acc
relic
Healthful Stamina: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Acc
relic
Healthful Stamina: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Stam
relic
Healthful Stamina: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Stam
relic
Healthful Stamina: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Stam
relic
Healthy Hit Points: +[7 - 10]
1-31 2 Stam
armor, shield
Healthy Hit Points: +[11 - 15]
1-27 [2 - 3] Stam
armor, shield
Healthy Hit Points: +[16 - 20]
1-25 3 Stam
armor, shield
Heavenly Increases Damage by [46 - 49]%
1-100 +40% base cost
weapon
Heavenly Increases Damage by [10 - 15]%
1-100 +40% base cost
armor
Heavenly Increases Damage by [28 - 30]%
1-100 (ilevel_feed * 20%) Str
mod
Heavenly Increases Damage by [28 - 30]%
1-100 (ilevel_feed * 20%) Acc
mod
Heavenly Increases Damage by [28 - 30]%
1-100 (ilevel_feed * 20%) Stam
mod
Heavenly Increases Damage by [28 - 30]%
1-100 (ilevel_feed * 20%) Will
mod
Heavy Increases damage of Shield skills by [15 - 17]%
1-100 +8% base cost
shield templar
Heroic All Attributes: +[7 - 9]
1-33 4 Acc
4 Str
4 Stam
4 Will
armor
Heroic All Attributes: +[11 - 13]
17-100 6 Acc
6 Str
6 Stam
6 Will
armor
Heroic All Attributes: +[15 - 17]
34-100 8 Acc
8 Str
8 Stam
8 Will
armor
Hero's Plus 1 to all Skills
25-100 +50% base cost
helm templar
Hound's Strength: +[6 - 10]
16-46 [3 - 5] Str
armor
Hound's Strength: +[6 - 10]
14-41 [3 - 5] Str
armor
Hound's Strength: +[6 - 10]
13-37 [3 - 5] Str
armor
Hunter's Weapon Accuracy: +[20 - 26]%
1-100 +3% base cost
gun
Hunter's Weapon Accuracy: +[10 - 16]%
1-100 (ilevel_feed * 3%) Will
tech
Hunter's Weapon Accuracy: +[10 - 16]%
1-100 (ilevel_feed * 3%) Str
tech
Hunter's Weapon Accuracy: +[10 - 16]%
1-100 (ilevel_feed * 3%) Acc
tech
Hunter's Weapon Accuracy: +[10 - 16]%
1-100 (ilevel_feed * 3%) Stam
tech
Hypercharged Power Points: +[31 - 34]
47-100 [7 - 8] Will
armor, shield
Hypercharged Power Points: +[35 - 37]
42-100 8 Will
armor, shield
Hypercharged Power Points: +[38 - 40]
38-100 9 Will
armor, shield
Igniting Adds (1 + [30 - 35] * sfx_attack / 50) to Ignite Attack Strength
1-100 +8% base cost
weapon
Igniting Adds (1 + [20 - 25] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 8%) Will
mod
Igniting Adds (1 + [20 - 25] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 8%) Str
mod
Igniting Adds (1 + [20 - 25] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 8%) Acc
mod
Igniting Adds (1 + [20 - 25] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 8%) Stam
mod
Immolating Adds [10 - 12]% Fire Damage
Adds (2 + [66 - 74] * sfx_attack / 50) to Ignite Attack Strength
1-100 +16% base cost
weapon
Immolating Adds (2 + [10 - 15] * sfx_attack / 50) to Ignite Attack Strength
Adds ([400 - 450] * sfx_defense / 100 + 2) ignite defense
1-100 +16% base cost
armor
Immolating Adds [1 - 5]% Fire Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Immolating Adds [1 - 5]% Fire Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 16%) Acc
mod
Immolating Adds [1 - 5]% Fire Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 16%) Stam
mod
Immolating Adds [1 - 5]% Fire Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 16%) Will
mod
Immortalizing Hit Point Bonus: +[6 - 8]%
1-100 +20% base cost
armor, shield
Immunizing Adds ([150 - 175] * sfx_defense / 100 + 1) ignite defense
Adds ([300 - 350] * sfx_defense / 100 + 1) poison defense
10-100 +6% base cost
armor, shield
Impaired Decreases power cost of Evoker skills by -[20 - 30]%
Decreases power cost of Summoner skills by -[20 - 30]%
1-100 armor, shield, weapon cabalist
Impaired Decreases power cost of Marksman skills by -[20 - 30]%
Decreases power cost of Engineer skills by -[20 - 30]%
1-100 armor, shield, weapon hunter
Impaired Decreases power cost of Guardian skills by -[20 - 30]%
Decreases power cost of Blademaster skills by -[20 - 30]%
1-100 armor, shield, weapon templar
Impaling Shield Penetration: [60 - 69]%
1-100 (ilevel_feed * 16%) Str
mod
Impaling Shield Penetration: [60 - 69]%
1-100 (ilevel_feed * 16%) Acc
mod
Impaling Shield Penetration: [60 - 69]%
1-100 (ilevel_feed * 16%) Stam
mod
Impaling Shield Penetration: [60 - 69]%
1-100 (ilevel_feed * 16%) Will
mod
Impregnable Armor Value Increased: [45 - 49]%
20-100 +22% base cost
armor, shield
Incapacitating Adds [10 - 12]% Electricity Damage
Adds (2 + [66 - 74] * sfx_attack / 50) to Shock Attack Strength
1-100 +16% base cost
weapon
Incapacitating Adds (2 + [10 - 15] * sfx_attack / 50) to Shock Attack Strength
Adds ([400 - 450] * sfx_defense / 100 + 2) shock defense
1-100 +16% base cost
armor
Incapacitating Adds [1 - 5]% Electricity Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Incapacitating Adds [1 - 5]% Electricity Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 16%) Acc
mod
Incapacitating Adds [1 - 5]% Electricity Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 16%) Stam
mod
Incapacitating Adds [1 - 5]% Electricity Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 16%) Will
mod
Increscent Increases damage of Evocation skills by [15 - 17]%
1-100 +8% base cost
focus item
Infesting Adds [18 - 19]% Spectral Damage
Adds [18 - 19]% Toxic Damage
1-100 +16% base cost
weapon
Inflamed Increases Fire Damage by [15 - 17]%
1-100 +8% base cost
weapon
Inoculating Adds ([200 - 225] * sfx_defense / 100 + 2) ignite defense
Adds ([400 - 450] * sfx_defense / 100 + 2) poison defense
15-100 +12% base cost
armor, shield
Integrated Critical Damage Bonus: +[90 - 106]%
1-100 (ilevel_feed * 20%) Will
tech
Integrated Critical Damage Bonus: +[90 - 106]%
1-100 (ilevel_feed * 20%) Str
tech
Integrated Critical Damage Bonus: +[90 - 106]%
1-100 (ilevel_feed * 20%) Acc
tech
Integrated Critical Damage Bonus: +[90 - 106]%
1-100 (ilevel_feed * 20%) Stam
tech
Intense Adds ([20 - 25] * sfx_attack / 50) to Stun Attack Strength
1-100 +4% base cost
weapon
Intense Adds ([10 - 15] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 4%) Will
mod
Intense Adds ([10 - 15] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 4%) Str
mod
Intense Adds ([10 - 15] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 4%) Acc
mod
Intense Adds ([10 - 15] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 4%) Stam
mod
Intrepid Strength: +[7 - 9]
1-25 [2 - 3] Str
armor
Intrepid Strength: +[11 - 18]
13-37 [4 - 6] Str
armor
Intrepid Strength: +[20 - 27]
26-100 [7 - 9] Str
armor
Intrepid Strength: +[28 - 35]
38-100 [9 - 12] Str
armor
Invigorating Power Points: +[11 - 24]
16-46 [3 - 6] Will
armor, shield
Invigorating Power Points: +[15 - 17]
14-41 4 Will
armor, shield
Invigorating Power Points: +[18 - 20]
13-37 5 Will
armor, shield
Jolting Adds [10 - 12]% Electricity Damage
1-100 (ilevel_feed * 10%) Will
ammo, rocket, tech, relic, battery
Jolting Adds [10 - 12]% Electricity Damage
1-100 (ilevel_feed * 10%) Str
ammo, rocket, tech, relic, battery
Jolting Adds [10 - 12]% Electricity Damage
1-100 (ilevel_feed * 10%) Acc
ammo, rocket, tech, relic, battery
Jolting Adds [10 - 12]% Electricity Damage
1-100 (ilevel_feed * 10%) Stam
ammo, rocket, tech, relic, battery
Juggernaut's Stamina: +[11 - 15]
32-100 [6 - 8] Stam
armor
Juggernaut's Stamina: +[11 - 15]
28-100 [6 - 8] Stam
armor
Juggernaut's Stamina: +[11 - 15]
26-100 [6 - 8] Stam
armor
Juiced Increases Electricity Damage by [10 - 12]%
1-100 +4% base cost
weapon
Kaleidoscopic Adds ([240 - 270] * sfx_defense / 100 + 2) defense against all special damage effects
25-100 +24% base cost
armor, shield
Kindled Increases Fire Damage by [10 - 12]%
1-100 +4% base cost
weapon
Languid Increases use rate of Evoker skills by -[20 - 30]%
Increases use rate of Summoner skills by -[20 - 30]%
1-100 armor, shield, weapon cabalist
Languid Increases use rate of Marksman skills by -[20 - 30]%
Increases use rate of Engineer skills by -[20 - 30]%
1-100 armor, shield, weapon hunter
Languid Increases use rate of Guardian skills by -[20 - 30]%
Increases use rate of Blademaster skills by -[20 - 30]%
1-100 armor, shield, weapon templar
Lethargic Movement Speed Penalty: -[7 - 12]%
1-100 weapon, shield, helm, arms, shoulderpads
Leviathan's Stamina: +[16 - 18]
47-100 [8 - 9] Stam
armor
Leviathan's Stamina: +[16 - 19]
42-100 [8 - 10] Stam
armor
Leviathan's Stamina: +[16 - 20]
38-100 [8 - 10] Stam
armor
Lionheart Strength: +[16 - 18]
47-100 [8 - 9] Str
armor
Lionheart Strength: +[16 - 19]
42-100 [8 - 10] Str
armor
Lionheart Strength: +[16 - 20]
38-100 [8 - 10] Str
armor
Loathsome Increases Toxic Damage by [15 - 17]%
1-100 +8% base cost
weapon
Lucent Increases Spectral Damage by [15 - 17]%
1-100 +8% base cost
weapon
Lucky +[30 - 35] Luck
1-100 +5% base cost
armor
Lucky +[15 - 20] Luck
1-100 (ilevel_feed * 5%) Will
relic
Lucky +[15 - 20] Luck
1-100 (ilevel_feed * 5%) Str
relic
Lucky +[15 - 20] Luck
1-100 (ilevel_feed * 5%) Acc
relic
Lucky +[15 - 20] Luck
1-100 (ilevel_feed * 5%) Stam
relic
Magnified Increases damage of Evocation skills by [20 - 22]%
1-100 +16% base cost
focus item
Mammoth's Stamina: +[2 - 5]
1-31 [1 - 2] Stam
armor
Mammoth's Stamina: +[3 - 5]
1-27 2 Stam
armor
Mammoth's Stamina: +[4 - 5]
1-25 2 Stam
armor
Marksman's Weapon Accuracy: +[40 - 46]%
1-100 +12% base cost
gun
Marksman's Weapon Accuracy: +[30 - 36]%
1-100 (ilevel_feed * 12%) Will
tech
Marksman's Weapon Accuracy: +[30 - 36]%
1-100 (ilevel_feed * 12%) Str
tech
Marksman's Weapon Accuracy: +[30 - 36]%
1-100 (ilevel_feed * 12%) Acc
tech
Marksman's Weapon Accuracy: +[30 - 36]%
1-100 (ilevel_feed * 12%) Stam
tech
Masterful SURGE OF WRATH 3
14-100 +30% base cost
sword templar
Masterful SURGE OF RESTORATION 3
4-100 +30% base cost
sword templar
Masterful SURGE OF SPEED 3
20-100 +30% base cost
sword templar
Masterful SURGE MASTERY 3
32-100 +30% base cost
weapon templar
Masterful CALL OF THE CHOSEN 3
14-100 +30% base cost
weapon templar
Masterful ANGELIC ORATOR 3
26-100 +30% base cost
weapon templar
Masterful HEAVEN'S ARC 3
8-100 +30% base cost
sword templar
Masterful CROSSCUTTER 3
14-100 +30% base cost
sword templar
Masterful SWORD MASTER 3
26-100 +30% base cost
sword templar
Masterful SWORD TYPHOON 3
38-100 +30% base cost
sword templar
Masterful HAMPER 3
32-100 +30% base cost
sword templar
Masterful SWORD OF RECKONING 3
4-100 +30% base cost
sword templar
Masterful SWORD OF AUTHORITY 3
20-100 +30% base cost
sword templar
Masterful CHARGE 3
8-100 +30% base cost
sword templar
Masterful ONSLAUGHT 3
26-100 +30% base cost
sword templar
Masterful PATH OF RIGHTEOUSNESS 3
38-100 +30% base cost
sword templar
Masterful SWORD OF JUSTICE 3
4-100 +30% base cost
sword templar
Masterful SWEEPING STRIKE 3
14-100 +30% base cost
sword templar
Masterful WHIRLWIND 3
38-100 +30% base cost
sword templar
Masterful THORNS 3
26-100 +30% base cost
weapon templar
Masterful AURA OF POWER 3
8-100 +30% base cost
weapon templar
Masterful AURA OF THE ELEMENTS 3
20-100 +30% base cost
weapon templar
Masterful AURA OF ZEAL 3
32-100 +30% base cost
weapon templar
Masterful AURA OF DEFLECTION 3
20-100 +30% base cost
weapon templar
Masterful AURA OF VENGEANCE 3
32-100 +30% base cost
weapon templar
Masterful SPIRITUAL TOUGHNESS 3
20-100 +30% base cost
shield templar
Masterful AURA OF DEFLECTION 3
26-100 +30% base cost
weapon templar
Masterful AURA OF VENGEANCE 3
38-100 +30% base cost
weapon templar
Masterful PRAYER OF HEALING 3
14-100 +30% base cost
weapon templar
Masterful GREAT DEFENDER 3
38-100 +30% base cost
weapon templar
Masterful PRAYER OF RETRIBUTION 3
26-100 +30% base cost
weapon templar
Masterful AURA OF RENEWAL 3
4-100 +30% base cost
weapon templar
Masterful AURA OF DEFENSE 3
14-100 +30% base cost
weapon templar
Masterful AURA OF SALVATION 3
20-100 +30% base cost
weapon templar
Masterful GRAND AURA 3
32-100 +30% base cost
weapon templar
Masterful CHALLENGE 3
8-100 +30% base cost
weapon templar
Masterful DENOUNCE 3
20-100 +30% base cost
weapon templar
Masterful HEAVENLY CONDEMNATION 3
26-100 +30% base cost
weapon templar
Masterful PROVOKE 3
32-100 +30% base cost
weapon templar
Masterful SHIELD OF FAITH 3
8-100 +30% base cost
shield templar
Masterful SHIELD WALL 3
32-100 +30% base cost
shield templar
Masterful SHIELD BASH 3
4-100 +30% base cost
shield templar
Masterful SHIELD TURN 3
14-100 +30% base cost
shield templar
Masterful SHIELD CHARGE 3
26-100 +30% base cost
shield templar
Masterful STAMPEDE 3
38-100 +30% base cost
sword templar
Masterful ANCHOR 3
8-100 +30% base cost
weapon templar
Masterful SHIELD MASTER 3
32-100 +30% base cost
shield templar
Masterful HAMPER 3
14-100 +30% base cost
sword templar
Masterful HEAVEN'S ARC 3
32-100 +30% base cost
sword templar
Masterful AURA OF THORNS 3
20-100 +30% base cost
weapon templar
Masterful REBOUNDER ROUNDS 3
8-100 +30% base cost
weapon hunter
Masterful RAVAGER ROUNDS 3
20-100 +30% base cost
weapon hunter
Masterful CONCUSSION ROUNDS 3
32-100 +30% base cost
weapon hunter
Masterful DEAD EYE 3
14-100 +30% base cost
weapon hunter
Masterful WEAPON MASTER 3
26-100 +30% base cost
weapon hunter
Masterful BEACON 3
8-100 +30% base cost
weapon hunter
Masterful ELEMENTAL BEACON 3
20-100 +30% base cost
weapon hunter
Masterful MULTI BEACON 3
38-100 +30% base cost
weapon hunter
Masterful TACTICAL STANCE 3
4-100 +30% base cost
weapon hunter
Masterful OVERSHIELD 3
14-100 +30% base cost
weapon hunter
Masterful ELEMENTAL VISION 3
26-100 +30% base cost
weapon hunter
Masterful SNIPER 3
8-100 +30% base cost
weapon hunter
Masterful MASTER SNIPER 3
32-100 +30% base cost
weapon hunter
Masterful RAPID FIRE 3
4-100 +30% base cost
weapon hunter
Masterful CONTROLLED BURST 3
32-100 +30% base cost
weapon hunter
Masterful HEIGHTENED SENSES 3
20-100 +30% base cost
weapon hunter
Masterful MULTISHOT 3
38-100 +30% base cost
weapon hunter
Masterful ESCAPE 3
8-100 +30% base cost
weapon hunter
Masterful ESCAPE ARTIST 3
26-100 +30% base cost
weapon hunter
Masterful EXPLOSIVE GRENADE 3
4-100 +30% base cost
weapon hunter
Masterful PHASE GRENADE 3
14-100 +30% base cost
weapon hunter
Masterful TOXIC GRENADE 3
26-100 +30% base cost
weapon hunter
Masterful FLASHCRASHER GRENADE 3
38-100 +30% base cost
weapon hunter
Masterful NAPALM STRIKE 3
8-100 +30% base cost
weapon hunter
Masterful SMACKDOWN 3
20-100 +30% base cost
weapon hunter
Masterful SHOCK AND AWE 3
32-100 +30% base cost
weapon hunter
Masterful RAPID FIRE 3
14-100 +30% base cost
weapon hunter
Masterful PHASE GRENADE 3
32-100 +30% base cost
weapon hunter
Masterful SMACKDOWN 3
14-100 +30% base cost
weapon hunter
Masterful SHOCK AND AWE 3
26-100 +30% base cost
weapon hunter
Masterful NAPALM STRIKE 3
38-100 +30% base cost
weapon hunter
Masterful ESCAPE 3
20-100 +30% base cost
weapon hunter
Masterful INHIBITOR BOTS 3
4-100 +30% base cost
weapon hunter
Masterful CONCUSSIVE CRASH 3
14-100 +30% base cost
weapon hunter
Masterful HASTE BOT 3
26-100 +30% base cost
weapon hunter
Masterful ROCKET BOT 3
8-100 +30% base cost
weapon hunter
Masterful BOMBER BOT 3
32-100 +30% base cost
weapon hunter
Masterful NANOBOTS 3
38-100 +30% base cost
weapon hunter
Masterful MOLOTOV ASSAULT 3
20-100 +30% base cost
weapon hunter
Masterful MASTER ENGINEER 3
32-100 +30% base cost
weapon hunter
Masterful GYROBLADE 3
38-100 +30% base cost
weapon hunter
Masterful CONSTRUCT DRONE 3
4-100 +30% base cost
weapon hunter
Masterful MEDPAK RETROFIT 3
8-100 +30% base cost
weapon hunter
Masterful SHIELD GENERATOR RETROFIT 3
26-100 +30% base cost
weapon hunter
Masterful REPAIR DRONE 3
8-100 +30% base cost
weapon hunter
Masterful TACTICAL MODE 3
20-100 +30% base cost
weapon hunter
Masterful ADVANCED TACTICAL MODE 3
32-100 +30% base cost
weapon hunter
Masterful WORD OF FEAR 3
8-100 +30% base cost
summoner_focus, gun cabalist
Masterful BLOOD SURGE 3
14-100 +30% base cost
summoner_focus, gun cabalist
Masterful ELEMENTAL DRAIN 3
38-100 +30% base cost
focus item cabalist
Masterful BLINK 3
32-100 +30% base cost
summoner_focus, gun cabalist
Masterful AFTERLIFE 3
4-100 +30% base cost
summoner_focus, gun cabalist
Masterful DRAIN LIFE 3
14-100 +30% base cost
focus item cabalist
Masterful BROM’S CURSE 3
26-100 +30% base cost
summoner_focus, gun cabalist
Masterful ELEMENTAL NOVA 3
26-100 +30% base cost
summoner_focus, gun cabalist
Masterful MASTER OF THE ELEMENTS 3
38-100 +30% base cost
summoner_focus, gun cabalist
Masterful SUMMON FIRE ELEMENTAL 3
4-100 +30% base cost
summoner_focus, gun cabalist
Masterful SUMMON SPECTRAL ELEMENTAL 3
14-100 +30% base cost
summoner_focus, gun cabalist
Masterful SUMMON FORCE ELEMENTAL 3
20-100 +30% base cost
summoner_focus, gun cabalist
Masterful SUMMON STORM ELEMENTAL 3
26-100 +30% base cost
summoner_focus, gun cabalist
Masterful SUMMON TOXIC ELEMENTAL 3
32-100 +30% base cost
summoner_focus, gun cabalist
Masterful MASTER OF THE FLAME 3
8-100 +30% base cost
summoner_focus, gun cabalist
Masterful BLOOD LINK 3
8-100 +30% base cost
summoner_focus, gun cabalist
Masterful SUMMONING CIRCLE 3
20-100 +30% base cost
summoner_focus, gun cabalist
Masterful MEAT SHIELD 3
8-100 +30% base cost
summoner_focus, gun cabalist
Masterful HAND OF NOSTRUM 3
20-100 +30% base cost
summoner_focus, gun cabalist
Masterful SPELLSTORM 3
32-100 +30% base cost
summoner_focus, gun cabalist
Masterful SUMMON CARNAGOR 3
4-100 +30% base cost
summoner_focus, gun cabalist
Masterful SUMMON WITCH DOCTOR 3
14-100 +30% base cost
summoner_focus, gun cabalist
Masterful SUMMON WARPER 3
26-100 +30% base cost
summoner_focus, gun cabalist
Masterful SUMMON REAPER 3
38-100 +30% base cost
summoner_focus, gun cabalist
Masterful ENRAGE 3
8-100 +30% base cost
summoner_focus, gun cabalist
Masterful DOMINATE 3
20-100 +30% base cost
summoner_focus, gun cabalist
Masterful SPECTRAL STRIKE 3
32-100 +30% base cost
summoner_focus, gun cabalist
Masterful BROM’S CURSE 3
8-100 +30% base cost
weapon cabalist
Masterful AFTERLIFE 3
32-100 +30% base cost
weapon cabalist
Masterful SPECTRAL CURSE 3
38-100 +30% base cost
weapon cabalist
Masterful DRAIN POWER 3
8-100 +30% base cost
focus item cabalist
Masterful DRAIN LIFE 3
20-100 +30% base cost
focus item cabalist
Masterful ELEMENTAL DRAIN 3
32-100 +30% base cost
focus item cabalist
Masterful WORD OF FEAR 3
4-100 +30% base cost
weapon cabalist
Masterful ARCANE SHIELD 3
14-100 +30% base cost
focus item cabalist
Masterful CONCENTRATE DAMAGE 3
26-100 +30% base cost
weapon cabalist
Masterful SUMMON EMBER 3
20-100 +30% base cost
weapon cabalist
Masterful BLINK 3
26-100 +30% base cost
weapon cabalist
Masterful FIRESTORM 3
4-100 +30% base cost
focus item cabalist
Masterful FLAMESHARDS 3
20-100 +30% base cost
focus item cabalist
Masterful HELLFIRE 3
38-100 +30% base cost
focus item cabalist
Masterful SPECTRAL BOLT 3
4-100 +30% base cost
focus item cabalist
Masterful SPECTRAL LASH 3
14-100 +30% base cost
focus item cabalist
Masterful SPECTRAL LASH MASTERY 3
32-100 +30% base cost
focus item cabalist
Masterful LIGHTNING FIELD 3
14-100 +30% base cost
focus item cabalist
Masterful TEMPEST 3
26-100 +30% base cost
focus item cabalist
Masterful ARC LEGION 3
38-100 +30% base cost
focus item cabalist
Masterful DEMONSPINE 3
8-100 +30% base cost
focus item cabalist
Masterful BONE SHARDS 3
14-100 +30% base cost
focus item cabalist
Masterful SKULLSPLITTER 3
26-100 +30% base cost
focus item cabalist
Masterful VENOMOUS SPIRIT 3
8-100 +30% base cost
focus item cabalist
Masterful VENOM ARMOR 3
20-100 +30% base cost
focus item cabalist
Masterful SWARM 3
32-100 +30% base cost
focus item cabalist
Medicant Health Regeneration: ([12 - 15] + ilevel * 60 + 30 / 256)/min
5-100 (ilevel_feed * 8%) Will
relic
Medicant Health Regeneration: ([12 - 15] + ilevel * 60 + 30 / 256)/min
5-100 (ilevel_feed * 8%) Str
relic
Medicant Health Regeneration: ([12 - 15] + ilevel * 60 + 30 / 256)/min
5-100 (ilevel_feed * 8%) Acc
relic
Medicant Health Regeneration: ([12 - 15] + ilevel * 60 + 30 / 256)/min
5-100 (ilevel_feed * 8%) Stam
relic
Medicant Health Regeneration: ([18 - 21] + ilevel * 60 + 30 / 256)/min
5-100 +8% base cost
armor, shield
Megacircumferential Splash and Field Radius: +[20 - 22]%
1-100 +24% base cost
weapon
Miserly Decreases power cost of Swordsmanship skills by [16 - 18]%
1-100 +12% base cost
sword, arms, shield templar
Miserly Decreases power cost of Swordsmanship skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Will
relic
Miserly Decreases power cost of Swordsmanship skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Str
relic
Miserly Decreases power cost of Swordsmanship skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Acc
relic
Miserly Decreases power cost of Swordsmanship skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Stam
relic
Moderate Decreases power cost of Swordsmanship skills by [8 - 10]%
1-100 +3% base cost
sword, arms, shield templar
Moderate Decreases power cost of Swordsmanship skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Will
relic
Moderate Decreases power cost of Swordsmanship skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Str
relic
Moderate Decreases power cost of Swordsmanship skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Acc
relic
Moderate Decreases power cost of Swordsmanship skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Stam
relic
Monolithic Total Armor Value Increased: 4%
1-100 +16% base cost
armor, shield
Mordacious Minion Damage: +(ilevel / 5 + [1 - 5])%
1-100 (ilevel_feed * 12%) Str
mod
Mordacious Minion Damage: +(ilevel / 5 + [1 - 5])%
1-100 (ilevel_feed * 12%) Acc
mod
Mordacious Minion Damage: +(ilevel / 5 + [1 - 5])%
1-100 (ilevel_feed * 12%) Stam
mod
Mordacious Minion Damage: +(ilevel / 5 + [1 - 5])%
1-100 (ilevel_feed * 12%) Will
mod
Necro Hunter's +[48 - 54]% Damage to Necros
1-100 +8% base cost
weapon
Necro Hunter's +[36 - 42]% Damage to Necros
1-100 (ilevel_feed * 8%) Will
mod
Necro Hunter's +[36 - 42]% Damage to Necros
1-100 (ilevel_feed * 8%) Str
mod
Necro Hunter's +[36 - 42]% Damage to Necros
1-100 (ilevel_feed * 8%) Acc
mod
Necro Hunter's +[36 - 42]% Damage to Necros
1-100 (ilevel_feed * 8%) Stam
mod
Necro Lasher's Critical Damage Bonus (Necros): +[120 - 150]%
1-100 +2% base cost
weapon
Necro Lasher's Critical Damage Bonus (Necros): +[60 - 90]%
1-100 (ilevel_feed * 2%) Will
relic
Necro Lasher's Critical Damage Bonus (Necros): +[60 - 90]%
1-100 (ilevel_feed * 2%) Str
relic
Necro Lasher's Critical Damage Bonus (Necros): +[60 - 90]%
1-100 (ilevel_feed * 2%) Acc
relic
Necro Lasher's Critical Damage Bonus (Necros): +[60 - 90]%
1-100 (ilevel_feed * 2%) Stam
relic
Necro Mauler's Critical Damage Bonus (Necros): +[180 - 210]%
1-100 +4% base cost
weapon
Necro Mauler's Critical Damage Bonus (Necros): +[120 - 150]%
1-100 (ilevel_feed * 4%) Will
relic
Necro Mauler's Critical Damage Bonus (Necros): +[120 - 150]%
1-100 (ilevel_feed * 4%) Str
relic
Necro Mauler's Critical Damage Bonus (Necros): +[120 - 150]%
1-100 (ilevel_feed * 4%) Acc
relic
Necro Mauler's Critical Damage Bonus (Necros): +[120 - 150]%
1-100 (ilevel_feed * 4%) Stam
relic
Necro Seeker's +[24 - 30]% Damage to Necros
1-100 +2% base cost
weapon
Necro Seeker's +[12 - 18]% Damage to Necros
1-100 (ilevel_feed * 2%) Will
mod
Necro Seeker's +[12 - 18]% Damage to Necros
1-100 (ilevel_feed * 2%) Str
mod
Necro Seeker's +[12 - 18]% Damage to Necros
1-100 (ilevel_feed * 2%) Acc
mod
Necro Seeker's +[12 - 18]% Damage to Necros
1-100 (ilevel_feed * 2%) Stam
mod
Necro Slayer's Critical Damage Bonus (Necros): +[240 - 270]%
1-100 +8% base cost
weapon
Necro Slayer's Critical Damage Bonus (Necros): +[180 - 210]%
1-100 (ilevel_feed * 8%) Will
relic
Necro Slayer's Critical Damage Bonus (Necros): +[180 - 210]%
1-100 (ilevel_feed * 8%) Str
relic
Necro Slayer's Critical Damage Bonus (Necros): +[180 - 210]%
1-100 (ilevel_feed * 8%) Acc
relic
Necro Slayer's Critical Damage Bonus (Necros): +[180 - 210]%
1-100 (ilevel_feed * 8%) Stam
relic
Necro Tracker's +[36 - 42]% Damage to Necros
1-100 +4% base cost
weapon
Necro Tracker's +[24 - 30]% Damage to Necros
1-100 (ilevel_feed * 4%) Will
mod
Necro Tracker's +[24 - 30]% Damage to Necros
1-100 (ilevel_feed * 4%) Str
mod
Necro Tracker's +[24 - 30]% Damage to Necros
1-100 (ilevel_feed * 4%) Acc
mod
Necro Tracker's +[24 - 30]% Damage to Necros
1-100 (ilevel_feed * 4%) Stam
mod
Necrobane Critical Chance Multiplier (Necros): +[40 - 45]%
1-100 +8% base cost
weapon
Necrobane Critical Chance Multiplier (Necros): +[30 - 35]%
1-100 (ilevel_feed * 8%) Will
mod
Necrobane Critical Chance Multiplier (Necros): +[30 - 35]%
1-100 (ilevel_feed * 8%) Str
mod
Necrobane Critical Chance Multiplier (Necros): +[30 - 35]%
1-100 (ilevel_feed * 8%) Acc
mod
Necrobane Critical Chance Multiplier (Necros): +[30 - 35]%
1-100 (ilevel_feed * 8%) Stam
mod
Necroblight Critical Chance Multiplier (Necros): +[20 - 25]%
1-100 +2% base cost
weapon
Necroblight Critical Chance Multiplier (Necros): +[10 - 15]%
1-100 (ilevel_feed * 2%) Will
mod
Necroblight Critical Chance Multiplier (Necros): +[10 - 15]%
1-100 (ilevel_feed * 2%) Str
mod
Necroblight Critical Chance Multiplier (Necros): +[10 - 15]%
1-100 (ilevel_feed * 2%) Acc
mod
Necroblight Critical Chance Multiplier (Necros): +[10 - 15]%
1-100 (ilevel_feed * 2%) Stam
mod
Necroscourge Critical Chance Multiplier (Necros): +[30 - 35]%
1-100 +4% base cost
weapon
Necroscourge Critical Chance Multiplier (Necros): +[20 - 25]%
1-100 (ilevel_feed * 4%) Will
mod
Necroscourge Critical Chance Multiplier (Necros): +[20 - 25]%
1-100 (ilevel_feed * 4%) Str
mod
Necroscourge Critical Chance Multiplier (Necros): +[20 - 25]%
1-100 (ilevel_feed * 4%) Acc
mod
Necroscourge Critical Chance Multiplier (Necros): +[20 - 25]%
1-100 (ilevel_feed * 4%) Stam
mod
NecroSlaughterer's +[36 - 42]% Damage to Necros
Critical Damage Bonus (Necros): +[180 - 210]%
1-100 (ilevel_feed * 16%) Str
mod
NecroSlaughterer's +[36 - 42]% Damage to Necros
Critical Damage Bonus (Necros): +[180 - 210]%
1-100 (ilevel_feed * 16%) Acc
mod
NecroSlaughterer's +[36 - 42]% Damage to Necros
Critical Damage Bonus (Necros): +[180 - 210]%
1-100 (ilevel_feed * 16%) Stam
mod
NecroSlaughterer's +[36 - 42]% Damage to Necros
Critical Damage Bonus (Necros): +[180 - 210]%
1-100 (ilevel_feed * 16%) Will
mod
Nemesis' Critical Chance Bonus: +[4 - 5]%
1-100 +16% base cost
weapon
Nemesis' Critical Chance Bonus: +3%
1-100 (ilevel_feed * 16%) Str
tech, relic
Nemesis' Critical Chance Bonus: +3%
1-100 (ilevel_feed * 16%) Acc
tech, relic
Nemesis' Critical Chance Bonus: +3%
1-100 (ilevel_feed * 16%) Stam
tech, relic
Nemesis' Critical Chance Bonus: +3%
1-100 (ilevel_feed * 16%) Will
tech, relic
Nimble Movement Speed Bonus: +[11 - 15]%
1-100 +16% base cost
boots
Noxious Adds [10 - 12]% Toxic Damage
1-100 (ilevel_feed * 10%) Will
ammo, rocket, tech, relic, fuel
Noxious Adds [10 - 12]% Toxic Damage
1-100 (ilevel_feed * 10%) Str
ammo, rocket, tech, relic, fuel
Noxious Adds [10 - 12]% Toxic Damage
1-100 (ilevel_feed * 10%) Acc
ammo, rocket, tech, relic, fuel
Noxious Adds [10 - 12]% Toxic Damage
1-100 (ilevel_feed * 10%) Stam
ammo, rocket, tech, relic, fuel
Optic Enhancement Accuracy: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Will
tech
Optic Enhancement Accuracy: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Will
tech
Optic Enhancement Accuracy: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Will
tech
Optic Enhancement Accuracy: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Str
tech
Optic Enhancement Accuracy: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Str
tech
Optic Enhancement Accuracy: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Str
tech
Optic Enhancement Accuracy: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Acc
tech
Optic Enhancement Accuracy: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Acc
tech
Optic Enhancement Accuracy: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Acc
tech
Optic Enhancement Accuracy: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Stam
tech
Optic Enhancement Accuracy: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Stam
tech
Optic Enhancement Accuracy: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Stam
tech
Panacea Health Regeneration: ([18 - 21] + ilevel * 60 + 30 / 256)/min
10-100 (ilevel_feed * 16%) Will
relic
Panacea Health Regeneration: ([18 - 21] + ilevel * 60 + 30 / 256)/min
10-100 (ilevel_feed * 16%) Str
relic
Panacea Health Regeneration: ([18 - 21] + ilevel * 60 + 30 / 256)/min
10-100 (ilevel_feed * 16%) Acc
relic
Panacea Health Regeneration: ([18 - 21] + ilevel * 60 + 30 / 256)/min
10-100 (ilevel_feed * 16%) Stam
relic
Panacea Health Regeneration: ([24 - 27] + ilevel * 60 + 30 / 256)/min
10-100 +16% base cost
armor, shield
Parsimonious Decreases power cost of Evocation skills by [16 - 18]%
1-100 +12% base cost
focus item
Penetrating Shield Penetration: [60 - 69]%
1-100 +16% base cost
weapon
Penetrating Shield Penetration: [45 - 54]%
1-100 (ilevel_feed * 16%) Will
ammo, tech, relic
Penetrating Shield Penetration: [45 - 54]%
1-100 (ilevel_feed * 16%) Str
ammo, tech, relic
Penetrating Shield Penetration: [45 - 54]%
1-100 (ilevel_feed * 16%) Acc
ammo, tech, relic
Penetrating Shield Penetration: [45 - 54]%
1-100 (ilevel_feed * 16%) Stam
ammo, tech, relic
Perforating Shield Penetration: [30 - 39]%
1-100 +4% base cost
weapon
Perforating Shield Penetration: [15 - 24]%
1-100 (ilevel_feed * 4%) Will
ammo, tech, relic
Perforating Shield Penetration: [15 - 24]%
1-100 (ilevel_feed * 4%) Str
ammo, tech, relic
Perforating Shield Penetration: [15 - 24]%
1-100 (ilevel_feed * 4%) Acc
ammo, tech, relic
Perforating Shield Penetration: [15 - 24]%
1-100 (ilevel_feed * 4%) Stam
ammo, tech, relic
Pernicous Adds [18 - 19]% Physical Damage
Adds [18 - 19]% Toxic Damage
1-100 +16% base cost
weapon
Persisting Duration of boost skills: +[12 - 15]%
20-100 +12% base cost
armor
Piercing Shield Penetration: [45 - 54]%
1-100 +8% base cost
weapon
Piercing Shield Penetration: [30 - 39]%
1-100 (ilevel_feed * 8%) Will
ammo, tech, relic
Piercing Shield Penetration: [30 - 39]%
1-100 (ilevel_feed * 8%) Str
ammo, tech, relic
Piercing Shield Penetration: [30 - 39]%
1-100 (ilevel_feed * 8%) Acc
ammo, tech, relic
Piercing Shield Penetration: [30 - 39]%
1-100 (ilevel_feed * 8%) Stam
ammo, tech, relic
Pioneer's Plus 1 to all Skills
25-100 +50% base cost
helm hunter
Poisonous Adds [5 - 7]% Toxic Damage
1-100 (ilevel_feed * 5%) Will
ammo, rocket, tech, relic, fuel
Poisonous Adds [5 - 7]% Toxic Damage
1-100 (ilevel_feed * 5%) Str
ammo, rocket, tech, relic, fuel
Poisonous Adds [5 - 7]% Toxic Damage
1-100 (ilevel_feed * 5%) Acc
ammo, rocket, tech, relic, fuel
Poisonous Adds [5 - 7]% Toxic Damage
1-100 (ilevel_feed * 5%) Stam
ammo, rocket, tech, relic, fuel
Polluted Adds (1 + [30 - 35] * sfx_attack / 50) to Poison Attack Strength
1-100 +8% base cost
weapon
Polluted Adds (1 + [20 - 25] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 8%) Will
mod
Polluted Adds (1 + [20 - 25] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 8%) Str
mod
Polluted Adds (1 + [20 - 25] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 8%) Acc
mod
Polluted Adds (1 + [20 - 25] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 8%) Stam
mod
Pontific Willpower: +[7 - 9]
1-25 [2 - 3] Will
armor
Pontific Willpower: +[11 - 18]
13-37 [4 - 6] Will
armor
Pontific Willpower: +[20 - 27]
26-100 [7 - 9] Will
armor
Pontific Willpower: +[28 - 35]
38-100 [9 - 12] Will
armor
Pounding Adds [10 - 12]% Physical Damage
1-100 (ilevel_feed * 10%) Will
ammo, rocket, tech, relic
Pounding Adds [10 - 12]% Physical Damage
1-100 (ilevel_feed * 10%) Str
ammo, rocket, tech, relic
Pounding Adds [10 - 12]% Physical Damage
1-100 (ilevel_feed * 10%) Acc
ammo, rocket, tech, relic
Pounding Adds [10 - 12]% Physical Damage
1-100 (ilevel_feed * 10%) Stam
ammo, rocket, tech, relic
Powered Electricity Dmg (Thorns): ([1 - 2] * (damage_mult)%)
1-100 +2% base cost
torso, shoulderpads, shield
Practical Decreases power cost of Swordsmanship skills by [12 - 14]%
1-100 +6% base cost
sword, arms, shield templar
Practical Decreases power cost of Swordsmanship skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Will
relic
Practical Decreases power cost of Swordsmanship skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Str
relic
Practical Decreases power cost of Swordsmanship skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Acc
relic
Practical Decreases power cost of Swordsmanship skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Stam
relic
Precise Firing Accuracy: +[27 - 31]
1-100 +6% base cost
gun
Precise Firing Accuracy: +[18 - 22]
1-100 (ilevel_feed * 6%) Will
tech
Precise Firing Accuracy: +[18 - 22]
1-100 (ilevel_feed * 6%) Str
tech
Precise Firing Accuracy: +[18 - 22]
1-100 (ilevel_feed * 6%) Acc
tech
Precise Firing Accuracy: +[18 - 22]
1-100 (ilevel_feed * 6%) Stam
tech
Prescience Accuracy: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Str
mod
Prescience Accuracy: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Acc
mod
Prescience Accuracy: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Stam
mod
Prescience Accuracy: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Will
mod
Preternatural Adds [10 - 13]% Spectral Damage
Adds [10 - 13]% Toxic Damage
1-100 (ilevel_feed * 16%) Str
mod
Preternatural Adds [10 - 13]% Spectral Damage
Adds [10 - 13]% Toxic Damage
1-100 (ilevel_feed * 16%) Acc
mod
Preternatural Adds [10 - 13]% Spectral Damage
Adds [10 - 13]% Toxic Damage
1-100 (ilevel_feed * 16%) Stam
mod
Preternatural Adds [10 - 13]% Spectral Damage
Adds [10 - 13]% Toxic Damage
1-100 (ilevel_feed * 16%) Will
mod
Primal Adds ([120 - 150] * sfx_defense / 100) defense against all special damage effects
5-100 +6% base cost
armor, shield
Prismatically Charged [1 - 2]% chance to release Charged Bolts when you get hit
[2 - 3]% chance to cause a Toxic Nova when you get hit
[2 - 3]% chance to cause a Fire Nova when you get hit
[2 - 3]% chance to cause a Spectral Nova when you get hit
[1 - 2]% chance to release an Electric Discharge when you get hit
[1 - 2]% chance to fire Exploding Spikes when you get hit
[1 - 2]% chance to unleash Rebounder Bolts when you get hit
[1 - 2]% chance to spray shrapnel when you get hit
1-100 +12% base cost
armor
Proficient SURGE OF WRATH 2
11-100 +15% base cost
sword templar
Proficient SURGE OF RESTORATION 2
2-100 +15% base cost
sword templar
Proficient SURGE OF SPEED 2
16-100 +15% base cost
sword templar
Proficient SURGE MASTERY 2
26-100 +15% base cost
weapon templar
Proficient CALL OF THE CHOSEN 2
11-100 +15% base cost
weapon templar
Proficient ANGELIC ORATOR 2
21-100 +15% base cost
weapon templar
Proficient HEAVEN'S ARC 2
6-100 +15% base cost
sword templar
Proficient CROSSCUTTER 2
11-100 +15% base cost
sword templar
Proficient SWORD MASTER 2
21-100 +15% base cost
sword templar
Proficient SWORD TYPHOON 2
31-100 +15% base cost
sword templar
Proficient HAMPER 2
26-100 +15% base cost
sword templar
Proficient SWORD OF RECKONING 2
2-100 +15% base cost
sword templar
Proficient SWORD OF AUTHORITY 2
16-100 +15% base cost
sword templar
Proficient CHARGE 2
6-100 +15% base cost
sword templar
Proficient ONSLAUGHT 2
21-100 +15% base cost
sword templar
Proficient PATH OF RIGHTEOUSNESS 2
31-100 +15% base cost
sword templar
Proficient SWORD OF JUSTICE 2
2-100 +15% base cost
sword templar
Proficient SWEEPING STRIKE 2
11-100 +15% base cost
sword templar
Proficient WHIRLWIND 2
31-100 +15% base cost
sword templar
Proficient THORNS 2
21-100 +15% base cost
weapon templar
Proficient AURA OF POWER 2
6-100 +15% base cost
weapon templar
Proficient AURA OF THE ELEMENTS 2
16-100 +15% base cost
weapon templar
Proficient AURA OF ZEAL 2
26-100 +15% base cost
weapon templar
Proficient AURA OF DEFLECTION 2
16-100 +15% base cost
weapon templar
Proficient AURA OF VENGEANCE 2
26-100 +15% base cost
weapon templar
Proficient SPIRITUAL TOUGHNESS 2
16-100 +15% base cost
shield templar
Proficient AURA OF DEFLECTION 2
21-100 +15% base cost
weapon templar
Proficient AURA OF VENGEANCE 2
31-100 +15% base cost
weapon templar
Proficient PRAYER OF HEALING 2
11-100 +15% base cost
weapon templar
Proficient GREAT DEFENDER 2
31-100 +15% base cost
weapon templar
Proficient PRAYER OF RETRIBUTION 2
21-100 +15% base cost
weapon templar
Proficient AURA OF RENEWAL 2
2-100 +15% base cost
weapon templar
Proficient AURA OF DEFENSE 2
11-100 +15% base cost
weapon templar
Proficient AURA OF SALVATION 2
16-100 +15% base cost
weapon templar
Proficient GRAND AURA 2
26-100 +15% base cost
weapon templar
Proficient CHALLENGE 2
6-100 +15% base cost
weapon templar
Proficient DENOUNCE 2
16-100 +15% base cost
weapon templar
Proficient HEAVENLY CONDEMNATION 2
21-100 +15% base cost
weapon templar
Proficient PROVOKE 2
26-100 +15% base cost
weapon templar
Proficient SHIELD OF FAITH 2
6-100 +15% base cost
shield templar
Proficient SHIELD WALL 2
26-100 +15% base cost
shield templar
Proficient SHIELD BASH 2
2-100 +15% base cost
shield templar
Proficient SHIELD TURN 2
11-100 +15% base cost
shield templar
Proficient SHIELD CHARGE 2
21-100 +15% base cost
shield templar
Proficient STAMPEDE 2
31-100 +15% base cost
sword templar
Proficient ANCHOR 2
6-100 +15% base cost
weapon templar
Proficient SHIELD MASTER 2
26-100 +15% base cost
shield templar
Proficient HAMPER 2
11-100 +15% base cost
sword templar
Proficient HEAVEN'S ARC 2
26-100 +15% base cost
sword templar
Proficient AURA OF THORNS 2
16-100 +15% base cost
weapon templar
Proficient REBOUNDER ROUNDS 2
6-100 +15% base cost
weapon hunter
Proficient RAVAGER ROUNDS 2
16-100 +15% base cost
weapon hunter
Proficient CONCUSSION ROUNDS 2
26-100 +15% base cost
weapon hunter
Proficient DEAD EYE 2
11-100 +15% base cost
weapon hunter
Proficient WEAPON MASTER 2
21-100 +15% base cost
weapon hunter
Proficient BEACON 2
6-100 +15% base cost
weapon hunter
Proficient ELEMENTAL BEACON 2
16-100 +15% base cost
weapon hunter
Proficient MULTI BEACON 2
31-100 +15% base cost
weapon hunter
Proficient TACTICAL STANCE 2
2-100 +15% base cost
weapon hunter
Proficient OVERSHIELD 2
11-100 +15% base cost
weapon hunter
Proficient ELEMENTAL VISION 2
21-100 +15% base cost
weapon hunter
Proficient SNIPER 2
6-100 +15% base cost
weapon hunter
Proficient MASTER SNIPER 2
26-100 +15% base cost
weapon hunter
Proficient RAPID FIRE 2
2-100 +15% base cost
weapon hunter
Proficient CONTROLLED BURST 2
26-100 +15% base cost
weapon hunter
Proficient HEIGHTENED SENSES 2
16-100 +15% base cost
weapon hunter
Proficient MULTISHOT 2
31-100 +15% base cost
weapon hunter
Proficient ESCAPE 2
6-100 +15% base cost
weapon hunter
Proficient ESCAPE ARTIST 2
21-100 +15% base cost
weapon hunter
Proficient EXPLOSIVE GRENADE 2
2-100 +15% base cost
weapon hunter
Proficient PHASE GRENADE 2
11-100 +15% base cost
weapon hunter
Proficient TOXIC GRENADE 2
21-100 +15% base cost
weapon hunter
Proficient FLASHCRASHER GRENADE 2
31-100 +15% base cost
weapon hunter
Proficient NAPALM STRIKE 2
6-100 +15% base cost
weapon hunter
Proficient SMACKDOWN 2
16-100 +15% base cost
weapon hunter
Proficient SHOCK AND AWE 2
26-100 +15% base cost
weapon hunter
Proficient RAPID FIRE 2
11-100 +15% base cost
weapon hunter
Proficient PHASE GRENADE 2
26-100 +15% base cost
weapon hunter
Proficient SMACKDOWN 2
11-100 +15% base cost
weapon hunter
Proficient SHOCK AND AWE 2
21-100 +15% base cost
weapon hunter
Proficient NAPALM STRIKE 2
31-100 +15% base cost
weapon hunter
Proficient ESCAPE 2
16-100 +15% base cost
weapon hunter
Proficient INHIBITOR BOTS 2
2-100 +15% base cost
weapon hunter
Proficient CONCUSSIVE CRASH 2
11-100 +15% base cost
weapon hunter
Proficient HASTE BOT 2
21-100 +15% base cost
weapon hunter
Proficient ROCKET BOT 2
6-100 +15% base cost
weapon hunter
Proficient BOMBER BOT 2
26-100 +15% base cost
weapon hunter
Proficient NANOBOTS 2
31-100 +15% base cost
weapon hunter
Proficient MOLOTOV ASSAULT 2
16-100 +15% base cost
weapon hunter
Proficient MASTER ENGINEER 2
26-100 +15% base cost
weapon hunter
Proficient GYROBLADE 2
31-100 +15% base cost
weapon hunter
Proficient CONSTRUCT DRONE 2
2-100 +15% base cost
weapon hunter
Proficient MEDPAK RETROFIT 2
6-100 +15% base cost
weapon hunter
Proficient SHIELD GENERATOR RETROFIT 2
21-100 +15% base cost
weapon hunter
Proficient REPAIR DRONE 2
6-100 +15% base cost
weapon hunter
Proficient TACTICAL MODE 2
16-100 +15% base cost
weapon hunter
Proficient ADVANCED TACTICAL MODE 2
26-100 +15% base cost
weapon hunter
Proficient WORD OF FEAR 2
6-100 +15% base cost
summoner_focus, gun cabalist
Proficient BLOOD SURGE 2
11-100 +15% base cost
summoner_focus, gun cabalist
Proficient ELEMENTAL DRAIN 2
31-100 +15% base cost
focus item cabalist
Proficient BLINK 2
26-100 +15% base cost
summoner_focus, gun cabalist
Proficient AFTERLIFE 2
2-100 +15% base cost
summoner_focus, gun cabalist
Proficient DRAIN LIFE 2
11-100 +15% base cost
focus item cabalist
Proficient BROM’S CURSE 2
21-100 +15% base cost
summoner_focus, gun cabalist
Proficient ELEMENTAL NOVA 2
21-100 +15% base cost
summoner_focus, gun cabalist
Proficient MASTER OF THE ELEMENTS 2
31-100 +15% base cost
summoner_focus, gun cabalist
Proficient SUMMON FIRE ELEMENTAL 2
2-100 +15% base cost
summoner_focus, gun cabalist
Proficient SUMMON SPECTRAL ELEMENTAL 2
11-100 +15% base cost
summoner_focus, gun cabalist
Proficient SUMMON FORCE ELEMENTAL 2
16-100 +15% base cost
summoner_focus, gun cabalist
Proficient SUMMON STORM ELEMENTAL 2
21-100 +15% base cost
summoner_focus, gun cabalist
Proficient SUMMON TOXIC ELEMENTAL 2
26-100 +15% base cost
summoner_focus, gun cabalist
Proficient MASTER OF THE FLAME 2
6-100 +15% base cost
summoner_focus, gun cabalist
Proficient BLOOD LINK 2
6-100 +15% base cost
summoner_focus, gun cabalist
Proficient SUMMONING CIRCLE 2
16-100 +15% base cost
summoner_focus, gun cabalist
Proficient MEAT SHIELD 2
6-100 +15% base cost
summoner_focus, gun cabalist
Proficient HAND OF NOSTRUM 2
16-100 +15% base cost
summoner_focus, gun cabalist
Proficient SPELLSTORM 2
26-100 +15% base cost
summoner_focus, gun cabalist
Proficient SUMMON CARNAGOR 2
2-100 +15% base cost
summoner_focus, gun cabalist
Proficient SUMMON WITCH DOCTOR 2
11-100 +15% base cost
summoner_focus, gun cabalist
Proficient SUMMON WARPER 2
21-100 +15% base cost
summoner_focus, gun cabalist
Proficient SUMMON REAPER 2
31-100 +15% base cost
summoner_focus, gun cabalist
Proficient ENRAGE 2
6-100 +15% base cost
summoner_focus, gun cabalist
Proficient DOMINATE 2
16-100 +15% base cost
summoner_focus, gun cabalist
Proficient SPECTRAL STRIKE 2
26-100 +15% base cost
summoner_focus, gun cabalist
Proficient BROM’S CURSE 2
6-100 +15% base cost
weapon cabalist
Proficient AFTERLIFE 2
26-100 +15% base cost
weapon cabalist
Proficient SPECTRAL CURSE 2
31-100 +15% base cost
weapon cabalist
Proficient DRAIN POWER 2
6-100 +15% base cost
focus item cabalist
Proficient DRAIN LIFE 2
16-100 +15% base cost
focus item cabalist
Proficient ELEMENTAL DRAIN 2
26-100 +15% base cost
focus item cabalist
Proficient WORD OF FEAR 2
2-100 +15% base cost
weapon cabalist
Proficient ARCANE SHIELD 2
11-100 +15% base cost
focus item cabalist
Proficient CONCENTRATE DAMAGE 2
21-100 +15% base cost
weapon cabalist
Proficient SUMMON EMBER 2
16-100 +15% base cost
weapon cabalist
Proficient BLINK 2
21-100 +15% base cost
weapon cabalist
Proficient FIRESTORM 2
2-100 +15% base cost
focus item cabalist
Proficient FLAMESHARDS 2
16-100 +15% base cost
focus item cabalist
Proficient HELLFIRE 2
31-100 +15% base cost
focus item cabalist
Proficient SPECTRAL BOLT 2
2-100 +15% base cost
focus item cabalist
Proficient SPECTRAL LASH 2
11-100 +15% base cost
focus item cabalist
Proficient SPECTRAL LASH MASTERY 2
26-100 +15% base cost
focus item cabalist
Proficient LIGHTNING FIELD 2
11-100 +15% base cost
focus item cabalist
Proficient TEMPEST 2
21-100 +15% base cost
focus item cabalist
Proficient ARC LEGION 2
31-100 +15% base cost
focus item cabalist
Proficient DEMONSPINE 2
6-100 +15% base cost
focus item cabalist
Proficient BONE SHARDS 2
11-100 +15% base cost
focus item cabalist
Proficient SKULLSPLITTER 2
21-100 +15% base cost
focus item cabalist
Proficient VENOMOUS SPIRIT 2
6-100 +15% base cost
focus item cabalist
Proficient VENOM ARMOR 2
16-100 +15% base cost
focus item cabalist
Proficient SWARM 2
26-100 +15% base cost
focus item cabalist
Prolonging Duration of boost skills: +[8 - 11]%
10-100 +6% base cost
armor
Prophetic +[210 - 228] Luck
1-100 +20% base cost
armor
Prophetic +[60 - 65] Luck
1-100 (ilevel_feed * 20%) Str
mod
Prophetic +[60 - 65] Luck
1-100 (ilevel_feed * 20%) Acc
mod
Prophetic +[60 - 65] Luck
1-100 (ilevel_feed * 20%) Stam
mod
Prophetic +[60 - 65] Luck
1-100 (ilevel_feed * 20%) Will
mod
Prosperous +[60 - 65] Luck
1-100 +20% base cost
armor
Prosperous +[45 - 50] Luck
1-100 (ilevel_feed * 20%) Will
relic
Prosperous +[45 - 50] Luck
1-100 (ilevel_feed * 20%) Str
relic
Prosperous +[45 - 50] Luck
1-100 (ilevel_feed * 20%) Acc
relic
Prosperous +[45 - 50] Luck
1-100 (ilevel_feed * 20%) Stam
relic
Protected Armor Value Increased: [25 - 29]%
20-100 +7% base cost
armor, shield
Pummeling Increases Physical Damage by [20 - 22]%
1-100 +16% base cost
weapon
Puncturing [11 - 13]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Puncturing [11 - 13]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 20%) Acc
mod
Puncturing [11 - 13]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 20%) Stam
mod
Puncturing [11 - 13]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 20%) Will
mod
Punisher's Critical Chance Bonus: +2%
1-100 +8% base cost
weapon
Punisher's Critical Chance Bonus: +1%
1-100 (ilevel_feed * 8%) Will
tech, relic
Punisher's Critical Chance Bonus: +1%
1-100 (ilevel_feed * 8%) Str
tech, relic
Punisher's Critical Chance Bonus: +1%
1-100 (ilevel_feed * 8%) Acc
tech, relic
Punisher's Critical Chance Bonus: +1%
1-100 (ilevel_feed * 8%) Stam
tech, relic
Putrefying Adds [10 - 13]% Electricity Damage
Adds [10 - 13]% Toxic Damage
1-100 (ilevel_feed * 16%) Str
mod
Putrefying Adds [10 - 13]% Electricity Damage
Adds [10 - 13]% Toxic Damage
1-100 (ilevel_feed * 16%) Acc
mod
Putrefying Adds [10 - 13]% Electricity Damage
Adds [10 - 13]% Toxic Damage
1-100 (ilevel_feed * 16%) Stam
mod
Putrefying Adds [10 - 13]% Electricity Damage
Adds [10 - 13]% Toxic Damage
1-100 (ilevel_feed * 16%) Will
mod
Pyretic Fire Damage (Thorns): ([5 - 6] * (damage_mult)%)
10-100 +8% base cost
torso, shoulderpads, shield
Pyrostatic Adds [18 - 19]% Fire Damage
Adds [18 - 19]% Electricity Damage
1-100 +16% base cost
weapon
Quickdrawn Increases use rate of Tactical skills by [12 - 14]%
1-100 +6% base cost
weapon, arms hunter
Quickdrawn Increases use rate of Tactical skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Will
tech
Quickdrawn Increases use rate of Tactical skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Str
tech
Quickdrawn Increases use rate of Tactical skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Acc
tech
Quickdrawn Increases use rate of Tactical skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Stam
tech
Quicksilver Movement Speed Bonus: +[16 - 20]%
1-100 +32% base cost
boots
Radiant Increases Spectral Damage by [20 - 22]%
1-100 +16% base cost
weapon
Radiated Adds (2 + [40 - 45] * sfx_attack / 50) to Poison Attack Strength
1-100 +16% base cost
weapon
Radiated Adds (2 + [30 - 35] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 16%) Will
mod
Radiated Adds (2 + [30 - 35] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Radiated Adds (2 + [30 - 35] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 16%) Acc
mod
Radiated Adds (2 + [30 - 35] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 16%) Stam
mod
Raging [11 - 13]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Raging [11 - 13]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Acc
mod
Raging [11 - 13]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Stam
mod
Raging [11 - 13]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Will
mod
Ranged [9 - 10]% Increased Range
1-100 +10% base cost
gun
Ranged [7 - 8]% Increased Range
1-100 (ilevel_feed * 10%) Will
mod
Ranged [7 - 8]% Increased Range
1-100 (ilevel_feed * 10%) Str
mod
Ranged [7 - 8]% Increased Range
1-100 (ilevel_feed * 10%) Acc
mod
Ranged [7 - 8]% Increased Range
1-100 (ilevel_feed * 10%) Stam
mod
Rapacious Decreases power cost of Evocation skills by [12 - 14]%
3-100 +6% base cost
focus item
Recharging Power Regeneration: ([8 - 12] + ilevel * 60 + 30 / 256)/min
1-100 (ilevel_feed * 3%) Will
relic
Recharging Power Regeneration: ([8 - 12] + ilevel * 60 + 30 / 256)/min
1-100 (ilevel_feed * 3%) Str
relic
Recharging Power Regeneration: ([8 - 12] + ilevel * 60 + 30 / 256)/min
1-100 (ilevel_feed * 3%) Acc
relic
Recharging Power Regeneration: ([8 - 12] + ilevel * 60 + 30 / 256)/min
1-100 (ilevel_feed * 3%) Stam
relic
Recharging Power Regeneration: ([16 - 20] + ilevel * 60 + 30 / 256)/min
1-100 +4% base cost
armor
Redirecting +([30 - 34] * shield_buffer / 600 + 1) Shields
1-30 +20% base cost
armor, shield
Refined Accuracy: +[2 - 5]
1-31 [1 - 2] Acc
armor
Refined Accuracy: +[3 - 5]
1-27 2 Acc
armor
Refined Accuracy: +[4 - 5]
1-25 2 Acc
armor
Reflecting [11 - 15]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 +6% base cost
weapon
Reflecting [3 - 5]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 +10% base cost
weapon, shield
Reflecting [11 - 15]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 (ilevel_feed * 6%) Will
mod
Reflecting [3 - 5]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 10%) Will
mod
Reflecting [11 - 15]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 (ilevel_feed * 6%) Str
mod
Reflecting [3 - 5]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 10%) Str
mod
Reflecting [11 - 15]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 (ilevel_feed * 6%) Acc
mod
Reflecting [3 - 5]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 10%) Acc
mod
Reflecting [11 - 15]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 (ilevel_feed * 6%) Stam
mod
Reflecting [3 - 5]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 10%) Stam
mod
Reflecting [3 - 5]% chance to unleash Rebounder Bolts when you get hit
1-100 +6% base cost
armor, clothing, shield
Regulated Critical Damage Bonus: +[90 - 106]%
1-100 +10% base cost
weapon hunter
Reinforcing Minion Armor: +[15 - 19]%
5-100 +4% base cost
armor cabalist
Reinforcing Minion Armor: +[15 - 19]%
5-100 +4% base cost
armor hunter
Rejuvenating Power Regeneration: ([16 - 20] + ilevel * 60 + 30 / 256)/min
Power Points: +[14 - 18]
1-25 [4 - 5] Will
armor, shield
Rejuvenating Power Regeneration: ([24 - 28] + ilevel * 60 + 30 / 256)/min
Power Points: +[31 - 35]
13-37 [7 - 8] Will
armor, shield
Rejuvenating Power Regeneration: ([32 - 36] + ilevel * 60 + 30 / 256)/min
Power Points: +[48 - 53]
26-100 [11 - 12] Will
armor, shield
Rejuvenating Power Regeneration: ([40 - 44] + ilevel * 60 + 30 / 256)/min
Power Points: +[65 - 70]
38-100 [14 - 15] Will
armor, shield
Resistant Adds ([200 - 250] * sfx_defense / 100) shock defense
Adds ([100 - 125] * sfx_defense / 100) phase defense
5-100 +3% base cost
armor, shield
Resolute Armor Value Increased: [35 - 39]%
20-100 +12% base cost
armor, shield
Restorative Hit Point Bonus: +4%
10-100 +16% base cost
armor, shield
Reviving Power Regeneration: ([16 - 20] + ilevel * 60 + 30 / 256)/min
5-100 (ilevel_feed * 6%) Will
relic
Reviving Power Regeneration: ([16 - 20] + ilevel * 60 + 30 / 256)/min
5-100 (ilevel_feed * 6%) Str
relic
Reviving Power Regeneration: ([16 - 20] + ilevel * 60 + 30 / 256)/min
5-100 (ilevel_feed * 6%) Acc
relic
Reviving Power Regeneration: ([16 - 20] + ilevel * 60 + 30 / 256)/min
5-100 (ilevel_feed * 6%) Stam
relic
Reviving Power Regeneration: ([24 - 28] + ilevel * 60 + 30 / 256)/min
5-100 +8% base cost
armor
Ricochet [16 - 20]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 +12% base cost
weapon
Ricochet [6 - 10]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 +20% base cost
weapon, shield
Ricochet [16 - 20]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 (ilevel_feed * 12%) Will
mod
Ricochet [6 - 10]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Will
mod
Ricochet [16 - 20]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 (ilevel_feed * 12%) Str
mod
Ricochet [6 - 10]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Ricochet [16 - 20]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 (ilevel_feed * 12%) Acc
mod
Ricochet [6 - 10]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Acc
mod
Ricochet [16 - 20]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 (ilevel_feed * 12%) Stam
mod
Ricochet [6 - 10]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Stam
mod
Ricochet [6 - 10]% chance to unleash Rebounder Bolts when you get hit
1-100 +12% base cost
armor, clothing, shield
Roborant Minion Armor: +[6 - 8]%
1-100 (ilevel_feed * 12%) Str
mod
Roborant Minion Armor: +[6 - 8]%
1-100 (ilevel_feed * 12%) Acc
mod
Roborant Minion Armor: +[6 - 8]%
1-100 (ilevel_feed * 12%) Stam
mod
Roborant Minion Armor: +[6 - 8]%
1-100 (ilevel_feed * 12%) Will
mod
Robust Hit Points: +[41 - 47]
32-100 [6 - 7] Stam
armor, shield
Robust Hit Points: +[48 - 54]
28-100 [7 - 8] Stam
armor, shield
Robust Hit Points: +[55 - 60]
26-100 [8 - 9] Stam
armor, shield
Rotted Toxic Dmg (Thorns): ([1 - 2] * (damage_mult)%)
1-100 +2% base cost
torso, shoulderpads, shield
Roundhouse Adds (2 + [40 - 45] * sfx_attack / 50) to Stun Attack Strength
1-100 +16% base cost
weapon
Roundhouse Adds (2 + [30 - 35] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 16%) Will
mod
Roundhouse Adds (2 + [30 - 35] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Roundhouse Adds (2 + [30 - 35] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 16%) Acc
mod
Roundhouse Adds (2 + [30 - 35] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 16%) Stam
mod
Runic Willpower: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Str
mod
Runic Willpower: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Acc
mod
Runic Willpower: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Stam
mod
Runic Willpower: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Will
mod
Sacred Increases Damage by [22 - 24]%
1-45 +15% base cost
weapon
Sacred Increases Damage by [16 - 18]%
1-45 (ilevel_feed * 15%) Will
mod
Sacred Increases Damage by [16 - 18]%
1-45 (ilevel_feed * 15%) Str
mod
Sacred Increases Damage by [16 - 18]%
1-45 (ilevel_feed * 15%) Acc
mod
Sacred Increases Damage by [16 - 18]%
1-45 (ilevel_feed * 15%) Stam
mod
Sanctified Adds [10 - 12]% Spectral Damage
Adds (2 + [66 - 74] * sfx_attack / 50) to Phase Attack Strength
1-100 +16% base cost
weapon
Sanctified Adds (2 + [10 - 15] * sfx_attack / 50) to Phase Attack Strength
Adds ([400 - 450] * sfx_defense / 100 + 2) phase defense
1-100 +16% base cost
armor
Sanctified Adds [1 - 5]% Spectral Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Sanctified Adds [1 - 5]% Spectral Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 16%) Acc
mod
Sanctified Adds [1 - 5]% Spectral Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 16%) Stam
mod
Sanctified Adds [1 - 5]% Spectral Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 16%) Will
mod
Sapping Hit Point Penalty: -[7 - 15]%
Minion Health Penalty: -[7 - 15]%
1-100 weapon, shield, torso, boots
Scathing Minion Damage: +(ilevel / 2 + [11 - 15])%
10-100 +12% base cost
armor cabalist
Scathing Minion Damage: +(ilevel / 2 + [11 - 15])%
10-100 +12% base cost
armor hunter
Searing [16 - 20]% chance to cause a Fire Nova when it kills an enemy
1-100 +12% base cost
weapon
Searing [6 - 10]% chance to cause a Fire Nova when it hits an enemy
1-100 +20% base cost
weapon, shield
Searing [16 - 20]% chance to cause a Fire Nova when it kills an enemy
1-100 (ilevel_feed * 12%) Will
mod
Searing [6 - 10]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Will
mod
Searing [16 - 20]% chance to cause a Fire Nova when it kills an enemy
1-100 (ilevel_feed * 12%) Str
mod
Searing [6 - 10]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Searing [16 - 20]% chance to cause a Fire Nova when it kills an enemy
1-100 (ilevel_feed * 12%) Acc
mod
Searing [6 - 10]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Acc
mod
Searing [16 - 20]% chance to cause a Fire Nova when it kills an enemy
1-100 (ilevel_feed * 12%) Stam
mod
Searing [6 - 10]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Stam
mod
Searing [6 - 10]% chance to cause a Fire Nova when you get hit
1-100 +12% base cost
armor, clothing, shield
Secure Armor Value Increased: [40 - 44]%
1-30 +20% base cost
armor, shield
Sharp Increases damage of Swordsmanship skills by [10 - 12]%
1-100 +4% base cost
sword templar
Sharpened Increases damage of Swordsmanship skills by [20 - 22]%
1-100 +16% base cost
sword templar
Sharper Increases damage of Swordsmanship skills by [15 - 17]%
1-100 +8% base cost
sword templar
Sharpshooter's Weapon Accuracy: +[30 - 36]%
1-100 +6% base cost
gun
Sharpshooter's Weapon Accuracy: +[20 - 26]%
1-100 (ilevel_feed * 6%) Will
tech
Sharpshooter's Weapon Accuracy: +[20 - 26]%
1-100 (ilevel_feed * 6%) Str
tech
Sharpshooter's Weapon Accuracy: +[20 - 26]%
1-100 (ilevel_feed * 6%) Acc
tech
Sharpshooter's Weapon Accuracy: +[20 - 26]%
1-100 (ilevel_feed * 6%) Stam
tech
Shielded Adds ([300 - 350] * sfx_defense / 100 + 1) shock defense
Adds ([150 - 175] * sfx_defense / 100 + 1) phase defense
10-100 +6% base cost
armor, shield
Shocking Adds [5 - 7]% Electricity Damage
1-100 (ilevel_feed * 5%) Will
ammo, rocket, tech, relic, battery
Shocking Adds [5 - 7]% Electricity Damage
1-100 (ilevel_feed * 5%) Str
ammo, rocket, tech, relic, battery
Shocking Adds [5 - 7]% Electricity Damage
1-100 (ilevel_feed * 5%) Acc
ammo, rocket, tech, relic, battery
Shocking Adds [5 - 7]% Electricity Damage
1-100 (ilevel_feed * 5%) Stam
ammo, rocket, tech, relic, battery
Sickening Increases Toxic Damage by [10 - 12]%
1-100 +4% base cost
weapon
Sighted Increases damage of Combat skills by [20 - 22]%
1-100 +16% base cost
gun hunter
Skillful SURGE OF WRATH 1
8-100 +5% base cost
sword templar
Skillful SURGE OF RESTORATION 1
1-100 +5% base cost
sword templar
Skillful SURGE OF SPEED 1
12-100 +5% base cost
sword templar
Skillful SURGE MASTERY 1
20-100 +5% base cost
weapon templar
Skillful CALL OF THE CHOSEN 1
8-100 +5% base cost
weapon templar
Skillful ANGELIC ORATOR 1
16-100 +5% base cost
weapon templar
Skillful HEAVEN'S ARC 1
4-100 +5% base cost
sword templar
Skillful CROSSCUTTER 1
8-100 +5% base cost
sword templar
Skillful SWORD MASTER 1
16-100 +5% base cost
sword templar
Skillful SWORD TYPHOON 1
24-100 +5% base cost
sword templar
Skillful HAMPER 1
20-100 +5% base cost
sword templar
Skillful SWORD OF RECKONING 1
1-100 +5% base cost
sword templar
Skillful SWORD OF AUTHORITY 1
12-100 +5% base cost
sword templar
Skillful CHARGE 1
4-100 +5% base cost
sword templar
Skillful ONSLAUGHT 1
16-100 +5% base cost
sword templar
Skillful PATH OF RIGHTEOUSNESS 1
24-100 +5% base cost
sword templar
Skillful SWORD OF JUSTICE 1
1-100 +5% base cost
sword templar
Skillful SWEEPING STRIKE 1
8-100 +5% base cost
sword templar
Skillful WHIRLWIND 1
24-100 +5% base cost
sword templar
Skillful THORNS 1
16-100 +5% base cost
weapon templar
Skillful AURA OF POWER 1
4-100 +5% base cost
weapon templar
Skillful AURA OF THE ELEMENTS 1
12-100 +5% base cost
weapon templar
Skillful AURA OF ZEAL 1
20-100 +5% base cost
weapon templar
Skillful AURA OF DEFLECTION 1
12-100 +5% base cost
weapon templar
Skillful AURA OF VENGEANCE 1
20-100 +5% base cost
weapon templar
Skillful SPIRITUAL TOUGHNESS 1
12-100 +5% base cost
shield templar
Skillful AURA OF DEFLECTION 1
16-100 +5% base cost
weapon templar
Skillful AURA OF VENGEANCE 1
24-100 +5% base cost
weapon templar
Skillful PRAYER OF HEALING 1
8-100 +5% base cost
weapon templar
Skillful GREAT DEFENDER 1
24-100 +5% base cost
weapon templar
Skillful PRAYER OF RETRIBUTION 1
16-100 +5% base cost
weapon templar
Skillful AURA OF RENEWAL 1
1-100 +5% base cost
weapon templar
Skillful AURA OF DEFENSE 1
8-100 +5% base cost
weapon templar
Skillful AURA OF SALVATION 1
12-100 +5% base cost
weapon templar
Skillful GRAND AURA 1
20-100 +5% base cost
weapon templar
Skillful CHALLENGE 1
4-100 +5% base cost
weapon templar
Skillful DENOUNCE 1
12-100 +5% base cost
weapon templar
Skillful HEAVENLY CONDEMNATION 1
16-100 +5% base cost
weapon templar
Skillful PROVOKE 1
20-100 +5% base cost
weapon templar
Skillful SHIELD OF FAITH 1
4-100 +5% base cost
shield templar
Skillful SHIELD WALL 1
20-100 +5% base cost
shield templar
Skillful SHIELD BASH 1
1-100 +5% base cost
shield templar
Skillful SHIELD TURN 1
8-100 +5% base cost
shield templar
Skillful SHIELD CHARGE 1
16-100 +5% base cost
shield templar
Skillful STAMPEDE 1
24-100 +5% base cost
sword templar
Skillful ANCHOR 1
4-100 +5% base cost
weapon templar
Skillful SHIELD MASTER 1
20-100 +5% base cost
shield templar
Skillful HAMPER 1
8-100 +5% base cost
sword templar
Skillful HEAVEN'S ARC 1
20-100 +5% base cost
sword templar
Skillful AURA OF THORNS 1
12-100 +5% base cost
weapon templar
Skillful REBOUNDER ROUNDS 1
4-100 +5% base cost
weapon hunter
Skillful RAVAGER ROUNDS 1
12-100 +5% base cost
weapon hunter
Skillful CONCUSSION ROUNDS 1
20-100 +5% base cost
weapon hunter
Skillful DEAD EYE 1
8-100 +5% base cost
weapon hunter
Skillful WEAPON MASTER 1
16-100 +5% base cost
weapon hunter
Skillful BEACON 1
4-100 +5% base cost
weapon hunter
Skillful ELEMENTAL BEACON 1
12-100 +5% base cost
weapon hunter
Skillful MULTI BEACON 1
24-100 +5% base cost
weapon hunter
Skillful TACTICAL STANCE 1
1-100 +5% base cost
weapon hunter
Skillful OVERSHIELD 1
8-100 +5% base cost
weapon hunter
Skillful ELEMENTAL VISION 1
16-100 +5% base cost
weapon hunter
Skillful SNIPER 1
4-100 +5% base cost
weapon hunter
Skillful MASTER SNIPER 1
20-100 +5% base cost
weapon hunter
Skillful RAPID FIRE 1
1-100 +5% base cost
weapon hunter
Skillful CONTROLLED BURST 1
20-100 +5% base cost
weapon hunter
Skillful HEIGHTENED SENSES 1
12-100 +5% base cost
weapon hunter
Skillful MULTISHOT 1
24-100 +5% base cost
weapon hunter
Skillful ESCAPE 1
4-100 +5% base cost
weapon hunter
Skillful ESCAPE ARTIST 1
16-100 +5% base cost
weapon hunter
Skillful EXPLOSIVE GRENADE 1
1-100 +5% base cost
weapon hunter
Skillful PHASE GRENADE 1
8-100 +5% base cost
weapon hunter
Skillful TOXIC GRENADE 1
16-100 +5% base cost
weapon hunter
Skillful FLASHCRASHER GRENADE 1
24-100 +5% base cost
weapon hunter
Skillful NAPALM STRIKE 1
4-100 +5% base cost
weapon hunter
Skillful SMACKDOWN 1
12-100 +5% base cost
weapon hunter
Skillful SHOCK AND AWE 1
20-100 +5% base cost
weapon hunter
Skillful RAPID FIRE 1
8-100 +5% base cost
weapon hunter
Skillful PHASE GRENADE 1
20-100 +5% base cost
weapon hunter
Skillful SMACKDOWN 1
8-100 +5% base cost
weapon hunter
Skillful SHOCK AND AWE 1
16-100 +5% base cost
weapon hunter
Skillful NAPALM STRIKE 1
24-100 +5% base cost
weapon hunter
Skillful ESCAPE 1
12-100 +5% base cost
weapon hunter
Skillful INHIBITOR BOTS 1
1-100 +5% base cost
weapon hunter
Skillful CONCUSSIVE CRASH 1
8-100 +5% base cost
weapon hunter
Skillful HASTE BOT 1
16-100 +5% base cost
weapon hunter
Skillful ROCKET BOT 1
4-100 +5% base cost
weapon hunter
Skillful BOMBER BOT 1
20-100 +5% base cost
weapon hunter
Skillful NANOBOTS 1
24-100 +5% base cost
weapon hunter
Skillful MOLOTOV ASSAULT 1
12-100 +5% base cost
weapon hunter
Skillful MASTER ENGINEER 1
20-100 +5% base cost
weapon hunter
Skillful GYROBLADE 1
24-100 +5% base cost
weapon hunter
Skillful CONSTRUCT DRONE 1
1-100 +5% base cost
weapon hunter
Skillful MEDPAK RETROFIT 1
4-100 +5% base cost
weapon hunter
Skillful SHIELD GENERATOR RETROFIT 1
16-100 +5% base cost
weapon hunter
Skillful REPAIR DRONE 1
4-100 +5% base cost
weapon hunter
Skillful TACTICAL MODE 1
12-100 +5% base cost
weapon hunter
Skillful ADVANCED TACTICAL MODE 1
20-100 +5% base cost
weapon hunter
Skillful WORD OF FEAR 1
4-100 +5% base cost
summoner_focus, gun cabalist
Skillful BLOOD SURGE 1
8-100 +5% base cost
summoner_focus, gun cabalist
Skillful ELEMENTAL DRAIN 1
24-100 +5% base cost
focus item cabalist
Skillful BLINK 1
20-100 +5% base cost
summoner_focus, gun cabalist
Skillful AFTERLIFE 1
1-100 +5% base cost
summoner_focus, gun cabalist
Skillful DRAIN LIFE 1
8-100 +5% base cost
focus item cabalist
Skillful BROM’S CURSE 1
16-100 +5% base cost
summoner_focus, gun cabalist
Skillful ELEMENTAL NOVA 1
16-100 +5% base cost
summoner_focus, gun cabalist
Skillful MASTER OF THE ELEMENTS 1
24-100 +5% base cost
summoner_focus, gun cabalist
Skillful SUMMON FIRE ELEMENTAL 1
1-100 +5% base cost
summoner_focus, gun cabalist
Skillful SUMMON SPECTRAL ELEMENTAL 1
8-100 +5% base cost
summoner_focus, gun cabalist
Skillful SUMMON FORCE ELEMENTAL 1
12-100 +5% base cost
summoner_focus, gun cabalist
Skillful SUMMON STORM ELEMENTAL 1
16-100 +5% base cost
summoner_focus, gun cabalist
Skillful SUMMON TOXIC ELEMENTAL 1
20-100 +5% base cost
summoner_focus, gun cabalist
Skillful MASTER OF THE FLAME 1
4-100 +5% base cost
summoner_focus, gun cabalist
Skillful BLOOD LINK 1
4-100 +5% base cost
summoner_focus, gun cabalist
Skillful SUMMONING CIRCLE 1
12-100 +5% base cost
summoner_focus, gun cabalist
Skillful MEAT SHIELD 1
4-100 +5% base cost
summoner_focus, gun cabalist
Skillful HAND OF NOSTRUM 1
12-100 +5% base cost
summoner_focus, gun cabalist
Skillful SPELLSTORM 1
20-100 +5% base cost
summoner_focus, gun cabalist
Skillful SUMMON CARNAGOR 1
1-100 +5% base cost
summoner_focus, gun cabalist
Skillful SUMMON WITCH DOCTOR 1
8-100 +5% base cost
summoner_focus, gun cabalist
Skillful SUMMON WARPER 1
16-100 +5% base cost
summoner_focus, gun cabalist
Skillful SUMMON REAPER 1
24-100 +5% base cost
summoner_focus, gun cabalist
Skillful ENRAGE 1
4-100 +5% base cost
summoner_focus, gun cabalist
Skillful DOMINATE 1
12-100 +5% base cost
summoner_focus, gun cabalist
Skillful SPECTRAL STRIKE 1
20-100 +5% base cost
summoner_focus, gun cabalist
Skillful BROM’S CURSE 1
4-100 +5% base cost
weapon cabalist
Skillful AFTERLIFE 1
20-100 +5% base cost
weapon cabalist
Skillful SPECTRAL CURSE 1
24-100 +5% base cost
weapon cabalist
Skillful DRAIN POWER 1
4-100 +5% base cost
focus item cabalist
Skillful DRAIN LIFE 1
12-100 +5% base cost
focus item cabalist
Skillful ELEMENTAL DRAIN 1
20-100 +5% base cost
focus item cabalist
Skillful WORD OF FEAR 1
1-100 +5% base cost
weapon cabalist
Skillful ARCANE SHIELD 1
8-100 +5% base cost
focus item cabalist
Skillful CONCENTRATE DAMAGE 1
16-100 +5% base cost
weapon cabalist
Skillful SUMMON EMBER 1
12-100 +5% base cost
weapon cabalist
Skillful BLINK 1
16-100 +5% base cost
weapon cabalist
Skillful FIRESTORM 1
1-100 +5% base cost
focus item cabalist
Skillful FLAMESHARDS 1
12-100 +5% base cost
focus item cabalist
Skillful HELLFIRE 1
24-100 +5% base cost
focus item cabalist
Skillful SPECTRAL BOLT 1
1-100 +5% base cost
focus item cabalist
Skillful SPECTRAL LASH 1
8-100 +5% base cost
focus item cabalist
Skillful SPECTRAL LASH MASTERY 1
20-100 +5% base cost
focus item cabalist
Skillful LIGHTNING FIELD 1
8-100 +5% base cost
focus item cabalist
Skillful TEMPEST 1
16-100 +5% base cost
focus item cabalist
Skillful ARC LEGION 1
24-100 +5% base cost
focus item cabalist
Skillful DEMONSPINE 1
4-100 +5% base cost
focus item cabalist
Skillful BONE SHARDS 1
8-100 +5% base cost
focus item cabalist
Skillful SKULLSPLITTER 1
16-100 +5% base cost
focus item cabalist
Skillful VENOMOUS SPIRIT 1
4-100 +5% base cost
focus item cabalist
Skillful VENOM ARMOR 1
12-100 +5% base cost
focus item cabalist
Skillful SWARM 1
20-100 +5% base cost
focus item cabalist
Skirmisher's Plus 1 to all Skills
25-100 +50% base cost
helm hunter
Slashing Minion Damage: +(ilevel / 2 + [6 - 10])%
5-100 +6% base cost
armor cabalist
Slashing Minion Damage: +(ilevel / 2 + [6 - 10])%
5-100 +6% base cost
armor hunter
Smashing Increases Physical Damage by [10 - 12]%
1-100 +4% base cost
weapon
Smithed Increases damage of Combat skills by [10 - 12]%
1-100 +4% base cost
gun hunter
Snapshot Increases use rate of Tactical skills by [16 - 18]%
1-100 +12% base cost
weapon, arms hunter
Snapshot Increases use rate of Tactical skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Will
tech
Snapshot Increases use rate of Tactical skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Str
tech
Snapshot Increases use rate of Tactical skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Acc
tech
Snapshot Increases use rate of Tactical skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Stam
tech
Solid Armor Value Increased: [30 - 34]%
1-30 +10% base cost
armor, shield
Soulblasting Adds [18 - 19]% Physical Damage
Adds [18 - 19]% Spectral Damage
1-100 +16% base cost
weapon
Spanning Duration of buff skills: +[8 - 11]%
10-100 +6% base cost
armor
Sparing Decreases power cost of Tactical skills by [8 - 10]%
1-100 +3% base cost
weapon, arms hunter
Sparing Decreases power cost of Tactical skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Will
tech
Sparing Decreases power cost of Tactical skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Str
tech
Sparing Decreases power cost of Tactical skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Acc
tech
Sparing Decreases power cost of Tactical skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Stam
tech
Spartan Decreases power cost of Tactical skills by [16 - 18]%
1-100 +12% base cost
weapon, arms hunter
Spartan Decreases power cost of Tactical skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Will
tech
Spartan Decreases power cost of Tactical skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Str
tech
Spartan Decreases power cost of Tactical skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Acc
tech
Spartan Decreases power cost of Tactical skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Stam
tech
Spectral Adds [5 - 7]% Spectral Damage
1-100 (ilevel_feed * 5%) Will
ammo, rocket, tech, relic, battery
Spectral Adds [5 - 7]% Spectral Damage
1-100 (ilevel_feed * 5%) Str
ammo, rocket, tech, relic, battery
Spectral Adds [5 - 7]% Spectral Damage
1-100 (ilevel_feed * 5%) Acc
ammo, rocket, tech, relic, battery
Spectral Adds [5 - 7]% Spectral Damage
1-100 (ilevel_feed * 5%) Stam
ammo, rocket, tech, relic, battery
Spectral Hunter's +[48 - 54]% Damage to Spectrals
1-100 +8% base cost
weapon
Spectral Hunter's +[36 - 42]% Damage to Spectrals
1-100 (ilevel_feed * 8%) Will
mod
Spectral Hunter's +[36 - 42]% Damage to Spectrals
1-100 (ilevel_feed * 8%) Str
mod
Spectral Hunter's +[36 - 42]% Damage to Spectrals
1-100 (ilevel_feed * 8%) Acc
mod
Spectral Hunter's +[36 - 42]% Damage to Spectrals
1-100 (ilevel_feed * 8%) Stam
mod
Spectral Lasher's Critical Damage Bonus (Spectrals): +[120 - 150]%
1-100 +2% base cost
weapon
Spectral Lasher's Critical Damage Bonus (Spectrals): +[60 - 90]%
1-100 (ilevel_feed * 2%) Will
relic
Spectral Lasher's Critical Damage Bonus (Spectrals): +[60 - 90]%
1-100 (ilevel_feed * 2%) Str
relic
Spectral Lasher's Critical Damage Bonus (Spectrals): +[60 - 90]%
1-100 (ilevel_feed * 2%) Acc
relic
Spectral Lasher's Critical Damage Bonus (Spectrals): +[60 - 90]%
1-100 (ilevel_feed * 2%) Stam
relic
Spectral Mauler's Critical Damage Bonus (Spectrals): +[180 - 210]%
1-100 +4% base cost
weapon
Spectral Mauler's Critical Damage Bonus (Spectrals): +[120 - 150]%
1-100 (ilevel_feed * 4%) Will
relic
Spectral Mauler's Critical Damage Bonus (Spectrals): +[120 - 150]%
1-100 (ilevel_feed * 4%) Str
relic
Spectral Mauler's Critical Damage Bonus (Spectrals): +[120 - 150]%
1-100 (ilevel_feed * 4%) Acc
relic
Spectral Mauler's Critical Damage Bonus (Spectrals): +[120 - 150]%
1-100 (ilevel_feed * 4%) Stam
relic
Spectral Seeker's +[24 - 30]% Damage to Spectrals
1-100 +2% base cost
weapon
Spectral Seeker's +[12 - 18]% Damage to Spectrals
1-100 (ilevel_feed * 2%) Will
mod
Spectral Seeker's +[12 - 18]% Damage to Spectrals
1-100 (ilevel_feed * 2%) Str
mod
Spectral Seeker's +[12 - 18]% Damage to Spectrals
1-100 (ilevel_feed * 2%) Acc
mod
Spectral Seeker's +[12 - 18]% Damage to Spectrals
1-100 (ilevel_feed * 2%) Stam
mod
Spectral Slayer's Critical Damage Bonus (Spectrals): +[240 - 270]%
1-100 +8% base cost
weapon
Spectral Slayer's Critical Damage Bonus (Spectrals): +[180 - 210]%
1-100 (ilevel_feed * 8%) Will
relic
Spectral Slayer's Critical Damage Bonus (Spectrals): +[180 - 210]%
1-100 (ilevel_feed * 8%) Str
relic
Spectral Slayer's Critical Damage Bonus (Spectrals): +[180 - 210]%
1-100 (ilevel_feed * 8%) Acc
relic
Spectral Slayer's Critical Damage Bonus (Spectrals): +[180 - 210]%
1-100 (ilevel_feed * 8%) Stam
relic
Spectral Tracker's +[36 - 42]% Damage to Spectrals
1-100 +4% base cost
weapon
Spectral Tracker's +[24 - 30]% Damage to Spectrals
1-100 (ilevel_feed * 4%) Will
mod
Spectral Tracker's +[24 - 30]% Damage to Spectrals
1-100 (ilevel_feed * 4%) Str
mod
Spectral Tracker's +[24 - 30]% Damage to Spectrals
1-100 (ilevel_feed * 4%) Acc
mod
Spectral Tracker's +[24 - 30]% Damage to Spectrals
1-100 (ilevel_feed * 4%) Stam
mod
Spectralbane Critical Chance Multiplier (Spectrals): +[40 - 45]%
1-100 +8% base cost
weapon
Spectralbane Critical Chance Multiplier (Spectrals): +[30 - 35]%
1-100 (ilevel_feed * 8%) Will
mod
Spectralbane Critical Chance Multiplier (Spectrals): +[30 - 35]%
1-100 (ilevel_feed * 8%) Str
mod
Spectralbane Critical Chance Multiplier (Spectrals): +[30 - 35]%
1-100 (ilevel_feed * 8%) Acc
mod
Spectralbane Critical Chance Multiplier (Spectrals): +[30 - 35]%
1-100 (ilevel_feed * 8%) Stam
mod
Spectralblight Critical Chance Multiplier (Spectrals): +[20 - 25]%
1-100 +2% base cost
weapon
Spectralblight Critical Chance Multiplier (Spectrals): +[10 - 15]%
1-100 (ilevel_feed * 2%) Will
mod
Spectralblight Critical Chance Multiplier (Spectrals): +[10 - 15]%
1-100 (ilevel_feed * 2%) Str
mod
Spectralblight Critical Chance Multiplier (Spectrals): +[10 - 15]%
1-100 (ilevel_feed * 2%) Acc
mod
Spectralblight Critical Chance Multiplier (Spectrals): +[10 - 15]%
1-100 (ilevel_feed * 2%) Stam
mod
Spectralscourge Critical Chance Multiplier (Spectrals): +[30 - 35]%
1-100 +4% base cost
weapon
Spectralscourge Critical Chance Multiplier (Spectrals): +[20 - 25]%
1-100 (ilevel_feed * 4%) Will
mod
Spectralscourge Critical Chance Multiplier (Spectrals): +[20 - 25]%
1-100 (ilevel_feed * 4%) Str
mod
Spectralscourge Critical Chance Multiplier (Spectrals): +[20 - 25]%
1-100 (ilevel_feed * 4%) Acc
mod
Spectralscourge Critical Chance Multiplier (Spectrals): +[20 - 25]%
1-100 (ilevel_feed * 4%) Stam
mod
SpectralSlaughterer's +[36 - 42]% Damage to Spectrals
Critical Damage Bonus (Spectrals): +[180 - 210]%
1-100 (ilevel_feed * 16%) Str
mod
SpectralSlaughterer's +[36 - 42]% Damage to Spectrals
Critical Damage Bonus (Spectrals): +[180 - 210]%
1-100 (ilevel_feed * 16%) Acc
mod
SpectralSlaughterer's +[36 - 42]% Damage to Spectrals
Critical Damage Bonus (Spectrals): +[180 - 210]%
1-100 (ilevel_feed * 16%) Stam
mod
SpectralSlaughterer's +[36 - 42]% Damage to Spectrals
Critical Damage Bonus (Spectrals): +[180 - 210]%
1-100 (ilevel_feed * 16%) Will
mod
Spirited Adds ([20 - 25] * sfx_attack / 50) to Phase Attack Strength
1-100 +4% base cost
weapon
Spirited Adds ([10 - 15] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 4%) Will
mod
Spirited Adds ([10 - 15] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 4%) Str
mod
Spirited Adds ([10 - 15] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 4%) Acc
mod
Spirited Adds ([10 - 15] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 4%) Stam
mod
Spry Movement Speed Bonus: +[8 - 10]%
15-100 +8% base cost
boots
Stabilized Critical Chance Multiplier: +[10 - 11]%
1-100 +5% base cost
weapon hunter
Stabilizing Adds ([200 - 250] * sfx_defense / 100) stun defense
Adds ([100 - 125] * sfx_defense / 100) poison defense
5-100 +3% base cost
armor, shield
Staggering Adds (2 + [40 - 45] * sfx_attack / 50) to Shock Attack Strength
1-100 +16% base cost
weapon
Staggering Adds (2 + [30 - 35] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 16%) Will
mod
Staggering Adds (2 + [30 - 35] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Staggering Adds (2 + [30 - 35] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 16%) Acc
mod
Staggering Adds (2 + [30 - 35] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 16%) Stam
mod
Statuesque Total Armor Value Increased: 3%
1-100 +8% base cost
armor, shield
Steadied Adds ([400 - 450] * sfx_defense / 100 + 2) stun defense
Adds ([200 - 225] * sfx_defense / 100 + 2) poison defense
15-100 +12% base cost
armor, shield
Steady Weapon Energy Consumption: -[6 - 7]
1-100 +3% base cost
laser weapon
Steady Weapon Energy Consumption: -[3 - 4]
1-100 (ilevel_feed * 3%) Will
tech, battery, fuel
Steady Weapon Energy Consumption: -[3 - 4]
1-100 (ilevel_feed * 3%) Str
tech, battery, fuel
Steady Weapon Energy Consumption: -[3 - 4]
1-100 (ilevel_feed * 3%) Acc
tech, battery, fuel
Steady Weapon Energy Consumption: -[3 - 4]
1-100 (ilevel_feed * 3%) Stam
tech, battery, fuel
Stifling Adds ([400 - 450] * sfx_defense / 100 + 2) ignite defense
Adds ([200 - 225] * sfx_defense / 100 + 2) shock defense
15-100 +12% base cost
armor, shield
Storm [11 - 15]% chance to release Charged Bolts when it kills an enemy
1-100 +6% base cost
weapon
Storm [3 - 5]% chance to release Charged Bolts when it hits an enemy
1-100 +10% base cost
weapon, shield
Storm [11 - 15]% chance to release Charged Bolts when it kills an enemy
1-100 (ilevel_feed * 6%) Will
mod
Storm [3 - 5]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 10%) Will
mod
Storm [11 - 15]% chance to release Charged Bolts when it kills an enemy
1-100 (ilevel_feed * 6%) Str
mod
Storm [3 - 5]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 10%) Str
mod
Storm [11 - 15]% chance to release Charged Bolts when it kills an enemy
1-100 (ilevel_feed * 6%) Acc
mod
Storm [3 - 5]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 10%) Acc
mod
Storm [11 - 15]% chance to release Charged Bolts when it kills an enemy
1-100 (ilevel_feed * 6%) Stam
mod
Storm [3 - 5]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 10%) Stam
mod
Storm [3 - 5]% chance to release Charged Bolts when you get hit
1-100 +6% base cost
armor, clothing, shield
Strength Strength: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Will
relic
Strength Strength: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Will
relic
Strength Strength: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Will
relic
Strength Strength: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Str
relic
Strength Strength: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Str
relic
Strength Strength: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Str
relic
Strength Strength: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Acc
relic
Strength Strength: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Acc
relic
Strength Strength: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Acc
relic
Strength Strength: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Stam
relic
Strength Strength: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Stam
relic
Strength Strength: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Stam
relic
Stretching Duration of buff skills: +[4 - 7]%
1-100 +3% base cost
armor
Striking [11 - 15]% chance to release an Electric Discharge when it kills an enemy
1-100 +6% base cost
weapon
Striking [3 - 5]% chance to release an Electric Discharge when it hits an enemy
1-100 +10% base cost
weapon, shield
Striking [11 - 15]% chance to release an Electric Discharge when it kills an enemy
1-100 (ilevel_feed * 6%) Will
mod
Striking [3 - 5]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 10%) Will
mod
Striking [11 - 15]% chance to release an Electric Discharge when it kills an enemy
1-100 (ilevel_feed * 6%) Str
mod
Striking [3 - 5]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 10%) Str
mod
Striking [11 - 15]% chance to release an Electric Discharge when it kills an enemy
1-100 (ilevel_feed * 6%) Acc
mod
Striking [3 - 5]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 10%) Acc
mod
Striking [11 - 15]% chance to release an Electric Discharge when it kills an enemy
1-100 (ilevel_feed * 6%) Stam
mod
Striking [3 - 5]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 10%) Stam
mod
Striking [3 - 5]% chance to release an Electric Discharge when you get hit
1-100 +6% base cost
armor, clothing, shield
Stunning Adds ([20 - 25] * sfx_attack / 50) to Shock Attack Strength
1-100 +4% base cost
weapon
Stunning Adds ([10 - 15] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 4%) Will
mod
Stunning Adds ([10 - 15] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 4%) Str
mod
Stunning Adds ([10 - 15] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 4%) Acc
mod
Stunning Adds ([10 - 15] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 4%) Stam
mod
Subverting Shield Overload: +[75 - 85]%
1-100 +8% base cost
weapon
Subverting Shield Overload: +[50 - 60]%
1-100 (ilevel_feed * 8%) Will
rocket, battery, fuel, relic
Subverting Shield Overload: +[50 - 60]%
1-100 (ilevel_feed * 8%) Str
rocket, battery, fuel, relic
Subverting Shield Overload: +[50 - 60]%
1-100 (ilevel_feed * 8%) Acc
rocket, battery, fuel, relic
Subverting Shield Overload: +[50 - 60]%
1-100 (ilevel_feed * 8%) Stam
rocket, battery, fuel, relic
Sulfuric Adds [18 - 19]% Fire Damage
Adds [18 - 19]% Toxic Damage
1-100 +16% base cost
weapon
Supercharged Power Points: +[21 - 34]
32-100 [5 - 8] Will
armor, shield
Supercharged Power Points: +[25 - 27]
28-100 6 Will
armor, shield
Supercharged Power Points: +[28 - 30]
26-100 7 Will
armor, shield
Supercircumferential Splash and Field Radius: +[15 - 17]%
1-100 +12% base cost
weapon
Surging Adds [18 - 19]% Electricity Damage
Adds [18 - 19]% Spectral Damage
1-100 +16% base cost
weapon
Sustaining Hit Point Bonus: +3%
1-100 +8% base cost
armor, shield
Swift SPRINT 1
1-100 +4% base cost
boots
Swift SPRINT 2
5-100 +12% base cost
boots
Swift SPRINT 3
10-100 +24% base cost
boots
Synchronized Adds ([100 - 125] * sfx_defense / 100) stun defense
Adds ([200 - 250] * sfx_defense / 100) phase defense
5-100 +3% base cost
armor, shield
Tainted Increases Toxic Damage by [20 - 22]%
1-100 +16% base cost
weapon
Telescopic [12 - 13]% Increased Range
1-100 +20% base cost
gun
Telescopic [9 - 10]% Increased Range
1-100 (ilevel_feed * 20%) Will
mod
Telescopic [9 - 10]% Increased Range
1-100 (ilevel_feed * 20%) Str
mod
Telescopic [9 - 10]% Increased Range
1-100 (ilevel_feed * 20%) Acc
mod
Telescopic [9 - 10]% Increased Range
1-100 (ilevel_feed * 20%) Stam
mod
Tempering [5 - 10]% chance to cause a Spectral Nova when it kills an enemy
1-100 +3% base cost
weapon
Tempering [1 - 2]% chance to cause a Spectral Nova when it hits an enemy
1-100 +5% base cost
weapon, shield
Tempering [5 - 10]% chance to cause a Spectral Nova when it kills an enemy
1-100 (ilevel_feed * 3%) Will
mod
Tempering [1 - 2]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 5%) Will
mod
Tempering [5 - 10]% chance to cause a Spectral Nova when it kills an enemy
1-100 (ilevel_feed * 3%) Str
mod
Tempering [1 - 2]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 5%) Str
mod
Tempering [5 - 10]% chance to cause a Spectral Nova when it kills an enemy
1-100 (ilevel_feed * 3%) Acc
mod
Tempering [1 - 2]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 5%) Acc
mod
Tempering [5 - 10]% chance to cause a Spectral Nova when it kills an enemy
1-100 (ilevel_feed * 3%) Stam
mod
Tempering [1 - 2]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 5%) Stam
mod
Tempering [1 - 2]% chance to cause a Spectral Nova when you get hit
1-100 +3% base cost
armor, clothing, shield
Tempest [16 - 20]% chance to release Charged Bolts when it kills an enemy
1-100 +12% base cost
weapon
Tempest [6 - 10]% chance to release Charged Bolts when it hits an enemy
1-100 +20% base cost
weapon, shield
Tempest [16 - 20]% chance to release Charged Bolts when it kills an enemy
1-100 (ilevel_feed * 12%) Will
mod
Tempest [6 - 10]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Will
mod
Tempest [16 - 20]% chance to release Charged Bolts when it kills an enemy
1-100 (ilevel_feed * 12%) Str
mod
Tempest [6 - 10]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Tempest [16 - 20]% chance to release Charged Bolts when it kills an enemy
1-100 (ilevel_feed * 12%) Acc
mod
Tempest [6 - 10]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Acc
mod
Tempest [16 - 20]% chance to release Charged Bolts when it kills an enemy
1-100 (ilevel_feed * 12%) Stam
mod
Tempest [6 - 10]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Stam
mod
Tempest [6 - 10]% chance to release Charged Bolts when you get hit
1-100 +12% base cost
armor, clothing, shield
Theurgist's Plus 1 to all Skills
25-100 +50% base cost
helm cabalist
Thorned Physical Dmg (Thorns): ([5 - 6] * (damage_mult)%)
10-100 +8% base cost
torso, shoulderpads, shield
Thundering [5 - 10]% chance to release an Electric Discharge when it kills an enemy
1-100 +3% base cost
weapon
Thundering [1 - 2]% chance to release an Electric Discharge when it hits an enemy
1-100 +5% base cost
weapon, shield
Thundering [5 - 10]% chance to release an Electric Discharge when it kills an enemy
1-100 (ilevel_feed * 3%) Will
mod
Thundering [1 - 2]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 5%) Will
mod
Thundering [5 - 10]% chance to release an Electric Discharge when it kills an enemy
1-100 (ilevel_feed * 3%) Str
mod
Thundering [1 - 2]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 5%) Str
mod
Thundering [5 - 10]% chance to release an Electric Discharge when it kills an enemy
1-100 (ilevel_feed * 3%) Acc
mod
Thundering [1 - 2]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 5%) Acc
mod
Thundering [5 - 10]% chance to release an Electric Discharge when it kills an enemy
1-100 (ilevel_feed * 3%) Stam
mod
Thundering [1 - 2]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 5%) Stam
mod
Thundering [1 - 2]% chance to release an Electric Discharge when you get hit
1-100 +3% base cost
armor, clothing, shield
Thunderous Adds [15 - 17]% Physical Damage
1-100 (ilevel_feed * 20%) Will
ammo, rocket, tech, relic
Thunderous Adds [15 - 17]% Physical Damage
1-100 (ilevel_feed * 20%) Str
ammo, rocket, tech, relic
Thunderous Adds [15 - 17]% Physical Damage
1-100 (ilevel_feed * 20%) Acc
ammo, rocket, tech, relic
Thunderous Adds [15 - 17]% Physical Damage
1-100 (ilevel_feed * 20%) Stam
ammo, rocket, tech, relic
Tiger's Strength: +[11 - 15]
32-100 [6 - 8] Str
armor
Tiger's Strength: +[11 - 15]
28-100 [6 - 8] Str
armor
Tiger's Strength: +[11 - 15]
26-100 [6 - 8] Str
armor
Titan's Stamina: +[6 - 10]
16-46 [3 - 5] Stam
armor
Titan's Stamina: +[6 - 10]
14-41 [3 - 5] Stam
armor
Titan's Stamina: +[6 - 10]
13-37 [3 - 5] Stam
armor
Torrid [11 - 18]% chance to cause a Fire Nova when it hits an enemy
1-100 +20% base cost
weapon
Torrid [11 - 13]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Torrid [11 - 13]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Acc
mod
Torrid [11 - 13]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Stam
mod
Torrid [11 - 13]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Will
mod
Tough Increases damage of Shield skills by [20 - 22]%
1-100 +16% base cost
shield templar
Toxic Adds [15 - 17]% Toxic Damage
1-100 (ilevel_feed * 20%) Will
ammo, rocket, tech, relic, fuel
Toxic Adds [15 - 17]% Toxic Damage
1-100 (ilevel_feed * 20%) Str
ammo, rocket, tech, relic, fuel
Toxic Adds [15 - 17]% Toxic Damage
1-100 (ilevel_feed * 20%) Acc
ammo, rocket, tech, relic, fuel
Toxic Adds [15 - 17]% Toxic Damage
1-100 (ilevel_feed * 20%) Stam
ammo, rocket, tech, relic, fuel
Triggered Increases use rate of Tactical skills by [8 - 10]%
1-100 +3% base cost
weapon, arms hunter
Triggered Increases use rate of Tactical skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Will
tech
Triggered Increases use rate of Tactical skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Str
tech
Triggered Increases use rate of Tactical skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Acc
tech
Triggered Increases use rate of Tactical skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Stam
tech
Unearthly Adds [15 - 17]% Spectral Damage
1-100 (ilevel_feed * 20%) Will
ammo, rocket, tech, relic, battery
Unearthly Adds [15 - 17]% Spectral Damage
1-100 (ilevel_feed * 20%) Str
ammo, rocket, tech, relic, battery
Unearthly Adds [15 - 17]% Spectral Damage
1-100 (ilevel_feed * 20%) Acc
ammo, rocket, tech, relic, battery
Unearthly Adds [15 - 17]% Spectral Damage
1-100 (ilevel_feed * 20%) Stam
ammo, rocket, tech, relic, battery
Vaccinating Adds ([100 - 125] * sfx_defense / 100) ignite defense
Adds ([200 - 250] * sfx_defense / 100) poison defense
5-100 +3% base cost
armor, shield
Vanquisher's Critical Damage Bonus: +[75 - 90]%
1-100 +8% base cost
weapon
Vanquisher's Critical Damage Bonus: +[50 - 65]%
1-100 (ilevel_feed * 8%) Will
mod
Vanquisher's Critical Damage Bonus: +[50 - 65]%
1-100 (ilevel_feed * 8%) Str
mod
Vanquisher's Critical Damage Bonus: +[50 - 65]%
1-100 (ilevel_feed * 8%) Acc
mod
Vanquisher's Critical Damage Bonus: +[50 - 65]%
1-100 (ilevel_feed * 8%) Stam
mod
Venomous [16 - 20]% chance to cause a Toxic Nova when it kills an enemy
1-100 +12% base cost
weapon
Venomous [6 - 10]% chance to cause a Toxic Nova when it hits an enemy
1-100 +20% base cost
weapon, shield
Venomous [16 - 20]% chance to cause a Toxic Nova when it kills an enemy
1-100 (ilevel_feed * 12%) Will
mod
Venomous [6 - 10]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Will
mod
Venomous [16 - 20]% chance to cause a Toxic Nova when it kills an enemy
1-100 (ilevel_feed * 12%) Str
mod
Venomous [6 - 10]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Venomous [16 - 20]% chance to cause a Toxic Nova when it kills an enemy
1-100 (ilevel_feed * 12%) Acc
mod
Venomous [6 - 10]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Acc
mod
Venomous [16 - 20]% chance to cause a Toxic Nova when it kills an enemy
1-100 (ilevel_feed * 12%) Stam
mod
Venomous [6 - 10]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Stam
mod
Venomous [6 - 10]% chance to cause a Toxic Nova when you get hit
1-100 +12% base cost
armor, clothing, shield
Veracious Firing Accuracy: +[36 - 40]
1-100 +12% base cost
gun
Veracious Firing Accuracy: +[27 - 31]
1-100 (ilevel_feed * 12%) Will
tech
Veracious Firing Accuracy: +[27 - 31]
1-100 (ilevel_feed * 12%) Str
tech
Veracious Firing Accuracy: +[27 - 31]
1-100 (ilevel_feed * 12%) Acc
tech
Veracious Firing Accuracy: +[27 - 31]
1-100 (ilevel_feed * 12%) Stam
tech
Vigorous Hit Points: +[61 - 67]
47-100 9 Stam
armor, shield
Vigorous Hit Points: +[68 - 74]
42-100 [9 - 10] Stam
armor, shield
Vigorous Hit Points: +[75 - 80]
38-100 [10 - 11] Stam
armor, shield
Vile [11 - 18]% chance to cause a Toxic Nova when it hits an enemy
1-100 +20% base cost
weapon
Vile [11 - 13]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Vile [11 - 13]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Acc
mod
Vile [11 - 13]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Stam
mod
Vile [11 - 13]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Will
mod
Vindicator's Critical Chance Bonus: +1%
1-100 +4% base cost
weapon
Viperous [5 - 10]% chance to cause a Toxic Nova when it kills an enemy
1-100 +3% base cost
weapon
Viperous [1 - 2]% chance to cause a Toxic Nova when it hits an enemy
1-100 +5% base cost
weapon, shield
Viperous [5 - 10]% chance to cause a Toxic Nova when it kills an enemy
1-100 (ilevel_feed * 3%) Will
mod
Viperous [1 - 2]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 5%) Will
mod
Viperous [5 - 10]% chance to cause a Toxic Nova when it kills an enemy
1-100 (ilevel_feed * 3%) Str
mod
Viperous [1 - 2]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 5%) Str
mod
Viperous [5 - 10]% chance to cause a Toxic Nova when it kills an enemy
1-100 (ilevel_feed * 3%) Acc
mod
Viperous [1 - 2]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 5%) Acc
mod
Viperous [5 - 10]% chance to cause a Toxic Nova when it kills an enemy
1-100 (ilevel_feed * 3%) Stam
mod
Viperous [1 - 2]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 5%) Stam
mod
Viperous [1 - 2]% chance to cause a Toxic Nova when you get hit
1-100 +3% base cost
armor, clothing, shield
Virulent [11 - 15]% chance to cause a Toxic Nova when it kills an enemy
1-100 +6% base cost
weapon
Virulent [3 - 5]% chance to cause a Toxic Nova when it hits an enemy
1-100 +10% base cost
weapon, shield
Virulent [11 - 15]% chance to cause a Toxic Nova when it kills an enemy
1-100 (ilevel_feed * 6%) Will
mod
Virulent [3 - 5]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 10%) Will
mod
Virulent [11 - 15]% chance to cause a Toxic Nova when it kills an enemy
1-100 (ilevel_feed * 6%) Str
mod
Virulent [3 - 5]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 10%) Str
mod
Virulent [11 - 15]% chance to cause a Toxic Nova when it kills an enemy
1-100 (ilevel_feed * 6%) Acc
mod
Virulent [3 - 5]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 10%) Acc
mod
Virulent [11 - 15]% chance to cause a Toxic Nova when it kills an enemy
1-100 (ilevel_feed * 6%) Stam
mod
Virulent [3 - 5]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 10%) Stam
mod
Virulent [3 - 5]% chance to cause a Toxic Nova when you get hit
1-100 +6% base cost
armor, clothing, shield
Volcanic Increases Fire Damage by [20 - 22]%
1-100 +16% base cost
weapon
Volted Increases Electricity Damage by [20 - 22]%
1-100 +16% base cost
weapon
Wailing Adds [10 - 13]% Physical Damage
Adds [10 - 13]% Spectral Damage
1-100 (ilevel_feed * 16%) Str
mod
Wailing Adds [10 - 13]% Physical Damage
Adds [10 - 13]% Spectral Damage
1-100 (ilevel_feed * 16%) Acc
mod
Wailing Adds [10 - 13]% Physical Damage
Adds [10 - 13]% Spectral Damage
1-100 (ilevel_feed * 16%) Stam
mod
Wailing Adds [10 - 13]% Physical Damage
Adds [10 - 13]% Spectral Damage
1-100 (ilevel_feed * 16%) Will
mod
Weakening [16 - 20]% chance to cause a Spectral Nova when it kills an enemy
1-100 +12% base cost
weapon
Weakening [6 - 10]% chance to cause a Spectral Nova when it hits an enemy
1-100 +20% base cost
weapon, shield
Weakening [16 - 20]% chance to cause a Spectral Nova when it kills an enemy
1-100 (ilevel_feed * 12%) Will
mod
Weakening [6 - 10]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Will
mod
Weakening [16 - 20]% chance to cause a Spectral Nova when it kills an enemy
1-100 (ilevel_feed * 12%) Str
mod
Weakening [6 - 10]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Weakening [16 - 20]% chance to cause a Spectral Nova when it kills an enemy
1-100 (ilevel_feed * 12%) Acc
mod
Weakening [6 - 10]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Acc
mod
Weakening [16 - 20]% chance to cause a Spectral Nova when it kills an enemy
1-100 (ilevel_feed * 12%) Stam
mod
Weakening [6 - 10]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Stam
mod
Weakening [6 - 10]% chance to cause a Spectral Nova when you get hit
1-100 +12% base cost
armor, clothing, shield
Woeful Duration of curse skills: +[12 - 15]%
20-100 +12% base cost
armor
Zealous Increases use rate of Swordsmanship skills by [16 - 18]%
1-100 +12% base cost
sword, arms, shield templar
Zealous Increases use rate of Swordsmanship skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Will
relic
Zealous Increases use rate of Swordsmanship skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Str
relic
Zealous Increases use rate of Swordsmanship skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Acc
relic
Zealous Increases use rate of Swordsmanship skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Stam
relic
Zephyr's Accuracy: +[16 - 18]
47-100 [8 - 9] Acc
armor
Zephyr's Accuracy: +[16 - 19]
42-100 [8 - 10] Acc
armor
Zephyr's Accuracy: +[16 - 20]
38-100 [8 - 10] Acc
armor