1.4.2
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Patch 1.4.2a Notes
Item Changes
- Removed the piercing effect from sniper rifles which caused vast overperformance due to how piercing interacts with the sniper mechanics
- F-S Omerta SNPR has been reverted to its original form, and the tech and relic slots have been replaced by two battery slots.
- Increased Swarm Hive damage by 600%
- Increased Hive Crystals splash radius to 3.5m from 1.5m.
- Eel Launchers' damage increased by 500%.
- Increased the AI change strength of ID Pulsars by 600%. Base AI change duration and field duration is now 5 seconds.
- Re-enabled the 2 unique versions of ID Pulsars: Subtle Converter and Kalika's Catharsis.
- Increased the rarity of unique puppet masters and ID pulsars.
- TC focus item feed costs have been changed to the following:
- Ripshards, Coreslicers (and variants): Strength and Willpower
- Bloodshards, Rending Radiants (and variants): Stamina and Willpower
- Glyphshards: Accuracy and Willpower
- Feed cost distribution ratio is 25:75 of their original value.
- All TC focus items will spawn with at least one slot now.
- These changes affect the unique versions of these weapons too.
- Splash and Field radius on all Glyphshards reduced to 10%.
- Galactic Conquest's Splash and Field radius bonus is reduced to 9-12% from 15-25%.
Cube changes
- Added 4 new recipes that upgrade Rare boss rings into Legendary ones, and have a 10% chance to turn them into Unique.
- Added a new recipe that can turn the newly added Shiny Crystals into Mythic weapons with maximum slots.
- The results are the following:
- 77% chance for a regular Mythic weapon.
- 20% chance for a Mythic TC/Abyss weapon. (Glyphshard, Force Magnum, Gleamcarver, etc.)
- 3% chance for a random retrainer (Attribute, Skill or Expertise). The chances between these are distributed evenly.
- The recipe can occasionally fail to create a Mythic item, if the base item doesn't have a Mythic quality level (such as ID Pulsars, Puppet Masters, Rending Radiants, Coreslicers and their variants)
- The results are the following:
Cube QOL changes
- All recipes for consumables from the cube have been revised. These are no longer created as single consumables but as a stack.
- The smaller consumables are created as a stack of 10, the ingredients have been increased accordingly.
- All consumables used in the endgame can now be created with scrap materials and essences, at a stack size of 20.
- Restoratives don't need any more smaller consumables to create but always some of the same high quality.
- The recipe of the Nanodyne Restoratives is allowed to create several stacks in the cube.
Drop changes
- Item levels decreased by 1 for the 5 Lies, and by 3 for Sydonai. This is to prevent item drops that were too high level to be used.
Level Changes
- Changed the level themes of the following maps:
- Church Yard is turned to a park, from Catacombs.
- Paternoster Row is now a city from Hell Dungeon.
- Cheapside is now an alley city from Catacombs.
- Little Britain is now a river or a park city (25% chance) from Hell Dungeon.
- Increased the chance of a Hellrift appearing in these levels to 45% from 30%.
- Increased the monster density of these maps.
- Nether Lords will also drop a Shiny Crystal.
Quest changes
- Exploration requirement for the quest This Land is... has been increased; it now shouldn't be immediately completed when one enters the map.
New endgame activities
Added 15 new repeatable quests to Charing Cross Station, Temple Station, Templar Base, Liverpool Station and St. Paul Station. The quests can be accepted by visiting the newly added Special Bulletins boards found in these stations and can be repeated every hour. Each of these quests will award a Shiny Crystal in addition to the usual XP/palladium bonus of Wanted quests. The crystals can be turned into useful items in the cube. Every third repeatable quest in these stations will yield a Legendary mod as a reward. The level and the type of the mod is prefixed per station.
The following quests are pre-requirements to do these quests:
Charing Cross Station
- First quest: 1st Wanted, On Commission
- Second quest: 2nd Wanted, Shine On
- Third quest: 2nd Wanted, Mind Mysteries (Mind of 314)
Temple Station
- First quest: 1st Wanted, One Big Pull
- Second quest: 2nd Wanted, Transfusion
- Third quest: 2nd Wanted, Big Sister's Song (Oculis)
Templar Base
- First quest: 1st Wanted, Kill 'em Rotten
- Second quest: 2nd Wanted, Alerith's
- Third quest: 2nd Wanted, Brotherly Love (Bloodblade)
Liverpool Station
- First quest: 1st Wanted, One You, Many Birds
- Second quest: 2nd Wanted, Late Harvest
- Third quest: 2nd Wanted, Hope (Final Test)
St. Paul's Station
- First quest: 1st Wanted
- Second quest: 2nd Wanted, Bad Customers
- Third quest: 2nd Wanted, The Hellgate (Sydonai)
Class Changes
Evoker changes
- Flameshards' damage increased by 100%. Cooldown reduced to 1.5 sec from 2 sec.
- Demonspine's damage increased by 100%.
- Skullsplitter's damage increased by 50%.
- Venomous Spirit's damage increased by 100%.
- Spectral Bolt's behavior has been changed; it now fires 3 – 8 homing bolts depending on skill level, instead of the projectile splitting in random directions. Projectiles now deal splash damage instead of direct.
Engineer changes
- Concussive Crash:
- Damage of the initial blast is increased to 125% of base damage from 30%.
- Explodes with a physical field that deals 80% of Inhibitor Bots' base damage for 5 seconds in a 7,5m radius.
- Bomber Bot:
- Should now use player's shield penetration value.
- Added spectral field damage to the explosion for 33% base damage for 5 seconds in a 4m radius.
- Ghostly Strike:
- Explodes with a spectral field that deals 200% of Bomber Bot's base damage for 5 seconds in a 7,5m radius.
- Nanobots:
- Should now use player's shield penetration value.
- Move faster.
- Will try to approach the target more aggressively.
- Should more likely run ahead of the player.
- Summons up to 5 Nanobots depending on skill level.
- SFX strength increased by 100%. Electricity damage increased to 75% from 25%.
- Base Damage increased by 50%
- Added electricity field damage to the explosion for 50% base damage for 5 seconds in a 4m radius.
- Spider Mine:
- Physical field damage has been added to the explosion for 30% base damage for 5 seconds in a 3m radius.
- Cannot be used while the player is Shocked from now on.
- 5 Spider Mines can be summoned at once.
- It now has a 10 second cooldown.
- Power cost increased by 100%.
- Rocket Bot:
- Rockets now also produce a fire field for 30% of Rocket Bot's base damage for 2.5 seconds in a 3.5m radius.
- Molotov Assault:
- Has been redesigned to be a passive skill, which increases the ignite attack strength of Rocket Bot and its field damage duration by 0.5 sec per level.