# Item Affixes

From London 2038

**Common**

**Rare**

**Legendary**

**Mythic**

**"Negative"** (found on double-edged items and cursed rings)

Name | Effect | Item Levels | Requirement | Found On | Faction |
---|---|---|---|---|---|

Ablative |
+([35 - 39] * shield_buffer / 600 + 1) Shields |
20-100 | +22% base cost |
armor, shield | |

Able |
RANDOM BLADEMASTER SKILL 1 |
5-100 | sword, relic | templar | |

Able |
RANDOM GUARDIAN SKILL 1 |
5-100 | sword, shield, relic | templar | |

Able |
RANDOM SUMMONER SKILL 1 |
5-100 | weapon, relic | cabalist | |

Able |
RANDOM EVOKER SKILL 1 |
5-100 | weapon, relic | cabalist | |

Able |
RANDOM MARKSMAN SKILL 1 |
5-100 | weapon, relic | hunter | |

Able |
RANDOM ENGINEER SKILL 1 |
5-100 | weapon, relic | hunter | |

Absorbing |
+([20 - 24] * shield_buffer / 600 + 1) Shields |
1-30 | +10% base cost |
armor, shield | |

Accelerated |
Increases use rate of Evocation skills by [8 - 10]% |
1-100 | +3% base cost |
focus item | |

Accelerating |
Movement Speed Bonus: +[26 - 30]% |
1-100 | +32% base cost |
boots | |

Accelerating |
Movement Speed Bonus: +[5 - 7]% |
1-100 | (ilevel_feed * 16%) Str |
battery | |

Accelerating |
Movement Speed Bonus: +[5 - 7]% |
1-100 | (ilevel_feed * 16%) Acc |
battery | |

Accelerating |
Movement Speed Bonus: +[5 - 7]% |
1-100 | (ilevel_feed * 16%) Stam |
battery | |

Accelerating |
Movement Speed Bonus: +[5 - 7]% |
1-100 | (ilevel_feed * 16%) Will |
battery | |

Accurate |
Firing Accuracy: +[18 - 22] |
1-100 | +3% base cost |
gun | |

Accurate |
Firing Accuracy: +[9 - 13] |
1-100 | (ilevel_feed * 3%) Will |
tech | |

Accurate |
Firing Accuracy: +[9 - 13] |
1-100 | (ilevel_feed * 3%) Str |
tech | |

Accurate |
Firing Accuracy: +[9 - 13] |
1-100 | (ilevel_feed * 3%) Acc |
tech | |

Accurate |
Firing Accuracy: +[9 - 13] |
1-100 | (ilevel_feed * 3%) Stam |
tech | |

Acerbic |
Minion Damage: +(ilevel / 2 + [2 - 5])% |
1-100 | +3% base cost |
armor | cabalist |

Acerbic |
Minion Damage: +(ilevel / 2 + [2 - 5])% |
1-100 | +3% base cost |
armor | hunter |

Acidic |
Adds [10 - 13]% Fire Damage Adds [10 - 13]% Toxic Damage |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Acidic |
Adds [10 - 13]% Fire Damage Adds [10 - 13]% Toxic Damage |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Acidic |
Adds [10 - 13]% Fire Damage Adds [10 - 13]% Toxic Damage |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Acidic |
Adds [10 - 13]% Fire Damage Adds [10 - 13]% Toxic Damage |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Adaptive |
Critical Damage Bonus: +[60 - 76]% |
1-100 | (ilevel_feed * 10%) Will |
tech | |

Adaptive |
Critical Damage Bonus: +[60 - 76]% |
1-100 | (ilevel_feed * 10%) Str |
tech | |

Adaptive |
Critical Damage Bonus: +[60 - 76]% |
1-100 | (ilevel_feed * 10%) Acc |
tech | |

Adaptive |
Critical Damage Bonus: +[60 - 76]% |
1-100 | (ilevel_feed * 10%) Stam |
tech | |

Afflicted |
Duration of curse skills: +[4 - 7]% |
1-100 | +3% base cost |
armor | |

Agile |
Movement Speed Bonus: +[5 - 7]% |
1-20 | +4% base cost |
boots | |

Agreeable |
Minion Health: +[10 - 14]% |
1-100 | +2% base cost |
armor | cabalist |

Agreeable |
Minion Health: +[10 - 14]% |
1-100 | +2% base cost |
armor | hunter |

Aligned |
[6 - 7]% Increased Range |
1-100 | +5% base cost |
gun | |

Aligned |
[5 - 6]% Increased Range |
1-100 | (ilevel_feed * 5%) Will |
mod | |

Aligned |
[5 - 6]% Increased Range |
1-100 | (ilevel_feed * 5%) Str |
mod | |

Aligned |
[5 - 6]% Increased Range |
1-100 | (ilevel_feed * 5%) Acc |
mod | |

Aligned |
[5 - 6]% Increased Range |
1-100 | (ilevel_feed * 5%) Stam |
mod | |

Ameliorating |
Power Regeneration: ([24 - 28] + ilevel * 60 + 30 / 256)/min |
10-100 | (ilevel_feed * 12%) Will |
relic | |

Ameliorating |
Power Regeneration: ([24 - 28] + ilevel * 60 + 30 / 256)/min |
10-100 | (ilevel_feed * 12%) Str |
relic | |

Ameliorating |
Power Regeneration: ([24 - 28] + ilevel * 60 + 30 / 256)/min |
10-100 | (ilevel_feed * 12%) Acc |
relic | |

Ameliorating |
Power Regeneration: ([24 - 28] + ilevel * 60 + 30 / 256)/min |
10-100 | (ilevel_feed * 12%) Stam |
armor | |

Ameliorating |
Power Regeneration: ([32 - 36] + ilevel * 60 + 30 / 256)/min |
10-100 | +16% base cost |
armor | |

Amplified |
Splash and Field Radius: +[15 - 17]% |
1-100 | (ilevel_feed * 24%) Will |
fuel, rocket, relic | |

Amplified |
Splash and Field Radius: +[15 - 17]% |
1-100 | (ilevel_feed * 24%) Str |
fuel, rocket, relic | |

Amplified |
Splash and Field Radius: +[15 - 17]% |
1-100 | (ilevel_feed * 24%) Acc |
fuel, rocket, relic | |

Amplified |
Splash and Field Radius: +[15 - 17]% |
1-100 | (ilevel_feed * 24%) Stam |
fuel, rocket, relic | |

Anchored |
Critical Chance Multiplier: +10% |
1-100 | (ilevel_feed * 5%) Will |
tech | |

Anchored |
Critical Chance Multiplier: +10% |
1-100 | (ilevel_feed * 5%) Str |
tech | |

Anchored |
Critical Chance Multiplier: +10% |
1-100 | (ilevel_feed * 5%) Acc |
tech | |

Anchored |
Critical Chance Multiplier: +10% |
1-100 | (ilevel_feed * 5%) Stam |
tech | |

Annihilator's |
Critical Damage Bonus: +[100 - 115]% |
1-100 | +16% base cost |
weapon | |

Annihilator's |
Critical Damage Bonus: +[75 - 90]% |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Annihilator's |
Critical Damage Bonus: +[75 - 90]% |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Annihilator's |
Critical Damage Bonus: +[75 - 90]% |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Annihilator's |
Critical Damage Bonus: +[75 - 90]% |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Arcane |
Willpower: +(ilevel / 10 + [2 - 3]) |
1-100 | (ilevel_feed * 2%) Will |
relic | |

Arcane |
Willpower: +(ilevel / 8 + [4 - 5]) |
1-100 | (ilevel_feed * 4%) Will |
relic | |

Arcane |
Willpower: +(ilevel / 6 + [6 - 7]) |
1-100 | (ilevel_feed * 8%) Will |
relic | |

Arcane |
Willpower: +(ilevel / 10 + [2 - 3]) |
1-100 | (ilevel_feed * 2%) Str |
relic | |

Arcane |
Willpower: +(ilevel / 8 + [4 - 5]) |
1-100 | (ilevel_feed * 4%) Str |
relic | |

Arcane |
Willpower: +(ilevel / 6 + [6 - 7]) |
1-100 | (ilevel_feed * 8%) Str |
relic | |

Arcane |
Willpower: +(ilevel / 10 + [2 - 3]) |
1-100 | (ilevel_feed * 2%) Acc |
relic | |

Arcane |
Willpower: +(ilevel / 8 + [4 - 5]) |
1-100 | (ilevel_feed * 4%) Acc |
relic | |

Arcane |
Willpower: +(ilevel / 6 + [6 - 7]) |
1-100 | (ilevel_feed * 8%) Acc |
relic | |

Arcane |
Willpower: +(ilevel / 10 + [2 - 3]) |
1-100 | (ilevel_feed * 2%) Stam |
relic | |

Arcane |
Willpower: +(ilevel / 8 + [4 - 5]) |
1-100 | (ilevel_feed * 4%) Stam |
relic | |

Arcane |
Willpower: +(ilevel / 6 + [6 - 7]) |
1-100 | (ilevel_feed * 8%) Stam |
relic | |

Archbishop's |
Willpower: +[16 - 18] |
47-100 | [8 - 9] Will |
armor | |

Archbishop's |
Willpower: +[16 - 19] |
42-100 | [8 - 10] Will |
armor | |

Archbishop's |
Willpower: +[16 - 20] |
38-100 | [8 - 10] Will |
armor | |

Ardent |
Increases use rate of Evocation skills by [12 - 14]% |
1-100 | +6% base cost |
focus item | |

Asperous |
Physical Dmg (Thorns): ([3 - 4] * (damage_mult)%) |
5-100 | +4% base cost |
torso, shoulderpads, shield | |

Assimilating |
+([25 - 29] * shield_buffer / 600 + 1) Shields |
20-100 | +12% base cost |
armor, shield | |

Astronomic |
[21 - 23]% Increased Range |
1-100 | +20% base cost |
gun | |

Astronomic |
[12 - 13]% Increased Range |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Astronomic |
[12 - 13]% Increased Range |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Astronomic |
[12 - 13]% Increased Range |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Astronomic |
[12 - 13]% Increased Range |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Attenuating |
[11 - 13]% chance to spray shrapnel when it hits an enemy |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Attenuating |
[11 - 13]% chance to spray shrapnel when it hits an enemy |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Attenuating |
[11 - 13]% chance to spray shrapnel when it hits an enemy |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Attenuating |
[11 - 13]% chance to spray shrapnel when it hits an enemy |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Attuned |
Critical Damage Bonus: +[30 - 46]% |
1-100 | (ilevel_feed * 5%) Will |
tech | |

Attuned |
Critical Damage Bonus: +[30 - 46]% |
1-100 | (ilevel_feed * 5%) Str |
tech | |

Attuned |
Critical Damage Bonus: +[30 - 46]% |
1-100 | (ilevel_feed * 5%) Acc |
tech | |

Attuned |
Critical Damage Bonus: +[30 - 46]% |
1-100 | (ilevel_feed * 5%) Stam |
tech | |

Augmented |
Increases damage of Evocation skills by [10 - 12]% |
1-100 | +4% base cost |
focus item | |

Avaricious |
Decreases power cost of Evocation skills by [8 - 10]% |
1-100 | +3% base cost |
focus item | |

Avenger's |
Critical Chance Bonus: +3% |
1-100 | +16% base cost |
weapon | |

Avenger's |
Critical Chance Bonus: +2% |
1-100 | (ilevel_feed * 20%) Will |
tech, relic | |

Avenger's |
Critical Chance Bonus: +2% |
1-100 | (ilevel_feed * 20%) Str |
tech, relic | |

Avenger's |
Critical Chance Bonus: +2% |
1-100 | (ilevel_feed * 20%) Acc |
tech, relic | |

Avenger's |
Critical Chance Bonus: +2% |
1-100 | (ilevel_feed * 20%) Stam |
tech, relic | |

Balanced |
Critical Chance Multiplier: +[14 - 15]% |
1-100 | +20% base cost |
weapon | hunter |

Barbed |
Physical Dmg (Thorns): ([1 - 2] * (damage_mult)%) |
1-100 | +2% base cost |
torso, shoulderpads, shield | |

Barricading |
+([15 - 19] * shield_buffer / 600 + 1) Shields |
20-100 | +7% base cost |
armor, shield | |

Bashing |
Increases Physical Damage by [15 - 17]% |
1-100 | +8% base cost |
weapon | |

Beast Hunter's |
+[48 - 54]% Damage to Beasts |
1-100 | +8% base cost |
weapon | |

Beast Hunter's |
+[36 - 42]% Damage to Beasts |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Beast Hunter's |
+[36 - 42]% Damage to Beasts |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Beast Hunter's |
+[36 - 42]% Damage to Beasts |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Beast Hunter's |
+[36 - 42]% Damage to Beasts |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Beast Lasher's |
Critical Damage Bonus (Beasts): +[120 - 150]% |
1-100 | +2% base cost |
weapon | |

Beast Lasher's |
Critical Damage Bonus (Beasts): +[60 - 90]% |
1-100 | (ilevel_feed * 2%) Will |
relic | |

Beast Lasher's |
Critical Damage Bonus (Beasts): +[60 - 90]% |
1-100 | (ilevel_feed * 2%) Str |
relic | |

Beast Lasher's |
Critical Damage Bonus (Beasts): +[60 - 90]% |
1-100 | (ilevel_feed * 2%) Acc |
relic | |

Beast Lasher's |
Critical Damage Bonus (Beasts): +[60 - 90]% |
1-100 | (ilevel_feed * 2%) Stam |
relic | |

Beast Mauler's |
Critical Damage Bonus (Beasts): +[180 - 210]% |
1-100 | +4% base cost |
weapon | |

Beast Mauler's |
Critical Damage Bonus (Beasts): +[120 - 150]% |
1-100 | (ilevel_feed * 4%) Will |
relic | |

Beast Mauler's |
Critical Damage Bonus (Beasts): +[120 - 150]% |
1-100 | (ilevel_feed * 4%) Str |
relic | |

Beast Mauler's |
Critical Damage Bonus (Beasts): +[120 - 150]% |
1-100 | (ilevel_feed * 4%) Acc |
relic | |

Beast Mauler's |
Critical Damage Bonus (Beasts): +[120 - 150]% |
1-100 | (ilevel_feed * 4%) Stam |
relic | |

Beast Seeker's |
+[24 - 30]% Damage to Beasts |
1-100 | +2% base cost |
weapon | |

Beast Seeker's |
+[12 - 18]% Damage to Beasts |
1-100 | (ilevel_feed * 2%) Will |
mod | |

Beast Seeker's |
+[12 - 18]% Damage to Beasts |
1-100 | (ilevel_feed * 2%) Str |
mod | |

Beast Seeker's |
+[12 - 18]% Damage to Beasts |
1-100 | (ilevel_feed * 2%) Acc |
mod | |

Beast Seeker's |
+[12 - 18]% Damage to Beasts |
1-100 | (ilevel_feed * 2%) Stam |
mod | |

Beast Slayer's |
Critical Damage Bonus (Beasts): +[240 - 270]% |
1-100 | +8% base cost |
weapon | |

Beast Slayer's |
Critical Damage Bonus (Beasts): +[180 - 210]% |
1-100 | (ilevel_feed * 8%) Will |
relic | |

Beast Slayer's |
Critical Damage Bonus (Beasts): +[180 - 210]% |
1-100 | (ilevel_feed * 8%) Str |
relic | |

Beast Slayer's |
Critical Damage Bonus (Beasts): +[180 - 210]% |
1-100 | (ilevel_feed * 8%) Acc |
relic | |

Beast Slayer's |
Critical Damage Bonus (Beasts): +[180 - 210]% |
1-100 | (ilevel_feed * 8%) Stam |
relic | |

Beast Tracker's |
+[36 - 42]% Damage to Beasts |
1-100 | +4% base cost |
weapon | |

Beast Tracker's |
+[24 - 30]% Damage to Beasts |
1-100 | (ilevel_feed * 4%) Will |
mod | |

Beast Tracker's |
+[24 - 30]% Damage to Beasts |
1-100 | (ilevel_feed * 4%) Str |
mod | |

Beast Tracker's |
+[24 - 30]% Damage to Beasts |
1-100 | (ilevel_feed * 4%) Acc |
mod | |

Beast Tracker's |
+[24 - 30]% Damage to Beasts |
1-100 | (ilevel_feed * 4%) Stam |
mod | |

Beastbane |
Critical Chance Multiplier (Beasts): +[40 - 45]% |
1-100 | +8% base cost |
weapon | |

Beastbane |
Critical Chance Multiplier (Beasts): +[30 - 35]% |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Beastbane |
Critical Chance Multiplier (Beasts): +[30 - 35]% |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Beastbane |
Critical Chance Multiplier (Beasts): +[30 - 35]% |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Beastbane |
Critical Chance Multiplier (Beasts): +[30 - 35]% |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Beastblight |
Critical Chance Multiplier (Beasts): +[20 - 25]% |
1-100 | +2% base cost |
weapon | |

Beastblight |
Critical Chance Multiplier (Beasts): +[10 - 15]% |
1-100 | (ilevel_feed * 2%) Will |
mod | |

Beastblight |
Critical Chance Multiplier (Beasts): +[10 - 15]% |
1-100 | (ilevel_feed * 2%) Str |
mod | |

Beastblight |
Critical Chance Multiplier (Beasts): +[10 - 15]% |
1-100 | (ilevel_feed * 2%) Acc |
mod | |

Beastblight |
Critical Chance Multiplier (Beasts): +[10 - 15]% |
1-100 | (ilevel_feed * 2%) Stam |
mod | |

Beastscourge |
Critical Chance Multiplier (Beasts): +[30 - 35]% |
1-100 | +4% base cost |
weapon | |

Beastscourge |
Critical Chance Multiplier (Beasts): +[20 - 25]% |
1-100 | (ilevel_feed * 4%) Will |
mod | |

Beastscourge |
Critical Chance Multiplier (Beasts): +[20 - 25]% |
1-100 | (ilevel_feed * 4%) Str |
mod | |

Beastscourge |
Critical Chance Multiplier (Beasts): +[20 - 25]% |
1-100 | (ilevel_feed * 4%) Acc |
mod | |

Beastscourge |
Critical Chance Multiplier (Beasts): +[20 - 25]% |
1-100 | (ilevel_feed * 4%) Stam |
mod | |

BeastSlaughterer's |
+[36 - 42]% Damage to Beasts Critical Damage Bonus (Beasts): +[180 - 210]% |
1-100 | (ilevel_feed * 16%) Str |
mod | |

BeastSlaughterer's |
+[36 - 42]% Damage to Beasts Critical Damage Bonus (Beasts): +[180 - 210]% |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

BeastSlaughterer's |
+[36 - 42]% Damage to Beasts Critical Damage Bonus (Beasts): +[180 - 210]% |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

BeastSlaughterer's |
+[36 - 42]% Damage to Beasts Critical Damage Bonus (Beasts): +[180 - 210]% |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Beneficial |
Minion Health: +[20 - 24]% |
10-100 | +8% base cost |
armor | cabalist |

Beneficial |
Minion Health: +[20 - 24]% |
10-100 | +8% base cost |
armor | hunter |

Bishop's |
Willpower: +[11 - 15] |
32-100 | [6 - 8] Will |
armor | |

Bishop's |
Willpower: +[11 - 15] |
28-100 | [6 - 8] Will |
armor | |

Bishop's |
Willpower: +[11 - 15] |
26-100 | [6 - 8] Will |
armor | |

Blackened |
Increases Damage by [20 - 30]% |
1-100 | +24% base cost |
focus item | |

Blasting |
[5 - 10]% chance to fire Exploding Spikes when it kills an enemy |
1-100 | +3% base cost |
weapon | |

Blasting |
[1 - 2]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | +5% base cost |
weapon, shield | |

Blasting |
[5 - 10]% chance to fire Exploding Spikes when it kills an enemy |
1-100 | (ilevel_feed * 3%) Will |
mod | |

Blasting |
[1 - 2]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | (ilevel_feed * 5%) Will |
mod | |

Blasting |
[5 - 10]% chance to fire Exploding Spikes when it kills an enemy |
1-100 | (ilevel_feed * 3%) Str |
mod | |

Blasting |
[1 - 2]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | (ilevel_feed * 5%) Str |
mod | |

Blasting |
[5 - 10]% chance to fire Exploding Spikes when it kills an enemy |
1-100 | (ilevel_feed * 3%) Acc |
mod | |

Blasting |
[1 - 2]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | (ilevel_feed * 5%) Acc |
mod | |

Blasting |
[5 - 10]% chance to fire Exploding Spikes when it kills an enemy |
1-100 | (ilevel_feed * 3%) Stam |
mod | |

Blasting |
[1 - 2]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | (ilevel_feed * 5%) Stam |
mod | |

Blasting |
[1 - 2]% chance to fire Exploding Spikes when you get hit |
1-100 | +3% base cost |
armor, clothing, shield | |

Blazing |
Adds [15 - 17]% Fire Damage |
1-100 | (ilevel_feed * 20%) Will |
ammo, rocket, tech, relic, fuel | |

Blazing |
Adds [15 - 17]% Fire Damage |
1-100 | (ilevel_feed * 20%) Str |
ammo, rocket, tech, relic, fuel | |

Blazing |
Adds [15 - 17]% Fire Damage |
1-100 | (ilevel_feed * 20%) Acc |
ammo, rocket, tech, relic, fuel | |

Blazing |
Adds [15 - 17]% Fire Damage |
1-100 | (ilevel_feed * 20%) Stam |
ammo, rocket, tech, relic, fuel | |

Blessed |
Increases Damage by [18 - 20]% |
1-35 | +10% base cost |
weapon | |

Blessed |
Increases Damage by [12 - 14]% |
1-35 | (ilevel_feed * 10%) Will |
mod | |

Blessed |
Increases Damage by [12 - 14]% |
1-35 | (ilevel_feed * 10%) Str |
mod | |

Blessed |
Increases Damage by [12 - 14]% |
1-35 | (ilevel_feed * 10%) Acc |
mod | |

Blessed |
Increases Damage by [12 - 14]% |
1-35 | (ilevel_feed * 10%) Stam |
mod | |

Blunt |
Increases damage of Shield skills by [10 - 12]% |
1-100 | +4% base cost |
shield | templar |

Bold |
All Attributes: +[1 - 2] |
7-40 | 1 Acc 1 Str 1 Stam 1 Will |
armor | |

Bold |
All Attributes: +[2 - 3] |
4-36 | [1 - 2] Acc [1 - 2] Str [1 - 2] Stam [1 - 2] Will |
armor | |

Bold |
All Attributes: +[3 - 4] |
1-33 | 2 Acc 2 Str 2 Stam 2 Will |
armor | |

Bolting |
[16 - 20]% chance to release an Electric Discharge when it kills an enemy |
1-100 | +12% base cost |
weapon | |

Bolting |
[6 - 10]% chance to release an Electric Discharge when it hits an enemy |
1-100 | +20% base cost |
weapon, shield | |

Bolting |
[16 - 20]% chance to release an Electric Discharge when it kills an enemy |
1-100 | (ilevel_feed * 12%) Will |
mod | |

Bolting |
[6 - 10]% chance to release an Electric Discharge when it hits an enemy |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Bolting |
[16 - 20]% chance to release an Electric Discharge when it kills an enemy |
1-100 | (ilevel_feed * 12%) Str |
mod | |

Bolting |
[6 - 10]% chance to release an Electric Discharge when it hits an enemy |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Bolting |
[16 - 20]% chance to release an Electric Discharge when it kills an enemy |
1-100 | (ilevel_feed * 12%) Acc |
mod | |

Bolting |
[6 - 10]% chance to release an Electric Discharge when it hits an enemy |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Bolting |
[16 - 20]% chance to release an Electric Discharge when it kills an enemy |
1-100 | (ilevel_feed * 12%) Stam |
mod | |

Bolting |
[6 - 10]% chance to release an Electric Discharge when it hits an enemy |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Bolting |
[6 - 10]% chance to release an Electric Discharge when you get hit |
1-100 | +12% base cost |
armor, clothing, shield | |

Bouncing |
[5 - 10]% chance to unleash Rebounder Bolts when it kills an enemy |
1-100 | +3% base cost |
weapon | |

Bouncing |
[1 - 2]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | +5% base cost |
weapon, shield | |

Bouncing |
[5 - 10]% chance to unleash Rebounder Bolts when it kills an enemy |
1-100 | (ilevel_feed * 3%) Will |
mod | |

Bouncing |
[1 - 2]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | (ilevel_feed * 5%) Will |
mod | |

Bouncing |
[5 - 10]% chance to unleash Rebounder Bolts when it kills an enemy |
1-100 | (ilevel_feed * 3%) Str |
mod | |

Bouncing |
[1 - 2]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | (ilevel_feed * 5%) Str |
mod | |

Bouncing |
[5 - 10]% chance to unleash Rebounder Bolts when it kills an enemy |
1-100 | (ilevel_feed * 3%) Acc |
mod | |

Bouncing |
[1 - 2]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | (ilevel_feed * 5%) Acc |
mod | |

Bouncing |
[5 - 10]% chance to unleash Rebounder Bolts when it kills an enemy |
1-100 | (ilevel_feed * 3%) Stam |
mod | |

Bouncing |
[1 - 2]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | (ilevel_feed * 5%) Stam |
mod | |

Bouncing |
[1 - 2]% chance to unleash Rebounder Bolts when you get hit |
1-100 | +3% base cost |
armor, clothing, shield | |

Bountiful |
Hit Points: +[21 - 27] |
16-46 | 4 Stam |
armor, shield | |

Bountiful |
Hit Points: +[28 - 34] |
14-41 | 5 Stam |
armor, shield | |

Bountiful |
Hit Points: +[35 - 40] |
13-37 | [5 - 6] Stam |
armor, shield | |

Braced |
Adds ([300 - 350] * sfx_defense / 100 + 1) stun defense Adds ([150 - 175] * sfx_defense / 100 + 1) poison defense |
10-100 | +6% base cost |
armor, shield | |

Bracing |
Hit Point Bonus: +5% |
15-100 | +32% base cost |
armor, shield | |

Bracing |
Minion Armor: +[10 - 14]% |
1-100 | +2% base cost |
armor | cabalist |

Bracing |
Minion Armor: +[10 - 14]% |
1-100 | +2% base cost |
armor | hunter |

Brawn |
Strength: +(ilevel / 4 + [8 - 9]) |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Brawn |
Strength: +(ilevel / 4 + [8 - 9]) |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Brawn |
Strength: +(ilevel / 4 + [8 - 9]) |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Brawn |
Strength: +(ilevel / 4 + [8 - 9]) |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Bringer's |
Plus 1 to all Skills |
25-100 | +50% base cost |
helm | cabalist |

Buffering |
+([10 - 14] * shield_buffer / 600 + 1) Shields |
1-30 | +5% base cost |
armor, shield | |

Burly |
Strength: +[2 - 5] |
1-31 | [1 - 2] Str |
armor | |

Burly |
Strength: +[3 - 5] |
1-27 | 2 Str |
armor | |

Burly |
Strength: +[4 - 5] |
1-25 | 2 Str |
armor | |

Burning |
Adds ([20 - 25] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | +4% base cost |
weapon | |

Burning |
Adds ([10 - 15] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | (ilevel_feed * 4%) Will |
mod | |

Burning |
Adds ([10 - 15] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | (ilevel_feed * 4%) Str |
mod | |

Burning |
Adds ([10 - 15] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | (ilevel_feed * 4%) Acc |
mod | |

Burning |
Adds ([10 - 15] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | (ilevel_feed * 4%) Stam |
mod | |

Buttressing |
Minion Armor: +[20 - 24]% |
10-100 | +8% base cost |
armor | cabalist |

Buttressing |
Minion Armor: +[20 - 24]% |
10-100 | +8% base cost |
armor | hunter |

Capacious |
Minion Health: +[6 - 8]% |
1-100 | (ilevel_feed * 12%) Str |
mod | |

Capacious |
Minion Health: +[6 - 8]% |
1-100 | (ilevel_feed * 12%) Acc |
mod | |

Capacious |
Minion Health: +[6 - 8]% |
1-100 | (ilevel_feed * 12%) Stam |
mod | |

Capacious |
Minion Health: +[6 - 8]% |
1-100 | (ilevel_feed * 12%) Will |
mod | |

Celestial |
Spectral Dmg (Thorns): ([5 - 6] * (damage_mult)%) |
10-100 | +8% base cost |
torso, shoulderpads, shield | |

Champion |
All Attributes: +(ilevel / 8 + 1) |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Champion |
All Attributes: +(ilevel / 8 + 1) |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Champion |
All Attributes: +(ilevel / 8 + 1) |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Champion |
All Attributes: +(ilevel / 8 + 1) |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Charged |
[5 - 10]% chance to release Charged Bolts when it kills an enemy |
1-100 | +3% base cost |
weapon | |

Charged |
[1 - 2]% chance to release Charged Bolts when it hits an enemy |
1-100 | +5% base cost |
weapon, shield | |

Charged |
[5 - 10]% chance to release Charged Bolts when it kills an enemy |
1-100 | (ilevel_feed * 3%) Will |
mod | |

Charged |
[1 - 2]% chance to release Charged Bolts when it hits an enemy |
1-100 | (ilevel_feed * 5%) Will |
mod | |

Charged |
[5 - 10]% chance to release Charged Bolts when it kills an enemy |
1-100 | (ilevel_feed * 3%) Str |
mod | |

Charged |
[1 - 2]% chance to release Charged Bolts when it hits an enemy |
1-100 | (ilevel_feed * 5%) Str |
mod | |

Charged |
[5 - 10]% chance to release Charged Bolts when it kills an enemy |
1-100 | (ilevel_feed * 3%) Acc |
mod | |

Charged |
[1 - 2]% chance to release Charged Bolts when it hits an enemy |
1-100 | (ilevel_feed * 5%) Acc |
mod | |

Charged |
[5 - 10]% chance to release Charged Bolts when it kills an enemy |
1-100 | (ilevel_feed * 3%) Stam |
mod | |

Charged |
[1 - 2]% chance to release Charged Bolts when it hits an enemy |
1-100 | (ilevel_feed * 5%) Stam |
mod | |

Charged |
[1 - 2]% chance to release Charged Bolts when you get hit |
1-100 | +3% base cost |
armor, clothing, shield | |

Charring |
[11 - 15]% chance to cause a Fire Nova when it kills an enemy |
1-100 | +6% base cost |
weapon | |

Charring |
[3 - 5]% chance to cause a Fire Nova when it hits an enemy |
1-100 | +10% base cost |
weapon, shield | |

Charring |
[11 - 15]% chance to cause a Fire Nova when it kills an enemy |
1-100 | (ilevel_feed * 6%) Will |
mod | |

Charring |
[3 - 5]% chance to cause a Fire Nova when it hits an enemy |
1-100 | (ilevel_feed * 10%) Will |
mod | |

Charring |
[11 - 15]% chance to cause a Fire Nova when it kills an enemy |
1-100 | (ilevel_feed * 6%) Str |
mod | |

Charring |
[3 - 5]% chance to cause a Fire Nova when it hits an enemy |
1-100 | (ilevel_feed * 10%) Str |
mod | |

Charring |
[11 - 15]% chance to cause a Fire Nova when it kills an enemy |
1-100 | (ilevel_feed * 6%) Acc |
mod | |

Charring |
[3 - 5]% chance to cause a Fire Nova when it hits an enemy |
1-100 | (ilevel_feed * 10%) Acc |
mod | |

Charring |
[11 - 15]% chance to cause a Fire Nova when it kills an enemy |
1-100 | (ilevel_feed * 6%) Stam |
mod | |

Charring |
[3 - 5]% chance to cause a Fire Nova when it hits an enemy |
1-100 | (ilevel_feed * 10%) Stam |
mod | |

Charring |
[3 - 5]% chance to cause a Fire Nova when you get hit |
1-100 | +6% base cost |
armor, clothing, shield | |

Chromatic |
Adds ([180 - 210] * sfx_defense / 100 + 1) defense against all special damage effects |
15-100 | +12% base cost |
armor, shield | |

Cindering |
Adds [10 - 13]% Fire Damage Adds [10 - 13]% Spectral Damage |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Cindering |
Adds [10 - 13]% Fire Damage Adds [10 - 13]% Spectral Damage |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Cindering |
Adds [10 - 13]% Fire Damage Adds [10 - 13]% Spectral Damage |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Cindering |
Adds [10 - 13]% Fire Damage Adds [10 - 13]% Spectral Damage |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Clamorous |
Adds [10 - 13]% Physical Damage Adds [10 - 13]% Electricity Damage |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Clamorous |
Adds [10 - 13]% Physical Damage Adds [10 - 13]% Electricity Damage |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Clamorous |
Adds [10 - 13]% Physical Damage Adds [10 - 13]% Electricity Damage |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Clamorous |
Adds [10 - 13]% Physical Damage Adds [10 - 13]% Electricity Damage |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Clever |
Willpower: +[2 - 5] |
1-31 | [1 - 2] Will |
armor | |

Clever |
Willpower: +[3 - 5] |
1-27 | 2 Will |
armor | |

Clever |
Willpower: +[4 - 5] |
1-25 | 2 Will |
armor | |

Colossal |
Total Armor Value Increased: 5% |
1-100 | +32% base cost |
armor, shield | |

Colossal |
Stamina: +[7 - 9] |
1-25 | [2 - 3] Stam |
armor | |

Colossal |
Stamina: +[11 - 18] |
13-37 | [4 - 6] Stam |
armor | |

Colossal |
Stamina: +[20 - 27] |
26-100 | [7 - 9] Stam |
armor | |

Colossal |
Stamina: +[28 - 35] |
38-100 | [9 - 12] Stam |
armor | |

Combustible |
Adds (2 + [40 - 45] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | +16% base cost |
weapon | |

Combustible |
Adds (2 + [30 - 35] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Combustible |
Adds (2 + [30 - 35] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Combustible |
Adds (2 + [30 - 35] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Combustible |
Adds (2 + [30 - 35] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Commanding |
Minion Damage: +(ilevel / 2 + [11 - 15])% |
1-100 | +12% base cost |
gun | cabalist |

Commodious |
Minion Health: +[15 - 19]% |
5-100 | +4% base cost |
armor | cabalist |

Commodious |
Minion Health: +[15 - 19]% |
5-100 | +4% base cost |
armor | hunter |

Compelling |
Adds (1 + [30 - 35] * sfx_attack / 50) to Stun Attack Strength |
1-100 | +8% base cost |
weapon | |

Compelling |
Adds (1 + [20 - 25] * sfx_attack / 50) to Stun Attack Strength |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Compelling |
Adds (1 + [20 - 25] * sfx_attack / 50) to Stun Attack Strength |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Compelling |
Adds (1 + [20 - 25] * sfx_attack / 50) to Stun Attack Strength |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Compelling |
Adds (1 + [20 - 25] * sfx_attack / 50) to Stun Attack Strength |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Compensated |
Critical Damage Bonus: +[60 - 76]% |
1-100 | +5% base cost |
weapon | hunter |

Concordant |
Adds ([200 - 225] * sfx_defense / 100 + 2) stun defense Adds ([400 - 450] * sfx_defense / 100 + 2) phase defense |
15-100 | +12% base cost |
armor, shield | |

Conflagrant |
Adds [10 - 13]% Fire Damage Adds [10 - 13]% Electricity Damage |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Conflagrant |
Adds [10 - 13]% Fire Damage Adds [10 - 13]% Electricity Damage |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Conflagrant |
Adds [10 - 13]% Fire Damage Adds [10 - 13]% Electricity Damage |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Conflagrant |
Adds [10 - 13]% Fire Damage Adds [10 - 13]% Electricity Damage |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Consecrated |
Adds (2 + [40 - 45] * sfx_attack / 50) to Phase Attack Strength |
1-100 | +16% base cost |
weapon | |

Consecrated |
Adds (2 + [30 - 35] * sfx_attack / 50) to Phase Attack Strength |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Consecrated |
Adds (2 + [30 - 35] * sfx_attack / 50) to Phase Attack Strength |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Consecrated |
Adds (2 + [30 - 35] * sfx_attack / 50) to Phase Attack Strength |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Consecrated |
Adds (2 + [30 - 35] * sfx_attack / 50) to Phase Attack Strength |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Consistent |
Weapon Energy Consumption: -[9 - 10] |
1-100 | +6% base cost |
laser weapon | |

Consistent |
Weapon Energy Consumption: -[6 - 7] |
1-100 | (ilevel_feed * 6%) Will |
tech, battery, fuel | |

Consistent |
Weapon Energy Consumption: -[6 - 7] |
1-100 | (ilevel_feed * 6%) Str |
tech, battery, fuel | |

Consistent |
Weapon Energy Consumption: -[6 - 7] |
1-100 | (ilevel_feed * 6%) Acc |
tech, battery, fuel | |

Consistent |
Weapon Energy Consumption: -[6 - 7] |
1-100 | (ilevel_feed * 6%) Stam |
tech, battery, fuel | |

Consumed |
Adds [18 - 19]% Fire Damage Adds [18 - 19]% Spectral Damage |
1-100 | +16% base cost |
weapon | |

Contaminated |
Adds ([20 - 25] * sfx_attack / 50) to Poison Attack Strength |
1-100 | +4% base cost |
weapon | |

Contaminated |
Adds ([10 - 15] * sfx_attack / 50) to Poison Attack Strength |
1-100 | (ilevel_feed * 4%) Will |
mod | |

Contaminated |
Adds ([10 - 15] * sfx_attack / 50) to Poison Attack Strength |
1-100 | (ilevel_feed * 4%) Str |
mod | |

Contaminated |
Adds ([10 - 15] * sfx_attack / 50) to Poison Attack Strength |
1-100 | (ilevel_feed * 4%) Acc |
mod | |

Contaminated |
Adds ([10 - 15] * sfx_attack / 50) to Poison Attack Strength |
1-100 | (ilevel_feed * 4%) Stam |
mod | |

Continuing |
Duration of boost skills: +[4 - 7]% |
1-100 | +3% base cost |
armor | |

Corroded |
Toxic Dmg (Thorns): ([5 - 6] * (damage_mult)%) |
10-100 | +8% base cost |
torso, shoulderpads, shield | |

Corrosive |
Adds [10 - 13]% Physical Damage Adds [10 - 13]% Toxic Damage |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Corrosive |
Adds [10 - 13]% Physical Damage Adds [10 - 13]% Toxic Damage |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Corrosive |
Adds [10 - 13]% Physical Damage Adds [10 - 13]% Toxic Damage |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Corrosive |
Adds [10 - 13]% Physical Damage Adds [10 - 13]% Toxic Damage |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Corrupted |
Adds [10 - 12]% Toxic Damage Adds (2 + [66 - 74] * sfx_attack / 50) to Poison Attack Strength |
1-100 | +16% base cost |
weapon | |

Corrupted |
Adds (2 + [10 - 15] * sfx_attack / 50) to Poison Attack Strength Adds ([400 - 450] * sfx_defense / 100 + 2) poison defense |
1-100 | +16% base cost |
armor | |

Corrupted |
Adds [1 - 5]% Toxic Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Poison Attack Strength |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Corrupted |
Adds [1 - 5]% Toxic Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Poison Attack Strength |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Corrupted |
Adds [1 - 5]% Toxic Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Poison Attack Strength |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Corrupted |
Adds [1 - 5]% Toxic Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Poison Attack Strength |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Courageous |
All Attributes: +[4 - 5] |
24-100 | 2 Acc 2 Str 2 Stam 2 Will |
armor | |

Courageous |
All Attributes: +[5 - 6] |
21-100 | [2 - 3] Acc [2 - 3] Str [2 - 3] Stam [2 - 3] Will |
armor | |

Courageous |
All Attributes: +[6 - 7] |
17-100 | [3 - 4] Acc [3 - 4] Str [3 - 4] Stam [3 - 4] Will |
armor | |

Crackling |
Adds [18 - 19]% Electricity Damage Adds [18 - 19]% Toxic Damage |
1-100 | +16% base cost |
weapon | |

Crashing |
Adds [18 - 19]% Physical Damage Adds [18 - 19]% Electricity Damage |
1-100 | +16% base cost |
weapon | |

Crippling |
[5 - 10]% chance to spray shrapnel when it kills an enemy |
1-100 | +3% base cost |
weapon | |

Crippling |
[1 - 2]% chance to spray shrapnel when it hits an enemy |
1-100 | +5% base cost |
weapon, shield | |

Crippling |
[5 - 10]% chance to spray shrapnel when it kills an enemy |
1-100 | (ilevel_feed * 3%) Will |
mod | |

Crippling |
[1 - 2]% chance to spray shrapnel when it hits an enemy |
1-100 | (ilevel_feed * 5%) Will |
mod | |

Crippling |
[5 - 10]% chance to spray shrapnel when it kills an enemy |
1-100 | (ilevel_feed * 3%) Str |
mod | |

Crippling |
[1 - 2]% chance to spray shrapnel when it hits an enemy |
1-100 | (ilevel_feed * 5%) Str |
mod | |

Crippling |
[5 - 10]% chance to spray shrapnel when it kills an enemy |
1-100 | (ilevel_feed * 3%) Acc |
mod | |

Crippling |
[1 - 2]% chance to spray shrapnel when it hits an enemy |
1-100 | (ilevel_feed * 5%) Acc |
mod | |

Crippling |
[5 - 10]% chance to spray shrapnel when it kills an enemy |
1-100 | (ilevel_feed * 3%) Stam |
mod | |

Crippling |
[1 - 2]% chance to spray shrapnel when it hits an enemy |
1-100 | (ilevel_feed * 5%) Stam |
mod | |

Crippling |
[1 - 2]% chance to spray shrapnel when you get hit |
1-100 | +3% base cost |
armor, clothing, shield | |

Crusher's |
Critical Damage Bonus: +[50 - 65]% |
1-100 | +4% base cost |
weapon | |

Crusher's |
Critical Damage Bonus: +[25 - 40]% |
1-100 | (ilevel_feed * 4%) Will |
mod | |

Crusher's |
Critical Damage Bonus: +[25 - 40]% |
1-100 | (ilevel_feed * 4%) Str |
mod | |

Crusher's |
Critical Damage Bonus: +[25 - 40]% |
1-100 | (ilevel_feed * 4%) Acc |
mod | |

Crusher's |
Critical Damage Bonus: +[25 - 40]% |
1-100 | (ilevel_feed * 4%) Stam |
mod | |

Dazing |
Adds (1 + [30 - 35] * sfx_attack / 50) to Shock Attack Strength |
1-100 | +8% base cost |
weapon | |

Dazing |
Adds (1 + [20 - 25] * sfx_attack / 50) to Shock Attack Strength |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Dazing |
Adds (1 + [20 - 25] * sfx_attack / 50) to Shock Attack Strength |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Dazing |
Adds (1 + [20 - 25] * sfx_attack / 50) to Shock Attack Strength |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Dazing |
Adds (1 + [20 - 25] * sfx_attack / 50) to Shock Attack Strength |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Deadening |
Adds [10 - 12]% Physical Damage Adds (2 + [66 - 74] * sfx_attack / 50) to Stun Attack Strength |
1-100 | +16% base cost |
weapon | |

Deadening |
Adds (2 + [10 - 15] * sfx_attack / 50) to Stun Attack Strength Adds ([400 - 450] * sfx_defense / 100 + 2) stun defense |
1-100 | +16% base cost |
armor | |

Deadening |
Adds [1 - 5]% Physical Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Stun Attack Strength |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Deadening |
Adds [1 - 5]% Physical Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Stun Attack Strength |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Deadening |
Adds [1 - 5]% Physical Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Stun Attack Strength |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Deadening |
Adds [1 - 5]% Physical Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Stun Attack Strength |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Debilitating |
[16 - 20]% chance to spray shrapnel when it kills an enemy |
1-100 | +12% base cost |
weapon | |

Debilitating |
[6 - 10]% chance to spray shrapnel when it hits an enemy |
1-100 | +20% base cost |
weapon, shield | |

Debilitating |
[16 - 20]% chance to spray shrapnel when it kills an enemy |
1-100 | (ilevel_feed * 12%) Will |
mod | |

Debilitating |
[6 - 10]% chance to spray shrapnel when it hits an enemy |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Debilitating |
[16 - 20]% chance to spray shrapnel when it kills an enemy |
1-100 | (ilevel_feed * 12%) Str |
mod | |

Debilitating |
[6 - 10]% chance to spray shrapnel when it hits an enemy |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Debilitating |
[16 - 20]% chance to spray shrapnel when it kills an enemy |
1-100 | (ilevel_feed * 12%) Acc |
mod | |

Debilitating |
[6 - 10]% chance to spray shrapnel when it hits an enemy |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Debilitating |
[16 - 20]% chance to spray shrapnel when it kills an enemy |
1-100 | (ilevel_feed * 12%) Stam |
mod | |

Debilitating |
[6 - 10]% chance to spray shrapnel when it hits an enemy |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Debilitating |
[6 - 10]% chance to spray shrapnel when you get hit |
1-100 | +12% base cost |
armor, clothing, shield | |

Decomposing |
Toxic Dmg (Thorns): ([3 - 4] * (damage_mult)%) |
5-100 | +4% base cost |
torso, shoulderpads, shield | |

Demolishing |
Shield Overload: +[90 - 100]% |
1-100 | +16% base cost |
weapon | |

Demolishing |
Shield Overload: +[75 - 85]% |
1-100 | (ilevel_feed * 16%) Will |
rocket, battery, fuel, relic | |

Demolishing |
Shield Overload: +[75 - 85]% |
1-100 | (ilevel_feed * 16%) Str |
rocket, battery, fuel, relic | |

Demolishing |
Shield Overload: +[75 - 85]% |
1-100 | (ilevel_feed * 16%) Acc |
rocket, battery, fuel, relic | |

Demolishing |
Shield Overload: +[75 - 85]% |
1-100 | (ilevel_feed * 16%) Stam |
rocket, battery, fuel, relic | |

Demon Hunter's |
+[48 - 54]% Damage to Demons |
1-100 | +8% base cost |
weapon | |

Demon Hunter's |
+[36 - 42]% Damage to Demons |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Demon Hunter's |
+[36 - 42]% Damage to Demons |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Demon Hunter's |
+[36 - 42]% Damage to Demons |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Demon Hunter's |
+[36 - 42]% Damage to Demons |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Demon Lasher's |
Critical Damage Bonus (Demons): +[120 - 150]% |
1-100 | +2% base cost |
weapon | |

Demon Lasher's |
Critical Damage Bonus (Demons): +[60 - 90]% |
1-100 | (ilevel_feed * 2%) Will |
relic | |

Demon Lasher's |
Critical Damage Bonus (Demons): +[60 - 90]% |
1-100 | (ilevel_feed * 2%) Str |
relic | |

Demon Lasher's |
Critical Damage Bonus (Demons): +[60 - 90]% |
1-100 | (ilevel_feed * 2%) Acc |
relic | |

Demon Lasher's |
Critical Damage Bonus (Demons): +[60 - 90]% |
1-100 | (ilevel_feed * 2%) Stam |
relic | |

Demon Mauler's |
Critical Damage Bonus (Demons): +[180 - 210]% |
1-100 | +4% base cost |
weapon | |

Demon Mauler's |
Critical Damage Bonus (Demons): +[120 - 150]% |
1-100 | (ilevel_feed * 4%) Will |
relic | |

Demon Mauler's |
Critical Damage Bonus (Demons): +[120 - 150]% |
1-100 | (ilevel_feed * 4%) Str |
relic | |

Demon Mauler's |
Critical Damage Bonus (Demons): +[120 - 150]% |
1-100 | (ilevel_feed * 4%) Acc |
relic | |

Demon Mauler's |
Critical Damage Bonus (Demons): +[120 - 150]% |
1-100 | (ilevel_feed * 4%) Stam |
relic | |

Demon Seeker's |
+[24 - 30]% Damage to Demons |
1-100 | +2% base cost |
weapon | |

Demon Seeker's |
+[12 - 18]% Damage to Demons |
1-100 | (ilevel_feed * 2%) Will |
mod | |

Demon Seeker's |
+[12 - 18]% Damage to Demons |
1-100 | (ilevel_feed * 2%) Str |
mod | |

Demon Seeker's |
+[12 - 18]% Damage to Demons |
1-100 | (ilevel_feed * 2%) Acc |
mod | |

Demon Seeker's |
+[12 - 18]% Damage to Demons |
1-100 | (ilevel_feed * 2%) Stam |
mod | |

Demon Slayer's |
Critical Damage Bonus (Demons): +[240 - 270]% |
1-100 | +8% base cost |
weapon | |

Demon Slayer's |
Critical Damage Bonus (Demons): +[180 - 210]% |
1-100 | (ilevel_feed * 8%) Will |
relic | |

Demon Slayer's |
Critical Damage Bonus (Demons): +[180 - 210]% |
1-100 | (ilevel_feed * 8%) Str |
relic | |

Demon Slayer's |
Critical Damage Bonus (Demons): +[180 - 210]% |
1-100 | (ilevel_feed * 8%) Acc |
relic | |

Demon Slayer's |
Critical Damage Bonus (Demons): +[180 - 210]% |
1-100 | (ilevel_feed * 8%) Stam |
relic | |

Demon Tracker's |
+[36 - 42]% Damage to Demons |
1-100 | +4% base cost |
weapon | |

Demon Tracker's |
+[24 - 30]% Damage to Demons |
1-100 | (ilevel_feed * 4%) Will |
mod | |

Demon Tracker's |
+[24 - 30]% Damage to Demons |
1-100 | (ilevel_feed * 4%) Str |
mod | |

Demon Tracker's |
+[24 - 30]% Damage to Demons |
1-100 | (ilevel_feed * 4%) Acc |
mod | |

Demon Tracker's |
+[24 - 30]% Damage to Demons |
1-100 | (ilevel_feed * 4%) Stam |
mod | |

Demonbane |
Critical Chance Multiplier (Demons): +[40 - 45]% |
1-100 | +8% base cost |
weapon | |

Demonbane |
Critical Chance Multiplier (Demons): +[30 - 35]% |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Demonbane |
Critical Chance Multiplier (Demons): +[30 - 35]% |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Demonbane |
Critical Chance Multiplier (Demons): +[30 - 35]% |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Demonbane |
Critical Chance Multiplier (Demons): +[30 - 35]% |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Demonblight |
Critical Chance Multiplier (Demons): +[20 - 25]% |
1-100 | +2% base cost |
weapon | |

Demonblight |
Critical Chance Multiplier (Demons): +[10 - 15]% |
1-100 | (ilevel_feed * 2%) Will |
mod | |

Demonblight |
Critical Chance Multiplier (Demons): +[10 - 15]% |
1-100 | (ilevel_feed * 2%) Str |
mod | |

Demonblight |
Critical Chance Multiplier (Demons): +[10 - 15]% |
1-100 | (ilevel_feed * 2%) Acc |
mod | |

Demonblight |
Critical Chance Multiplier (Demons): +[10 - 15]% |
1-100 | (ilevel_feed * 2%) Stam |
mod | |

Demonscourge |
Critical Chance Multiplier (Demons): +[30 - 35]% |
1-100 | +4% base cost |
weapon | |

Demonscourge |
Critical Chance Multiplier (Demons): +[20 - 25]% |
1-100 | (ilevel_feed * 4%) Will |
mod | |

Demonscourge |
Critical Chance Multiplier (Demons): +[20 - 25]% |
1-100 | (ilevel_feed * 4%) Str |
mod | |

Demonscourge |
Critical Chance Multiplier (Demons): +[20 - 25]% |
1-100 | (ilevel_feed * 4%) Acc |
mod | |

Demonscourge |
Critical Chance Multiplier (Demons): +[20 - 25]% |
1-100 | (ilevel_feed * 4%) Stam |
mod | |

DemonSlaughterer's |
+[36 - 42]% Damage to Demons Critical Damage Bonus (Demons): +[180 - 210]% |
1-100 | (ilevel_feed * 16%) Str |
mod | |

DemonSlaughterer's |
+[36 - 42]% Damage to Demons Critical Damage Bonus (Demons): +[180 - 210]% |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

DemonSlaughterer's |
+[36 - 42]% Damage to Demons Critical Damage Bonus (Demons): +[180 - 210]% |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

DemonSlaughterer's |
+[36 - 42]% Damage to Demons Critical Damage Bonus (Demons): +[180 - 210]% |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Diffused |
Splash and Field Radius: +[10 - 12]% |
1-100 | (ilevel_feed * 12%) Will |
fuel, rocket, relic | |

Diffused |
Splash and Field Radius: +[10 - 12]% |
1-100 | (ilevel_feed * 12%) Str |
fuel, rocket, relic | |

Diffused |
Splash and Field Radius: +[10 - 12]% |
1-100 | (ilevel_feed * 12%) Acc |
fuel, rocket, relic | |

Diffused |
Splash and Field Radius: +[10 - 12]% |
1-100 | (ilevel_feed * 12%) Stam |
fuel, rocket, relic | |

Diminishing |
[11 - 15]% chance to cause a Spectral Nova when it kills an enemy |
1-100 | +6% base cost |
weapon | |

Diminishing |
[3 - 5]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | +10% base cost |
weapon, shield | |

Diminishing |
[11 - 15]% chance to cause a Spectral Nova when it kills an enemy |
1-100 | (ilevel_feed * 6%) Will |
mod | |

Diminishing |
[3 - 5]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | (ilevel_feed * 10%) Will |
mod | |

Diminishing |
[11 - 15]% chance to cause a Spectral Nova when it kills an enemy |
1-100 | (ilevel_feed * 6%) Str |
mod | |

Diminishing |
[3 - 5]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | (ilevel_feed * 10%) Str |
mod | |

Diminishing |
[11 - 15]% chance to cause a Spectral Nova when it kills an enemy |
1-100 | (ilevel_feed * 6%) Acc |
mod | |

Diminishing |
[3 - 5]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | (ilevel_feed * 10%) Acc |
mod | |

Diminishing |
[11 - 15]% chance to cause a Spectral Nova when it kills an enemy |
1-100 | (ilevel_feed * 6%) Stam |
mod | |

Diminishing |
[3 - 5]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | (ilevel_feed * 10%) Stam |
mod | |

Diminishing |
[3 - 5]% chance to cause a Spectral Nova when you get hit |
1-100 | +6% base cost |
armor, clothing, shield | |

Disabled |
Minion Damage Penalty: -[15 - 25]% Damage Penalty: -[15 - 25]% |
1-100 | armor, shield, weapon | ||

Disintegrating |
Adds [10 - 13]% Physical Damage Adds [10 - 13]% Fire Damage |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Disintegrating |
Adds [10 - 13]% Physical Damage Adds [10 - 13]% Fire Damage |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Disintegrating |
Adds [10 - 13]% Physical Damage Adds [10 - 13]% Fire Damage |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Disintegrating |
Adds [10 - 13]% Physical Damage Adds [10 - 13]% Fire Damage |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Disrupting |
Shield Overload: +[50 - 60]% |
1-100 | +4% base cost |
weapon | |

Disrupting |
Shield Overload: +[25 - 35]% |
1-100 | (ilevel_feed * 4%) Will |
rocket, battery, fuel, relic | |

Disrupting |
Shield Overload: +[25 - 35]% |
1-100 | (ilevel_feed * 4%) Str |
rocket, battery, fuel, relic | |

Disrupting |
Shield Overload: +[25 - 35]% |
1-100 | (ilevel_feed * 4%) Acc |
rocket, battery, fuel, relic | |

Disrupting |
Shield Overload: +[25 - 35]% |
1-100 | (ilevel_feed * 4%) Stam |
rocket, battery, fuel, relic | |

Dissipating |
Power Point Penalty: -[8 - 10]% |
1-100 | belt, boots, arms, legs, torso, shoulderpads | ||

Dissipating |
Minion Armor Penalty: -[7 - 15]% Total Armor Value Penalty: -[7 - 15]% |
1-100 | torso, legs, helm, shoulderpads, belt, arms | ||

Divine |
Increases Damage by [26 - 28]% |
1-100 | +20% base cost |
weapon | |

Divine |
Increases Damage by [20 - 22]% |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Divine |
Increases Damage by [20 - 22]% |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Divine |
Increases Damage by [20 - 22]% |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Divine |
Increases Damage by [20 - 22]% |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Dominating |
Minion Health: +[10 - 12]% Minion Armor: +[10 - 12]% Minion Damage: +(ilevel / 2 + [5 - 15])% |
10-100 | +24% base cost |
armor | cabalist |

Dominating |
Minion Health: +[10 - 12]% Minion Armor: +[10 - 12]% Minion Damage: +(ilevel / 2 + [5 - 15])% |
10-100 | +24% base cost |
armor | hunter |

Dousing |
Adds ([300 - 350] * sfx_defense / 100 + 1) ignite defense Adds ([150 - 175] * sfx_defense / 100 + 1) shock defense |
10-100 | +6% base cost |
armor, shield | |

Dreadful |
Feed Cost Increased |
1-100 | (ilevel_feed * 12%) Acc (ilevel_feed * 12%) Str (ilevel_feed * 12%) Stam (ilevel_feed * 12%) Will |
armor, shield, weapon | |

Eagle's |
Accuracy: +[6 - 10] |
16-46 | [3 - 5] Acc |
armor | |

Eagle's |
Accuracy: +[6 - 10] |
14-41 | [3 - 5] Acc |
armor | |

Eagle's |
Accuracy: +[6 - 10] |
13-37 | [3 - 5] Acc |
armor | |

Echoing |
[11 - 13]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Echoing |
[11 - 13]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Echoing |
[11 - 13]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Echoing |
[11 - 13]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Eerie |
Increases Spectral Damage by [10 - 12]% |
1-100 | +4% base cost |
weapon | |

Efficient |
Decreases power cost of Tactical skills by [12 - 14]% |
1-100 | +6% base cost |
weapon, arms | hunter |

Efficient |
Decreases power cost of Tactical skills by [8 - 10]% |
1-100 | (ilevel_feed * 6%) Will |
tech | |

Efficient |
Decreases power cost of Tactical skills by [8 - 10]% |
1-100 | (ilevel_feed * 6%) Str |
tech | |

Efficient |
Decreases power cost of Tactical skills by [8 - 10]% |
1-100 | (ilevel_feed * 6%) Acc |
tech | |

Efficient |
Decreases power cost of Tactical skills by [8 - 10]% |
1-100 | (ilevel_feed * 6%) Stam |
tech | |

Electrified |
Adds [15 - 17]% Electricity Damage |
1-100 | (ilevel_feed * 20%) Will |
ammo, rocket, tech, relic, battery | |

Electrified |
Adds [15 - 17]% Electricity Damage |
1-100 | (ilevel_feed * 20%) Str |
ammo, rocket, tech, relic, battery | |

Electrified |
Adds [15 - 17]% Electricity Damage |
1-100 | (ilevel_feed * 20%) Acc |
ammo, rocket, tech, relic, battery | |

Electrified |
Adds [15 - 17]% Electricity Damage |
1-100 | (ilevel_feed * 20%) Stam |
ammo, rocket, tech, relic, battery | |

Electrostatic |
Electricity Dmg (Thorns): ([3 - 4] * (damage_mult)%) |
5-100 | +4% base cost |
torso, shoulderpads, shield | |

Elite Marksman's |
Weapon Energy Consumption: -[36 - 39] |
1-100 | +12% base cost |
laser weapon | |

Empyrean |
Spectral Dmg (Thorns): ([3 - 4] * (damage_mult)%) |
5-100 | +4% base cost |
torso, shoulderpads, shield | |

Enduring |
Duration of buff skills: +[12 - 15]% |
20-100 | +12% base cost |
armor | |

Energized |
Electricity Dmg (Thorns): ([5 - 6] * (damage_mult)%) |
10-100 | +8% base cost |
torso, shoulderpads, shield | |

Energizing |
Power Points: +[5 - 6] |
1-31 | 2 Will |
armor, shield | |

Energizing |
Power Points: +[7 - 8] |
1-27 | [2 - 3] Will |
armor, shield | |

Energizing |
Power Points: +[9 - 10] |
1-25 | 3 Will |
armor, shield | |

Enervating |
[11 - 15]% chance to spray shrapnel when it kills an enemy |
1-100 | +6% base cost |
weapon | |

Enervating |
[3 - 5]% chance to spray shrapnel when it hits an enemy |
1-100 | +10% base cost |
weapon, shield | |

Enervating |
[11 - 15]% chance to spray shrapnel when it kills an enemy |
1-100 | (ilevel_feed * 6%) Will |
mod | |

Enervating |
[3 - 5]% chance to spray shrapnel when it hits an enemy |
1-100 | (ilevel_feed * 10%) Will |
mod | |

Enervating |
[11 - 15]% chance to spray shrapnel when it kills an enemy |
1-100 | (ilevel_feed * 6%) Str |
mod | |

Enervating |
[3 - 5]% chance to spray shrapnel when it hits an enemy |
1-100 | (ilevel_feed * 10%) Str |
mod | |

Enervating |
[11 - 15]% chance to spray shrapnel when it kills an enemy |
1-100 | (ilevel_feed * 6%) Acc |
mod | |

Enervating |
[3 - 5]% chance to spray shrapnel when it hits an enemy |
1-100 | (ilevel_feed * 10%) Acc |
mod | |

Enervating |
[11 - 15]% chance to spray shrapnel when it kills an enemy |
1-100 | (ilevel_feed * 6%) Stam |
mod | |

Enervating |
[3 - 5]% chance to spray shrapnel when it hits an enemy |
1-100 | (ilevel_feed * 10%) Stam |
mod | |

Enervating |
[3 - 5]% chance to spray shrapnel when you get hit |
1-100 | +6% base cost |
armor, clothing, shield | |

Enrapturing |
Adds [10 - 13]% Electricity Damage Adds [10 - 13]% Spectral Damage |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Enrapturing |
Adds [10 - 13]% Electricity Damage Adds [10 - 13]% Spectral Damage |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Enrapturing |
Adds [10 - 13]% Electricity Damage Adds [10 - 13]% Spectral Damage |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Enrapturing |
Adds [10 - 13]% Electricity Damage Adds [10 - 13]% Spectral Damage |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Equalized |
Critical Chance Multiplier: +[12 - 13]% |
1-100 | +10% base cost |
weapon | hunter |

Equalized |
Critical Chance Multiplier: +12% |
1-100 | (ilevel_feed * 20%) Will |
tech | |

Equalized |
Critical Chance Multiplier: +12% |
1-100 | (ilevel_feed * 20%) Str |
tech | |

Equalized |
Critical Chance Multiplier: +12% |
1-100 | (ilevel_feed * 20%) Acc |
tech | |

Equalized |
Critical Chance Multiplier: +12% |
1-100 | (ilevel_feed * 20%) Stam |
tech | |

Errorless |
Weapon Accuracy: +[40 - 46]% Firing Accuracy: +[27 - 31] |
1-100 | (ilevel_feed * 12%) Str |
tech | |

Errorless |
Weapon Accuracy: +[40 - 46]% Firing Accuracy: +[27 - 31] |
1-100 | (ilevel_feed * 12%) Acc |
tech | |

Errorless |
Weapon Accuracy: +[40 - 46]% Firing Accuracy: +[27 - 31] |
1-100 | (ilevel_feed * 12%) Stam |
tech | |

Errorless |
Weapon Accuracy: +[40 - 46]% Firing Accuracy: +[27 - 31] |
1-100 | (ilevel_feed * 12%) Will |
tech | |

Eruptive |
[16 - 20]% chance to fire Exploding Spikes when it kills an enemy |
1-100 | +12% base cost |
weapon | |

Eruptive |
[6 - 10]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | +20% base cost |
weapon, shield | |

Eruptive |
[16 - 20]% chance to fire Exploding Spikes when it kills an enemy |
1-100 | (ilevel_feed * 12%) Will |
mod | |

Eruptive |
[6 - 10]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Eruptive |
[16 - 20]% chance to fire Exploding Spikes when it kills an enemy |
1-100 | (ilevel_feed * 12%) Str |
mod | |

Eruptive |
[6 - 10]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Eruptive |
[16 - 20]% chance to fire Exploding Spikes when it kills an enemy |
1-100 | (ilevel_feed * 12%) Acc |
mod | |

Eruptive |
[6 - 10]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Eruptive |
[16 - 20]% chance to fire Exploding Spikes when it kills an enemy |
1-100 | (ilevel_feed * 12%) Stam |
mod | |

Eruptive |
[6 - 10]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Eruptive |
[6 - 10]% chance to fire Exploding Spikes when you get hit |
1-100 | +12% base cost |
armor, clothing, shield | |

Ethereal |
Spectral Dmg (Thorns): ([1 - 2] * (damage_mult)%) |
1-100 | +2% base cost |
torso, shoulderpads, shield | |

Exalted |
Increases use rate of Swordsmanship skills by [12 - 14]% |
1-100 | +6% base cost |
sword, arms, shield | templar |

Exalted |
Increases use rate of Swordsmanship skills by [8 - 10]% |
1-100 | (ilevel_feed * 6%) Will |
relic | |

Exalted |
Increases use rate of Swordsmanship skills by [8 - 10]% |
1-100 | (ilevel_feed * 6%) Str |
relic | |

Exalted |
Increases use rate of Swordsmanship skills by [8 - 10]% |
1-100 | (ilevel_feed * 6%) Acc |
relic | |

Exalted |
Increases use rate of Swordsmanship skills by [8 - 10]% |
1-100 | (ilevel_feed * 6%) Stam |
relic | |

Expanded |
Splash and Field Radius: +[5 - 7]% |
1-100 | (ilevel_feed * 6%) Will |
fuel, rocket, relic | |

Expanded |
Splash and Field Radius: +[5 - 7]% |
1-100 | (ilevel_feed * 6%) Str |
fuel, rocket, relic | |

Expanded |
Splash and Field Radius: +[5 - 7]% |
1-100 | (ilevel_feed * 6%) Acc |
fuel, rocket, relic | |

Expanded |
Splash and Field Radius: +[5 - 7]% |
1-100 | (ilevel_feed * 6%) Stam |
fuel, rocket, relic | |

Expeditious |
Increases use rate of Evocation skills by [16 - 18]% |
1-100 | +12% base cost |
focus item | |

Exploding |
[11 - 15]% chance to fire Exploding Spikes when it kills an enemy |
1-100 | +6% base cost |
weapon | |

Exploding |
[3 - 5]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | +10% base cost |
weapon, shield | |

Exploding |
[11 - 15]% chance to fire Exploding Spikes when it kills an enemy |
1-100 | (ilevel_feed * 6%) Will |
mod | |

Exploding |
[3 - 5]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | (ilevel_feed * 10%) Will |
mod | |

Exploding |
[11 - 15]% chance to fire Exploding Spikes when it kills an enemy |
1-100 | (ilevel_feed * 6%) Str |
mod | |

Exploding |
[3 - 5]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | (ilevel_feed * 10%) Str |
mod | |

Exploding |
[11 - 15]% chance to fire Exploding Spikes when it kills an enemy |
1-100 | (ilevel_feed * 6%) Acc |
mod | |

Exploding |
[3 - 5]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | (ilevel_feed * 10%) Acc |
mod | |

Exploding |
[11 - 15]% chance to fire Exploding Spikes when it kills an enemy |
1-100 | (ilevel_feed * 6%) Stam |
mod | |

Exploding |
[3 - 5]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | (ilevel_feed * 10%) Stam |
mod | |

Exploding |
[3 - 5]% chance to fire Exploding Spikes when you get hit |
1-100 | +6% base cost |
armor, clothing, shield | |

Explosive |
[5 - 10]% chance to cause a Fire Nova when it kills an enemy |
1-100 | +3% base cost |
weapon | |

Explosive |
[1 - 2]% chance to cause a Fire Nova when it hits an enemy |
1-100 | +5% base cost |
weapon, shield | |

Explosive |
[5 - 10]% chance to cause a Fire Nova when it kills an enemy |
1-100 | (ilevel_feed * 3%) Will |
mod | |

Explosive |
[1 - 2]% chance to cause a Fire Nova when it hits an enemy |
1-100 | (ilevel_feed * 5%) Will |
mod | |

Explosive |
[5 - 10]% chance to cause a Fire Nova when it kills an enemy |
1-100 | (ilevel_feed * 3%) Str |
mod | |

Explosive |
[1 - 2]% chance to cause a Fire Nova when it hits an enemy |
1-100 | (ilevel_feed * 5%) Str |
mod | |

Explosive |
[5 - 10]% chance to cause a Fire Nova when it kills an enemy |
1-100 | (ilevel_feed * 3%) Acc |
mod | |

Explosive |
[1 - 2]% chance to cause a Fire Nova when it hits an enemy |
1-100 | (ilevel_feed * 5%) Acc |
mod | |

Explosive |
[5 - 10]% chance to cause a Fire Nova when it kills an enemy |
1-100 | (ilevel_feed * 3%) Stam |
mod | |

Explosive |
[1 - 2]% chance to cause a Fire Nova when it hits an enemy |
1-100 | (ilevel_feed * 5%) Stam |
mod | |

Explosive |
[1 - 2]% chance to cause a Fire Nova when you get hit |
1-100 | +3% base cost |
armor, clothing, shield | |

Extinguishing |
Adds ([200 - 250] * sfx_defense / 100) ignite defense Adds ([100 - 125] * sfx_defense / 100) shock defense |
5-100 | +3% base cost |
armor, shield | |

Extracircumferential |
Splash and Field Radius: +[10 - 12]% |
1-100 | +6% base cost |
weapon | |

Falcon's |
Accuracy: +[11 - 15] |
32-100 | [6 - 8] Acc |
armor | |

Falcon's |
Accuracy: +[11 - 15] |
28-100 | [6 - 8] Acc |
armor | |

Falcon's |
Accuracy: +[11 - 15] |
26-100 | [6 - 8] Acc |
armor | |

Fastened |
Critical Chance Multiplier: +11% |
1-100 | (ilevel_feed * 10%) Will |
tech | |

Fastened |
Critical Chance Multiplier: +11% |
1-100 | (ilevel_feed * 10%) Str |
tech | |

Fastened |
Critical Chance Multiplier: +11% |
1-100 | (ilevel_feed * 10%) Acc |
tech | |

Fastened |
Critical Chance Multiplier: +11% |
1-100 | (ilevel_feed * 10%) Stam |
tech | |

Faultless |
Weapon Energy Consumption: -[12 - 13] |
1-100 | +12% base cost |
laser weapon | |

Faultless |
Weapon Energy Consumption: -[9 - 10] |
1-100 | (ilevel_feed * 12%) Will |
tech, battery, fuel | |

Faultless |
Weapon Energy Consumption: -[9 - 10] |
1-100 | (ilevel_feed * 12%) Str |
tech, battery, fuel | |

Faultless |
Weapon Energy Consumption: -[9 - 10] |
1-100 | (ilevel_feed * 12%) Acc |
tech, battery, fuel | |

Faultless |
Weapon Energy Consumption: -[9 - 10] |
1-100 | (ilevel_feed * 12%) Stam |
tech, battery, fuel | |

Fearless |
All Attributes: +[7 - 8] |
41-100 | 4 Acc 4 Str 4 Stam 4 Will |
armor | |

Fearless |
All Attributes: +[8 - 9] |
37-100 | 4 Acc 4 Str 4 Stam 4 Will |
armor | |

Fearless |
All Attributes: +[9 - 10] |
34-100 | [4 - 5] Acc [4 - 5] Str [4 - 5] Stam [4 - 5] Will |
armor | |

Febrile |
Fire Damage (Thorns): ([3 - 4] * (damage_mult)%) |
5-100 | +4% base cost |
torso, shoulderpads, shield | |

Fevered |
Fire Damage (Thorns): ([1 - 2] * (damage_mult)%) |
1-100 | +2% base cost |
torso, shoulderpads, shield | |

Fiery |
Adds [5 - 7]% Fire Damage |
1-100 | (ilevel_feed * 5%) Will |
ammo, rocket, tech, relic, fuel | |

Fiery |
Adds [5 - 7]% Fire Damage |
1-100 | (ilevel_feed * 5%) Str |
ammo, rocket, tech, relic, fuel | |

Fiery |
Adds [5 - 7]% Fire Damage |
1-100 | (ilevel_feed * 5%) Acc |
ammo, rocket, tech, relic, fuel | |

Fiery |
Adds [5 - 7]% Fire Damage |
1-100 | (ilevel_feed * 5%) Stam |
ammo, rocket, tech, relic, fuel | |

Flailing |
[11 - 18]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | +20% base cost |
weapon | |

Flailing |
[11 - 13]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Flailing |
[11 - 13]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Flailing |
[11 - 13]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Flailing |
[11 - 13]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Flaming |
Adds [10 - 12]% Fire Damage |
1-100 | (ilevel_feed * 10%) Will |
ammo, rocket, tech, relic, fuel | |

Flaming |
Adds [10 - 12]% Fire Damage |
1-100 | (ilevel_feed * 10%) Str |
ammo, rocket, tech, relic, fuel | |

Flaming |
Adds [10 - 12]% Fire Damage |
1-100 | (ilevel_feed * 10%) Acc |
ammo, rocket, tech, relic, fuel | |

Flaming |
Adds [10 - 12]% Fire Damage |
1-100 | (ilevel_feed * 10%) Stam |
ammo, rocket, tech, relic, fuel | |

Flaring |
[11 - 13]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Flaring |
[11 - 13]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Flaring |
[11 - 13]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Flaring |
[11 - 13]% chance to fire Exploding Spikes when it hits an enemy |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Fortunate |
+[45 - 50] Luck |
1-100 | +10% base cost |
armor | |

Fortunate |
+[30 - 35] Luck |
1-100 | (ilevel_feed * 10%) Will |
relic | |

Fortunate |
+[30 - 35] Luck |
1-100 | (ilevel_feed * 10%) Str |
relic | |

Fortunate |
+[30 - 35] Luck |
1-100 | (ilevel_feed * 10%) Acc |
relic | |

Fortunate |
+[30 - 35] Luck |
1-100 | (ilevel_feed * 10%) Stam |
relic | |

Fouled |
Increases Damage by [10 - 20]% |
1-100 | +12% base cost |
focus item | |

Friar's |
Willpower: +[6 - 10] |
16-46 | [3 - 5] Will |
armor | |

Friar's |
Willpower: +[6 - 10] |
14-41 | [3 - 5] Will |
armor | |

Friar's |
Willpower: +[6 - 10] |
13-37 | [3 - 5] Will |
armor | |

Full-Bodied |
Health Regeneration: ([6 - 9] + ilevel * 60 + 30 / 256)/min Hit Points: +[28 - 35] |
1-25 | 5 Stam |
armor, shield | |

Full-Bodied |
Health Regeneration: ([12 - 15] + ilevel * 60 + 30 / 256)/min Hit Points: +[62 - 70] |
13-37 | [9 - 10] Stam |
armor, shield | |

Full-Bodied |
Health Regeneration: ([18 - 21] + ilevel * 60 + 30 / 256)/min Hit Points: +[96 - 105] |
26-100 | [13 - 14] Stam |
armor, shield | |

Full-Bodied |
Health Regeneration: ([24 - 27] + ilevel * 60 + 30 / 256)/min Hit Points: +[131 - 140] |
38-100 | [17 - 19] Stam |
armor, shield | |

Fulminating |
Adds [18 - 19]% Physical Damage Adds [18 - 19]% Fire Damage |
1-100 | +16% base cost |
weapon | |

Galvanized |
Increases Electricity Damage by [15 - 17]% |
1-100 | +8% base cost |
weapon | |

Ghostly |
Adds [10 - 12]% Spectral Damage |
1-100 | (ilevel_feed * 10%) Will |
ammo, rocket, tech, relic, battery | |

Ghostly |
Adds [10 - 12]% Spectral Damage |
1-100 | (ilevel_feed * 10%) Str |
ammo, rocket, tech, relic, battery | |

Ghostly |
Adds [10 - 12]% Spectral Damage |
1-100 | (ilevel_feed * 10%) Acc |
ammo, rocket, tech, relic, battery | |

Ghostly |
Adds [10 - 12]% Spectral Damage |
1-100 | (ilevel_feed * 10%) Stam |
ammo, rocket, tech, relic, battery | |

Gladiator's |
Plus 1 to all Skills |
25-100 | +50% base cost |
helm | templar |

Global |
Splash and Field Radius: +[100 - 110]% |
1-100 | +24% base cost |
weapon | |

Glorified |
Increases use rate of Swordsmanship skills by [8 - 10]% |
1-100 | +3% base cost |
sword, arms, shield | templar |

Glorified |
Increases use rate of Swordsmanship skills by [4 - 6]% |
1-100 | (ilevel_feed * 3%) Will |
relic | |

Glorified |
Increases use rate of Swordsmanship skills by [4 - 6]% |
1-100 | (ilevel_feed * 3%) Str |
relic | |

Glorified |
Increases use rate of Swordsmanship skills by [4 - 6]% |
1-100 | (ilevel_feed * 3%) Acc |
relic | |

Glorified |
Increases use rate of Swordsmanship skills by [4 - 6]% |
1-100 | (ilevel_feed * 3%) Stam |
relic | |

Grievous |
Duration of curse skills: +[8 - 11]% |
10-100 | +6% base cost |
armor | |

Grounded |
Adds ([400 - 450] * sfx_defense / 100 + 2) shock defense Adds ([200 - 225] * sfx_defense / 100 + 2) phase defense |
15-100 | +12% base cost |
armor, shield | |

Guarded |
Armor Value Increased: [20 - 24]% |
1-30 | +5% base cost |
armor, shield | |

Gunsmithed |
Increases damage of Combat skills by [15 - 17]% |
1-100 | +8% base cost |
gun | hunter |

Hallowed |
Adds (1 + [30 - 35] * sfx_attack / 50) to Phase Attack Strength |
1-100 | +8% base cost |
weapon | |

Hallowed |
Adds (1 + [20 - 25] * sfx_attack / 50) to Phase Attack Strength |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Hallowed |
Adds (1 + [20 - 25] * sfx_attack / 50) to Phase Attack Strength |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Hallowed |
Adds (1 + [20 - 25] * sfx_attack / 50) to Phase Attack Strength |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Hallowed |
Adds (1 + [20 - 25] * sfx_attack / 50) to Phase Attack Strength |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Hammering |
Adds [5 - 7]% Physical Damage |
1-100 | (ilevel_feed * 5%) Will |
ammo, rocket, tech, relic | |

Hammering |
Adds [5 - 7]% Physical Damage |
1-100 | (ilevel_feed * 5%) Str |
ammo, rocket, tech, relic | |

Hammering |
Adds [5 - 7]% Physical Damage |
1-100 | (ilevel_feed * 5%) Acc |
ammo, rocket, tech, relic | |

Hammering |
Adds [5 - 7]% Physical Damage |
1-100 | (ilevel_feed * 5%) Stam |
ammo, rocket, tech, relic | |

Hardening |
Stamina: +(ilevel / 4 + [8 - 9]) |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Hardening |
Stamina: +(ilevel / 4 + [8 - 9]) |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Hardening |
Stamina: +(ilevel / 4 + [8 - 9]) |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Hardening |
Stamina: +(ilevel / 4 + [8 - 9]) |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Harmonic |
Adds ([150 - 175] * sfx_defense / 100 + 1) stun defense Adds ([300 - 350] * sfx_defense / 100 + 1) phase defense |
10-100 | +6% base cost |
armor, shield | |

Harmonized |
Critical Damage Bonus: +[120 - 136]% |
1-100 | +20% base cost |
weapon | hunter |

Hawk's |
Accuracy: +[7 - 9] |
1-25 | [2 - 3] Acc |
armor | |

Hawk's |
Accuracy: +[11 - 18] |
13-37 | [4 - 6] Acc |
armor | |

Hawk's |
Accuracy: +[20 - 27] |
26-100 | [7 - 9] Acc |
armor | |

Hawk's |
Accuracy: +[28 - 35] |
38-100 | [9 - 12] Acc |
armor | |

Healing |
Health Regeneration: ([6 - 9] + ilevel * 60 + 30 / 256)/min |
1-100 | (ilevel_feed * 4%) Will |
relic | |

Healing |
Health Regeneration: ([6 - 9] + ilevel * 60 + 30 / 256)/min |
1-100 | (ilevel_feed * 4%) Str |
relic | |

Healing |
Health Regeneration: ([6 - 9] + ilevel * 60 + 30 / 256)/min |
1-100 | (ilevel_feed * 4%) Acc |
relic | |

Healing |
Health Regeneration: ([6 - 9] + ilevel * 60 + 30 / 256)/min |
1-100 | (ilevel_feed * 4%) Stam |
relic | |

Healing |
Health Regeneration: ([12 - 15] + ilevel * 60 + 30 / 256)/min |
1-100 | +4% base cost |
armor, shield | |

Healthful |
Stamina: +(ilevel / 10 + [2 - 3]) |
1-100 | (ilevel_feed * 2%) Will |
relic | |

Healthful |
Stamina: +(ilevel / 8 + [4 - 5]) |
1-100 | (ilevel_feed * 4%) Will |
relic | |

Healthful |
Stamina: +(ilevel / 6 + [6 - 7]) |
1-100 | (ilevel_feed * 8%) Will |
relic | |

Healthful |
Stamina: +(ilevel / 10 + [2 - 3]) |
1-100 | (ilevel_feed * 2%) Str |
relic | |

Healthful |
Stamina: +(ilevel / 8 + [4 - 5]) |
1-100 | (ilevel_feed * 4%) Str |
relic | |

Healthful |
Stamina: +(ilevel / 6 + [6 - 7]) |
1-100 | (ilevel_feed * 8%) Str |
relic | |

Healthful |
Stamina: +(ilevel / 10 + [2 - 3]) |
1-100 | (ilevel_feed * 2%) Acc |
relic | |

Healthful |
Stamina: +(ilevel / 8 + [4 - 5]) |
1-100 | (ilevel_feed * 4%) Acc |
relic | |

Healthful |
Stamina: +(ilevel / 6 + [6 - 7]) |
1-100 | (ilevel_feed * 8%) Acc |
relic | |

Healthful |
Stamina: +(ilevel / 10 + [2 - 3]) |
1-100 | (ilevel_feed * 2%) Stam |
relic | |

Healthful |
Stamina: +(ilevel / 8 + [4 - 5]) |
1-100 | (ilevel_feed * 4%) Stam |
relic | |

Healthful |
Stamina: +(ilevel / 6 + [6 - 7]) |
1-100 | (ilevel_feed * 8%) Stam |
relic | |

Healthy |
Hit Points: +[7 - 10] |
1-31 | 2 Stam |
armor, shield | |

Healthy |
Hit Points: +[11 - 15] |
1-27 | [2 - 3] Stam |
armor, shield | |

Healthy |
Hit Points: +[16 - 20] |
1-25 | 3 Stam |
armor, shield | |

Heavenly |
Increases Damage by [46 - 49]% |
1-100 | +40% base cost |
weapon | |

Heavenly |
Increases Damage by [10 - 15]% |
1-100 | +40% base cost |
armor | |

Heavenly |
Increases Damage by [28 - 30]% |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Heavenly |
Increases Damage by [28 - 30]% |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Heavenly |
Increases Damage by [28 - 30]% |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Heavenly |
Increases Damage by [28 - 30]% |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Heavy |
Increases damage of Shield skills by [15 - 17]% |
1-100 | +8% base cost |
shield | templar |

Heroic |
All Attributes: +[7 - 9] |
1-33 | 4 Acc 4 Str 4 Stam 4 Will |
armor | |

Heroic |
All Attributes: +[11 - 13] |
17-100 | 6 Acc 6 Str 6 Stam 6 Will |
armor | |

Heroic |
All Attributes: +[15 - 17] |
34-100 | 8 Acc 8 Str 8 Stam 8 Will |
armor | |

Hero's |
Plus 1 to all Skills |
25-100 | +50% base cost |
helm | templar |

Hound's |
Strength: +[6 - 10] |
16-46 | [3 - 5] Str |
armor | |

Hound's |
Strength: +[6 - 10] |
14-41 | [3 - 5] Str |
armor | |

Hound's |
Strength: +[6 - 10] |
13-37 | [3 - 5] Str |
armor | |

Hunter's |
Weapon Accuracy: +[20 - 26]% |
1-100 | +3% base cost |
gun | |

Hunter's |
Weapon Accuracy: +[10 - 16]% |
1-100 | (ilevel_feed * 3%) Will |
tech | |

Hunter's |
Weapon Accuracy: +[10 - 16]% |
1-100 | (ilevel_feed * 3%) Str |
tech | |

Hunter's |
Weapon Accuracy: +[10 - 16]% |
1-100 | (ilevel_feed * 3%) Acc |
tech | |

Hunter's |
Weapon Accuracy: +[10 - 16]% |
1-100 | (ilevel_feed * 3%) Stam |
tech | |

Hypercharged |
Power Points: +[31 - 34] |
47-100 | [7 - 8] Will |
armor, shield | |

Hypercharged |
Power Points: +[35 - 37] |
42-100 | 8 Will |
armor, shield | |

Hypercharged |
Power Points: +[38 - 40] |
38-100 | 9 Will |
armor, shield | |

Igniting |
Adds (1 + [30 - 35] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | +8% base cost |
weapon | |

Igniting |
Adds (1 + [20 - 25] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Igniting |
Adds (1 + [20 - 25] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Igniting |
Adds (1 + [20 - 25] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Igniting |
Adds (1 + [20 - 25] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Immolating |
Adds [10 - 12]% Fire Damage Adds (2 + [66 - 74] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | +16% base cost |
weapon | |

Immolating |
Adds (2 + [10 - 15] * sfx_attack / 50) to Ignite Attack Strength Adds ([400 - 450] * sfx_defense / 100 + 2) ignite defense |
1-100 | +16% base cost |
armor | |

Immolating |
Adds [1 - 5]% Fire Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Immolating |
Adds [1 - 5]% Fire Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Immolating |
Adds [1 - 5]% Fire Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Immolating |
Adds [1 - 5]% Fire Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Ignite Attack Strength |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Immortalizing |
Hit Point Bonus: +[6 - 8]% |
1-100 | +20% base cost |
armor, shield | |

Immunizing |
Adds ([150 - 175] * sfx_defense / 100 + 1) ignite defense Adds ([300 - 350] * sfx_defense / 100 + 1) poison defense |
10-100 | +6% base cost |
armor, shield | |

Impaired |
Decreases power cost of Evoker skills by -[20 - 30]% Decreases power cost of Summoner skills by -[20 - 30]% |
1-100 | armor, shield, weapon | cabalist | |

Impaired |
Decreases power cost of Marksman skills by -[20 - 30]% Decreases power cost of Engineer skills by -[20 - 30]% |
1-100 | armor, shield, weapon | hunter | |

Impaired |
Decreases power cost of Guardian skills by -[20 - 30]% Decreases power cost of Blademaster skills by -[20 - 30]% |
1-100 | armor, shield, weapon | templar | |

Impaling |
Shield Penetration: [60 - 69]% |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Impaling |
Shield Penetration: [60 - 69]% |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Impaling |
Shield Penetration: [60 - 69]% |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Impaling |
Shield Penetration: [60 - 69]% |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Impregnable |
Armor Value Increased: [45 - 49]% |
20-100 | +22% base cost |
armor, shield | |

Incapacitating |
Adds [10 - 12]% Electricity Damage Adds (2 + [66 - 74] * sfx_attack / 50) to Shock Attack Strength |
1-100 | +16% base cost |
weapon | |

Incapacitating |
Adds (2 + [10 - 15] * sfx_attack / 50) to Shock Attack Strength Adds ([400 - 450] * sfx_defense / 100 + 2) shock defense |
1-100 | +16% base cost |
armor | |

Incapacitating |
Adds [1 - 5]% Electricity Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Shock Attack Strength |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Incapacitating |
Adds [1 - 5]% Electricity Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Shock Attack Strength |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Incapacitating |
Adds [1 - 5]% Electricity Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Shock Attack Strength |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Incapacitating |
Adds [1 - 5]% Electricity Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Shock Attack Strength |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Increscent |
Increases damage of Evocation skills by [15 - 17]% |
1-100 | +8% base cost |
focus item | |

Infesting |
Adds [18 - 19]% Spectral Damage Adds [18 - 19]% Toxic Damage |
1-100 | +16% base cost |
weapon | |

Inflamed |
Increases Fire Damage by [15 - 17]% |
1-100 | +8% base cost |
weapon | |

Inoculating |
Adds ([200 - 225] * sfx_defense / 100 + 2) ignite defense Adds ([400 - 450] * sfx_defense / 100 + 2) poison defense |
15-100 | +12% base cost |
armor, shield | |

Integrated |
Critical Damage Bonus: +[90 - 106]% |
1-100 | (ilevel_feed * 20%) Will |
tech | |

Integrated |
Critical Damage Bonus: +[90 - 106]% |
1-100 | (ilevel_feed * 20%) Str |
tech | |

Integrated |
Critical Damage Bonus: +[90 - 106]% |
1-100 | (ilevel_feed * 20%) Acc |
tech | |

Integrated |
Critical Damage Bonus: +[90 - 106]% |
1-100 | (ilevel_feed * 20%) Stam |
tech | |

Intense |
Adds ([20 - 25] * sfx_attack / 50) to Stun Attack Strength |
1-100 | +4% base cost |
weapon | |

Intense |
Adds ([10 - 15] * sfx_attack / 50) to Stun Attack Strength |
1-100 | (ilevel_feed * 4%) Will |
mod | |

Intense |
Adds ([10 - 15] * sfx_attack / 50) to Stun Attack Strength |
1-100 | (ilevel_feed * 4%) Str |
mod | |

Intense |
Adds ([10 - 15] * sfx_attack / 50) to Stun Attack Strength |
1-100 | (ilevel_feed * 4%) Acc |
mod | |

Intense |
Adds ([10 - 15] * sfx_attack / 50) to Stun Attack Strength |
1-100 | (ilevel_feed * 4%) Stam |
mod | |

Intrepid |
Strength: +[7 - 9] |
1-25 | [2 - 3] Str |
armor | |

Intrepid |
Strength: +[11 - 18] |
13-37 | [4 - 6] Str |
armor | |

Intrepid |
Strength: +[20 - 27] |
26-100 | [7 - 9] Str |
armor | |

Intrepid |
Strength: +[28 - 35] |
38-100 | [9 - 12] Str |
armor | |

Invigorating |
Power Points: +[11 - 24] |
16-46 | [3 - 6] Will |
armor, shield | |

Invigorating |
Power Points: +[15 - 17] |
14-41 | 4 Will |
armor, shield | |

Invigorating |
Power Points: +[18 - 20] |
13-37 | 5 Will |
armor, shield | |

Jolting |
Adds [10 - 12]% Electricity Damage |
1-100 | (ilevel_feed * 10%) Will |
ammo, rocket, tech, relic, battery | |

Jolting |
Adds [10 - 12]% Electricity Damage |
1-100 | (ilevel_feed * 10%) Str |
ammo, rocket, tech, relic, battery | |

Jolting |
Adds [10 - 12]% Electricity Damage |
1-100 | (ilevel_feed * 10%) Acc |
ammo, rocket, tech, relic, battery | |

Jolting |
Adds [10 - 12]% Electricity Damage |
1-100 | (ilevel_feed * 10%) Stam |
ammo, rocket, tech, relic, battery | |

Juggernaut's |
Stamina: +[11 - 15] |
32-100 | [6 - 8] Stam |
armor | |

Juggernaut's |
Stamina: +[11 - 15] |
28-100 | [6 - 8] Stam |
armor | |

Juggernaut's |
Stamina: +[11 - 15] |
26-100 | [6 - 8] Stam |
armor | |

Juiced |
Increases Electricity Damage by [10 - 12]% |
1-100 | +4% base cost |
weapon | |

Kaleidoscopic |
Adds ([240 - 270] * sfx_defense / 100 + 2) defense against all special damage effects |
25-100 | +24% base cost |
armor, shield | |

Kindled |
Increases Fire Damage by [10 - 12]% |
1-100 | +4% base cost |
weapon | |

Languid |
Increases use rate of Evoker skills by -[20 - 30]% Increases use rate of Summoner skills by -[20 - 30]% |
1-100 | armor, shield, weapon | cabalist | |

Languid |
Increases use rate of Marksman skills by -[20 - 30]% Increases use rate of Engineer skills by -[20 - 30]% |
1-100 | armor, shield, weapon | hunter | |

Languid |
Increases use rate of Guardian skills by -[20 - 30]% Increases use rate of Blademaster skills by -[20 - 30]% |
1-100 | armor, shield, weapon | templar | |

Lethargic |
Movement Speed Penalty: -[7 - 12]% |
1-100 | weapon, shield, helm, arms, shoulderpads | ||

Leviathan's |
Stamina: +[16 - 18] |
47-100 | [8 - 9] Stam |
armor | |

Leviathan's |
Stamina: +[16 - 19] |
42-100 | [8 - 10] Stam |
armor | |

Leviathan's |
Stamina: +[16 - 20] |
38-100 | [8 - 10] Stam |
armor | |

Lionheart |
Strength: +[16 - 18] |
47-100 | [8 - 9] Str |
armor | |

Lionheart |
Strength: +[16 - 19] |
42-100 | [8 - 10] Str |
armor | |

Lionheart |
Strength: +[16 - 20] |
38-100 | [8 - 10] Str |
armor | |

Loathsome |
Increases Toxic Damage by [15 - 17]% |
1-100 | +8% base cost |
weapon | |

Lucent |
Increases Spectral Damage by [15 - 17]% |
1-100 | +8% base cost |
weapon | |

Lucky |
+[30 - 35] Luck |
1-100 | +5% base cost |
armor | |

Lucky |
+[15 - 20] Luck |
1-100 | (ilevel_feed * 5%) Will |
relic | |

Lucky |
+[15 - 20] Luck |
1-100 | (ilevel_feed * 5%) Str |
relic | |

Lucky |
+[15 - 20] Luck |
1-100 | (ilevel_feed * 5%) Acc |
relic | |

Lucky |
+[15 - 20] Luck |
1-100 | (ilevel_feed * 5%) Stam |
relic | |

Magnified |
Increases damage of Evocation skills by [20 - 22]% |
1-100 | +16% base cost |
focus item | |

Mammoth's |
Stamina: +[2 - 5] |
1-31 | [1 - 2] Stam |
armor | |

Mammoth's |
Stamina: +[3 - 5] |
1-27 | 2 Stam |
armor | |

Mammoth's |
Stamina: +[4 - 5] |
1-25 | 2 Stam |
armor | |

Marksman's |
Weapon Accuracy: +[40 - 46]% |
1-100 | +12% base cost |
gun | |

Marksman's |
Weapon Accuracy: +[30 - 36]% |
1-100 | (ilevel_feed * 12%) Will |
tech | |

Marksman's |
Weapon Accuracy: +[30 - 36]% |
1-100 | (ilevel_feed * 12%) Str |
tech | |

Marksman's |
Weapon Accuracy: +[30 - 36]% |
1-100 | (ilevel_feed * 12%) Acc |
tech | |

Marksman's |
Weapon Accuracy: +[30 - 36]% |
1-100 | (ilevel_feed * 12%) Stam |
tech | |

Masterful |
SURGE OF WRATH 3 |
14-100 | +30% base cost |
sword | templar |

Masterful |
SURGE OF RESTORATION 3 |
4-100 | +30% base cost |
sword | templar |

Masterful |
SURGE OF SPEED 3 |
20-100 | +30% base cost |
sword | templar |

Masterful |
SURGE MASTERY 3 |
32-100 | +30% base cost |
weapon | templar |

Masterful |
CALL OF THE CHOSEN 3 |
14-100 | +30% base cost |
weapon | templar |

Masterful |
ANGELIC ORATOR 3 |
26-100 | +30% base cost |
weapon | templar |

Masterful |
HEAVEN'S ARC 3 |
8-100 | +30% base cost |
sword | templar |

Masterful |
CROSSCUTTER 3 |
14-100 | +30% base cost |
sword | templar |

Masterful |
SWORD MASTER 3 |
26-100 | +30% base cost |
sword | templar |

Masterful |
SWORD TYPHOON 3 |
38-100 | +30% base cost |
sword | templar |

Masterful |
HAMPER 3 |
32-100 | +30% base cost |
sword | templar |

Masterful |
SWORD OF RECKONING 3 |
4-100 | +30% base cost |
sword | templar |

Masterful |
SWORD OF AUTHORITY 3 |
20-100 | +30% base cost |
sword | templar |

Masterful |
CHARGE 3 |
8-100 | +30% base cost |
sword | templar |

Masterful |
ONSLAUGHT 3 |
26-100 | +30% base cost |
sword | templar |

Masterful |
PATH OF RIGHTEOUSNESS 3 |
38-100 | +30% base cost |
sword | templar |

Masterful |
SWORD OF JUSTICE 3 |
4-100 | +30% base cost |
sword | templar |

Masterful |
SWEEPING STRIKE 3 |
14-100 | +30% base cost |
sword | templar |

Masterful |
WHIRLWIND 3 |
38-100 | +30% base cost |
sword | templar |

Masterful |
THORNS 3 |
26-100 | +30% base cost |
weapon | templar |

Masterful |
AURA OF POWER 3 |
8-100 | +30% base cost |
weapon | templar |

Masterful |
AURA OF THE ELEMENTS 3 |
20-100 | +30% base cost |
weapon | templar |

Masterful |
AURA OF ZEAL 3 |
32-100 | +30% base cost |
weapon | templar |

Masterful |
AURA OF DEFLECTION 3 |
20-100 | +30% base cost |
weapon | templar |

Masterful |
AURA OF VENGEANCE 3 |
32-100 | +30% base cost |
weapon | templar |

Masterful |
SPIRITUAL TOUGHNESS 3 |
20-100 | +30% base cost |
shield | templar |

Masterful |
AURA OF DEFLECTION 3 |
26-100 | +30% base cost |
weapon | templar |

Masterful |
AURA OF VENGEANCE 3 |
38-100 | +30% base cost |
weapon | templar |

Masterful |
PRAYER OF HEALING 3 |
14-100 | +30% base cost |
weapon | templar |

Masterful |
GREAT DEFENDER 3 |
38-100 | +30% base cost |
weapon | templar |

Masterful |
PRAYER OF RETRIBUTION 3 |
26-100 | +30% base cost |
weapon | templar |

Masterful |
AURA OF RENEWAL 3 |
4-100 | +30% base cost |
weapon | templar |

Masterful |
AURA OF DEFENSE 3 |
14-100 | +30% base cost |
weapon | templar |

Masterful |
AURA OF SALVATION 3 |
20-100 | +30% base cost |
weapon | templar |

Masterful |
GRAND AURA 3 |
32-100 | +30% base cost |
weapon | templar |

Masterful |
CHALLENGE 3 |
8-100 | +30% base cost |
weapon | templar |

Masterful |
DENOUNCE 3 |
20-100 | +30% base cost |
weapon | templar |

Masterful |
HEAVENLY CONDEMNATION 3 |
26-100 | +30% base cost |
weapon | templar |

Masterful |
PROVOKE 3 |
32-100 | +30% base cost |
weapon | templar |

Masterful |
SHIELD OF FAITH 3 |
8-100 | +30% base cost |
shield | templar |

Masterful |
SHIELD WALL 3 |
32-100 | +30% base cost |
shield | templar |

Masterful |
SHIELD BASH 3 |
4-100 | +30% base cost |
shield | templar |

Masterful |
SHIELD TURN 3 |
14-100 | +30% base cost |
shield | templar |

Masterful |
SHIELD CHARGE 3 |
26-100 | +30% base cost |
shield | templar |

Masterful |
STAMPEDE 3 |
38-100 | +30% base cost |
sword | templar |

Masterful |
ANCHOR 3 |
8-100 | +30% base cost |
weapon | templar |

Masterful |
SHIELD MASTER 3 |
32-100 | +30% base cost |
shield | templar |

Masterful |
HAMPER 3 |
14-100 | +30% base cost |
sword | templar |

Masterful |
HEAVEN'S ARC 3 |
32-100 | +30% base cost |
sword | templar |

Masterful |
AURA OF THORNS 3 |
20-100 | +30% base cost |
weapon | templar |

Masterful |
REBOUNDER ROUNDS 3 |
8-100 | +30% base cost |
weapon | hunter |

Masterful |
RAVAGER ROUNDS 3 |
20-100 | +30% base cost |
weapon | hunter |

Masterful |
CONCUSSION ROUNDS 3 |
32-100 | +30% base cost |
weapon | hunter |

Masterful |
DEAD EYE 3 |
14-100 | +30% base cost |
weapon | hunter |

Masterful |
WEAPON MASTER 3 |
26-100 | +30% base cost |
weapon | hunter |

Masterful |
BEACON 3 |
8-100 | +30% base cost |
weapon | hunter |

Masterful |
ELEMENTAL BEACON 3 |
20-100 | +30% base cost |
weapon | hunter |

Masterful |
MULTI BEACON 3 |
38-100 | +30% base cost |
weapon | hunter |

Masterful |
TACTICAL STANCE 3 |
4-100 | +30% base cost |
weapon | hunter |

Masterful |
OVERSHIELD 3 |
14-100 | +30% base cost |
weapon | hunter |

Masterful |
ELEMENTAL VISION 3 |
26-100 | +30% base cost |
weapon | hunter |

Masterful |
SNIPER 3 |
8-100 | +30% base cost |
weapon | hunter |

Masterful |
MASTER SNIPER 3 |
32-100 | +30% base cost |
weapon | hunter |

Masterful |
RAPID FIRE 3 |
4-100 | +30% base cost |
weapon | hunter |

Masterful |
CONTROLLED BURST 3 |
32-100 | +30% base cost |
weapon | hunter |

Masterful |
HEIGHTENED SENSES 3 |
20-100 | +30% base cost |
weapon | hunter |

Masterful |
MULTISHOT 3 |
38-100 | +30% base cost |
weapon | hunter |

Masterful |
ESCAPE 3 |
8-100 | +30% base cost |
weapon | hunter |

Masterful |
ESCAPE ARTIST 3 |
26-100 | +30% base cost |
weapon | hunter |

Masterful |
EXPLOSIVE GRENADE 3 |
4-100 | +30% base cost |
weapon | hunter |

Masterful |
PHASE GRENADE 3 |
14-100 | +30% base cost |
weapon | hunter |

Masterful |
TOXIC GRENADE 3 |
26-100 | +30% base cost |
weapon | hunter |

Masterful |
FLASHCRASHER GRENADE 3 |
38-100 | +30% base cost |
weapon | hunter |

Masterful |
NAPALM STRIKE 3 |
8-100 | +30% base cost |
weapon | hunter |

Masterful |
SMACKDOWN 3 |
20-100 | +30% base cost |
weapon | hunter |

Masterful |
SHOCK AND AWE 3 |
32-100 | +30% base cost |
weapon | hunter |

Masterful |
RAPID FIRE 3 |
14-100 | +30% base cost |
weapon | hunter |

Masterful |
PHASE GRENADE 3 |
32-100 | +30% base cost |
weapon | hunter |

Masterful |
SMACKDOWN 3 |
14-100 | +30% base cost |
weapon | hunter |

Masterful |
SHOCK AND AWE 3 |
26-100 | +30% base cost |
weapon | hunter |

Masterful |
NAPALM STRIKE 3 |
38-100 | +30% base cost |
weapon | hunter |

Masterful |
ESCAPE 3 |
20-100 | +30% base cost |
weapon | hunter |

Masterful |
INHIBITOR BOTS 3 |
4-100 | +30% base cost |
weapon | hunter |

Masterful |
CONCUSSIVE CRASH 3 |
14-100 | +30% base cost |
weapon | hunter |

Masterful |
HASTE BOT 3 |
26-100 | +30% base cost |
weapon | hunter |

Masterful |
ROCKET BOT 3 |
8-100 | +30% base cost |
weapon | hunter |

Masterful |
BOMBER BOT 3 |
32-100 | +30% base cost |
weapon | hunter |

Masterful |
NANOBOTS 3 |
38-100 | +30% base cost |
weapon | hunter |

Masterful |
MOLOTOV ASSAULT 3 |
20-100 | +30% base cost |
weapon | hunter |

Masterful |
MASTER ENGINEER 3 |
32-100 | +30% base cost |
weapon | hunter |

Masterful |
GYROBLADE 3 |
38-100 | +30% base cost |
weapon | hunter |

Masterful |
CONSTRUCT DRONE 3 |
4-100 | +30% base cost |
weapon | hunter |

Masterful |
MEDPAK RETROFIT 3 |
8-100 | +30% base cost |
weapon | hunter |

Masterful |
SHIELD GENERATOR RETROFIT 3 |
26-100 | +30% base cost |
weapon | hunter |

Masterful |
REPAIR DRONE 3 |
8-100 | +30% base cost |
weapon | hunter |

Masterful |
TACTICAL MODE 3 |
20-100 | +30% base cost |
weapon | hunter |

Masterful |
ADVANCED TACTICAL MODE 3 |
32-100 | +30% base cost |
weapon | hunter |

Masterful |
WORD OF FEAR 3 |
8-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
BLOOD SURGE 3 |
14-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
ELEMENTAL DRAIN 3 |
38-100 | +30% base cost |
focus item | cabalist |

Masterful |
BLINK 3 |
32-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
AFTERLIFE 3 |
4-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
DRAIN LIFE 3 |
14-100 | +30% base cost |
focus item | cabalist |

Masterful |
BROM’S CURSE 3 |
26-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
ELEMENTAL NOVA 3 |
26-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
MASTER OF THE ELEMENTS 3 |
38-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
SUMMON FIRE ELEMENTAL 3 |
4-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
SUMMON SPECTRAL ELEMENTAL 3 |
14-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
SUMMON FORCE ELEMENTAL 3 |
20-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
SUMMON STORM ELEMENTAL 3 |
26-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
SUMMON TOXIC ELEMENTAL 3 |
32-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
MASTER OF THE FLAME 3 |
8-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
BLOOD LINK 3 |
8-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
SUMMONING CIRCLE 3 |
20-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
MEAT SHIELD 3 |
8-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
HAND OF NOSTRUM 3 |
20-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
SPELLSTORM 3 |
32-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
SUMMON CARNAGOR 3 |
4-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
SUMMON WITCH DOCTOR 3 |
14-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
SUMMON WARPER 3 |
26-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
SUMMON REAPER 3 |
38-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
ENRAGE 3 |
8-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
DOMINATE 3 |
20-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
SPECTRAL STRIKE 3 |
32-100 | +30% base cost |
summoner_focus, gun | cabalist |

Masterful |
BROM’S CURSE 3 |
8-100 | +30% base cost |
weapon | cabalist |

Masterful |
AFTERLIFE 3 |
32-100 | +30% base cost |
weapon | cabalist |

Masterful |
SPECTRAL CURSE 3 |
38-100 | +30% base cost |
weapon | cabalist |

Masterful |
DRAIN POWER 3 |
8-100 | +30% base cost |
focus item | cabalist |

Masterful |
DRAIN LIFE 3 |
20-100 | +30% base cost |
focus item | cabalist |

Masterful |
ELEMENTAL DRAIN 3 |
32-100 | +30% base cost |
focus item | cabalist |

Masterful |
WORD OF FEAR 3 |
4-100 | +30% base cost |
weapon | cabalist |

Masterful |
ARCANE SHIELD 3 |
14-100 | +30% base cost |
focus item | cabalist |

Masterful |
CONCENTRATE DAMAGE 3 |
26-100 | +30% base cost |
weapon | cabalist |

Masterful |
SUMMON EMBER 3 |
20-100 | +30% base cost |
weapon | cabalist |

Masterful |
BLINK 3 |
26-100 | +30% base cost |
weapon | cabalist |

Masterful |
FIRESTORM 3 |
4-100 | +30% base cost |
focus item | cabalist |

Masterful |
FLAMESHARDS 3 |
20-100 | +30% base cost |
focus item | cabalist |

Masterful |
HELLFIRE 3 |
38-100 | +30% base cost |
focus item | cabalist |

Masterful |
SPECTRAL BOLT 3 |
4-100 | +30% base cost |
focus item | cabalist |

Masterful |
SPECTRAL LASH 3 |
14-100 | +30% base cost |
focus item | cabalist |

Masterful |
SPECTRAL LASH MASTERY 3 |
32-100 | +30% base cost |
focus item | cabalist |

Masterful |
LIGHTNING FIELD 3 |
14-100 | +30% base cost |
focus item | cabalist |

Masterful |
TEMPEST 3 |
26-100 | +30% base cost |
focus item | cabalist |

Masterful |
ARC LEGION 3 |
38-100 | +30% base cost |
focus item | cabalist |

Masterful |
DEMONSPINE 3 |
8-100 | +30% base cost |
focus item | cabalist |

Masterful |
BONE SHARDS 3 |
14-100 | +30% base cost |
focus item | cabalist |

Masterful |
SKULLSPLITTER 3 |
26-100 | +30% base cost |
focus item | cabalist |

Masterful |
VENOMOUS SPIRIT 3 |
8-100 | +30% base cost |
focus item | cabalist |

Masterful |
VENOM ARMOR 3 |
20-100 | +30% base cost |
focus item | cabalist |

Masterful |
SWARM 3 |
32-100 | +30% base cost |
focus item | cabalist |

Medicant |
Health Regeneration: ([12 - 15] + ilevel * 60 + 30 / 256)/min |
5-100 | (ilevel_feed * 8%) Will |
relic | |

Medicant |
Health Regeneration: ([12 - 15] + ilevel * 60 + 30 / 256)/min |
5-100 | (ilevel_feed * 8%) Str |
relic | |

Medicant |
Health Regeneration: ([12 - 15] + ilevel * 60 + 30 / 256)/min |
5-100 | (ilevel_feed * 8%) Acc |
relic | |

Medicant |
Health Regeneration: ([12 - 15] + ilevel * 60 + 30 / 256)/min |
5-100 | (ilevel_feed * 8%) Stam |
relic | |

Medicant |
Health Regeneration: ([18 - 21] + ilevel * 60 + 30 / 256)/min |
5-100 | +8% base cost |
armor, shield | |

Megacircumferential |
Splash and Field Radius: +[20 - 22]% |
1-100 | +24% base cost |
weapon | |

Miserly |
Decreases power cost of Swordsmanship skills by [16 - 18]% |
1-100 | +12% base cost |
sword, arms, shield | templar |

Miserly |
Decreases power cost of Swordsmanship skills by [12 - 14]% |
1-100 | (ilevel_feed * 12%) Will |
relic | |

Miserly |
Decreases power cost of Swordsmanship skills by [12 - 14]% |
1-100 | (ilevel_feed * 12%) Str |
relic | |

Miserly |
Decreases power cost of Swordsmanship skills by [12 - 14]% |
1-100 | (ilevel_feed * 12%) Acc |
relic | |

Miserly |
Decreases power cost of Swordsmanship skills by [12 - 14]% |
1-100 | (ilevel_feed * 12%) Stam |
relic | |

Moderate |
Decreases power cost of Swordsmanship skills by [8 - 10]% |
1-100 | +3% base cost |
sword, arms, shield | templar |

Moderate |
Decreases power cost of Swordsmanship skills by [4 - 6]% |
1-100 | (ilevel_feed * 3%) Will |
relic | |

Moderate |
Decreases power cost of Swordsmanship skills by [4 - 6]% |
1-100 | (ilevel_feed * 3%) Str |
relic | |

Moderate |
Decreases power cost of Swordsmanship skills by [4 - 6]% |
1-100 | (ilevel_feed * 3%) Acc |
relic | |

Moderate |
Decreases power cost of Swordsmanship skills by [4 - 6]% |
1-100 | (ilevel_feed * 3%) Stam |
relic | |

Monolithic |
Total Armor Value Increased: 4% |
1-100 | +16% base cost |
armor, shield | |

Mordacious |
Minion Damage: +(ilevel / 5 + [1 - 5])% |
1-100 | (ilevel_feed * 12%) Str |
mod | |

Mordacious |
Minion Damage: +(ilevel / 5 + [1 - 5])% |
1-100 | (ilevel_feed * 12%) Acc |
mod | |

Mordacious |
Minion Damage: +(ilevel / 5 + [1 - 5])% |
1-100 | (ilevel_feed * 12%) Stam |
mod | |

Mordacious |
Minion Damage: +(ilevel / 5 + [1 - 5])% |
1-100 | (ilevel_feed * 12%) Will |
mod | |

Necro Hunter's |
+[48 - 54]% Damage to Necros |
1-100 | +8% base cost |
weapon | |

Necro Hunter's |
+[36 - 42]% Damage to Necros |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Necro Hunter's |
+[36 - 42]% Damage to Necros |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Necro Hunter's |
+[36 - 42]% Damage to Necros |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Necro Hunter's |
+[36 - 42]% Damage to Necros |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Necro Lasher's |
Critical Damage Bonus (Necros): +[120 - 150]% |
1-100 | +2% base cost |
weapon | |

Necro Lasher's |
Critical Damage Bonus (Necros): +[60 - 90]% |
1-100 | (ilevel_feed * 2%) Will |
relic | |

Necro Lasher's |
Critical Damage Bonus (Necros): +[60 - 90]% |
1-100 | (ilevel_feed * 2%) Str |
relic | |

Necro Lasher's |
Critical Damage Bonus (Necros): +[60 - 90]% |
1-100 | (ilevel_feed * 2%) Acc |
relic | |

Necro Lasher's |
Critical Damage Bonus (Necros): +[60 - 90]% |
1-100 | (ilevel_feed * 2%) Stam |
relic | |

Necro Mauler's |
Critical Damage Bonus (Necros): +[180 - 210]% |
1-100 | +4% base cost |
weapon | |

Necro Mauler's |
Critical Damage Bonus (Necros): +[120 - 150]% |
1-100 | (ilevel_feed * 4%) Will |
relic | |

Necro Mauler's |
Critical Damage Bonus (Necros): +[120 - 150]% |
1-100 | (ilevel_feed * 4%) Str |
relic | |

Necro Mauler's |
Critical Damage Bonus (Necros): +[120 - 150]% |
1-100 | (ilevel_feed * 4%) Acc |
relic | |

Necro Mauler's |
Critical Damage Bonus (Necros): +[120 - 150]% |
1-100 | (ilevel_feed * 4%) Stam |
relic | |

Necro Seeker's |
+[24 - 30]% Damage to Necros |
1-100 | +2% base cost |
weapon | |

Necro Seeker's |
+[12 - 18]% Damage to Necros |
1-100 | (ilevel_feed * 2%) Will |
mod | |

Necro Seeker's |
+[12 - 18]% Damage to Necros |
1-100 | (ilevel_feed * 2%) Str |
mod | |

Necro Seeker's |
+[12 - 18]% Damage to Necros |
1-100 | (ilevel_feed * 2%) Acc |
mod | |

Necro Seeker's |
+[12 - 18]% Damage to Necros |
1-100 | (ilevel_feed * 2%) Stam |
mod | |

Necro Slayer's |
Critical Damage Bonus (Necros): +[240 - 270]% |
1-100 | +8% base cost |
weapon | |

Necro Slayer's |
Critical Damage Bonus (Necros): +[180 - 210]% |
1-100 | (ilevel_feed * 8%) Will |
relic | |

Necro Slayer's |
Critical Damage Bonus (Necros): +[180 - 210]% |
1-100 | (ilevel_feed * 8%) Str |
relic | |

Necro Slayer's |
Critical Damage Bonus (Necros): +[180 - 210]% |
1-100 | (ilevel_feed * 8%) Acc |
relic | |

Necro Slayer's |
Critical Damage Bonus (Necros): +[180 - 210]% |
1-100 | (ilevel_feed * 8%) Stam |
relic | |

Necro Tracker's |
+[36 - 42]% Damage to Necros |
1-100 | +4% base cost |
weapon | |

Necro Tracker's |
+[24 - 30]% Damage to Necros |
1-100 | (ilevel_feed * 4%) Will |
mod | |

Necro Tracker's |
+[24 - 30]% Damage to Necros |
1-100 | (ilevel_feed * 4%) Str |
mod | |

Necro Tracker's |
+[24 - 30]% Damage to Necros |
1-100 | (ilevel_feed * 4%) Acc |
mod | |

Necro Tracker's |
+[24 - 30]% Damage to Necros |
1-100 | (ilevel_feed * 4%) Stam |
mod | |

Necrobane |
Critical Chance Multiplier (Necros): +[40 - 45]% |
1-100 | +8% base cost |
weapon | |

Necrobane |
Critical Chance Multiplier (Necros): +[30 - 35]% |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Necrobane |
Critical Chance Multiplier (Necros): +[30 - 35]% |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Necrobane |
Critical Chance Multiplier (Necros): +[30 - 35]% |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Necrobane |
Critical Chance Multiplier (Necros): +[30 - 35]% |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Necroblight |
Critical Chance Multiplier (Necros): +[20 - 25]% |
1-100 | +2% base cost |
weapon | |

Necroblight |
Critical Chance Multiplier (Necros): +[10 - 15]% |
1-100 | (ilevel_feed * 2%) Will |
mod | |

Necroblight |
Critical Chance Multiplier (Necros): +[10 - 15]% |
1-100 | (ilevel_feed * 2%) Str |
mod | |

Necroblight |
Critical Chance Multiplier (Necros): +[10 - 15]% |
1-100 | (ilevel_feed * 2%) Acc |
mod | |

Necroblight |
Critical Chance Multiplier (Necros): +[10 - 15]% |
1-100 | (ilevel_feed * 2%) Stam |
mod | |

Necroscourge |
Critical Chance Multiplier (Necros): +[30 - 35]% |
1-100 | +4% base cost |
weapon | |

Necroscourge |
Critical Chance Multiplier (Necros): +[20 - 25]% |
1-100 | (ilevel_feed * 4%) Will |
mod | |

Necroscourge |
Critical Chance Multiplier (Necros): +[20 - 25]% |
1-100 | (ilevel_feed * 4%) Str |
mod | |

Necroscourge |
Critical Chance Multiplier (Necros): +[20 - 25]% |
1-100 | (ilevel_feed * 4%) Acc |
mod | |

Necroscourge |
Critical Chance Multiplier (Necros): +[20 - 25]% |
1-100 | (ilevel_feed * 4%) Stam |
mod | |

NecroSlaughterer's |
+[36 - 42]% Damage to Necros Critical Damage Bonus (Necros): +[180 - 210]% |
1-100 | (ilevel_feed * 16%) Str |
mod | |

NecroSlaughterer's |
+[36 - 42]% Damage to Necros Critical Damage Bonus (Necros): +[180 - 210]% |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

NecroSlaughterer's |
+[36 - 42]% Damage to Necros Critical Damage Bonus (Necros): +[180 - 210]% |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

NecroSlaughterer's |
+[36 - 42]% Damage to Necros Critical Damage Bonus (Necros): +[180 - 210]% |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Nemesis' |
Critical Chance Bonus: +[4 - 5]% |
1-100 | +16% base cost |
weapon | |

Nemesis' |
Critical Chance Bonus: +3% |
1-100 | (ilevel_feed * 16%) Str |
tech, relic | |

Nemesis' |
Critical Chance Bonus: +3% |
1-100 | (ilevel_feed * 16%) Acc |
tech, relic | |

Nemesis' |
Critical Chance Bonus: +3% |
1-100 | (ilevel_feed * 16%) Stam |
tech, relic | |

Nemesis' |
Critical Chance Bonus: +3% |
1-100 | (ilevel_feed * 16%) Will |
tech, relic | |

Nimble |
Movement Speed Bonus: +[11 - 15]% |
1-100 | +16% base cost |
boots | |

Noxious |
Adds [10 - 12]% Toxic Damage |
1-100 | (ilevel_feed * 10%) Will |
ammo, rocket, tech, relic, fuel | |

Noxious |
Adds [10 - 12]% Toxic Damage |
1-100 | (ilevel_feed * 10%) Str |
ammo, rocket, tech, relic, fuel | |

Noxious |
Adds [10 - 12]% Toxic Damage |
1-100 | (ilevel_feed * 10%) Acc |
ammo, rocket, tech, relic, fuel | |

Noxious |
Adds [10 - 12]% Toxic Damage |
1-100 | (ilevel_feed * 10%) Stam |
ammo, rocket, tech, relic, fuel | |

Optic Enhancement |
Accuracy: +(ilevel / 10 + [2 - 3]) |
1-100 | (ilevel_feed * 2%) Will |
tech | |

Optic Enhancement |
Accuracy: +(ilevel / 8 + [4 - 5]) |
1-100 | (ilevel_feed * 4%) Will |
tech | |

Optic Enhancement |
Accuracy: +(ilevel / 6 + [6 - 7]) |
1-100 | (ilevel_feed * 8%) Will |
tech | |

Optic Enhancement |
Accuracy: +(ilevel / 10 + [2 - 3]) |
1-100 | (ilevel_feed * 2%) Str |
tech | |

Optic Enhancement |
Accuracy: +(ilevel / 8 + [4 - 5]) |
1-100 | (ilevel_feed * 4%) Str |
tech | |

Optic Enhancement |
Accuracy: +(ilevel / 6 + [6 - 7]) |
1-100 | (ilevel_feed * 8%) Str |
tech | |

Optic Enhancement |
Accuracy: +(ilevel / 10 + [2 - 3]) |
1-100 | (ilevel_feed * 2%) Acc |
tech | |

Optic Enhancement |
Accuracy: +(ilevel / 8 + [4 - 5]) |
1-100 | (ilevel_feed * 4%) Acc |
tech | |

Optic Enhancement |
Accuracy: +(ilevel / 6 + [6 - 7]) |
1-100 | (ilevel_feed * 8%) Acc |
tech | |

Optic Enhancement |
Accuracy: +(ilevel / 10 + [2 - 3]) |
1-100 | (ilevel_feed * 2%) Stam |
tech | |

Optic Enhancement |
Accuracy: +(ilevel / 8 + [4 - 5]) |
1-100 | (ilevel_feed * 4%) Stam |
tech | |

Optic Enhancement |
Accuracy: +(ilevel / 6 + [6 - 7]) |
1-100 | (ilevel_feed * 8%) Stam |
tech | |

Panacea |
Health Regeneration: ([18 - 21] + ilevel * 60 + 30 / 256)/min |
10-100 | (ilevel_feed * 16%) Will |
relic | |

Panacea |
Health Regeneration: ([18 - 21] + ilevel * 60 + 30 / 256)/min |
10-100 | (ilevel_feed * 16%) Str |
relic | |

Panacea |
Health Regeneration: ([18 - 21] + ilevel * 60 + 30 / 256)/min |
10-100 | (ilevel_feed * 16%) Acc |
relic | |

Panacea |
Health Regeneration: ([18 - 21] + ilevel * 60 + 30 / 256)/min |
10-100 | (ilevel_feed * 16%) Stam |
relic | |

Panacea |
Health Regeneration: ([24 - 27] + ilevel * 60 + 30 / 256)/min |
10-100 | +16% base cost |
armor, shield | |

Parsimonious |
Decreases power cost of Evocation skills by [16 - 18]% |
1-100 | +12% base cost |
focus item | |

Penetrating |
Shield Penetration: [60 - 69]% |
1-100 | +16% base cost |
weapon | |

Penetrating |
Shield Penetration: [45 - 54]% |
1-100 | (ilevel_feed * 16%) Will |
ammo, tech, relic | |

Penetrating |
Shield Penetration: [45 - 54]% |
1-100 | (ilevel_feed * 16%) Str |
ammo, tech, relic | |

Penetrating |
Shield Penetration: [45 - 54]% |
1-100 | (ilevel_feed * 16%) Acc |
ammo, tech, relic | |

Penetrating |
Shield Penetration: [45 - 54]% |
1-100 | (ilevel_feed * 16%) Stam |
ammo, tech, relic | |

Perforating |
Shield Penetration: [30 - 39]% |
1-100 | +4% base cost |
weapon | |

Perforating |
Shield Penetration: [15 - 24]% |
1-100 | (ilevel_feed * 4%) Will |
ammo, tech, relic | |

Perforating |
Shield Penetration: [15 - 24]% |
1-100 | (ilevel_feed * 4%) Str |
ammo, tech, relic | |

Perforating |
Shield Penetration: [15 - 24]% |
1-100 | (ilevel_feed * 4%) Acc |
ammo, tech, relic | |

Perforating |
Shield Penetration: [15 - 24]% |
1-100 | (ilevel_feed * 4%) Stam |
ammo, tech, relic | |

Pernicous |
Adds [18 - 19]% Physical Damage Adds [18 - 19]% Toxic Damage |
1-100 | +16% base cost |
weapon | |

Persisting |
Duration of boost skills: +[12 - 15]% |
20-100 | +12% base cost |
armor | |

Piercing |
Shield Penetration: [45 - 54]% |
1-100 | +8% base cost |
weapon | |

Piercing |
Shield Penetration: [30 - 39]% |
1-100 | (ilevel_feed * 8%) Will |
ammo, tech, relic | |

Piercing |
Shield Penetration: [30 - 39]% |
1-100 | (ilevel_feed * 8%) Str |
ammo, tech, relic | |

Piercing |
Shield Penetration: [30 - 39]% |
1-100 | (ilevel_feed * 8%) Acc |
ammo, tech, relic | |

Piercing |
Shield Penetration: [30 - 39]% |
1-100 | (ilevel_feed * 8%) Stam |
ammo, tech, relic | |

Pioneer's |
Plus 1 to all Skills |
25-100 | +50% base cost |
helm | hunter |

Poisonous |
Adds [5 - 7]% Toxic Damage |
1-100 | (ilevel_feed * 5%) Will |
ammo, rocket, tech, relic, fuel | |

Poisonous |
Adds [5 - 7]% Toxic Damage |
1-100 | (ilevel_feed * 5%) Str |
ammo, rocket, tech, relic, fuel | |

Poisonous |
Adds [5 - 7]% Toxic Damage |
1-100 | (ilevel_feed * 5%) Acc |
ammo, rocket, tech, relic, fuel | |

Poisonous |
Adds [5 - 7]% Toxic Damage |
1-100 | (ilevel_feed * 5%) Stam |
ammo, rocket, tech, relic, fuel | |

Polluted |
Adds (1 + [30 - 35] * sfx_attack / 50) to Poison Attack Strength |
1-100 | +8% base cost |
weapon | |

Polluted |
Adds (1 + [20 - 25] * sfx_attack / 50) to Poison Attack Strength |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Polluted |
Adds (1 + [20 - 25] * sfx_attack / 50) to Poison Attack Strength |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Polluted |
Adds (1 + [20 - 25] * sfx_attack / 50) to Poison Attack Strength |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Polluted |
Adds (1 + [20 - 25] * sfx_attack / 50) to Poison Attack Strength |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Pontific |
Willpower: +[7 - 9] |
1-25 | [2 - 3] Will |
armor | |

Pontific |
Willpower: +[11 - 18] |
13-37 | [4 - 6] Will |
armor | |

Pontific |
Willpower: +[20 - 27] |
26-100 | [7 - 9] Will |
armor | |

Pontific |
Willpower: +[28 - 35] |
38-100 | [9 - 12] Will |
armor | |

Pounding |
Adds [10 - 12]% Physical Damage |
1-100 | (ilevel_feed * 10%) Will |
ammo, rocket, tech, relic | |

Pounding |
Adds [10 - 12]% Physical Damage |
1-100 | (ilevel_feed * 10%) Str |
ammo, rocket, tech, relic | |

Pounding |
Adds [10 - 12]% Physical Damage |
1-100 | (ilevel_feed * 10%) Acc |
ammo, rocket, tech, relic | |

Pounding |
Adds [10 - 12]% Physical Damage |
1-100 | (ilevel_feed * 10%) Stam |
ammo, rocket, tech, relic | |

Powered |
Electricity Dmg (Thorns): ([1 - 2] * (damage_mult)%) |
1-100 | +2% base cost |
torso, shoulderpads, shield | |

Practical |
Decreases power cost of Swordsmanship skills by [12 - 14]% |
1-100 | +6% base cost |
sword, arms, shield | templar |

Practical |
Decreases power cost of Swordsmanship skills by [8 - 10]% |
1-100 | (ilevel_feed * 6%) Will |
relic | |

Practical |
Decreases power cost of Swordsmanship skills by [8 - 10]% |
1-100 | (ilevel_feed * 6%) Str |
relic | |

Practical |
Decreases power cost of Swordsmanship skills by [8 - 10]% |
1-100 | (ilevel_feed * 6%) Acc |
relic | |

Practical |
Decreases power cost of Swordsmanship skills by [8 - 10]% |
1-100 | (ilevel_feed * 6%) Stam |
relic | |

Precise |
Firing Accuracy: +[27 - 31] |
1-100 | +6% base cost |
gun | |

Precise |
Firing Accuracy: +[18 - 22] |
1-100 | (ilevel_feed * 6%) Will |
tech | |

Precise |
Firing Accuracy: +[18 - 22] |
1-100 | (ilevel_feed * 6%) Str |
tech | |

Precise |
Firing Accuracy: +[18 - 22] |
1-100 | (ilevel_feed * 6%) Acc |
tech | |

Precise |
Firing Accuracy: +[18 - 22] |
1-100 | (ilevel_feed * 6%) Stam |
tech | |

Prescience |
Accuracy: +(ilevel / 4 + [8 - 9]) |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Prescience |
Accuracy: +(ilevel / 4 + [8 - 9]) |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Prescience |
Accuracy: +(ilevel / 4 + [8 - 9]) |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Prescience |
Accuracy: +(ilevel / 4 + [8 - 9]) |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Preternatural |
Adds [10 - 13]% Spectral Damage Adds [10 - 13]% Toxic Damage |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Preternatural |
Adds [10 - 13]% Spectral Damage Adds [10 - 13]% Toxic Damage |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Preternatural |
Adds [10 - 13]% Spectral Damage Adds [10 - 13]% Toxic Damage |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Preternatural |
Adds [10 - 13]% Spectral Damage Adds [10 - 13]% Toxic Damage |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Primal |
Adds ([120 - 150] * sfx_defense / 100) defense against all special damage effects |
5-100 | +6% base cost |
armor, shield | |

Prismatically Charged |
[1 - 2]% chance to release Charged Bolts when you get hit [2 - 3]% chance to cause a Toxic Nova when you get hit [2 - 3]% chance to cause a Fire Nova when you get hit [2 - 3]% chance to cause a Spectral Nova when you get hit [1 - 2]% chance to release an Electric Discharge when you get hit [1 - 2]% chance to fire Exploding Spikes when you get hit [1 - 2]% chance to unleash Rebounder Bolts when you get hit [1 - 2]% chance to spray shrapnel when you get hit |
1-100 | +12% base cost |
armor | |

Proficient |
SURGE OF WRATH 2 |
11-100 | +15% base cost |
sword | templar |

Proficient |
SURGE OF RESTORATION 2 |
2-100 | +15% base cost |
sword | templar |

Proficient |
SURGE OF SPEED 2 |
16-100 | +15% base cost |
sword | templar |

Proficient |
SURGE MASTERY 2 |
26-100 | +15% base cost |
weapon | templar |

Proficient |
CALL OF THE CHOSEN 2 |
11-100 | +15% base cost |
weapon | templar |

Proficient |
ANGELIC ORATOR 2 |
21-100 | +15% base cost |
weapon | templar |

Proficient |
HEAVEN'S ARC 2 |
6-100 | +15% base cost |
sword | templar |

Proficient |
CROSSCUTTER 2 |
11-100 | +15% base cost |
sword | templar |

Proficient |
SWORD MASTER 2 |
21-100 | +15% base cost |
sword | templar |

Proficient |
SWORD TYPHOON 2 |
31-100 | +15% base cost |
sword | templar |

Proficient |
HAMPER 2 |
26-100 | +15% base cost |
sword | templar |

Proficient |
SWORD OF RECKONING 2 |
2-100 | +15% base cost |
sword | templar |

Proficient |
SWORD OF AUTHORITY 2 |
16-100 | +15% base cost |
sword | templar |

Proficient |
CHARGE 2 |
6-100 | +15% base cost |
sword | templar |

Proficient |
ONSLAUGHT 2 |
21-100 | +15% base cost |
sword | templar |

Proficient |
PATH OF RIGHTEOUSNESS 2 |
31-100 | +15% base cost |
sword | templar |

Proficient |
SWORD OF JUSTICE 2 |
2-100 | +15% base cost |
sword | templar |

Proficient |
SWEEPING STRIKE 2 |
11-100 | +15% base cost |
sword | templar |

Proficient |
WHIRLWIND 2 |
31-100 | +15% base cost |
sword | templar |

Proficient |
THORNS 2 |
21-100 | +15% base cost |
weapon | templar |

Proficient |
AURA OF POWER 2 |
6-100 | +15% base cost |
weapon | templar |

Proficient |
AURA OF THE ELEMENTS 2 |
16-100 | +15% base cost |
weapon | templar |

Proficient |
AURA OF ZEAL 2 |
26-100 | +15% base cost |
weapon | templar |

Proficient |
AURA OF DEFLECTION 2 |
16-100 | +15% base cost |
weapon | templar |

Proficient |
AURA OF VENGEANCE 2 |
26-100 | +15% base cost |
weapon | templar |

Proficient |
SPIRITUAL TOUGHNESS 2 |
16-100 | +15% base cost |
shield | templar |

Proficient |
AURA OF DEFLECTION 2 |
21-100 | +15% base cost |
weapon | templar |

Proficient |
AURA OF VENGEANCE 2 |
31-100 | +15% base cost |
weapon | templar |

Proficient |
PRAYER OF HEALING 2 |
11-100 | +15% base cost |
weapon | templar |

Proficient |
GREAT DEFENDER 2 |
31-100 | +15% base cost |
weapon | templar |

Proficient |
PRAYER OF RETRIBUTION 2 |
21-100 | +15% base cost |
weapon | templar |

Proficient |
AURA OF RENEWAL 2 |
2-100 | +15% base cost |
weapon | templar |

Proficient |
AURA OF DEFENSE 2 |
11-100 | +15% base cost |
weapon | templar |

Proficient |
AURA OF SALVATION 2 |
16-100 | +15% base cost |
weapon | templar |

Proficient |
GRAND AURA 2 |
26-100 | +15% base cost |
weapon | templar |

Proficient |
CHALLENGE 2 |
6-100 | +15% base cost |
weapon | templar |

Proficient |
DENOUNCE 2 |
16-100 | +15% base cost |
weapon | templar |

Proficient |
HEAVENLY CONDEMNATION 2 |
21-100 | +15% base cost |
weapon | templar |

Proficient |
PROVOKE 2 |
26-100 | +15% base cost |
weapon | templar |

Proficient |
SHIELD OF FAITH 2 |
6-100 | +15% base cost |
shield | templar |

Proficient |
SHIELD WALL 2 |
26-100 | +15% base cost |
shield | templar |

Proficient |
SHIELD BASH 2 |
2-100 | +15% base cost |
shield | templar |

Proficient |
SHIELD TURN 2 |
11-100 | +15% base cost |
shield | templar |

Proficient |
SHIELD CHARGE 2 |
21-100 | +15% base cost |
shield | templar |

Proficient |
STAMPEDE 2 |
31-100 | +15% base cost |
sword | templar |

Proficient |
ANCHOR 2 |
6-100 | +15% base cost |
weapon | templar |

Proficient |
SHIELD MASTER 2 |
26-100 | +15% base cost |
shield | templar |

Proficient |
HAMPER 2 |
11-100 | +15% base cost |
sword | templar |

Proficient |
HEAVEN'S ARC 2 |
26-100 | +15% base cost |
sword | templar |

Proficient |
AURA OF THORNS 2 |
16-100 | +15% base cost |
weapon | templar |

Proficient |
REBOUNDER ROUNDS 2 |
6-100 | +15% base cost |
weapon | hunter |

Proficient |
RAVAGER ROUNDS 2 |
16-100 | +15% base cost |
weapon | hunter |

Proficient |
CONCUSSION ROUNDS 2 |
26-100 | +15% base cost |
weapon | hunter |

Proficient |
DEAD EYE 2 |
11-100 | +15% base cost |
weapon | hunter |

Proficient |
WEAPON MASTER 2 |
21-100 | +15% base cost |
weapon | hunter |

Proficient |
BEACON 2 |
6-100 | +15% base cost |
weapon | hunter |

Proficient |
ELEMENTAL BEACON 2 |
16-100 | +15% base cost |
weapon | hunter |

Proficient |
MULTI BEACON 2 |
31-100 | +15% base cost |
weapon | hunter |

Proficient |
TACTICAL STANCE 2 |
2-100 | +15% base cost |
weapon | hunter |

Proficient |
OVERSHIELD 2 |
11-100 | +15% base cost |
weapon | hunter |

Proficient |
ELEMENTAL VISION 2 |
21-100 | +15% base cost |
weapon | hunter |

Proficient |
SNIPER 2 |
6-100 | +15% base cost |
weapon | hunter |

Proficient |
MASTER SNIPER 2 |
26-100 | +15% base cost |
weapon | hunter |

Proficient |
RAPID FIRE 2 |
2-100 | +15% base cost |
weapon | hunter |

Proficient |
CONTROLLED BURST 2 |
26-100 | +15% base cost |
weapon | hunter |

Proficient |
HEIGHTENED SENSES 2 |
16-100 | +15% base cost |
weapon | hunter |

Proficient |
MULTISHOT 2 |
31-100 | +15% base cost |
weapon | hunter |

Proficient |
ESCAPE 2 |
6-100 | +15% base cost |
weapon | hunter |

Proficient |
ESCAPE ARTIST 2 |
21-100 | +15% base cost |
weapon | hunter |

Proficient |
EXPLOSIVE GRENADE 2 |
2-100 | +15% base cost |
weapon | hunter |

Proficient |
PHASE GRENADE 2 |
11-100 | +15% base cost |
weapon | hunter |

Proficient |
TOXIC GRENADE 2 |
21-100 | +15% base cost |
weapon | hunter |

Proficient |
FLASHCRASHER GRENADE 2 |
31-100 | +15% base cost |
weapon | hunter |

Proficient |
NAPALM STRIKE 2 |
6-100 | +15% base cost |
weapon | hunter |

Proficient |
SMACKDOWN 2 |
16-100 | +15% base cost |
weapon | hunter |

Proficient |
SHOCK AND AWE 2 |
26-100 | +15% base cost |
weapon | hunter |

Proficient |
RAPID FIRE 2 |
11-100 | +15% base cost |
weapon | hunter |

Proficient |
PHASE GRENADE 2 |
26-100 | +15% base cost |
weapon | hunter |

Proficient |
SMACKDOWN 2 |
11-100 | +15% base cost |
weapon | hunter |

Proficient |
SHOCK AND AWE 2 |
21-100 | +15% base cost |
weapon | hunter |

Proficient |
NAPALM STRIKE 2 |
31-100 | +15% base cost |
weapon | hunter |

Proficient |
ESCAPE 2 |
16-100 | +15% base cost |
weapon | hunter |

Proficient |
INHIBITOR BOTS 2 |
2-100 | +15% base cost |
weapon | hunter |

Proficient |
CONCUSSIVE CRASH 2 |
11-100 | +15% base cost |
weapon | hunter |

Proficient |
HASTE BOT 2 |
21-100 | +15% base cost |
weapon | hunter |

Proficient |
ROCKET BOT 2 |
6-100 | +15% base cost |
weapon | hunter |

Proficient |
BOMBER BOT 2 |
26-100 | +15% base cost |
weapon | hunter |

Proficient |
NANOBOTS 2 |
31-100 | +15% base cost |
weapon | hunter |

Proficient |
MOLOTOV ASSAULT 2 |
16-100 | +15% base cost |
weapon | hunter |

Proficient |
MASTER ENGINEER 2 |
26-100 | +15% base cost |
weapon | hunter |

Proficient |
GYROBLADE 2 |
31-100 | +15% base cost |
weapon | hunter |

Proficient |
CONSTRUCT DRONE 2 |
2-100 | +15% base cost |
weapon | hunter |

Proficient |
MEDPAK RETROFIT 2 |
6-100 | +15% base cost |
weapon | hunter |

Proficient |
SHIELD GENERATOR RETROFIT 2 |
21-100 | +15% base cost |
weapon | hunter |

Proficient |
REPAIR DRONE 2 |
6-100 | +15% base cost |
weapon | hunter |

Proficient |
TACTICAL MODE 2 |
16-100 | +15% base cost |
weapon | hunter |

Proficient |
ADVANCED TACTICAL MODE 2 |
26-100 | +15% base cost |
weapon | hunter |

Proficient |
WORD OF FEAR 2 |
6-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
BLOOD SURGE 2 |
11-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
ELEMENTAL DRAIN 2 |
31-100 | +15% base cost |
focus item | cabalist |

Proficient |
BLINK 2 |
26-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
AFTERLIFE 2 |
2-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
DRAIN LIFE 2 |
11-100 | +15% base cost |
focus item | cabalist |

Proficient |
BROM’S CURSE 2 |
21-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
ELEMENTAL NOVA 2 |
21-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
MASTER OF THE ELEMENTS 2 |
31-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
SUMMON FIRE ELEMENTAL 2 |
2-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
SUMMON SPECTRAL ELEMENTAL 2 |
11-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
SUMMON FORCE ELEMENTAL 2 |
16-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
SUMMON STORM ELEMENTAL 2 |
21-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
SUMMON TOXIC ELEMENTAL 2 |
26-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
MASTER OF THE FLAME 2 |
6-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
BLOOD LINK 2 |
6-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
SUMMONING CIRCLE 2 |
16-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
MEAT SHIELD 2 |
6-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
HAND OF NOSTRUM 2 |
16-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
SPELLSTORM 2 |
26-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
SUMMON CARNAGOR 2 |
2-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
SUMMON WITCH DOCTOR 2 |
11-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
SUMMON WARPER 2 |
21-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
SUMMON REAPER 2 |
31-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
ENRAGE 2 |
6-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
DOMINATE 2 |
16-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
SPECTRAL STRIKE 2 |
26-100 | +15% base cost |
summoner_focus, gun | cabalist |

Proficient |
BROM’S CURSE 2 |
6-100 | +15% base cost |
weapon | cabalist |

Proficient |
AFTERLIFE 2 |
26-100 | +15% base cost |
weapon | cabalist |

Proficient |
SPECTRAL CURSE 2 |
31-100 | +15% base cost |
weapon | cabalist |

Proficient |
DRAIN POWER 2 |
6-100 | +15% base cost |
focus item | cabalist |

Proficient |
DRAIN LIFE 2 |
16-100 | +15% base cost |
focus item | cabalist |

Proficient |
ELEMENTAL DRAIN 2 |
26-100 | +15% base cost |
focus item | cabalist |

Proficient |
WORD OF FEAR 2 |
2-100 | +15% base cost |
weapon | cabalist |

Proficient |
ARCANE SHIELD 2 |
11-100 | +15% base cost |
focus item | cabalist |

Proficient |
CONCENTRATE DAMAGE 2 |
21-100 | +15% base cost |
weapon | cabalist |

Proficient |
SUMMON EMBER 2 |
16-100 | +15% base cost |
weapon | cabalist |

Proficient |
BLINK 2 |
21-100 | +15% base cost |
weapon | cabalist |

Proficient |
FIRESTORM 2 |
2-100 | +15% base cost |
focus item | cabalist |

Proficient |
FLAMESHARDS 2 |
16-100 | +15% base cost |
focus item | cabalist |

Proficient |
HELLFIRE 2 |
31-100 | +15% base cost |
focus item | cabalist |

Proficient |
SPECTRAL BOLT 2 |
2-100 | +15% base cost |
focus item | cabalist |

Proficient |
SPECTRAL LASH 2 |
11-100 | +15% base cost |
focus item | cabalist |

Proficient |
SPECTRAL LASH MASTERY 2 |
26-100 | +15% base cost |
focus item | cabalist |

Proficient |
LIGHTNING FIELD 2 |
11-100 | +15% base cost |
focus item | cabalist |

Proficient |
TEMPEST 2 |
21-100 | +15% base cost |
focus item | cabalist |

Proficient |
ARC LEGION 2 |
31-100 | +15% base cost |
focus item | cabalist |

Proficient |
DEMONSPINE 2 |
6-100 | +15% base cost |
focus item | cabalist |

Proficient |
BONE SHARDS 2 |
11-100 | +15% base cost |
focus item | cabalist |

Proficient |
SKULLSPLITTER 2 |
21-100 | +15% base cost |
focus item | cabalist |

Proficient |
VENOMOUS SPIRIT 2 |
6-100 | +15% base cost |
focus item | cabalist |

Proficient |
VENOM ARMOR 2 |
16-100 | +15% base cost |
focus item | cabalist |

Proficient |
SWARM 2 |
26-100 | +15% base cost |
focus item | cabalist |

Prolonging |
Duration of boost skills: +[8 - 11]% |
10-100 | +6% base cost |
armor | |

Prophetic |
+[210 - 228] Luck |
1-100 | +20% base cost |
armor | |

Prophetic |
+[60 - 65] Luck |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Prophetic |
+[60 - 65] Luck |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Prophetic |
+[60 - 65] Luck |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Prophetic |
+[60 - 65] Luck |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Prosperous |
+[60 - 65] Luck |
1-100 | +20% base cost |
armor | |

Prosperous |
+[45 - 50] Luck |
1-100 | (ilevel_feed * 20%) Will |
relic | |

Prosperous |
+[45 - 50] Luck |
1-100 | (ilevel_feed * 20%) Str |
relic | |

Prosperous |
+[45 - 50] Luck |
1-100 | (ilevel_feed * 20%) Acc |
relic | |

Prosperous |
+[45 - 50] Luck |
1-100 | (ilevel_feed * 20%) Stam |
relic | |

Protected |
Armor Value Increased: [25 - 29]% |
20-100 | +7% base cost |
armor, shield | |

Pummeling |
Increases Physical Damage by [20 - 22]% |
1-100 | +16% base cost |
weapon | |

Puncturing |
[11 - 13]% chance to release an Electric Discharge when it hits an enemy |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Puncturing |
[11 - 13]% chance to release an Electric Discharge when it hits an enemy |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Puncturing |
[11 - 13]% chance to release an Electric Discharge when it hits an enemy |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Puncturing |
[11 - 13]% chance to release an Electric Discharge when it hits an enemy |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Punisher's |
Critical Chance Bonus: +2% |
1-100 | +8% base cost |
weapon | |

Punisher's |
Critical Chance Bonus: +1% |
1-100 | (ilevel_feed * 8%) Will |
tech, relic | |

Punisher's |
Critical Chance Bonus: +1% |
1-100 | (ilevel_feed * 8%) Str |
tech, relic | |

Punisher's |
Critical Chance Bonus: +1% |
1-100 | (ilevel_feed * 8%) Acc |
tech, relic | |

Punisher's |
Critical Chance Bonus: +1% |
1-100 | (ilevel_feed * 8%) Stam |
tech, relic | |

Putrefying |
Adds [10 - 13]% Electricity Damage Adds [10 - 13]% Toxic Damage |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Putrefying |
Adds [10 - 13]% Electricity Damage Adds [10 - 13]% Toxic Damage |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Putrefying |
Adds [10 - 13]% Electricity Damage Adds [10 - 13]% Toxic Damage |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Putrefying |
Adds [10 - 13]% Electricity Damage Adds [10 - 13]% Toxic Damage |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Pyretic |
Fire Damage (Thorns): ([5 - 6] * (damage_mult)%) |
10-100 | +8% base cost |
torso, shoulderpads, shield | |

Pyrostatic |
Adds [18 - 19]% Fire Damage Adds [18 - 19]% Electricity Damage |
1-100 | +16% base cost |
weapon | |

Quickdrawn |
Increases use rate of Tactical skills by [12 - 14]% |
1-100 | +6% base cost |
weapon, arms | hunter |

Quickdrawn |
Increases use rate of Tactical skills by [8 - 10]% |
1-100 | (ilevel_feed * 6%) Will |
tech | |

Quickdrawn |
Increases use rate of Tactical skills by [8 - 10]% |
1-100 | (ilevel_feed * 6%) Str |
tech | |

Quickdrawn |
Increases use rate of Tactical skills by [8 - 10]% |
1-100 | (ilevel_feed * 6%) Acc |
tech | |

Quickdrawn |
Increases use rate of Tactical skills by [8 - 10]% |
1-100 | (ilevel_feed * 6%) Stam |
tech | |

Quicksilver |
Movement Speed Bonus: +[16 - 20]% |
1-100 | +32% base cost |
boots | |

Radiant |
Increases Spectral Damage by [20 - 22]% |
1-100 | +16% base cost |
weapon | |

Radiated |
Adds (2 + [40 - 45] * sfx_attack / 50) to Poison Attack Strength |
1-100 | +16% base cost |
weapon | |

Radiated |
Adds (2 + [30 - 35] * sfx_attack / 50) to Poison Attack Strength |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Radiated |
Adds (2 + [30 - 35] * sfx_attack / 50) to Poison Attack Strength |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Radiated |
Adds (2 + [30 - 35] * sfx_attack / 50) to Poison Attack Strength |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Radiated |
Adds (2 + [30 - 35] * sfx_attack / 50) to Poison Attack Strength |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Raging |
[11 - 13]% chance to release Charged Bolts when it hits an enemy |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Raging |
[11 - 13]% chance to release Charged Bolts when it hits an enemy |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Raging |
[11 - 13]% chance to release Charged Bolts when it hits an enemy |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Raging |
[11 - 13]% chance to release Charged Bolts when it hits an enemy |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Ranged |
[9 - 10]% Increased Range |
1-100 | +10% base cost |
gun | |

Ranged |
[7 - 8]% Increased Range |
1-100 | (ilevel_feed * 10%) Will |
mod | |

Ranged |
[7 - 8]% Increased Range |
1-100 | (ilevel_feed * 10%) Str |
mod | |

Ranged |
[7 - 8]% Increased Range |
1-100 | (ilevel_feed * 10%) Acc |
mod | |

Ranged |
[7 - 8]% Increased Range |
1-100 | (ilevel_feed * 10%) Stam |
mod | |

Rapacious |
Decreases power cost of Evocation skills by [12 - 14]% |
3-100 | +6% base cost |
focus item | |

Recharging |
Power Regeneration: ([8 - 12] + ilevel * 60 + 30 / 256)/min |
1-100 | (ilevel_feed * 3%) Will |
relic | |

Recharging |
Power Regeneration: ([8 - 12] + ilevel * 60 + 30 / 256)/min |
1-100 | (ilevel_feed * 3%) Str |
relic | |

Recharging |
Power Regeneration: ([8 - 12] + ilevel * 60 + 30 / 256)/min |
1-100 | (ilevel_feed * 3%) Acc |
relic | |

Recharging |
Power Regeneration: ([8 - 12] + ilevel * 60 + 30 / 256)/min |
1-100 | (ilevel_feed * 3%) Stam |
relic | |

Recharging |
Power Regeneration: ([16 - 20] + ilevel * 60 + 30 / 256)/min |
1-100 | +4% base cost |
armor | |

Redirecting |
+([30 - 34] * shield_buffer / 600 + 1) Shields |
1-30 | +20% base cost |
armor, shield | |

Refined |
Accuracy: +[2 - 5] |
1-31 | [1 - 2] Acc |
armor | |

Refined |
Accuracy: +[3 - 5] |
1-27 | 2 Acc |
armor | |

Refined |
Accuracy: +[4 - 5] |
1-25 | 2 Acc |
armor | |

Reflecting |
[11 - 15]% chance to unleash Rebounder Bolts when it kills an enemy |
1-100 | +6% base cost |
weapon | |

Reflecting |
[3 - 5]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | +10% base cost |
weapon, shield | |

Reflecting |
[11 - 15]% chance to unleash Rebounder Bolts when it kills an enemy |
1-100 | (ilevel_feed * 6%) Will |
mod | |

Reflecting |
[3 - 5]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | (ilevel_feed * 10%) Will |
mod | |

Reflecting |
[11 - 15]% chance to unleash Rebounder Bolts when it kills an enemy |
1-100 | (ilevel_feed * 6%) Str |
mod | |

Reflecting |
[3 - 5]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | (ilevel_feed * 10%) Str |
mod | |

Reflecting |
[11 - 15]% chance to unleash Rebounder Bolts when it kills an enemy |
1-100 | (ilevel_feed * 6%) Acc |
mod | |

Reflecting |
[3 - 5]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | (ilevel_feed * 10%) Acc |
mod | |

Reflecting |
[11 - 15]% chance to unleash Rebounder Bolts when it kills an enemy |
1-100 | (ilevel_feed * 6%) Stam |
mod | |

Reflecting |
[3 - 5]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | (ilevel_feed * 10%) Stam |
mod | |

Reflecting |
[3 - 5]% chance to unleash Rebounder Bolts when you get hit |
1-100 | +6% base cost |
armor, clothing, shield | |

Regulated |
Critical Damage Bonus: +[90 - 106]% |
1-100 | +10% base cost |
weapon | hunter |

Reinforcing |
Minion Armor: +[15 - 19]% |
5-100 | +4% base cost |
armor | cabalist |

Reinforcing |
Minion Armor: +[15 - 19]% |
5-100 | +4% base cost |
armor | hunter |

Rejuvenating |
Power Regeneration: ([16 - 20] + ilevel * 60 + 30 / 256)/min Power Points: +[14 - 18] |
1-25 | [4 - 5] Will |
armor, shield | |

Rejuvenating |
Power Regeneration: ([24 - 28] + ilevel * 60 + 30 / 256)/min Power Points: +[31 - 35] |
13-37 | [7 - 8] Will |
armor, shield | |

Rejuvenating |
Power Regeneration: ([32 - 36] + ilevel * 60 + 30 / 256)/min Power Points: +[48 - 53] |
26-100 | [11 - 12] Will |
armor, shield | |

Rejuvenating |
Power Regeneration: ([40 - 44] + ilevel * 60 + 30 / 256)/min Power Points: +[65 - 70] |
38-100 | [14 - 15] Will |
armor, shield | |

Resistant |
Adds ([200 - 250] * sfx_defense / 100) shock defense Adds ([100 - 125] * sfx_defense / 100) phase defense |
5-100 | +3% base cost |
armor, shield | |

Resolute |
Armor Value Increased: [35 - 39]% |
20-100 | +12% base cost |
armor, shield | |

Restorative |
Hit Point Bonus: +4% |
10-100 | +16% base cost |
armor, shield | |

Reviving |
Power Regeneration: ([16 - 20] + ilevel * 60 + 30 / 256)/min |
5-100 | (ilevel_feed * 6%) Will |
relic | |

Reviving |
Power Regeneration: ([16 - 20] + ilevel * 60 + 30 / 256)/min |
5-100 | (ilevel_feed * 6%) Str |
relic | |

Reviving |
Power Regeneration: ([16 - 20] + ilevel * 60 + 30 / 256)/min |
5-100 | (ilevel_feed * 6%) Acc |
relic | |

Reviving |
Power Regeneration: ([16 - 20] + ilevel * 60 + 30 / 256)/min |
5-100 | (ilevel_feed * 6%) Stam |
relic | |

Reviving |
Power Regeneration: ([24 - 28] + ilevel * 60 + 30 / 256)/min |
5-100 | +8% base cost |
armor | |

Ricochet |
[16 - 20]% chance to unleash Rebounder Bolts when it kills an enemy |
1-100 | +12% base cost |
weapon | |

Ricochet |
[6 - 10]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | +20% base cost |
weapon, shield | |

Ricochet |
[16 - 20]% chance to unleash Rebounder Bolts when it kills an enemy |
1-100 | (ilevel_feed * 12%) Will |
mod | |

Ricochet |
[6 - 10]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Ricochet |
[16 - 20]% chance to unleash Rebounder Bolts when it kills an enemy |
1-100 | (ilevel_feed * 12%) Str |
mod | |

Ricochet |
[6 - 10]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Ricochet |
[16 - 20]% chance to unleash Rebounder Bolts when it kills an enemy |
1-100 | (ilevel_feed * 12%) Acc |
mod | |

Ricochet |
[6 - 10]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Ricochet |
[16 - 20]% chance to unleash Rebounder Bolts when it kills an enemy |
1-100 | (ilevel_feed * 12%) Stam |
mod | |

Ricochet |
[6 - 10]% chance to unleash Rebounder Bolts when it hits an enemy |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Ricochet |
[6 - 10]% chance to unleash Rebounder Bolts when you get hit |
1-100 | +12% base cost |
armor, clothing, shield | |

Roborant |
Minion Armor: +[6 - 8]% |
1-100 | (ilevel_feed * 12%) Str |
mod | |

Roborant |
Minion Armor: +[6 - 8]% |
1-100 | (ilevel_feed * 12%) Acc |
mod | |

Roborant |
Minion Armor: +[6 - 8]% |
1-100 | (ilevel_feed * 12%) Stam |
mod | |

Roborant |
Minion Armor: +[6 - 8]% |
1-100 | (ilevel_feed * 12%) Will |
mod | |

Robust |
Hit Points: +[41 - 47] |
32-100 | [6 - 7] Stam |
armor, shield | |

Robust |
Hit Points: +[48 - 54] |
28-100 | [7 - 8] Stam |
armor, shield | |

Robust |
Hit Points: +[55 - 60] |
26-100 | [8 - 9] Stam |
armor, shield | |

Rotted |
Toxic Dmg (Thorns): ([1 - 2] * (damage_mult)%) |
1-100 | +2% base cost |
torso, shoulderpads, shield | |

Roundhouse |
Adds (2 + [40 - 45] * sfx_attack / 50) to Stun Attack Strength |
1-100 | +16% base cost |
weapon | |

Roundhouse |
Adds (2 + [30 - 35] * sfx_attack / 50) to Stun Attack Strength |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Roundhouse |
Adds (2 + [30 - 35] * sfx_attack / 50) to Stun Attack Strength |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Roundhouse |
Adds (2 + [30 - 35] * sfx_attack / 50) to Stun Attack Strength |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Roundhouse |
Adds (2 + [30 - 35] * sfx_attack / 50) to Stun Attack Strength |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Runic |
Willpower: +(ilevel / 4 + [8 - 9]) |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Runic |
Willpower: +(ilevel / 4 + [8 - 9]) |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Runic |
Willpower: +(ilevel / 4 + [8 - 9]) |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Runic |
Willpower: +(ilevel / 4 + [8 - 9]) |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Sacred |
Increases Damage by [22 - 24]% |
1-45 | +15% base cost |
weapon | |

Sacred |
Increases Damage by [16 - 18]% |
1-45 | (ilevel_feed * 15%) Will |
mod | |

Sacred |
Increases Damage by [16 - 18]% |
1-45 | (ilevel_feed * 15%) Str |
mod | |

Sacred |
Increases Damage by [16 - 18]% |
1-45 | (ilevel_feed * 15%) Acc |
mod | |

Sacred |
Increases Damage by [16 - 18]% |
1-45 | (ilevel_feed * 15%) Stam |
mod | |

Sanctified |
Adds [10 - 12]% Spectral Damage Adds (2 + [66 - 74] * sfx_attack / 50) to Phase Attack Strength |
1-100 | +16% base cost |
weapon | |

Sanctified |
Adds (2 + [10 - 15] * sfx_attack / 50) to Phase Attack Strength Adds ([400 - 450] * sfx_defense / 100 + 2) phase defense |
1-100 | +16% base cost |
armor | |

Sanctified |
Adds [1 - 5]% Spectral Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Phase Attack Strength |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Sanctified |
Adds [1 - 5]% Spectral Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Phase Attack Strength |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Sanctified |
Adds [1 - 5]% Spectral Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Phase Attack Strength |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Sanctified |
Adds [1 - 5]% Spectral Damage Adds (2 + [40 - 45] * sfx_attack / 50) to Phase Attack Strength |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Sapping |
Hit Point Penalty: -[7 - 15]% Minion Health Penalty: -[7 - 15]% |
1-100 | weapon, shield, torso, boots | ||

Scathing |
Minion Damage: +(ilevel / 2 + [11 - 15])% |
10-100 | +12% base cost |
armor | cabalist |

Scathing |
Minion Damage: +(ilevel / 2 + [11 - 15])% |
10-100 | +12% base cost |
armor | hunter |

Searing |
[16 - 20]% chance to cause a Fire Nova when it kills an enemy |
1-100 | +12% base cost |
weapon | |

Searing |
[6 - 10]% chance to cause a Fire Nova when it hits an enemy |
1-100 | +20% base cost |
weapon, shield | |

Searing |
[16 - 20]% chance to cause a Fire Nova when it kills an enemy |
1-100 | (ilevel_feed * 12%) Will |
mod | |

Searing |
[6 - 10]% chance to cause a Fire Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Searing |
[16 - 20]% chance to cause a Fire Nova when it kills an enemy |
1-100 | (ilevel_feed * 12%) Str |
mod | |

Searing |
[6 - 10]% chance to cause a Fire Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Searing |
[16 - 20]% chance to cause a Fire Nova when it kills an enemy |
1-100 | (ilevel_feed * 12%) Acc |
mod | |

Searing |
[6 - 10]% chance to cause a Fire Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Searing |
[16 - 20]% chance to cause a Fire Nova when it kills an enemy |
1-100 | (ilevel_feed * 12%) Stam |
mod | |

Searing |
[6 - 10]% chance to cause a Fire Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Searing |
[6 - 10]% chance to cause a Fire Nova when you get hit |
1-100 | +12% base cost |
armor, clothing, shield | |

Secure |
Armor Value Increased: [40 - 44]% |
1-30 | +20% base cost |
armor, shield | |

Sharp |
Increases damage of Swordsmanship skills by [10 - 12]% |
1-100 | +4% base cost |
sword | templar |

Sharpened |
Increases damage of Swordsmanship skills by [20 - 22]% |
1-100 | +16% base cost |
sword | templar |

Sharper |
Increases damage of Swordsmanship skills by [15 - 17]% |
1-100 | +8% base cost |
sword | templar |

Sharpshooter's |
Weapon Accuracy: +[30 - 36]% |
1-100 | +6% base cost |
gun | |

Sharpshooter's |
Weapon Accuracy: +[20 - 26]% |
1-100 | (ilevel_feed * 6%) Will |
tech | |

Sharpshooter's |
Weapon Accuracy: +[20 - 26]% |
1-100 | (ilevel_feed * 6%) Str |
tech | |

Sharpshooter's |
Weapon Accuracy: +[20 - 26]% |
1-100 | (ilevel_feed * 6%) Acc |
tech | |

Sharpshooter's |
Weapon Accuracy: +[20 - 26]% |
1-100 | (ilevel_feed * 6%) Stam |
tech | |

Shielded |
Adds ([300 - 350] * sfx_defense / 100 + 1) shock defense Adds ([150 - 175] * sfx_defense / 100 + 1) phase defense |
10-100 | +6% base cost |
armor, shield | |

Shocking |
Adds [5 - 7]% Electricity Damage |
1-100 | (ilevel_feed * 5%) Will |
ammo, rocket, tech, relic, battery | |

Shocking |
Adds [5 - 7]% Electricity Damage |
1-100 | (ilevel_feed * 5%) Str |
ammo, rocket, tech, relic, battery | |

Shocking |
Adds [5 - 7]% Electricity Damage |
1-100 | (ilevel_feed * 5%) Acc |
ammo, rocket, tech, relic, battery | |

Shocking |
Adds [5 - 7]% Electricity Damage |
1-100 | (ilevel_feed * 5%) Stam |
ammo, rocket, tech, relic, battery | |

Sickening |
Increases Toxic Damage by [10 - 12]% |
1-100 | +4% base cost |
weapon | |

Sighted |
Increases damage of Combat skills by [20 - 22]% |
1-100 | +16% base cost |
gun | hunter |

Skillful |
SURGE OF WRATH 1 |
8-100 | +5% base cost |
sword | templar |

Skillful |
SURGE OF RESTORATION 1 |
1-100 | +5% base cost |
sword | templar |

Skillful |
SURGE OF SPEED 1 |
12-100 | +5% base cost |
sword | templar |

Skillful |
SURGE MASTERY 1 |
20-100 | +5% base cost |
weapon | templar |

Skillful |
CALL OF THE CHOSEN 1 |
8-100 | +5% base cost |
weapon | templar |

Skillful |
ANGELIC ORATOR 1 |
16-100 | +5% base cost |
weapon | templar |

Skillful |
HEAVEN'S ARC 1 |
4-100 | +5% base cost |
sword | templar |

Skillful |
CROSSCUTTER 1 |
8-100 | +5% base cost |
sword | templar |

Skillful |
SWORD MASTER 1 |
16-100 | +5% base cost |
sword | templar |

Skillful |
SWORD TYPHOON 1 |
24-100 | +5% base cost |
sword | templar |

Skillful |
HAMPER 1 |
20-100 | +5% base cost |
sword | templar |

Skillful |
SWORD OF RECKONING 1 |
1-100 | +5% base cost |
sword | templar |

Skillful |
SWORD OF AUTHORITY 1 |
12-100 | +5% base cost |
sword | templar |

Skillful |
CHARGE 1 |
4-100 | +5% base cost |
sword | templar |

Skillful |
ONSLAUGHT 1 |
16-100 | +5% base cost |
sword | templar |

Skillful |
PATH OF RIGHTEOUSNESS 1 |
24-100 | +5% base cost |
sword | templar |

Skillful |
SWORD OF JUSTICE 1 |
1-100 | +5% base cost |
sword | templar |

Skillful |
SWEEPING STRIKE 1 |
8-100 | +5% base cost |
sword | templar |

Skillful |
WHIRLWIND 1 |
24-100 | +5% base cost |
sword | templar |

Skillful |
THORNS 1 |
16-100 | +5% base cost |
weapon | templar |

Skillful |
AURA OF POWER 1 |
4-100 | +5% base cost |
weapon | templar |

Skillful |
AURA OF THE ELEMENTS 1 |
12-100 | +5% base cost |
weapon | templar |

Skillful |
AURA OF ZEAL 1 |
20-100 | +5% base cost |
weapon | templar |

Skillful |
AURA OF DEFLECTION 1 |
12-100 | +5% base cost |
weapon | templar |

Skillful |
AURA OF VENGEANCE 1 |
20-100 | +5% base cost |
weapon | templar |

Skillful |
SPIRITUAL TOUGHNESS 1 |
12-100 | +5% base cost |
shield | templar |

Skillful |
AURA OF DEFLECTION 1 |
16-100 | +5% base cost |
weapon | templar |

Skillful |
AURA OF VENGEANCE 1 |
24-100 | +5% base cost |
weapon | templar |

Skillful |
PRAYER OF HEALING 1 |
8-100 | +5% base cost |
weapon | templar |

Skillful |
GREAT DEFENDER 1 |
24-100 | +5% base cost |
weapon | templar |

Skillful |
PRAYER OF RETRIBUTION 1 |
16-100 | +5% base cost |
weapon | templar |

Skillful |
AURA OF RENEWAL 1 |
1-100 | +5% base cost |
weapon | templar |

Skillful |
AURA OF DEFENSE 1 |
8-100 | +5% base cost |
weapon | templar |

Skillful |
AURA OF SALVATION 1 |
12-100 | +5% base cost |
weapon | templar |

Skillful |
GRAND AURA 1 |
20-100 | +5% base cost |
weapon | templar |

Skillful |
CHALLENGE 1 |
4-100 | +5% base cost |
weapon | templar |

Skillful |
DENOUNCE 1 |
12-100 | +5% base cost |
weapon | templar |

Skillful |
HEAVENLY CONDEMNATION 1 |
16-100 | +5% base cost |
weapon | templar |

Skillful |
PROVOKE 1 |
20-100 | +5% base cost |
weapon | templar |

Skillful |
SHIELD OF FAITH 1 |
4-100 | +5% base cost |
shield | templar |

Skillful |
SHIELD WALL 1 |
20-100 | +5% base cost |
shield | templar |

Skillful |
SHIELD BASH 1 |
1-100 | +5% base cost |
shield | templar |

Skillful |
SHIELD TURN 1 |
8-100 | +5% base cost |
shield | templar |

Skillful |
SHIELD CHARGE 1 |
16-100 | +5% base cost |
shield | templar |

Skillful |
STAMPEDE 1 |
24-100 | +5% base cost |
sword | templar |

Skillful |
ANCHOR 1 |
4-100 | +5% base cost |
weapon | templar |

Skillful |
SHIELD MASTER 1 |
20-100 | +5% base cost |
shield | templar |

Skillful |
HAMPER 1 |
8-100 | +5% base cost |
sword | templar |

Skillful |
HEAVEN'S ARC 1 |
20-100 | +5% base cost |
sword | templar |

Skillful |
AURA OF THORNS 1 |
12-100 | +5% base cost |
weapon | templar |

Skillful |
REBOUNDER ROUNDS 1 |
4-100 | +5% base cost |
weapon | hunter |

Skillful |
RAVAGER ROUNDS 1 |
12-100 | +5% base cost |
weapon | hunter |

Skillful |
CONCUSSION ROUNDS 1 |
20-100 | +5% base cost |
weapon | hunter |

Skillful |
DEAD EYE 1 |
8-100 | +5% base cost |
weapon | hunter |

Skillful |
WEAPON MASTER 1 |
16-100 | +5% base cost |
weapon | hunter |

Skillful |
BEACON 1 |
4-100 | +5% base cost |
weapon | hunter |

Skillful |
ELEMENTAL BEACON 1 |
12-100 | +5% base cost |
weapon | hunter |

Skillful |
MULTI BEACON 1 |
24-100 | +5% base cost |
weapon | hunter |

Skillful |
TACTICAL STANCE 1 |
1-100 | +5% base cost |
weapon | hunter |

Skillful |
OVERSHIELD 1 |
8-100 | +5% base cost |
weapon | hunter |

Skillful |
ELEMENTAL VISION 1 |
16-100 | +5% base cost |
weapon | hunter |

Skillful |
SNIPER 1 |
4-100 | +5% base cost |
weapon | hunter |

Skillful |
MASTER SNIPER 1 |
20-100 | +5% base cost |
weapon | hunter |

Skillful |
RAPID FIRE 1 |
1-100 | +5% base cost |
weapon | hunter |

Skillful |
CONTROLLED BURST 1 |
20-100 | +5% base cost |
weapon | hunter |

Skillful |
HEIGHTENED SENSES 1 |
12-100 | +5% base cost |
weapon | hunter |

Skillful |
MULTISHOT 1 |
24-100 | +5% base cost |
weapon | hunter |

Skillful |
ESCAPE 1 |
4-100 | +5% base cost |
weapon | hunter |

Skillful |
ESCAPE ARTIST 1 |
16-100 | +5% base cost |
weapon | hunter |

Skillful |
EXPLOSIVE GRENADE 1 |
1-100 | +5% base cost |
weapon | hunter |

Skillful |
PHASE GRENADE 1 |
8-100 | +5% base cost |
weapon | hunter |

Skillful |
TOXIC GRENADE 1 |
16-100 | +5% base cost |
weapon | hunter |

Skillful |
FLASHCRASHER GRENADE 1 |
24-100 | +5% base cost |
weapon | hunter |

Skillful |
NAPALM STRIKE 1 |
4-100 | +5% base cost |
weapon | hunter |

Skillful |
SMACKDOWN 1 |
12-100 | +5% base cost |
weapon | hunter |

Skillful |
SHOCK AND AWE 1 |
20-100 | +5% base cost |
weapon | hunter |

Skillful |
RAPID FIRE 1 |
8-100 | +5% base cost |
weapon | hunter |

Skillful |
PHASE GRENADE 1 |
20-100 | +5% base cost |
weapon | hunter |

Skillful |
SMACKDOWN 1 |
8-100 | +5% base cost |
weapon | hunter |

Skillful |
SHOCK AND AWE 1 |
16-100 | +5% base cost |
weapon | hunter |

Skillful |
NAPALM STRIKE 1 |
24-100 | +5% base cost |
weapon | hunter |

Skillful |
ESCAPE 1 |
12-100 | +5% base cost |
weapon | hunter |

Skillful |
INHIBITOR BOTS 1 |
1-100 | +5% base cost |
weapon | hunter |

Skillful |
CONCUSSIVE CRASH 1 |
8-100 | +5% base cost |
weapon | hunter |

Skillful |
HASTE BOT 1 |
16-100 | +5% base cost |
weapon | hunter |

Skillful |
ROCKET BOT 1 |
4-100 | +5% base cost |
weapon | hunter |

Skillful |
BOMBER BOT 1 |
20-100 | +5% base cost |
weapon | hunter |

Skillful |
NANOBOTS 1 |
24-100 | +5% base cost |
weapon | hunter |

Skillful |
MOLOTOV ASSAULT 1 |
12-100 | +5% base cost |
weapon | hunter |

Skillful |
MASTER ENGINEER 1 |
20-100 | +5% base cost |
weapon | hunter |

Skillful |
GYROBLADE 1 |
24-100 | +5% base cost |
weapon | hunter |

Skillful |
CONSTRUCT DRONE 1 |
1-100 | +5% base cost |
weapon | hunter |

Skillful |
MEDPAK RETROFIT 1 |
4-100 | +5% base cost |
weapon | hunter |

Skillful |
SHIELD GENERATOR RETROFIT 1 |
16-100 | +5% base cost |
weapon | hunter |

Skillful |
REPAIR DRONE 1 |
4-100 | +5% base cost |
weapon | hunter |

Skillful |
TACTICAL MODE 1 |
12-100 | +5% base cost |
weapon | hunter |

Skillful |
ADVANCED TACTICAL MODE 1 |
20-100 | +5% base cost |
weapon | hunter |

Skillful |
WORD OF FEAR 1 |
4-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
BLOOD SURGE 1 |
8-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
ELEMENTAL DRAIN 1 |
24-100 | +5% base cost |
focus item | cabalist |

Skillful |
BLINK 1 |
20-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
AFTERLIFE 1 |
1-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
DRAIN LIFE 1 |
8-100 | +5% base cost |
focus item | cabalist |

Skillful |
BROM’S CURSE 1 |
16-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
ELEMENTAL NOVA 1 |
16-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
MASTER OF THE ELEMENTS 1 |
24-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
SUMMON FIRE ELEMENTAL 1 |
1-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
SUMMON SPECTRAL ELEMENTAL 1 |
8-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
SUMMON FORCE ELEMENTAL 1 |
12-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
SUMMON STORM ELEMENTAL 1 |
16-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
SUMMON TOXIC ELEMENTAL 1 |
20-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
MASTER OF THE FLAME 1 |
4-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
BLOOD LINK 1 |
4-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
SUMMONING CIRCLE 1 |
12-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
MEAT SHIELD 1 |
4-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
HAND OF NOSTRUM 1 |
12-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
SPELLSTORM 1 |
20-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
SUMMON CARNAGOR 1 |
1-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
SUMMON WITCH DOCTOR 1 |
8-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
SUMMON WARPER 1 |
16-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
SUMMON REAPER 1 |
24-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
ENRAGE 1 |
4-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
DOMINATE 1 |
12-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
SPECTRAL STRIKE 1 |
20-100 | +5% base cost |
summoner_focus, gun | cabalist |

Skillful |
BROM’S CURSE 1 |
4-100 | +5% base cost |
weapon | cabalist |

Skillful |
AFTERLIFE 1 |
20-100 | +5% base cost |
weapon | cabalist |

Skillful |
SPECTRAL CURSE 1 |
24-100 | +5% base cost |
weapon | cabalist |

Skillful |
DRAIN POWER 1 |
4-100 | +5% base cost |
focus item | cabalist |

Skillful |
DRAIN LIFE 1 |
12-100 | +5% base cost |
focus item | cabalist |

Skillful |
ELEMENTAL DRAIN 1 |
20-100 | +5% base cost |
focus item | cabalist |

Skillful |
WORD OF FEAR 1 |
1-100 | +5% base cost |
weapon | cabalist |

Skillful |
ARCANE SHIELD 1 |
8-100 | +5% base cost |
focus item | cabalist |

Skillful |
CONCENTRATE DAMAGE 1 |
16-100 | +5% base cost |
weapon | cabalist |

Skillful |
SUMMON EMBER 1 |
12-100 | +5% base cost |
weapon | cabalist |

Skillful |
BLINK 1 |
16-100 | +5% base cost |
weapon | cabalist |

Skillful |
FIRESTORM 1 |
1-100 | +5% base cost |
focus item | cabalist |

Skillful |
FLAMESHARDS 1 |
12-100 | +5% base cost |
focus item | cabalist |

Skillful |
HELLFIRE 1 |
24-100 | +5% base cost |
focus item | cabalist |

Skillful |
SPECTRAL BOLT 1 |
1-100 | +5% base cost |
focus item | cabalist |

Skillful |
SPECTRAL LASH 1 |
8-100 | +5% base cost |
focus item | cabalist |

Skillful |
SPECTRAL LASH MASTERY 1 |
20-100 | +5% base cost |
focus item | cabalist |

Skillful |
LIGHTNING FIELD 1 |
8-100 | +5% base cost |
focus item | cabalist |

Skillful |
TEMPEST 1 |
16-100 | +5% base cost |
focus item | cabalist |

Skillful |
ARC LEGION 1 |
24-100 | +5% base cost |
focus item | cabalist |

Skillful |
DEMONSPINE 1 |
4-100 | +5% base cost |
focus item | cabalist |

Skillful |
BONE SHARDS 1 |
8-100 | +5% base cost |
focus item | cabalist |

Skillful |
SKULLSPLITTER 1 |
16-100 | +5% base cost |
focus item | cabalist |

Skillful |
VENOMOUS SPIRIT 1 |
4-100 | +5% base cost |
focus item | cabalist |

Skillful |
VENOM ARMOR 1 |
12-100 | +5% base cost |
focus item | cabalist |

Skillful |
SWARM 1 |
20-100 | +5% base cost |
focus item | cabalist |

Skirmisher's |
Plus 1 to all Skills |
25-100 | +50% base cost |
helm | hunter |

Slashing |
Minion Damage: +(ilevel / 2 + [6 - 10])% |
5-100 | +6% base cost |
armor | cabalist |

Slashing |
Minion Damage: +(ilevel / 2 + [6 - 10])% |
5-100 | +6% base cost |
armor | hunter |

Smashing |
Increases Physical Damage by [10 - 12]% |
1-100 | +4% base cost |
weapon | |

Smithed |
Increases damage of Combat skills by [10 - 12]% |
1-100 | +4% base cost |
gun | hunter |

Snapshot |
Increases use rate of Tactical skills by [16 - 18]% |
1-100 | +12% base cost |
weapon, arms | hunter |

Snapshot |
Increases use rate of Tactical skills by [12 - 14]% |
1-100 | (ilevel_feed * 12%) Will |
tech | |

Snapshot |
Increases use rate of Tactical skills by [12 - 14]% |
1-100 | (ilevel_feed * 12%) Str |
tech | |

Snapshot |
Increases use rate of Tactical skills by [12 - 14]% |
1-100 | (ilevel_feed * 12%) Acc |
tech | |

Snapshot |
Increases use rate of Tactical skills by [12 - 14]% |
1-100 | (ilevel_feed * 12%) Stam |
tech | |

Solid |
Armor Value Increased: [30 - 34]% |
1-30 | +10% base cost |
armor, shield | |

Soulblasting |
Adds [18 - 19]% Physical Damage Adds [18 - 19]% Spectral Damage |
1-100 | +16% base cost |
weapon | |

Spanning |
Duration of buff skills: +[8 - 11]% |
10-100 | +6% base cost |
armor | |

Sparing |
Decreases power cost of Tactical skills by [8 - 10]% |
1-100 | +3% base cost |
weapon, arms | hunter |

Sparing |
Decreases power cost of Tactical skills by [4 - 6]% |
1-100 | (ilevel_feed * 3%) Will |
tech | |

Sparing |
Decreases power cost of Tactical skills by [4 - 6]% |
1-100 | (ilevel_feed * 3%) Str |
tech | |

Sparing |
Decreases power cost of Tactical skills by [4 - 6]% |
1-100 | (ilevel_feed * 3%) Acc |
tech | |

Sparing |
Decreases power cost of Tactical skills by [4 - 6]% |
1-100 | (ilevel_feed * 3%) Stam |
tech | |

Spartan |
Decreases power cost of Tactical skills by [16 - 18]% |
1-100 | +12% base cost |
weapon, arms | hunter |

Spartan |
Decreases power cost of Tactical skills by [12 - 14]% |
1-100 | (ilevel_feed * 12%) Will |
tech | |

Spartan |
Decreases power cost of Tactical skills by [12 - 14]% |
1-100 | (ilevel_feed * 12%) Str |
tech | |

Spartan |
Decreases power cost of Tactical skills by [12 - 14]% |
1-100 | (ilevel_feed * 12%) Acc |
tech | |

Spartan |
Decreases power cost of Tactical skills by [12 - 14]% |
1-100 | (ilevel_feed * 12%) Stam |
tech | |

Spectral |
Adds [5 - 7]% Spectral Damage |
1-100 | (ilevel_feed * 5%) Will |
ammo, rocket, tech, relic, battery | |

Spectral |
Adds [5 - 7]% Spectral Damage |
1-100 | (ilevel_feed * 5%) Str |
ammo, rocket, tech, relic, battery | |

Spectral |
Adds [5 - 7]% Spectral Damage |
1-100 | (ilevel_feed * 5%) Acc |
ammo, rocket, tech, relic, battery | |

Spectral |
Adds [5 - 7]% Spectral Damage |
1-100 | (ilevel_feed * 5%) Stam |
ammo, rocket, tech, relic, battery | |

Spectral Hunter's |
+[48 - 54]% Damage to Spectrals |
1-100 | +8% base cost |
weapon | |

Spectral Hunter's |
+[36 - 42]% Damage to Spectrals |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Spectral Hunter's |
+[36 - 42]% Damage to Spectrals |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Spectral Hunter's |
+[36 - 42]% Damage to Spectrals |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Spectral Hunter's |
+[36 - 42]% Damage to Spectrals |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Spectral Lasher's |
Critical Damage Bonus (Spectrals): +[120 - 150]% |
1-100 | +2% base cost |
weapon | |

Spectral Lasher's |
Critical Damage Bonus (Spectrals): +[60 - 90]% |
1-100 | (ilevel_feed * 2%) Will |
relic | |

Spectral Lasher's |
Critical Damage Bonus (Spectrals): +[60 - 90]% |
1-100 | (ilevel_feed * 2%) Str |
relic | |

Spectral Lasher's |
Critical Damage Bonus (Spectrals): +[60 - 90]% |
1-100 | (ilevel_feed * 2%) Acc |
relic | |

Spectral Lasher's |
Critical Damage Bonus (Spectrals): +[60 - 90]% |
1-100 | (ilevel_feed * 2%) Stam |
relic | |

Spectral Mauler's |
Critical Damage Bonus (Spectrals): +[180 - 210]% |
1-100 | +4% base cost |
weapon | |

Spectral Mauler's |
Critical Damage Bonus (Spectrals): +[120 - 150]% |
1-100 | (ilevel_feed * 4%) Will |
relic | |

Spectral Mauler's |
Critical Damage Bonus (Spectrals): +[120 - 150]% |
1-100 | (ilevel_feed * 4%) Str |
relic | |

Spectral Mauler's |
Critical Damage Bonus (Spectrals): +[120 - 150]% |
1-100 | (ilevel_feed * 4%) Acc |
relic | |

Spectral Mauler's |
Critical Damage Bonus (Spectrals): +[120 - 150]% |
1-100 | (ilevel_feed * 4%) Stam |
relic | |

Spectral Seeker's |
+[24 - 30]% Damage to Spectrals |
1-100 | +2% base cost |
weapon | |

Spectral Seeker's |
+[12 - 18]% Damage to Spectrals |
1-100 | (ilevel_feed * 2%) Will |
mod | |

Spectral Seeker's |
+[12 - 18]% Damage to Spectrals |
1-100 | (ilevel_feed * 2%) Str |
mod | |

Spectral Seeker's |
+[12 - 18]% Damage to Spectrals |
1-100 | (ilevel_feed * 2%) Acc |
mod | |

Spectral Seeker's |
+[12 - 18]% Damage to Spectrals |
1-100 | (ilevel_feed * 2%) Stam |
mod | |

Spectral Slayer's |
Critical Damage Bonus (Spectrals): +[240 - 270]% |
1-100 | +8% base cost |
weapon | |

Spectral Slayer's |
Critical Damage Bonus (Spectrals): +[180 - 210]% |
1-100 | (ilevel_feed * 8%) Will |
relic | |

Spectral Slayer's |
Critical Damage Bonus (Spectrals): +[180 - 210]% |
1-100 | (ilevel_feed * 8%) Str |
relic | |

Spectral Slayer's |
Critical Damage Bonus (Spectrals): +[180 - 210]% |
1-100 | (ilevel_feed * 8%) Acc |
relic | |

Spectral Slayer's |
Critical Damage Bonus (Spectrals): +[180 - 210]% |
1-100 | (ilevel_feed * 8%) Stam |
relic | |

Spectral Tracker's |
+[36 - 42]% Damage to Spectrals |
1-100 | +4% base cost |
weapon | |

Spectral Tracker's |
+[24 - 30]% Damage to Spectrals |
1-100 | (ilevel_feed * 4%) Will |
mod | |

Spectral Tracker's |
+[24 - 30]% Damage to Spectrals |
1-100 | (ilevel_feed * 4%) Str |
mod | |

Spectral Tracker's |
+[24 - 30]% Damage to Spectrals |
1-100 | (ilevel_feed * 4%) Acc |
mod | |

Spectral Tracker's |
+[24 - 30]% Damage to Spectrals |
1-100 | (ilevel_feed * 4%) Stam |
mod | |

Spectralbane |
Critical Chance Multiplier (Spectrals): +[40 - 45]% |
1-100 | +8% base cost |
weapon | |

Spectralbane |
Critical Chance Multiplier (Spectrals): +[30 - 35]% |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Spectralbane |
Critical Chance Multiplier (Spectrals): +[30 - 35]% |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Spectralbane |
Critical Chance Multiplier (Spectrals): +[30 - 35]% |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Spectralbane |
Critical Chance Multiplier (Spectrals): +[30 - 35]% |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Spectralblight |
Critical Chance Multiplier (Spectrals): +[20 - 25]% |
1-100 | +2% base cost |
weapon | |

Spectralblight |
Critical Chance Multiplier (Spectrals): +[10 - 15]% |
1-100 | (ilevel_feed * 2%) Will |
mod | |

Spectralblight |
Critical Chance Multiplier (Spectrals): +[10 - 15]% |
1-100 | (ilevel_feed * 2%) Str |
mod | |

Spectralblight |
Critical Chance Multiplier (Spectrals): +[10 - 15]% |
1-100 | (ilevel_feed * 2%) Acc |
mod | |

Spectralblight |
Critical Chance Multiplier (Spectrals): +[10 - 15]% |
1-100 | (ilevel_feed * 2%) Stam |
mod | |

Spectralscourge |
Critical Chance Multiplier (Spectrals): +[30 - 35]% |
1-100 | +4% base cost |
weapon | |

Spectralscourge |
Critical Chance Multiplier (Spectrals): +[20 - 25]% |
1-100 | (ilevel_feed * 4%) Will |
mod | |

Spectralscourge |
Critical Chance Multiplier (Spectrals): +[20 - 25]% |
1-100 | (ilevel_feed * 4%) Str |
mod | |

Spectralscourge |
Critical Chance Multiplier (Spectrals): +[20 - 25]% |
1-100 | (ilevel_feed * 4%) Acc |
mod | |

Spectralscourge |
Critical Chance Multiplier (Spectrals): +[20 - 25]% |
1-100 | (ilevel_feed * 4%) Stam |
mod | |

SpectralSlaughterer's |
+[36 - 42]% Damage to Spectrals Critical Damage Bonus (Spectrals): +[180 - 210]% |
1-100 | (ilevel_feed * 16%) Str |
mod | |

SpectralSlaughterer's |
+[36 - 42]% Damage to Spectrals Critical Damage Bonus (Spectrals): +[180 - 210]% |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

SpectralSlaughterer's |
+[36 - 42]% Damage to Spectrals Critical Damage Bonus (Spectrals): +[180 - 210]% |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

SpectralSlaughterer's |
+[36 - 42]% Damage to Spectrals Critical Damage Bonus (Spectrals): +[180 - 210]% |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Spirited |
Adds ([20 - 25] * sfx_attack / 50) to Phase Attack Strength |
1-100 | +4% base cost |
weapon | |

Spirited |
Adds ([10 - 15] * sfx_attack / 50) to Phase Attack Strength |
1-100 | (ilevel_feed * 4%) Will |
mod | |

Spirited |
Adds ([10 - 15] * sfx_attack / 50) to Phase Attack Strength |
1-100 | (ilevel_feed * 4%) Str |
mod | |

Spirited |
Adds ([10 - 15] * sfx_attack / 50) to Phase Attack Strength |
1-100 | (ilevel_feed * 4%) Acc |
mod | |

Spirited |
Adds ([10 - 15] * sfx_attack / 50) to Phase Attack Strength |
1-100 | (ilevel_feed * 4%) Stam |
mod | |

Spry |
Movement Speed Bonus: +[8 - 10]% |
15-100 | +8% base cost |
boots | |

Stabilized |
Critical Chance Multiplier: +[10 - 11]% |
1-100 | +5% base cost |
weapon | hunter |

Stabilizing |
Adds ([200 - 250] * sfx_defense / 100) stun defense Adds ([100 - 125] * sfx_defense / 100) poison defense |
5-100 | +3% base cost |
armor, shield | |

Staggering |
Adds (2 + [40 - 45] * sfx_attack / 50) to Shock Attack Strength |
1-100 | +16% base cost |
weapon | |

Staggering |
Adds (2 + [30 - 35] * sfx_attack / 50) to Shock Attack Strength |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Staggering |
Adds (2 + [30 - 35] * sfx_attack / 50) to Shock Attack Strength |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Staggering |
Adds (2 + [30 - 35] * sfx_attack / 50) to Shock Attack Strength |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Staggering |
Adds (2 + [30 - 35] * sfx_attack / 50) to Shock Attack Strength |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Statuesque |
Total Armor Value Increased: 3% |
1-100 | +8% base cost |
armor, shield | |

Steadied |
Adds ([400 - 450] * sfx_defense / 100 + 2) stun defense Adds ([200 - 225] * sfx_defense / 100 + 2) poison defense |
15-100 | +12% base cost |
armor, shield | |

Steady |
Weapon Energy Consumption: -[6 - 7] |
1-100 | +3% base cost |
laser weapon | |

Steady |
Weapon Energy Consumption: -[3 - 4] |
1-100 | (ilevel_feed * 3%) Will |
tech, battery, fuel | |

Steady |
Weapon Energy Consumption: -[3 - 4] |
1-100 | (ilevel_feed * 3%) Str |
tech, battery, fuel | |

Steady |
Weapon Energy Consumption: -[3 - 4] |
1-100 | (ilevel_feed * 3%) Acc |
tech, battery, fuel | |

Steady |
Weapon Energy Consumption: -[3 - 4] |
1-100 | (ilevel_feed * 3%) Stam |
tech, battery, fuel | |

Stifling |
Adds ([400 - 450] * sfx_defense / 100 + 2) ignite defense Adds ([200 - 225] * sfx_defense / 100 + 2) shock defense |
15-100 | +12% base cost |
armor, shield | |

Storm |
[11 - 15]% chance to release Charged Bolts when it kills an enemy |
1-100 | +6% base cost |
weapon | |

Storm |
[3 - 5]% chance to release Charged Bolts when it hits an enemy |
1-100 | +10% base cost |
weapon, shield | |

Storm |
[11 - 15]% chance to release Charged Bolts when it kills an enemy |
1-100 | (ilevel_feed * 6%) Will |
mod | |

Storm |
[3 - 5]% chance to release Charged Bolts when it hits an enemy |
1-100 | (ilevel_feed * 10%) Will |
mod | |

Storm |
[11 - 15]% chance to release Charged Bolts when it kills an enemy |
1-100 | (ilevel_feed * 6%) Str |
mod | |

Storm |
[3 - 5]% chance to release Charged Bolts when it hits an enemy |
1-100 | (ilevel_feed * 10%) Str |
mod | |

Storm |
[11 - 15]% chance to release Charged Bolts when it kills an enemy |
1-100 | (ilevel_feed * 6%) Acc |
mod | |

Storm |
[3 - 5]% chance to release Charged Bolts when it hits an enemy |
1-100 | (ilevel_feed * 10%) Acc |
mod | |

Storm |
[11 - 15]% chance to release Charged Bolts when it kills an enemy |
1-100 | (ilevel_feed * 6%) Stam |
mod | |

Storm |
[3 - 5]% chance to release Charged Bolts when it hits an enemy |
1-100 | (ilevel_feed * 10%) Stam |
mod | |

Storm |
[3 - 5]% chance to release Charged Bolts when you get hit |
1-100 | +6% base cost |
armor, clothing, shield | |

Strength |
Strength: +(ilevel / 10 + [2 - 3]) |
1-100 | (ilevel_feed * 2%) Will |
relic | |

Strength |
Strength: +(ilevel / 8 + [4 - 5]) |
1-100 | (ilevel_feed * 4%) Will |
relic | |

Strength |
Strength: +(ilevel / 6 + [6 - 7]) |
1-100 | (ilevel_feed * 8%) Will |
relic | |

Strength |
Strength: +(ilevel / 10 + [2 - 3]) |
1-100 | (ilevel_feed * 2%) Str |
relic | |

Strength |
Strength: +(ilevel / 8 + [4 - 5]) |
1-100 | (ilevel_feed * 4%) Str |
relic | |

Strength |
Strength: +(ilevel / 6 + [6 - 7]) |
1-100 | (ilevel_feed * 8%) Str |
relic | |

Strength |
Strength: +(ilevel / 10 + [2 - 3]) |
1-100 | (ilevel_feed * 2%) Acc |
relic | |

Strength |
Strength: +(ilevel / 8 + [4 - 5]) |
1-100 | (ilevel_feed * 4%) Acc |
relic | |

Strength |
Strength: +(ilevel / 6 + [6 - 7]) |
1-100 | (ilevel_feed * 8%) Acc |
relic | |

Strength |
Strength: +(ilevel / 10 + [2 - 3]) |
1-100 | (ilevel_feed * 2%) Stam |
relic | |

Strength |
Strength: +(ilevel / 8 + [4 - 5]) |
1-100 | (ilevel_feed * 4%) Stam |
relic | |

Strength |
Strength: +(ilevel / 6 + [6 - 7]) |
1-100 | (ilevel_feed * 8%) Stam |
relic | |

Stretching |
Duration of buff skills: +[4 - 7]% |
1-100 | +3% base cost |
armor | |

Striking |
[11 - 15]% chance to release an Electric Discharge when it kills an enemy |
1-100 | +6% base cost |
weapon | |

Striking |
[3 - 5]% chance to release an Electric Discharge when it hits an enemy |
1-100 | +10% base cost |
weapon, shield | |

Striking |
[11 - 15]% chance to release an Electric Discharge when it kills an enemy |
1-100 | (ilevel_feed * 6%) Will |
mod | |

Striking |
[3 - 5]% chance to release an Electric Discharge when it hits an enemy |
1-100 | (ilevel_feed * 10%) Will |
mod | |

Striking |
[11 - 15]% chance to release an Electric Discharge when it kills an enemy |
1-100 | (ilevel_feed * 6%) Str |
mod | |

Striking |
[3 - 5]% chance to release an Electric Discharge when it hits an enemy |
1-100 | (ilevel_feed * 10%) Str |
mod | |

Striking |
[11 - 15]% chance to release an Electric Discharge when it kills an enemy |
1-100 | (ilevel_feed * 6%) Acc |
mod | |

Striking |
[3 - 5]% chance to release an Electric Discharge when it hits an enemy |
1-100 | (ilevel_feed * 10%) Acc |
mod | |

Striking |
[11 - 15]% chance to release an Electric Discharge when it kills an enemy |
1-100 | (ilevel_feed * 6%) Stam |
mod | |

Striking |
[3 - 5]% chance to release an Electric Discharge when it hits an enemy |
1-100 | (ilevel_feed * 10%) Stam |
mod | |

Striking |
[3 - 5]% chance to release an Electric Discharge when you get hit |
1-100 | +6% base cost |
armor, clothing, shield | |

Stunning |
Adds ([20 - 25] * sfx_attack / 50) to Shock Attack Strength |
1-100 | +4% base cost |
weapon | |

Stunning |
Adds ([10 - 15] * sfx_attack / 50) to Shock Attack Strength |
1-100 | (ilevel_feed * 4%) Will |
mod | |

Stunning |
Adds ([10 - 15] * sfx_attack / 50) to Shock Attack Strength |
1-100 | (ilevel_feed * 4%) Str |
mod | |

Stunning |
Adds ([10 - 15] * sfx_attack / 50) to Shock Attack Strength |
1-100 | (ilevel_feed * 4%) Acc |
mod | |

Stunning |
Adds ([10 - 15] * sfx_attack / 50) to Shock Attack Strength |
1-100 | (ilevel_feed * 4%) Stam |
mod | |

Subverting |
Shield Overload: +[75 - 85]% |
1-100 | +8% base cost |
weapon | |

Subverting |
Shield Overload: +[50 - 60]% |
1-100 | (ilevel_feed * 8%) Will |
rocket, battery, fuel, relic | |

Subverting |
Shield Overload: +[50 - 60]% |
1-100 | (ilevel_feed * 8%) Str |
rocket, battery, fuel, relic | |

Subverting |
Shield Overload: +[50 - 60]% |
1-100 | (ilevel_feed * 8%) Acc |
rocket, battery, fuel, relic | |

Subverting |
Shield Overload: +[50 - 60]% |
1-100 | (ilevel_feed * 8%) Stam |
rocket, battery, fuel, relic | |

Sulfuric |
Adds [18 - 19]% Fire Damage Adds [18 - 19]% Toxic Damage |
1-100 | +16% base cost |
weapon | |

Supercharged |
Power Points: +[21 - 34] |
32-100 | [5 - 8] Will |
armor, shield | |

Supercharged |
Power Points: +[25 - 27] |
28-100 | 6 Will |
armor, shield | |

Supercharged |
Power Points: +[28 - 30] |
26-100 | 7 Will |
armor, shield | |

Supercircumferential |
Splash and Field Radius: +[15 - 17]% |
1-100 | +12% base cost |
weapon | |

Surging |
Adds [18 - 19]% Electricity Damage Adds [18 - 19]% Spectral Damage |
1-100 | +16% base cost |
weapon | |

Sustaining |
Hit Point Bonus: +3% |
1-100 | +8% base cost |
armor, shield | |

Swift |
SPRINT 1 |
1-100 | +4% base cost |
boots | |

Swift |
SPRINT 2 |
5-100 | +12% base cost |
boots | |

Swift |
SPRINT 3 |
10-100 | +24% base cost |
boots | |

Synchronized |
Adds ([100 - 125] * sfx_defense / 100) stun defense Adds ([200 - 250] * sfx_defense / 100) phase defense |
5-100 | +3% base cost |
armor, shield | |

Tainted |
Increases Toxic Damage by [20 - 22]% |
1-100 | +16% base cost |
weapon | |

Telescopic |
[12 - 13]% Increased Range |
1-100 | +20% base cost |
gun | |

Telescopic |
[9 - 10]% Increased Range |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Telescopic |
[9 - 10]% Increased Range |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Telescopic |
[9 - 10]% Increased Range |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Telescopic |
[9 - 10]% Increased Range |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Tempering |
[5 - 10]% chance to cause a Spectral Nova when it kills an enemy |
1-100 | +3% base cost |
weapon | |

Tempering |
[1 - 2]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | +5% base cost |
weapon, shield | |

Tempering |
[5 - 10]% chance to cause a Spectral Nova when it kills an enemy |
1-100 | (ilevel_feed * 3%) Will |
mod | |

Tempering |
[1 - 2]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | (ilevel_feed * 5%) Will |
mod | |

Tempering |
[5 - 10]% chance to cause a Spectral Nova when it kills an enemy |
1-100 | (ilevel_feed * 3%) Str |
mod | |

Tempering |
[1 - 2]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | (ilevel_feed * 5%) Str |
mod | |

Tempering |
[5 - 10]% chance to cause a Spectral Nova when it kills an enemy |
1-100 | (ilevel_feed * 3%) Acc |
mod | |

Tempering |
[1 - 2]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | (ilevel_feed * 5%) Acc |
mod | |

Tempering |
[5 - 10]% chance to cause a Spectral Nova when it kills an enemy |
1-100 | (ilevel_feed * 3%) Stam |
mod | |

Tempering |
[1 - 2]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | (ilevel_feed * 5%) Stam |
mod | |

Tempering |
[1 - 2]% chance to cause a Spectral Nova when you get hit |
1-100 | +3% base cost |
armor, clothing, shield | |

Tempest |
[16 - 20]% chance to release Charged Bolts when it kills an enemy |
1-100 | +12% base cost |
weapon | |

Tempest |
[6 - 10]% chance to release Charged Bolts when it hits an enemy |
1-100 | +20% base cost |
weapon, shield | |

Tempest |
[16 - 20]% chance to release Charged Bolts when it kills an enemy |
1-100 | (ilevel_feed * 12%) Will |
mod | |

Tempest |
[6 - 10]% chance to release Charged Bolts when it hits an enemy |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Tempest |
[16 - 20]% chance to release Charged Bolts when it kills an enemy |
1-100 | (ilevel_feed * 12%) Str |
mod | |

Tempest |
[6 - 10]% chance to release Charged Bolts when it hits an enemy |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Tempest |
[16 - 20]% chance to release Charged Bolts when it kills an enemy |
1-100 | (ilevel_feed * 12%) Acc |
mod | |

Tempest |
[6 - 10]% chance to release Charged Bolts when it hits an enemy |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Tempest |
[16 - 20]% chance to release Charged Bolts when it kills an enemy |
1-100 | (ilevel_feed * 12%) Stam |
mod | |

Tempest |
[6 - 10]% chance to release Charged Bolts when it hits an enemy |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Tempest |
[6 - 10]% chance to release Charged Bolts when you get hit |
1-100 | +12% base cost |
armor, clothing, shield | |

Theurgist's |
Plus 1 to all Skills |
25-100 | +50% base cost |
helm | cabalist |

Thorned |
Physical Dmg (Thorns): ([5 - 6] * (damage_mult)%) |
10-100 | +8% base cost |
torso, shoulderpads, shield | |

Thundering |
[5 - 10]% chance to release an Electric Discharge when it kills an enemy |
1-100 | +3% base cost |
weapon | |

Thundering |
[1 - 2]% chance to release an Electric Discharge when it hits an enemy |
1-100 | +5% base cost |
weapon, shield | |

Thundering |
[5 - 10]% chance to release an Electric Discharge when it kills an enemy |
1-100 | (ilevel_feed * 3%) Will |
mod | |

Thundering |
[1 - 2]% chance to release an Electric Discharge when it hits an enemy |
1-100 | (ilevel_feed * 5%) Will |
mod | |

Thundering |
[5 - 10]% chance to release an Electric Discharge when it kills an enemy |
1-100 | (ilevel_feed * 3%) Str |
mod | |

Thundering |
[1 - 2]% chance to release an Electric Discharge when it hits an enemy |
1-100 | (ilevel_feed * 5%) Str |
mod | |

Thundering |
[5 - 10]% chance to release an Electric Discharge when it kills an enemy |
1-100 | (ilevel_feed * 3%) Acc |
mod | |

Thundering |
[1 - 2]% chance to release an Electric Discharge when it hits an enemy |
1-100 | (ilevel_feed * 5%) Acc |
mod | |

Thundering |
[5 - 10]% chance to release an Electric Discharge when it kills an enemy |
1-100 | (ilevel_feed * 3%) Stam |
mod | |

Thundering |
[1 - 2]% chance to release an Electric Discharge when it hits an enemy |
1-100 | (ilevel_feed * 5%) Stam |
mod | |

Thundering |
[1 - 2]% chance to release an Electric Discharge when you get hit |
1-100 | +3% base cost |
armor, clothing, shield | |

Thunderous |
Adds [15 - 17]% Physical Damage |
1-100 | (ilevel_feed * 20%) Will |
ammo, rocket, tech, relic | |

Thunderous |
Adds [15 - 17]% Physical Damage |
1-100 | (ilevel_feed * 20%) Str |
ammo, rocket, tech, relic | |

Thunderous |
Adds [15 - 17]% Physical Damage |
1-100 | (ilevel_feed * 20%) Acc |
ammo, rocket, tech, relic | |

Thunderous |
Adds [15 - 17]% Physical Damage |
1-100 | (ilevel_feed * 20%) Stam |
ammo, rocket, tech, relic | |

Tiger's |
Strength: +[11 - 15] |
32-100 | [6 - 8] Str |
armor | |

Tiger's |
Strength: +[11 - 15] |
28-100 | [6 - 8] Str |
armor | |

Tiger's |
Strength: +[11 - 15] |
26-100 | [6 - 8] Str |
armor | |

Titan's |
Stamina: +[6 - 10] |
16-46 | [3 - 5] Stam |
armor | |

Titan's |
Stamina: +[6 - 10] |
14-41 | [3 - 5] Stam |
armor | |

Titan's |
Stamina: +[6 - 10] |
13-37 | [3 - 5] Stam |
armor | |

Torrid |
[11 - 18]% chance to cause a Fire Nova when it hits an enemy |
1-100 | +20% base cost |
weapon | |

Torrid |
[11 - 13]% chance to cause a Fire Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Torrid |
[11 - 13]% chance to cause a Fire Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Torrid |
[11 - 13]% chance to cause a Fire Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Torrid |
[11 - 13]% chance to cause a Fire Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Tough |
Increases damage of Shield skills by [20 - 22]% |
1-100 | +16% base cost |
shield | templar |

Toxic |
Adds [15 - 17]% Toxic Damage |
1-100 | (ilevel_feed * 20%) Will |
ammo, rocket, tech, relic, fuel | |

Toxic |
Adds [15 - 17]% Toxic Damage |
1-100 | (ilevel_feed * 20%) Str |
ammo, rocket, tech, relic, fuel | |

Toxic |
Adds [15 - 17]% Toxic Damage |
1-100 | (ilevel_feed * 20%) Acc |
ammo, rocket, tech, relic, fuel | |

Toxic |
Adds [15 - 17]% Toxic Damage |
1-100 | (ilevel_feed * 20%) Stam |
ammo, rocket, tech, relic, fuel | |

Triggered |
Increases use rate of Tactical skills by [8 - 10]% |
1-100 | +3% base cost |
weapon, arms | hunter |

Triggered |
Increases use rate of Tactical skills by [4 - 6]% |
1-100 | (ilevel_feed * 3%) Will |
tech | |

Triggered |
Increases use rate of Tactical skills by [4 - 6]% |
1-100 | (ilevel_feed * 3%) Str |
tech | |

Triggered |
Increases use rate of Tactical skills by [4 - 6]% |
1-100 | (ilevel_feed * 3%) Acc |
tech | |

Triggered |
Increases use rate of Tactical skills by [4 - 6]% |
1-100 | (ilevel_feed * 3%) Stam |
tech | |

Unearthly |
Adds [15 - 17]% Spectral Damage |
1-100 | (ilevel_feed * 20%) Will |
ammo, rocket, tech, relic, battery | |

Unearthly |
Adds [15 - 17]% Spectral Damage |
1-100 | (ilevel_feed * 20%) Str |
ammo, rocket, tech, relic, battery | |

Unearthly |
Adds [15 - 17]% Spectral Damage |
1-100 | (ilevel_feed * 20%) Acc |
ammo, rocket, tech, relic, battery | |

Unearthly |
Adds [15 - 17]% Spectral Damage |
1-100 | (ilevel_feed * 20%) Stam |
ammo, rocket, tech, relic, battery | |

Vaccinating |
Adds ([100 - 125] * sfx_defense / 100) ignite defense Adds ([200 - 250] * sfx_defense / 100) poison defense |
5-100 | +3% base cost |
armor, shield | |

Vanquisher's |
Critical Damage Bonus: +[75 - 90]% |
1-100 | +8% base cost |
weapon | |

Vanquisher's |
Critical Damage Bonus: +[50 - 65]% |
1-100 | (ilevel_feed * 8%) Will |
mod | |

Vanquisher's |
Critical Damage Bonus: +[50 - 65]% |
1-100 | (ilevel_feed * 8%) Str |
mod | |

Vanquisher's |
Critical Damage Bonus: +[50 - 65]% |
1-100 | (ilevel_feed * 8%) Acc |
mod | |

Vanquisher's |
Critical Damage Bonus: +[50 - 65]% |
1-100 | (ilevel_feed * 8%) Stam |
mod | |

Venomous |
[16 - 20]% chance to cause a Toxic Nova when it kills an enemy |
1-100 | +12% base cost |
weapon | |

Venomous |
[6 - 10]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | +20% base cost |
weapon, shield | |

Venomous |
[16 - 20]% chance to cause a Toxic Nova when it kills an enemy |
1-100 | (ilevel_feed * 12%) Will |
mod | |

Venomous |
[6 - 10]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Venomous |
[16 - 20]% chance to cause a Toxic Nova when it kills an enemy |
1-100 | (ilevel_feed * 12%) Str |
mod | |

Venomous |
[6 - 10]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Venomous |
[16 - 20]% chance to cause a Toxic Nova when it kills an enemy |
1-100 | (ilevel_feed * 12%) Acc |
mod | |

Venomous |
[6 - 10]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Venomous |
[16 - 20]% chance to cause a Toxic Nova when it kills an enemy |
1-100 | (ilevel_feed * 12%) Stam |
mod | |

Venomous |
[6 - 10]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Venomous |
[6 - 10]% chance to cause a Toxic Nova when you get hit |
1-100 | +12% base cost |
armor, clothing, shield | |

Veracious |
Firing Accuracy: +[36 - 40] |
1-100 | +12% base cost |
gun | |

Veracious |
Firing Accuracy: +[27 - 31] |
1-100 | (ilevel_feed * 12%) Will |
tech | |

Veracious |
Firing Accuracy: +[27 - 31] |
1-100 | (ilevel_feed * 12%) Str |
tech | |

Veracious |
Firing Accuracy: +[27 - 31] |
1-100 | (ilevel_feed * 12%) Acc |
tech | |

Veracious |
Firing Accuracy: +[27 - 31] |
1-100 | (ilevel_feed * 12%) Stam |
tech | |

Vigorous |
Hit Points: +[61 - 67] |
47-100 | 9 Stam |
armor, shield | |

Vigorous |
Hit Points: +[68 - 74] |
42-100 | [9 - 10] Stam |
armor, shield | |

Vigorous |
Hit Points: +[75 - 80] |
38-100 | [10 - 11] Stam |
armor, shield | |

Vile |
[11 - 18]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | +20% base cost |
weapon | |

Vile |
[11 - 13]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Vile |
[11 - 13]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Vile |
[11 - 13]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Vile |
[11 - 13]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Vindicator's |
Critical Chance Bonus: +1% |
1-100 | +4% base cost |
weapon | |

Viperous |
[5 - 10]% chance to cause a Toxic Nova when it kills an enemy |
1-100 | +3% base cost |
weapon | |

Viperous |
[1 - 2]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | +5% base cost |
weapon, shield | |

Viperous |
[5 - 10]% chance to cause a Toxic Nova when it kills an enemy |
1-100 | (ilevel_feed * 3%) Will |
mod | |

Viperous |
[1 - 2]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | (ilevel_feed * 5%) Will |
mod | |

Viperous |
[5 - 10]% chance to cause a Toxic Nova when it kills an enemy |
1-100 | (ilevel_feed * 3%) Str |
mod | |

Viperous |
[1 - 2]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | (ilevel_feed * 5%) Str |
mod | |

Viperous |
[5 - 10]% chance to cause a Toxic Nova when it kills an enemy |
1-100 | (ilevel_feed * 3%) Acc |
mod | |

Viperous |
[1 - 2]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | (ilevel_feed * 5%) Acc |
mod | |

Viperous |
[5 - 10]% chance to cause a Toxic Nova when it kills an enemy |
1-100 | (ilevel_feed * 3%) Stam |
mod | |

Viperous |
[1 - 2]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | (ilevel_feed * 5%) Stam |
mod | |

Viperous |
[1 - 2]% chance to cause a Toxic Nova when you get hit |
1-100 | +3% base cost |
armor, clothing, shield | |

Virulent |
[11 - 15]% chance to cause a Toxic Nova when it kills an enemy |
1-100 | +6% base cost |
weapon | |

Virulent |
[3 - 5]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | +10% base cost |
weapon, shield | |

Virulent |
[11 - 15]% chance to cause a Toxic Nova when it kills an enemy |
1-100 | (ilevel_feed * 6%) Will |
mod | |

Virulent |
[3 - 5]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | (ilevel_feed * 10%) Will |
mod | |

Virulent |
[11 - 15]% chance to cause a Toxic Nova when it kills an enemy |
1-100 | (ilevel_feed * 6%) Str |
mod | |

Virulent |
[3 - 5]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | (ilevel_feed * 10%) Str |
mod | |

Virulent |
[11 - 15]% chance to cause a Toxic Nova when it kills an enemy |
1-100 | (ilevel_feed * 6%) Acc |
mod | |

Virulent |
[3 - 5]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | (ilevel_feed * 10%) Acc |
mod | |

Virulent |
[11 - 15]% chance to cause a Toxic Nova when it kills an enemy |
1-100 | (ilevel_feed * 6%) Stam |
mod | |

Virulent |
[3 - 5]% chance to cause a Toxic Nova when it hits an enemy |
1-100 | (ilevel_feed * 10%) Stam |
mod | |

Virulent |
[3 - 5]% chance to cause a Toxic Nova when you get hit |
1-100 | +6% base cost |
armor, clothing, shield | |

Volcanic |
Increases Fire Damage by [20 - 22]% |
1-100 | +16% base cost |
weapon | |

Volted |
Increases Electricity Damage by [20 - 22]% |
1-100 | +16% base cost |
weapon | |

Wailing |
Adds [10 - 13]% Physical Damage Adds [10 - 13]% Spectral Damage |
1-100 | (ilevel_feed * 16%) Str |
mod | |

Wailing |
Adds [10 - 13]% Physical Damage Adds [10 - 13]% Spectral Damage |
1-100 | (ilevel_feed * 16%) Acc |
mod | |

Wailing |
Adds [10 - 13]% Physical Damage Adds [10 - 13]% Spectral Damage |
1-100 | (ilevel_feed * 16%) Stam |
mod | |

Wailing |
Adds [10 - 13]% Physical Damage Adds [10 - 13]% Spectral Damage |
1-100 | (ilevel_feed * 16%) Will |
mod | |

Weakening |
[16 - 20]% chance to cause a Spectral Nova when it kills an enemy |
1-100 | +12% base cost |
weapon | |

Weakening |
[6 - 10]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | +20% base cost |
weapon, shield | |

Weakening |
[16 - 20]% chance to cause a Spectral Nova when it kills an enemy |
1-100 | (ilevel_feed * 12%) Will |
mod | |

Weakening |
[6 - 10]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Will |
mod | |

Weakening |
[16 - 20]% chance to cause a Spectral Nova when it kills an enemy |
1-100 | (ilevel_feed * 12%) Str |
mod | |

Weakening |
[6 - 10]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Str |
mod | |

Weakening |
[16 - 20]% chance to cause a Spectral Nova when it kills an enemy |
1-100 | (ilevel_feed * 12%) Acc |
mod | |

Weakening |
[6 - 10]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Acc |
mod | |

Weakening |
[16 - 20]% chance to cause a Spectral Nova when it kills an enemy |
1-100 | (ilevel_feed * 12%) Stam |
mod | |

Weakening |
[6 - 10]% chance to cause a Spectral Nova when it hits an enemy |
1-100 | (ilevel_feed * 20%) Stam |
mod | |

Weakening |
[6 - 10]% chance to cause a Spectral Nova when you get hit |
1-100 | +12% base cost |
armor, clothing, shield | |

Woeful |
Duration of curse skills: +[12 - 15]% |
20-100 | +12% base cost |
armor | |

Zealous |
Increases use rate of Swordsmanship skills by [16 - 18]% |
1-100 | +12% base cost |
sword, arms, shield | templar |

Zealous |
Increases use rate of Swordsmanship skills by [12 - 14]% |
1-100 | (ilevel_feed * 12%) Will |
relic | |

Zealous |
Increases use rate of Swordsmanship skills by [12 - 14]% |
1-100 | (ilevel_feed * 12%) Str |
relic | |

Zealous |
Increases use rate of Swordsmanship skills by [12 - 14]% |
1-100 | (ilevel_feed * 12%) Acc |
relic | |

Zealous |
Increases use rate of Swordsmanship skills by [12 - 14]% |
1-100 | (ilevel_feed * 12%) Stam |
relic | |

Zephyr's |
Accuracy: +[16 - 18] |
47-100 | [8 - 9] Acc |
armor | |

Zephyr's |
Accuracy: +[16 - 19] |
42-100 | [8 - 10] Acc |
armor | |

Zephyr's |
Accuracy: +[16 - 20] |
38-100 | [8 - 10] Acc |
armor |