Summoner

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Introduction

While Summoners have always been a diverse class, Global had arguably allowed three specific builds to be effective in the endgame, two of which were often preferred. Tank Summoners would specialize in Zombie Form (currently Darkform) and roughly go for this build (scroll to "Zombie Build") with some modifications, while damage-dealing Summoners would either go for an Elemental build (see here under "Elemental Build" for an example) or specialize in the Toxic tree and roughly go for this build.

Currently Summoners are in a very different situation. Darkform can be used more offensively for endgame content, +minion damage is much more beneficial but Elementals are harder to specialize into, the Toxic tree is absent, and (certain) guns are surprisingly useful. Thus, Summoners can currently be very effective damage-dealers with a low minion count and/or Darkform, or, to borrow a quote from my old guide, "[...] Cabal gun-wielders, who snipe away at enemies behind an army of minions".

Differences from Global

A very condensed list of changes present in TCv4 can be found here. While outlined above, the class is so massively different from its Global counterpart that many differences need to be highlighted.

+Minion damage works, but +minion health/armor is halved. +Minion damage seems to have a much higher cap (if any) than Global's assumed 300-400% (see here and here, though t3 only "guessed" themselves). This has a very visible effect on the Warper and damage-dealing Elementals. However, +minion health/armor have been halved. The incredibly useful +50% bonuses on either have been cut down to ~30% at most, thus limiting the maximum number of either a player can practically acquire.

The Warper works. This cannot be stressed enough. With high +minion damage, and possibly commands, the Warper deals massive amounts of damage. There is absolutely no comparison to its Global counterpart; the Warper is a cannon on bat legs.

Elementals don't work. While a broad statement, it's sadly an accurate one. Players will find themselves unable to sustain massive numbers of Elementals due to available power, so Global's 41-Elementals build is practically impossible. Reduced +minion health/armor don't favor the already fragile Elementals, and their current 3-second cooldown makes their constant presence very difficult to sustain. Lastly, they currently self-destruct if the player distances themselves too much, making them even more unreliable for basic PvE.

Mass Summoning, Elemental Revenge and Elemental Fortitude are missing. Tied to the above point, these skills introduced in Global are currently missing. This serves as one more inconvenience towards replicating Global's Elemental-based builds.

The Toxic tree is missing. Much to my personal dismay, the Toxic tree is currently missing. This renders Global's Toxic-based builds impossible by default.

Summoning Empowerment is missing. This, along with lower +minion health/armor, makes main demons much less sturdy than their Global counterparts.

The Witch Doctor's Hand of Nostrum is not built-in. Rather, it's a separate activated skill. This increases the skillpoints required for the Witch Doctor to be as efficient as it was in Global, while also becoming a burden on an already-limited power pool.

The TC armor line has an inherent power point penalty. All Feral gear currently has an inherent power point penalty, adding up to -33% if the player wears all 7 pieces. While Summoners may ignore said armor line in favor of specialized Mythics, they also lose the considerable offensive bonuses that come with it.

Novas work. Possibly the most basic difference with Global, in 2038 Shrapnel and Exploding Spikes currently* work terrifyingly well. Summoners can make very good use of both using either high-RoF/constant guns or Darkform.

  • This is an aspect of the game that is very likely to change in the future. But currently, it's a very efficient leveling/farming option.

Skills Breakdown

Elemental Tree

Summon Fire Elemental

Icon fire elemental.png

Description 
Conjures an elemental creature of fire to fight for the Summoner. Reduces Summoner’s Power Pool.
Requirements Max Level Benefit Per Level
clvl 1 10 +1 Fire Elemental
Notes 


Master of the Flame

Description 
Having discovered the true secret of Brimstone, the Summoner empowers Fire Elementals to do even more damage.
Requirements Max Level Benefit Per Level
clvl 5; Summon Fire Elemental lv 3 10 +5% Fire Elemental Damage
Notes 

Summon Spectral Elemental

Description 
Conjures an elemental creature from the spectral plane to fight for the Summoner. Reduces Summoner’s Power Pool.
Requirements Max Level Benefit Per Level
clvl 10 10 +% Phase Attack Strength
Notes 

Summon Force Elemental

Description 
Conjures an elemental creature of physical force to fight for the Summoner. Reduces Summoner’s Power Pool.
Requirements Max Level Benefit Per Level
clvl 15 10 +1 Force Elemental
Notes 

Summon Storm Elemental

Description 
Conjures an elemental creature of storms to fight for the Summoner. This elemental is especially potent against flying enemies. Reduces Summoner’s Power Pool.
Requirements Max Level Benefit Per Level
clvl 20 10 +1 Storm Elemental
Notes 

Summon Toxic Elemental

Description 
Conjures an elemental creature of plague to fight for the Summoner. Reduces Summoner’s Power Pool.
Requirements Max Level Benefit Per Level
clvl 25 10 +1 Toxic Elemental
Notes 

Elemental Nova

Description 
The Summoner taps into the core energy binding the elementals to this world and unleashes it in an explosive torrent. Each elemental deals 100% of its normal elemental attack damage to all enemies within 6 meters. Elemental Attack Strengths increased 100%.
Requirements Max Level Benefit Per Level
clvl 20 10
Notes 

Master of the Elementals

Description 
Tapping into the Well of Darkness has given the Summoner a better understanding of the powers of the elements, facilitating their conjuring.
Requirements Max Level Benefit Per Level
clvl 30; Elemental Nova lv 1 5 Elemental summoning Power Cost reduced by 10%. Elemental Power Pool reduction decreased by 10%
Notes 

Demon Tree

Summon Carnagor

Icon summon carnagor.png

Meat Shield

Icon meat shield.png

Enrage

Icon enrage.png

Summon Witch Doctor

Hand of Nostrum

Dominate

Summon Warper

Spellstorm

Spectral Strike

Summon Reaper

Blood Link

Icon blood link.png

Summoning Circle

Icon summoning circle.png

Necromancy

Afterlife

Icon afterlife.png

Blood Surge

Drain Life

Icon drain life.png

Brom’s Curse

Icon broms curse.png

Elemental Drain

Word of Fear

Blink

Dark Form

Icon dark form.png

Dark Lord

Icon dark lord.png

Dark Offering

Icon dark offering.png

Example Builds

Featured Guides