Blademaster

From London 2038
Jump to navigation Jump to search
Character Classes
Blademaster
Guardian
Engineer
Marksman
Evoker
Summoner

Class Summary

Starting Attributes

Starting attributes Blademaster.PNG
Accuracy
Every point added to Accuracy adds a 0.5% bonus to Critical Damage and decreases missile spread.
Strength
Every point added to Strength increases your ability to wear heavier armor and adds 1% additional Melee damage.
Stamina
Every point added to Stamina adds 5 additional Health points.
Willpower
Every point added to Willpower adds 2 additional Power points and increases your Power Recharge Rate.

Blademasters, like the other Templar class The Guardian, will have a focus on Strength as their armor and Melee combat weaponry is primarily focused on Strength.

Skill Categories

Bmduel.jpg Bmkni.jpg Bmfb.jpg

These are all the available skills with their minimum prerequisite skills.

[Show/hide] Duelist

Level 1 Skills
Sorec.jpg
Sword of Reckoning
Swordsmanship, Duelist

Rising high above the minions of darkness, the Templar brings down the heavy hand of final judgment against a single foe.
Armor Penetration increased by 10%.
Power cost: 12

Damage increased by (60% - 132%).
Crtitical Chance increased by (2% - 20%).
SKILL SYNERGY: Damage of Sword of Authority increased by (10% - 100%) (Blademaster only).



Level 5 Skills
Mb.jpg
Matched Blades

Specialized training allows the Blademaster to equip melee weapons in both hands.

Willpower increased by (8 - 64).



Aop.jpg
Aura of Power
Aura

When placed in great danger, the Templar's faith increases, fueling and regenerating holy power.
Skill effect cap at 8 enemies.
The base range of all Aura skills is 10m.
Only one aura can be active at a time.
This skill's effect scales with the Templar's maximum power point value.

Power Regeneration increased by (60% - 240%) per minute per enemy within the Holy Aura.



Level 10 Skills
Cotc.jpg
Call of the Chosen
Curse

The Blademaster's voice is filled with exalted resonance, naming a single foe as the target and taunting it while causing others to flee.
Power cost: 16
This skill's range is 30 meters.
Rate of Use: every 3 seconds.

Fear radius around target: (5 - 11) meters.
Fear and Taunt duration: (5 - 11) seconds.



Level 15 Skills
Soa.jpg
Sword of Authority
Swordsmanship, Duelist
Requires Sword of Reckoning Rank:2.

Through extreme devotion and dedication, the Blademaster infuses an attack upon a single foe with deliberate, fervent authority.
Damage increased by 500%.
Armor Penetration increased by 10%.
Power cost: 18
Rate of Use: every 5 seconds.

Sfx Attack Strengths increased by (40% - 400%).
Crtitical Chance increased by (2% - 20%).
SKILL SYNERGY: Sfx Attack Strengths of Sword of Reckoning increased by (10% - 100%).



Aote.jpg
Aura of the Elements
Aura

As more enemies surround the Blademaster, the very power of heaven and earth are summoned to the attack.
Skill effect cap at 8 enemies.
The base range of all Aura skills is 10m.
Only one aura can be active at a time.

Sfx Attack Strengths increased by (5 - 54) - (12 - 126) per enemy within the Holy Aura.



Level 20 Skills
Ao.jpg
Angelic Orator
Curse
Requires Call of the Chosen Rank:2.

Any foe targeted by Call of the Chosen is sapped by the Holy omnipresence of the command, reducing the power of its attacks.

Enemy damage decreased by (7% - 49%).
Fear and Taunt Strength increased by (12% - 87%).



Level 25 Skills
Hmpr.jpg
Hamper
Swordsmanship, Curse, Duelist
Requires Sword of Authority Rank:2 (Blademaster).
Requires Sword of Reckoning Rank:2 (Guardian).

An attack designed to cripple the target, reducing both its movement speed and armor. Lasts for 6 seconds.
Power cost: 16
Rate of Use: every 3 seconds.

Enemy Movement Speed decreased by (9% - 27%).
Enemy Armor decreased by (12% - 48%).



Aoz.jpg
Aura of Zeal
Aura

The more foes that close in, the more zealous the Blademaster becomes, thus increasing the chance of landing critical blows.
Critical Chance increased by 2% per enemy within the Holy Aura.
Skill effect cap at 8 enemies.
The base range of all Aura skills is 10m.
Only one aura can be active at a time.

Critical Damage increased by (25% - 250%).



Level 30 Skills
Bop.jpg
Balance of Power
Requires Skill Token to unlock: Seal of the Bishop.
Requires Hamper Rank:2.

A Templar who has received instruction in this ancient art of combat can drain the power of their enemies.
Successful Hamper strikes drain power from the enemy to the Blademaster.

Steals (15 - 158) Power.



[Show/hide] Knight

Level 1 Skills
Soresto.jpg
Surge of Restoration
Surge Attack, Boost

Every righteous strike serves to reinvigorate the Blademaster's spirit. The amount of health regained is increased as more surges of this type are in effect.

This skill's effect scales with the Blademaster's maximum health point value.
The base duration of this skill's effect is 12 seconds.
Chance for successful melee attacks to build up a surge: 12%.


First Surge: Regenerates (17% - 70%) Health per minute.
Second Surge: Regenerates (35% - 140%) Health per minute.
Third Surge: Regenerates (52% - 210%) Health per minute.



Soj.jpg
Sword of Justice
Swordsmanship, Knight

The Templar calls upon the swiftness of divine justice to perform a trinity of attacks in rapid succession, sacrificing power for speed.
The damage penalty of each swing is reduced as the skill is upgraded.
Power cost: 15

Damage penalty of each swing: -(83% - 20%).



Level 5 Skills
Tr.jpg
Templar Restoration
Requires Skill Token to unlock: Icon of the Archangel.
Requires Surge of Restoration Rank:2.

Healing requires equal parts of courage, concentration and compassion.
Releases all Surges of Restoration to heal and bolster the defenses of the Blademaster and all allies within the Holy Aura.
This skill can be used even when the Blademaster is under the effects of Shock.
Power cost: 20
Rate of Use: every 4 seconds.

Restores (6% - 15%) Health and Shields per expended Surge of Restoration.



Hi.jpg
Holy Instinct

The Blademaster learns how to avoid melee attacks effectively.

Melee Evasion increased by (20 - 100).



Level 10 Skills
Sow.jpg
Surge of Wrath
Surge Attack, Boost

The more demons stricken, the more deadly the Blademaster becomes. The chance to score a critical hit is increased as more surges of this type are in effect.
Thie base duration of this skill's effect is 12 seconds.
Chance for successful melee attacks to build up a surge: 12%.

First Surge: Critical Chance increased by (2% - 5%).
Second Surge: Critical Chance increased by (4% - 10%).
Third Surge: Critical Chance increased by (6% - 15%).



Swstr.jpg
Sweeping Strike
Swordsmanship, Group Attack
Requires Sword of Justice Rank:2.

The Templar channels righteous vengeance into a whirling attack that strikes any foes within melee range.
Damage is increased by 75%.
Power cost: 18
Rate of Use: every 5 seconds.

Sfx Attack Strengths increased by (25% - 250%).



Level 15 Skills
Sos.jpg
Surge of Speed
Surge Attack, Boost

Holy energy is channeled through the body of the Blademaster, increasing his movement speed.
Effects of Sprint and Adrenaline Packs do not stack with this skill.
The base duration of this skill's effect is 12 seconds.
Chance for successful melee attacks to build up a surge: 12%.

First Surge: Movement Speed increased by (10% - 28%).
Second Surge: Movement Speed increased by (20% - 56%).
Third Surge: Movement Speed increased by (30% - 84%).



Cw.jpg
Crusader Wrath
Swordsmanship, Boost
Requires Skill Token to unlock: Bane of St. George.
Requires Surge of Wrath Rank:2.

The Blademaster channels his wrath to punish his enemies in righteous vengeance.
Releases all Surges of Wrath to empower the Blademaster, increasing all outgoing damage, at the cost of a 25% Armor penalty.
Requires 3 Surges of Wrath to use.
Lasts for 20 seconds.
Power cost: 30
Rate of Use: every 60 seconds.

Damage increased by (40% - 100%).



Level 25 Skills
Suma.jpg
Surge Mastery
Surge Attack

Through righteous concentration, Blademasters amplify the holy energies that flow through their blades.

Chance to gain a Surge increased by (3% - 21%).



Level 30 Skills
Ww.jpg
Whirlwind
Group Attack, Swordsmanship, Knight
Requires Sweeping Strike Rank:3.

The Blademaster unleashes the righteous fury of the heavens and becomes a spinning whirlwind of damnation.
Swings 8 times with double melee speed but half damage, Each swing attacks all targets within melee range. Increases movement speed by 50%.
Power cost: 25

Damage increased by (0% - 135%).
Rate of Use: every (15 - 5.3) seconds.



[Show/hide] Flying Blade

Level 5 Skills
Chrg.jpg
Charge
Swordsmanship, Flying Blade

Calling upon ancestral courage, the Blademaster races headlong into battle.
Damage increased by 120%.
Power cost: 12
This skill's range is 16 meters.

Rate of Use: every (5 - 3.5) seconds.



Ha.jpg
Heaven's Arc
Swordsmanship

The Templar leaps into the air and takes the battle directly to those demons that call the skies their home.
Can only be used against flying enemies.
This skill can be used even when the Templar is under the effects of Shock.
Power cost: 8

Damage increased by (50% - 140%).



Level 10 Skills
Cc.jpg
Crosscutter
Swordsmanship, Group Attack, Flying Blade

The Blademaster turns a sword into a deadly missile by hurling it towards an enemy.
Throws the mainhand sword.
The thrown sword pierces all targets along its path.
This skill can be used even when the Blademaster is under the effects of Shock.
This skill cannot trigger Surges.
Power cost: 8
This skill's range is 20 meters.
Rate of Use: every 2 seconds.

Damage increased by (15% - 150%).



Level 15 Skills
Aodefl.jpg
Aura of Deflection
Aura

This Templar invocation calls upon heavenly spirits to turn aside ranged attacks that enter the Holy Aura.
The base range of all Aura skills is 10m.
Only one aura can be active at a time.

Grants a (27% - 63%) chance to destroy projectiles within the Holy Aura.



Level 20 Skills
Poright.jpg
Path of Righteousness
Swordsmanship, Group Attack, Flying Blade
Requires Charge Rank:2.

Bolstered by celestial powers the Blademaster dashes forward, striking every enemy in the path.
This skill cannot trigger Surges.
Power cost: 20
This skill's range is 8 meters.
Rate of Use: every 2.5 seconds.

Damage increased by (10% - 50%).



Swma.jpg
Sword Master
Requires Crosscutter Rank:2.

The Blademaster trains to become highly adept in the art of throwing swords.

Critical Chance of Crosscutter and Sword Typhoon attacks increased by (5% - 50%).



Level 25 Skills
Aov.jpg
Aura of Vengeance
Aura
Requires Aura of Deflection Rank:1.

Turning their own dark powers against them, the Templar calls upon the divine to reflect ranged attacks entering the Holy Aura.
The base range of all Aura skills is 10m.
Only one aura can be active at a time.

Grants a (15% - 35%) chance to reflect projectiles within the Holy Aura.



Level 30 Skills
Onsl.jpg
Onslaught
Requires Path of Righteousness Rank:2.

The Blademaster bolsters his charge by calling upon the wrath of heaven to fill body and blade with divine energy.
Improves Charge and Path of Righteousness.

Maximum Range increased by (10% - 100%).
Critical chance increased by (2% - 20%).
Critical damage increased by (35% - 350%).



St.jpg
Sword Typhoon
Swordsmanship, Group Attack, Flying Blade
Requires Sword Master Rank:2.

The Blademaster spins in a tight spiral, dividing the spiritually imbued essence of a sword into a multitude of jagged shards.
Individual shard damage is 150% of the mainhand sword's damage.
Thrown shards pierce all targets along their path.
This skill cannot trigger Surges.
Power cost: 22
Rate of Use: every 7.5 seconds.

Throws (12 - 30) shards.
This skill's range is (16.8 - 27.6) meters.



Equipment

Armour

Similar to Guardians, Blademasters are Templar and thus generally wearing heavy armour. Due to their inherently more aggressive nature, Blademasters might prefer to use Swordsman-type armour. It is one of three available types:
- Order
- Defender
- Swordsman

Order pieces are generally more balanced and tailored towards resisting status effects. This can help out tremendously as effects like Shock can cripple a BMs ability to deal damage properly.
Defender gear can come in handy with its inherent thorns. Should a Blademaster get surrounded, this can help clearing out weaker mobs easier and significantly faster. Thorns also help with building up Surges.
Swordsman-type gear increases a templars melee speed. This means that, the higher the speed, the faster the attacks. (This also means that animations play faster.)

Weapons

Traditionally, Templar and Blademasters in particular, use swords to face the hordes of hell. Although sometimes they can be seen using a shield or a gun. There is also rare situations where a two-handed gun is used, should the enemy be out of reach.