Story & Lore

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Watch the Hellgate Cinematic Trailer Here:https://www.youtube.com/watch?v=usouR9WV9OE</B


London, 2020

According to legend, when the ravens depart the Tower of London, it will crumble to rubble and disaster will befall England. As man became more dependent on science, believing only in what he could define or create, ancient knowledge and rituals were lost to the antiquity of time. Prophecies that had stood as warnings for untold generations were seen as archaic folly or ignorant superstition; so, when the harbingers of evil began to manifest, few saw and fewer believed.

Pouring from the immense, roiling chaos of the Hellgates and rifts that had opened in numerous locales, the Demons quickly and systematically overwhelmed all of humanity’s defenses. A rebellious few who still practiced the holy, ancient, and arcane rites stood proudly against the Dark invaders, using weapons and spells forged in the traditions of their forebears. Their successes were scattered, but this mystical resistance drew the immediate attention of the immensely powerful creatures.

Soon, those who had preserved the knowledge of how to combat such Demons shifted their focus from simply driving them back into the twisting nether toward saving as many of their fellow humans as they could. They retreated to the relative sanctuary of the London Underground, a haven whose construction they had orchestrated decades before.

A generation has passed, and the year is 2038. The once-great city of London now lies in ruin. A massive, sinister gash in the fabric of our reality gnarls and churns, dominating the horizon near the Hellgate. The powerful nations of man were eradicated, and the decades-long process called The Burn – the alteration and assimilation of our world into theirs – had begun.


Hellgate Utilizes Real-Life Locations & History

Hellgate: London takes place in a futuristic and apocalyptic version of London, England. The layout of the in-game map is based on real-life London! In fact, every location draws its inspiration from the real-life streets, subway (tube) stations, and parks that dot this famous city. The underlying basis for the game’s map is the London tube system, which branches out all over London, moving tens of thousands of Londoners daily. In the game, this grid is also responsible for both your movement and the movement of Hell’s minions.


Brief History of London

Settled by the Romans sometime in the middle of the fi rst century AD and called Londonium, London had its ups and downs (being burned to the ground, for example) over the next several hundred years. After the Romans left the area, London was pretty much abandoned, but by the seventh century, locals had built up Lundenwic near the site of the old Roman city.

Fast-forward a few hundred years or so and William the Conqueror (the guy who won the Battle of Hastings in 1066) is crowned the king of England in Westminster Abby and celebrated by building a castle in the city. That castle later became the Tower of London as we know it today. By AD 1300, London was a thriving and huge city (by those day’s standards) of over a hundred thousand souls. Unfortunately, by the middle of the fourteenth century, the first wave of the Black Plague decimated the population, decreasing it by over a third.

The mid-seventeenth century was tough on London, what with the last of the great Black Plague outbreaks and the Great Fire of London both taking a heavy toll. Disaster wasn’t to be, however, because the gritty Londoners continued to fl ock to and build up the city until by the late 1800s it had a population pushing 3 million. With the industrialization of England and the building of sewers, subways, and aboveground trains, the city continued to grow unabated until the Battle of Britain and Hitler’s V1 and V2 Rockets pounded the British capital.

Still, as you might expect, despite the difficulties and the damages of war, London has grown into one of the world’s largest and most important cities and indeed is set to host the 2012 Summer Olympic Games. It’s a great place to be—that is, until all Hell breaks loose.…

The London “Tubes”

The London “Tubes” (sometimes referred to as the underground) opened up for business in early 1863. The reason for the name “the tube” is clear once you’ve been to one of the underground stations and have seen the tubelike shape of the train tunnels and the various tunnels that lead around the stations.

When it first opened, the Underground broke new ground in that it contained a simple yet detailed map of the entire train system so that passengers could see exactly where they were and where they were going with relative ease. The style and content of this map was so ahead of its time that its basic structure is still in use today nearly 150 years later.

Over the years, the tube system continued to grow with new stations opening up regularly in order to serve the growing London public. During World War II, the deep and fortified Underground stations became a safe harbor for tens of thousands of Londoners driven below ground during the German bombing runs. Nowadays, the Underground system serves over 3 million people daily and employs thousands of workers who do everything from drive and maintain the trains to ticketing agents, police, and fluffers.

Fluffers have the most interesting (albeit not the most glamorous) job. As the trains zip through the tunnels and past stations underground, large amounts of wind blows across the people standing on the platforms and riding in the trains. With so many people in the Underground system every day, a large amount of human skin and hair gets blown into the tunnels. Believe it or not, if that isn’t cleaned up regularly, it can lead to dramatic and highly dangerous explosions!

Fluffers must go into the darkened tunnels late at night (when the trains aren’t running) to clean up—by hand—the vast amounts of skin and hair. The skin and hair tends to ball up into “fl uff,” which is where these workers get their name. Fluffers’ jobs haven’t changed that much in over 150 years, but without them, the London Underground wouldn’t be safe.

London Sewer System

For hundreds and hundreds of years, the personal waste of London’s population was dropped out of windows from chamber pots and deposited on the city’s streets. As the population grew, large and disgusting cesspools began to appear all around the city. By 1858, the city’s population was in the millions, and without a sewer system, the situation soon got out of control. A particularly hot summer in 1858 caused what has become known as “the Great Stink of 1858” when unrelenting heat and a stagnant and dead Thames River caused Parliament to close down due to the smell.

The man who came to the rescue was named Joseph Bazalgette. He was a civil engineer who came up with the idea to create six huge sewers traveling over 160 kilometers through the city, thus draining the huge amount of sewage, rainwater, and anything else into better places.

The project took over 10 years, and by 1865, there were over 700 kilometers of sewers sprawling out over the city of London. This sewer system was so profoundly effective that it is still effectively serving London to this day. Apparently, Bazalgette achieved this by figuring the largest sewer system the city would need in his lifetime, and then he tripled the size from there!

Freemasons

There are several references to the Freemasons within the game. One of the most obvious is the Templar class. The Masons are often grouped with the Knights Templar, from whom the Templar class gets its name. The other main reference is the in game currency, Palladium. The logo on the Palladium is the symbol for Freemasonry, the compass and square.

Hellgate Demonology

Origin of Evil

A storm of supernatural horrors driven by the lashes of Dark Wills who have devoured countless civilizations, Demons are as old as time itself. Born as a direct consequence of the Creator blessing the absolute nothingness of space with ever-expanding life, Demons are the antithesis of life. They are coalesced evil -- manifestations of hate, fear and unknown sins that thrive on mortal impurity. Though most in the Shadow's thrall exist as nameless beasts and ethereal nightmares, the Dark Wills are those that have consumed countless billions and have endured the unceasing expansion of the cosmos -- that sickening spread of life they so abhor. Those select few have attained identity and rank through conquest (mortality has given name to the nameless). And these beings of absolute malevolence now govern the seemingly senseless slaughter and rape of worlds. They command the ever-starving Darkness that ravages without conscience. In turn, they and their legions vast are endowed with the power of newly corrupted civilizations. Their Burn purges whole worlds of life and supplies their unnatural birthplace of fire and decay with nourishment that propels the Shadow forward to ravage again and again. Above them sit The Eldest, demons of even greater renown and power. And above all sits The First, the icy heart of all Evil everywhere. The First is consumed by a desire to undo that which The Creator has done. He is the opposite of all that is good. He is death to life, hate to love, horror to joy. He is the end of all beginnings. He is the hint at something far worse. The Dark Wills are but puppets to The First. The Eldest are but hints of his terror.

The First

He who challenges the Creator. He who challenges life. First being of The Darkness wrought as a counter to the Creation of all life.

The Eldest

Demon Lords of unimaginable power that have existed since shortly after the Dawn of Creation. Direct subjects of The First. Overseers of Dark Wills and the entire Shadow vast. They represent reprehensible aspects of The First.

Dark Wills

Governors of the slaughter and rape of worlds. Masters of Greater Demons, they plan and execute The Burn, The Corruption and The Consumption of worlds under the iron first of an Eldest. Often during a purge of new life, there shall be a Dark Will to command every caste of demon.

Greater Demons

Organizers of The Shadow's ranks who are on the verge of attaining identity, though some already have. Lash masters.

The Burn

The twisted corrupting of the area of man. It is unknown if The Burn is contained to the planet, or if the whole dimension of rage and destruction is spilling into ours. Little is known about hell, but what can be seen from The Burn, nothing is immune to it's corruption. Lands blister, air becomes rancid and poisonous, the lucky creatures and plants die. The ones that don't die will be found by demons before their deaths, having their souls eaten while still alive. The still living humans and animals, undead to some, live in a state of eternal pain of the tearing of their soul. The only things that can survive once The Burn is completed will be the demons, minions of its destruction. No trace of anything living will remain when Hell has overtaken this little patch of order. Once The Burn is done, the last remnants of humanity will have no chance of survival, as no area that can feed a sufficient population will survive. a5a5The only thing left then will the near mindless masses of zombies, till those too are devoured.

The 72 Demons

  • King Bael
  • Duke Agares
  • Prince Vassago
  • Marquis Samigina
  • President Marbas
  • Duke Valefor
  • Marquis Amon
  • Duke Barbatos
  • King Paimon
  • President Buer
  • Duke Gusion
  • Prince Sitri
  • King Beleth
  • Marquis Leraje
  • Duke Eligos
  • Duke Zepar
  • Count/President Botis
  • Duke Bathin
  • Duke Sallos
  • King Purson
  • Count/President Marax
  • Count/Prince Ipos
  • Duke Aim
  • Marquis Naberius
  • Count/President Glasya-Labolas
  • Duke Buné
  • Marquis/Count Ronové
  • Duke Berith
  • Duke Astaroth
  • Marquis Forneus
  • President Foras
  • King Asmoday
  • Prince/President Gäap
  • Count Furfur
  • Marquis Marchosias
  • Prince Stolas
  • Marquis Phenex
  • Count Halphas
  • President Malphas
  • Count Räum
  • Duke Focalor
  • Duke Vepar
  • Marquis Sabnock
  • Marquis Shax
  • King/Count Viné
  • Count Bifrons
  • Duke Vual
  • President Haagenti
  • Duke Crocell
  • Knight Furcas
  • King Balam
  • Duke Alloces
  • President Caim
  • Duke/Count Murmur
  • Prince Orobas
  • Duke Gremory
  • President Ose
  • President Amy
  • Marquis Orias
  • Duke Vapula
  • King/President Zagan
  • President Valac
  • Marquis Andras
  • Duke Flauros
  • Marquis Andrealphus
  • Marquis Kimaris
  • Duke Amdusias
  • King Belial
  • Marquis Decarabia
  • Prince Seere
  • Duke Dantalion
  • Count Andromalius

Demons that Appear in London 2038

Sydonai

Asmodai (also Ashmodai, Asmodeus, Asmody, Asmoday) appears as the king 'Asmoday' in the Ars Goetia, where he is said to have a seal in gold and is listed as number thirty-two according to respective rank.[4] He "is strong, powerful and appears with three heads; the first is like a bull, the second like a man, and the third like a ram; the tail of a serpent, and from his mouth issue flames of fire."[4] Also, he sits upon an infernal dragon, holds a lance with a banner and, amongst the Legions of Amaymon, Asmoday governs seventy two legions of inferior spirits.

More information can be found here: https://en.wikipedia.org/wiki/Asmodeus

Murmur

(DUKE\COUNT) Murmur (also Murmus, Murmuur, Murmux) is a Great Duke and Earl of Hell, and has thirty legions of demons under his command. He teaches Philosophy, and can oblige the souls of the deceased to appear before the conjurer to answer every desired question. Murmur is depicted as a soldier riding a Vulture or a Griffin, and wearing a ducal crown. Two of his ministers go before him making the sound of trumpets. "Murmur" in Latin means noise, whisper, murmur, and the sound of the trumpet.

More information can be found here: https://en.wikipedia.org/wiki/Murmur_(demon)

Oriax

Orias (also spelled Oriax) is a Great Marquis of Hell, and has thirty legions of demons under his command. He knows and teaches the virtues of the stars and the mansions of the planets (the influence of each planet depending on the astrological sign in which it is in a specific moment and the influence of that sign on an individual depending on how the zodiac was configured at the moment of his/her birth or at the moment of asking a question to the astrologist); he also gives dignities, prelacies, and the favour of friends and foes, and can metamorphose a man into any shape.

More information can be found here: https://en.wikipedia.org/wiki/Orias