Summoner

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Introduction

While Summoners have always been a diverse class, Global had arguably allowed three specific builds to be effective in the endgame, two of which were often preferred. Tank Summoners would specialize in Zombie Form (currently Darkform) and roughly go for this build (scroll to "Zombie Build") with some modifications, while damage-dealing Summoners would either go for an Elemental build (see here under "Elemental Build" for an example) or specialize in the Toxic tree and roughly go for this build.

Currently Summoners are in a very different situation. Darkform can be used more offensively for endgame content, +minion damage is much more beneficial but Elementals are harder to specialize into, the Toxic tree is absent, and (certain) guns are surprisingly useful. Thus, Summoners can currently be very effective damage-dealers with a low minion count and/or Darkform, or, to borrow a quote from my old guide, "[...] Cabal gun-wielders, who snipe away at enemies behind an army of minions".

Differences from Global

A very condensed list of changes present in TCv4 can be found here. While outlined above, the class is so massively different from its Global counterpart that many differences need to be highlighted.

+Minion damage works, but +minion health/armor is halved. +Minion damage seems to have a much higher cap (if any) than Global's assumed 300-400% (see here and here, though t3 only "guessed" themselves). This has a very visible effect on the Warper and damage-dealing Elementals. However, +minion health/armor have been halved. The incredibly useful +50% bonuses on either have been cut down to ~30% at most, thus limiting the maximum number of either a player can practically acquire.

The Warper works. This cannot be stressed enough. With high +minion damage, and possibly commands, the Warper deals massive amounts of damage. There is absolutely no comparison to its Global counterpart; the Warper is a cannon on bat legs.

Elementals don't work. While a broad statement, it's sadly an accurate one. Players will find themselves unable to sustain massive numbers of Elementals due to available power, so Global's 41-Elementals build is practically impossible. Reduced +minion health/armor don't favor the already fragile Elementals, and their current 3-second cooldown makes their constant presence very difficult to sustain. Lastly, they currently self-destruct if the player distances themselves too much, making them even more unreliable for basic PvE.

Mass Summoning, Elemental Revenge and Elemental Fortitude are missing. Tied to the above point, these skills introduced in Global are currently missing. This serves as one more inconvenience towards replicating Global's Elemental-based builds.

The Toxic tree is missing. Much to my personal dismay, the Toxic tree is currently missing. This renders Global's Toxic-based builds impossible by default.

Summoning Empowerment is missing. This, along with lower +minion health/armor, makes main demons much less sturdy than their Global counterparts.

The Witch Doctor's Hand of Nostrum is not built-in. Rather, it's a separate activated skill. This increases the skillpoints required for the Witch Doctor to be as efficient as it was in Global, while also becoming a burden on an already-limited power pool.

The TC armor line has an inherent power point penalty. All Feral gear currently has an inherent power point penalty, adding up to -33% if the player wears all 7 pieces. While Summoners may ignore said armor line in favor of specialized Mythics, they also lose the considerable offensive bonuses that come with it.

Novas work. Possibly the most basic difference with Global, in 2038 Shrapnel and Exploding Spikes currently* work terrifyingly well. Summoners can make very good use of both using either high-RoF/constant guns or Darkform.

  • This is an aspect of the game that is very likely to change in the future. But currently, it's a very efficient leveling/farming option.

Skills Breakdown

Elemental Tree

Summon Fire Elemental

Icon fire elemental.png

Description 
Conjures an elemental creature of fire to fight for the Summoner. Reduces Summoner’s Power Pool.
Requirements Max Level Benefit Per Level
clvl 1 10 +1 Fire Elemental
Notes 


Master of the Flame

Masterofflame.jpg

Description 
Having discovered the true secret of Brimstone, the Summoner empowers Fire Elementals to do even more damage.
Requirements Max Level Benefit Per Level
clvl 5; Summon Fire Elemental lv 3 10 +5% Fire Elemental Damage
Notes 

(Wrong skill icon, to be replaced)

Summon Spectral Elemental

Spectralelemental.jpg

Description 
Conjures an elemental creature from the spectral plane to fight for the Summoner. Reduces Summoner’s Power Pool.
Requirements Max Level Benefit Per Level
clvl 10 10 +30% Phase Attack Strength
Notes 

Summon Force Elemental

Forceele.jpg

Description 
Conjures an elemental creature of physical force to fight for the Summoner. Reduces Summoner’s Power Pool.
Requirements Max Level Benefit Per Level
clvl 15 10 +1 Force Elemental
Notes 

Summon Storm Elemental

Stormele.jpg

Description 
Conjures an elemental creature of storms to fight for the Summoner. This elemental is especially potent against flying enemies. Reduces Summoner’s Power Pool.
Requirements Max Level Benefit Per Level
clvl 20 10 +1 Storm Elemental
Notes 

Summon Toxic Elemental

Toxicele.jpg

Description 
Conjures an elemental creature of plague to fight for the Summoner. Reduces Summoner’s Power Pool.
Requirements Max Level Benefit Per Level
clvl 25 10 +1 Toxic Elemental
Notes 

Elemental Nova

Elenova.jpg

Description 
The Summoner taps into the core energy binding the elementals to this world and unleashes it in an explosive torrent. Each elemental deals 100% of its normal elemental attack damage to all enemies within 6 meters. Elemental Attack Strengths increased 100%.
Requirements Max Level Benefit Per Level
clvl 20 10
Notes 

Master of the Elementals

Masterele.jpg

Description 
Tapping into the Well of Darkness has given the Summoner a better understanding of the powers of the elements, facilitating their conjuring.
Requirements Max Level Benefit Per Level
clvl 30; Elemental Nova lv 1 5 Elemental summoning Power Cost reduced by 10%. Elemental Power Pool reduction decreased by 10%
Notes 

Demon Tree

Summon Carnagor

Icon summon carnagor.png

Description 
Conjures a fierce Carnagor, binding it to the summoner. The Summoner can control only one minion at a time.
Requirements Max Level Benefit Per Level
clvl 1 10 Carnagor's Armor increased by 15%
Notes 

Meat Shield

Icon meat shield.png

Description 
The Summoner commands the Carnagor minion to draw health from the earth beneath it, and provoke the unholy aggression of nearby enemies.
Requirements Max Level Benefit Per Level
clvl 5; Summon Carnagor lv 2 7 Health Regeneration increased by 20%
Notes 

Enrage

Icon enrage.png

Description 
Focusing attention to a single target, the Summoner fills the Carnagor with dark rage, causing the beast to grow bigger, faster, and stronger. Carnagor Movement Speed increased by 100%
Requirements Max Level Benefit Per Level
clvl 5; Summon Carnagor lv 2 7 Carnagor's Damage increased by 30%
Notes 

Summon Witch Doctor

Witchdoctor.png

Description 
The Summoner binds a Witch Doctor, commanding it to augment and heal summoned elementals and allies. The Summoner can control only one minion at a time.
Requirements Max Level Benefit Per Level
clvl 10 10 Witch Doctor healing rate increased by 50%
Notes 

Hand of Nostrum

Handofnostrum.jpg

Description 
The Summoner enchants the Witch Doctor minion with a great mystic regenerative spell. Lasts for 20 seconds.
Requirements Max Level Benefit Per Level
clvl 15; Summon Witch Doctor lv 3 7 Witch Doctor gains 1 beam(s) to its healing spell.
Notes 

"Effect: The Doctor gains X beams" listed is a passive one, and the activated effect is what the description calls "enhancing".

Dominate

Dominate.jpg

Description 
The Summoner orders the Witch Doctor try to take over the mind of an enemy demon
Requirements Max Level Benefit Per Level
clvl 15; Summon Witch Doctor lv 3 7 Witch Doctor's mind-control attack strength increased by 50%
Notes 

Summon Warper

Summonwarper.jpg

Description 
The Summoner enslaves a Warper, binding it to fight against its vile brethren. The Summoner can control only one minion at a time.
Requirements Max Level Benefit Per Level
clvl 20 10 Warper's damage increased by 30%.
Notes 

Spellstorm

Spellstorm.jpg

Description 
The Summoner commands the Warper minion to unleash a multitude of arcane spells, devastating as many enemies as possible.
Requirements Max Level Benefit Per Level
clvl 25; Summon Warper lv 3 7 Phase Attack Strength increased by 100%
Notes 

The Phase Attack Strength of the skill is a passive attribute, meaning the Warper will permanently have his Phase Attack increased by X%. Activating Spellstorm makes the Warper release a flurry of attacks, as described in the skill. In addition, every point put into Spellstorm decreases its cooldown. The skills cooldowns are 30 > 21.4 > 16.6 > 13.6 > 11.5 > 10.0 > 8.8 seconds per skill level, respectively.

Spectral Strike

Spectralstrike.jpg

Description 
The Summoner commands the Warper minion to use its dark powers to assail a single enemy. Lasts for 10 seconds.
Requirements Max Level Benefit Per Level
clvl 25; Summon Warper lv 3 7 Damage Radius increased by 15% ; Damage increased by 15%
Notes 

The Damage Radius and Damage of Spectral Strike are passive attributes and are permanently granted to the Warper. Activating Spectral Strike triggers a special attack.

Summon Reaper

Summonreaper.jpg

Description 
The Summoner calls forth a lesser demon lord. The dark creature cannot be bound to this plane and will return to the underworld after a short amount of time. The Summoner can control only one minion at a time. Rate of use: Every 120 seconds.
Requirements Max Level Benefit Per Level
clvl 30 10 Reaper is bound to the worldly plane for 20 seconds. (lv1) Duration increased by 4 seconds every next level.
Notes 

Blood Link

Icon blood link.png

Description 
The Summoner sacrifices up to 40% of current Health to a demonic minion.
Requirements Max Level Benefit Per Level
clvl 5 6 Minion is healed by 20% (lv1) 10% increase every next level.
Notes 

Summoning Circle

Icon summoning circle.png

Description 
The Summoner focuses the dark energies of the netherworld through an arcane symbol of power, granting minions increased fortitude.
Requirements Max Level Benefit Per Level
clvl 15; Blood Link lv 3 10 Health of minions increased by 15%
Notes 

Passive ability. Minion health is permanently increased.

Necromancy

Afterlife

Icon afterlife.png

Description 
Draining the remnants of life energy from nearby corpses reinvigorates the Cabalist. Each drained corpse heals 1000 Health
Requirements Max Level Benefit Per Level
clvl 1 10
Notes 

Blood Surge

Bloodsurge.jpg

Description 
By channeling the dark powers through the Summoner's veins, health is exchanged for arcane power. 25% Health is consumed.
Requirements Max Level Benefit Per Level
clvl 10 ; Afterlife lv 2 7 Power increased by 139% of health used. (lv 1) Every next level increased the Power gained by 40%.
Notes 

Drain Life

Icon drain life.png

Description 
The Cabalist heals by draining away the life from healthy foes. While focused on an enemy, costs 30 Power per second.
Requirements Max Level Benefit Per Level
clvl 10; Afterlife lv 2 7
Notes 

Brom’s Curse

Icon broms curse.png

Description 
An ancient curse is called upon the Cabalist's enemies that restores a small amount of life to all who attack the marked foes. Attackers heal 34 Health per hit.
Requirements Max Level Benefit Per Level
clvl 10; Afterlife lv 2 7 Affects up to 4 targets. Effect lasts for 5 seconds. (lv1 ) ; Every next level increases the number of targtes and the duration by 1.
Notes 

Elemental Drain

Elementaldrain.jpg

Description 
The Cabalist taps the core essence of the enemy, adopting its ability to withstand elemental attacks.
Requirements Max Level Benefit Per Level
clvl 30č Brom's Curse lv 2 5 Elemental Defenses increased by 45%. Target's Elemental Defenses decreased by 18% (lv 1). Every next level Elemental Defense increased by 15%, and Targets Elemental defense decreased by additional 6%
Notes 

Word of Fear

Wordoffear.jpg

Description 
Uttering this command causes demons surrounding the Cabalist to flee in terror.
Requirements Max Level Benefit Per Level
clvl 5 10 Fear Strength increased by 33%
Notes 

Blink

Blink.jpg

Description 
The Cabalist momentarily passes through the nether realm, instantly traveling several meters in our world.
Requirements Max Level Benefit Per Level
clvl 25 10
Notes 

Dark Form

Icon dark form.png

Description 
The Summoner assumes the guise and power of a demon, exchanging the use of weapons for powerful, massive claws. Melee Damage is determined by Focus Power. Learning this skill also allows the use of dual focus items. While in Darkform, each point of Strength increases melee damage by an additional 1%, and each point of Accuracy increases melee and movement speed by 0.1%.
Requirements Max Level Benefit Per Level
clvl 10 10 Health is increased by 25% (lv 1). Every next level increases Health by 5%.
Notes 

Dark Lord

Icon dark lord.png

Description 
The hand of evil has the power to raise the dead. When attacking a demon while in Darkform, there is a 20% chance a Shadow Minion will be summoned. Summon up to 3 Shadow Minions.
Requirements Max Level Benefit Per Level
clvl 15; Darkform lv 1 10 Shadow Minion damage increased by 10%.
Notes 

Dark Offering

Icon dark offering.png

Description 
True power is gained through the offering of souls. While in Darkform, the Summoner sacrifices a Shadow Minion to perform a devastating strike against all enemies within melee range.
Requirements Max Level Benefit Per Level
clvl 20; Dark Lord lv 1 10 Shadow Minion damage increased by 8%
Notes 

Example Builds

Summoners guide to killing Dessicator

Skill planner

Featured Guides

Alpha Mini Guide

Summoners guide to increasing damage in Darkform (The Butterfly technique)