Item Affixes

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Common
Rare
Legendary
Mythic
"Negative" (found on double-edged items and cursed rings)


Rarity Name Effect Item Levels Requirement Found On Faction
Legendary Ablative +([35 - 39] * shield_buffer / 600 + 1) Shields
20-100 +22% base cost
armor, shield
Legendary Able RANDOM BLADEMASTER SKILL 1
5-100 sword, relic templar
Legendary Able RANDOM GUARDIAN SKILL 1
5-100 sword, shield, relic templar
Legendary Able RANDOM SUMMONER SKILL 1
5-100 weapon, relic cabalist
Legendary Able RANDOM EVOKER SKILL 1
5-100 weapon, relic cabalist
Legendary Able RANDOM MARKSMAN SKILL 1
5-100 weapon, relic hunter
Legendary Able RANDOM ENGINEER SKILL 1
5-100 weapon, relic hunter
Rare Absorbing +([20 - 24] * shield_buffer / 600 + 1) Shields
1-30 +10% base cost
armor, shield
Common Accelerated Increases use rate of Evocation skills by [8 - 10]%
1-100 +3% base cost
focus item
Mythic Accelerating Movement Speed Bonus: +[26 - 30]%
1-100 +32% base cost
boots
Mythic Accelerating Movement Speed Bonus: +[5 - 7]%
1-100 (ilevel_feed * 16%) Str
battery
Common Accurate Firing Accuracy: +[18 - 22]
1-100 +3% base cost
gun
Common Accurate Firing Accuracy: +[9 - 13]
1-100 (ilevel_feed * 3%) Acc
tech
Common Acerbic Minion Damage: +(ilevel / 2 + [2 - 5])%
1-100 +3% base cost
armor cabalist
Common Acerbic Minion Damage: +(ilevel / 2 + [2 - 5])%
1-100 +3% base cost
armor hunter
Common Acerbic Minion Damage: +(ilevel / 12 + [1 - 2])%
1-100 (ilevel_feed * 10%) Will
mod
Mythic Acidic Adds [4 - 6]% Fire Damage
Adds [4 - 6]% Toxic Damage
1-100 (ilevel_feed * 16%) Will
mod
Rare Adaptive Critical Damage Bonus: +[60 - 76]%
1-100 (ilevel_feed * 10%) Acc
tech
Common Afflicted Duration of curse skills: +[4 - 7]%
1-100 +3% base cost
armor
Common Agile Movement Speed Bonus: +[5 - 7]%
1-20 +4% base cost
boots
Common Agreeable Minion Health: +[10 - 14]%
1-100 +2% base cost
armor cabalist
Common Agreeable Minion Health: +[10 - 14]%
1-100 +2% base cost
armor hunter
Common Agreeable Minion Health: +[3 - 6]%
1-100 (ilevel_feed * 10%) Stam
mod
Common Aligned [6 - 7]% Increased Range
1-100 +5% base cost
gun
Common Aligned [5 - 6]% Increased Range
1-100 (ilevel_feed * 5%) Str
mod
Legendary Ameliorating Power Regeneration: ([24 - 28] + ilevel * 60 + 30 / 256)/min
10-100 (ilevel_feed * 12%) Stam
armor
Legendary Ameliorating Power Regeneration: ([32 - 36] + ilevel * 60 + 30 / 256)/min
10-100 +16% base cost
armor
Legendary Amplified Splash and Field Radius: +[15 - 17]%
1-100 (ilevel_feed * 24%) Str
fuel, rocket, relic
Legendary Anchored Critical Chance Multiplier: +10%
1-100 (ilevel_feed * 5%) Acc
tech
Legendary Annihilator's Critical Damage Bonus: +[100 - 115]%
1-100 +16% base cost
weapon
Legendary Annihilator's Critical Damage Bonus: +[75 - 90]%
1-100 (ilevel_feed * 16%) Acc
mod
Common Arcane Willpower: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Stam
relic
Rare Arcane Willpower: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Stam
relic
Legendary Arcane Willpower: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Stam
relic
Common Archbishop's Willpower: +[16 - 18]
47-100 [8 - 9] Will
armor
Rare Archbishop's Willpower: +[16 - 19]
42-100 [8 - 9] Will
armor
Legendary Archbishop's Willpower: +[16 - 20]
38-100 [8 - 10] Will
armor
Common Arcing Increases damage of Naturalism skills by [14 - 16]%
1-100 (ilevel_feed * 10%) Will
relic
Rare Ardent Increases use rate of Evocation skills by [12 - 14]%
1-100 +6% base cost
focus item
Rare Asperous Physical Dmg (Thorns): ([3 - 4] * (damage_mult)%)
5-100 +4% base cost
torso, shoulderpads, shield
Rare Assimilating +([25 - 29] * shield_buffer / 600 + 1) Shields
20-100 +12% base cost
armor, shield
Mythic Astronomic [21 - 23]% Increased Range
1-100 +20% base cost
gun
Mythic Astronomic [12 - 13]% Increased Range
1-100 (ilevel_feed * 20%) Str
mod
Mythic Attenuating [11 - 13]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Common Attuned Critical Damage Bonus: +[30 - 46]%
1-100 (ilevel_feed * 5%) Acc
tech
Common Augmented Increases damage of Evocation skills by [10 - 12]%
1-100 +4% base cost
focus item
Common Avaricious Decreases power cost of Evocation skills by [8 - 10]%
1-100 +3% base cost
focus item
Legendary Avenger's Critical Chance Bonus: +3%
1-100 +16% base cost
weapon
Legendary Avenger's Critical Chance Bonus: +2%
1-100 (ilevel_feed * 20%) Acc
tech, relic
Legendary Balanced Critical Chance Multiplier: +[14 - 15]%
1-100 +20% base cost
weapon hunter
Common Barbed Physical Dmg (Thorns): ([1 - 2] * (damage_mult)%)
1-100 +2% base cost
torso, shoulderpads, shield
Common Barricading +([15 - 19] * shield_buffer / 600 + 1) Shields
20-100 +7% base cost
armor, shield
Rare Bashing Increases Physical Damage by [15 - 17]%
1-100 +8% base cost
weapon
Legendary Beast Hunter's +[48 - 54]% Damage to Beasts
1-100 +8% base cost
weapon
Legendary Beast Hunter's +[36 - 42]% Damage to Beasts
1-100 (ilevel_feed * 8%) Will
mod
Common Beast Lasher's Critical Damage Bonus (Beasts): +[120 - 150]%
1-100 +2% base cost
weapon
Common Beast Lasher's Critical Damage Bonus (Beasts): +[60 - 90]%
1-100 (ilevel_feed * 2%) Acc
relic
Rare Beast Mauler's Critical Damage Bonus (Beasts): +[180 - 210]%
1-100 +4% base cost
weapon
Rare Beast Mauler's Critical Damage Bonus (Beasts): +[120 - 150]%
1-100 (ilevel_feed * 4%) Acc
relic
Common Beast Seeker's +[24 - 30]% Damage to Beasts
1-100 +2% base cost
weapon
Common Beast Seeker's +[12 - 18]% Damage to Beasts
1-100 (ilevel_feed * 2%) Will
mod
Legendary Beast Slayer's Critical Damage Bonus (Beasts): +[240 - 270]%
1-100 +8% base cost
weapon
Legendary Beast Slayer's Critical Damage Bonus (Beasts): +[180 - 210]%
1-100 (ilevel_feed * 8%) Acc
relic
Rare Beast Tracker's +[36 - 42]% Damage to Beasts
1-100 +4% base cost
weapon
Rare Beast Tracker's +[24 - 30]% Damage to Beasts
1-100 (ilevel_feed * 4%) Will
mod
Legendary Beastbane Critical Chance Multiplier (Beasts): +[40 - 45]%
1-100 +8% base cost
weapon
Legendary Beastbane Critical Chance Multiplier (Beasts): +[30 - 35]%
1-100 (ilevel_feed * 8%) Acc
mod
Common Beastblight Critical Chance Multiplier (Beasts): +[20 - 25]%
1-100 +2% base cost
weapon
Common Beastblight Critical Chance Multiplier (Beasts): +[10 - 15]%
1-100 (ilevel_feed * 2%) Acc
mod
Rare Beastscourge Critical Chance Multiplier (Beasts): +[30 - 35]%
1-100 +4% base cost
weapon
Rare Beastscourge Critical Chance Multiplier (Beasts): +[20 - 25]%
1-100 (ilevel_feed * 4%) Acc
mod
Mythic BeastSlaughterer's +[36 - 42]% Damage to Beasts
Critical Damage Bonus (Beasts): +[180 - 210]%
1-100 (ilevel_feed * 16%) Acc
mod
Legendary Beneficial Minion Health: +[20 - 24]%
10-100 +8% base cost
armor cabalist
Legendary Beneficial Minion Health: +[20 - 24]%
10-100 +8% base cost
armor hunter
Legendary Beneficial Minion Health: +[11 - 15]%
10-100 (ilevel_feed * 20%) Stam
mod
Common Bishop's Willpower: +[11 - 15]
32-100 [5 - 7] Will
armor
Rare Bishop's Willpower: +[11 - 15]
28-100 [5 - 7] Will
armor
Legendary Bishop's Willpower: +[11 - 15]
26-100 [5 - 7] Will
armor
Rare Blackened Increases Damage by [20 - 30]%
1-100 +24% base cost
focus item
Common Blasting [5 - 10]% chance to fire Exploding Spikes when it kills an enemy
1-100 +3% base cost
weapon
Common Blasting [1 - 2]% chance to fire Exploding Spikes when it hits an enemy
1-100 +5% base cost
weapon, shield
Common Blasting [5 - 10]% chance to fire Exploding Spikes when it kills an enemy
1-100 (ilevel_feed * 3%) Str
mod
Common Blasting [1 - 2]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 5%) Str
mod
Common Blasting [1 - 2]% chance to fire Exploding Spikes when you get hit
1-100 +3% base cost
armor, clothing, shield
Legendary Blazing Adds [7 - 9]% Fire Damage
1-100 (ilevel_feed * 20%) Will
ammo, rocket, tech, relic, fuel
Legendary Blessed Increases Damage by [18 - 20]%
1-35 +10% base cost
weapon
Legendary Blessed Increases Damage by [12 - 14]%
1-35 (ilevel_feed * 10%) Will
mod
Legendary Bloodshedding Increases damage of Combat skills by [10 - 12]%
1-100 (ilevel_feed * 20%) Will
mod
Common Blunt Increases damage of Shield skills by [10 - 12]%
1-100 +4% base cost
shield templar
Common Bold All Attributes: +[1 - 2]
7-40 1 Acc
1 Str
1 Stam
1 Will
armor
Rare Bold All Attributes: +[2 - 3]
4-36 1 Acc
1 Str
1 Stam
1 Will
armor
Legendary Bold All Attributes: +[3 - 4]
1-33 [1 - 2] Acc
[1 - 2] Str
[1 - 2] Stam
[1 - 2] Will
armor
Legendary Bolting [16 - 20]% chance to release an Electric Discharge when it kills an enemy
1-100 +12% base cost
weapon
Legendary Bolting [6 - 10]% chance to release an Electric Discharge when it hits an enemy
1-100 +20% base cost
weapon, shield
Legendary Bolting [16 - 20]% chance to release an Electric Discharge when it kills an enemy
1-100 (ilevel_feed * 12%) Str
mod
Legendary Bolting [6 - 10]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Legendary Bolting [6 - 10]% chance to release an Electric Discharge when you get hit
1-100 +12% base cost
armor, clothing, shield
Common Bouncing [5 - 10]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 +3% base cost
weapon
Common Bouncing [1 - 2]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 +5% base cost
weapon, shield
Common Bouncing [5 - 10]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 (ilevel_feed * 3%) Str
mod
Common Bouncing [1 - 2]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 5%) Str
mod
Common Bouncing [1 - 2]% chance to unleash Rebounder Bolts when you get hit
1-100 +3% base cost
armor, clothing, shield
Common Bountiful Hit Points: +[21 - 27]
16-46 [3 - 4] Stam
armor, shield
Rare Bountiful Hit Points: +[28 - 34]
14-41 [4 - 5] Stam
armor, shield
Legendary Bountiful Hit Points: +[35 - 40]
13-37 [5 - 6] Stam
armor, shield
Rare Braced Adds ([300 - 350] * sfx_defense / 100 + 1) stun defense
Adds ([150 - 175] * sfx_defense / 100 + 1) poison defense
10-100 +6% base cost
armor, shield
Legendary Bracing Hit Point Bonus: +5%
15-100 +32% base cost
armor, shield
Common Bracing Minion Armor: +[10 - 14]%
1-100 +2% base cost
armor cabalist
Common Bracing Minion Armor: +[10 - 14]%
1-100 +2% base cost
armor hunter
Common Bracing Minion Armor: +[3 - 6]%
1-100 (ilevel_feed * 10%) Str
mod
Mythic Brawn Strength: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Stam
mod
Legendary Bringer's Plus 1 to all Skills
25-100 +50% base cost
helm cabalist
Common Buffering +([10 - 14] * shield_buffer / 600 + 1) Shields
1-30 +5% base cost
armor, shield
Common Burly Strength: +[2 - 5]
1-31 [1 - 2] Str
armor
Rare Burly Strength: +[3 - 5]
1-27 [1 - 2] Str
armor
Legendary Burly Strength: +[4 - 5]
1-25 2 Str
armor
Common Burning Adds ([20 - 25] * sfx_attack / 50) to Ignite Attack Strength
1-100 +4% base cost
weapon
Common Burning Adds ([10 - 15] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 4%) Str
mod
Legendary Buttressing Minion Armor: +[20 - 24]%
10-100 +8% base cost
armor cabalist
Legendary Buttressing Minion Armor: +[20 - 24]%
10-100 +8% base cost
armor hunter
Legendary Buttressing Minion Armor: +[11 - 15]%
10-100 (ilevel_feed * 20%) Str
mod
Mythic Capacious Minion Health: +[16 - 21]%
1-100 (ilevel_feed * 12%) Stam
mod
Legendary Celestial Spectral Dmg (Thorns): ([5 - 6] * (damage_mult)%)
10-100 +8% base cost
torso, shoulderpads, shield
Mythic Champion All Attributes: +(ilevel / 8 + 1)
1-100 (ilevel_feed * 8%) Stam
mod
Legendary Channeler's Increases damage of Spiritualism skills by [30 - 32]%
1-100 +16% base cost
focus item
Common Charged [5 - 10]% chance to release Charged Bolts when it kills an enemy
1-100 +3% base cost
weapon
Common Charged [1 - 2]% chance to release Charged Bolts when it hits an enemy
1-100 +5% base cost
weapon, shield
Common Charged [5 - 10]% chance to release Charged Bolts when it kills an enemy
1-100 (ilevel_feed * 3%) Str
mod
Common Charged [1 - 2]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 5%) Str
mod
Common Charged [1 - 2]% chance to release Charged Bolts when you get hit
1-100 +3% base cost
armor, clothing, shield
Rare Charring [11 - 15]% chance to cause a Fire Nova when it kills an enemy
1-100 +6% base cost
weapon
Rare Charring [3 - 5]% chance to cause a Fire Nova when it hits an enemy
1-100 +10% base cost
weapon, shield
Rare Charring [11 - 15]% chance to cause a Fire Nova when it kills an enemy
1-100 (ilevel_feed * 6%) Str
mod
Rare Charring [3 - 5]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 10%) Str
mod
Rare Charring [3 - 5]% chance to cause a Fire Nova when you get hit
1-100 +6% base cost
armor, clothing, shield
Rare Chromatic Adds ([180 - 210] * sfx_defense / 100 + 1) defense against all special damage effects
15-100 +12% base cost
armor, shield
Rare Chthonic Increases damage of Spiritualism skills by [18 - 20]%
1-100 (ilevel_feed * 15%) Will
relic
Mythic Cindering Adds [4 - 6]% Fire Damage
Adds [4 - 6]% Spectral Damage
1-100 (ilevel_feed * 16%) Will
mod
Mythic Clamorous Adds [4 - 6]% Physical Damage
Adds [4 - 6]% Electricity Damage
1-100 (ilevel_feed * 16%) Will
mod
Common Clever Willpower: +[2 - 5]
1-31 [1 - 2] Will
armor
Rare Clever Willpower: +[3 - 5]
1-27 [1 - 2] Will
armor
Legendary Clever Willpower: +[4 - 5]
1-25 2 Will
armor
Legendary Colossal Total Armor Value Increased: 5%
1-100 +32% base cost
armor, shield
Mythic Colossal Stamina: +[7 - 9]
1-25 [2 - 3] Stam
armor
Mythic Colossal Stamina: +[11 - 18]
13-37 [3 - 6] Stam
armor
Mythic Colossal Stamina: +[20 - 27]
26-100 [6 - 9] Stam
armor
Mythic Colossal Stamina: +[28 - 35]
38-100 [9 - 11] Stam
armor
Legendary Combustible Adds (2 + [40 - 45] * sfx_attack / 50) to Ignite Attack Strength
1-100 +16% base cost
weapon
Legendary Combustible Adds (2 + [30 - 35] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Mythic Commanding Minion Damage: +(ilevel / 2 + [11 - 15])%
1-100 +12% base cost
gun cabalist
Rare Commodious Minion Health: +[15 - 19]%
5-100 +4% base cost
armor cabalist
Rare Commodious Minion Health: +[15 - 19]%
5-100 +4% base cost
armor hunter
Rare Commodious Minion Health: +[7 - 10]%
5-100 (ilevel_feed * 15%) Stam
mod
Rare Compelling Adds (1 + [30 - 35] * sfx_attack / 50) to Stun Attack Strength
1-100 +8% base cost
weapon
Rare Compelling Adds (1 + [20 - 25] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 8%) Str
mod
Common Compensated Critical Damage Bonus: +[60 - 76]%
1-100 +5% base cost
weapon hunter
Legendary Concordant Adds ([200 - 225] * sfx_defense / 100 + 2) stun defense
Adds ([400 - 450] * sfx_defense / 100 + 2) phase defense
15-100 +12% base cost
armor, shield
Mythic Conflagrant Adds [4 - 6]% Fire Damage
Adds [4 - 6]% Electricity Damage
1-100 (ilevel_feed * 16%) Will
mod
Common Conflicting Increases damage of Combat skills by [4 - 6]%
1-100 (ilevel_feed * 10%) Will
mod
Legendary Consecrated Adds (2 + [40 - 45] * sfx_attack / 50) to Phase Attack Strength
1-100 +16% base cost
weapon
Legendary Consecrated Adds (2 + [30 - 35] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Rare Consistent Weapon Energy Consumption: -[9 - 10]
1-100 +6% base cost
laser weapon
Rare Consistent Weapon Energy Consumption: -[6 - 7]
1-100 (ilevel_feed * 6%) Str
tech, battery, fuel
Mythic Consumed Adds [7 - 9]% Fire Damage
Adds [7 - 9]% Spectral Damage
1-100 +16% base cost
weapon
Common Contaminated Adds ([20 - 25] * sfx_attack / 50) to Poison Attack Strength
1-100 +4% base cost
weapon
Common Contaminated Adds ([10 - 15] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 4%) Str
mod
Common Continuing Duration of boost skills: +[4 - 7]%
1-100 +3% base cost
armor
Legendary Corroded Toxic Dmg (Thorns): ([5 - 6] * (damage_mult)%)
10-100 +8% base cost
torso, shoulderpads, shield
Mythic Corrosive Adds [4 - 6]% Physical Damage
Adds [4 - 6]% Toxic Damage
1-100 (ilevel_feed * 16%) Will
mod
Mythic Corrupted Adds [1 - 2]% Toxic Damage
Adds (2 + [66 - 74] * sfx_attack / 50) to Poison Attack Strength
1-100 +16% base cost
weapon
Mythic Corrupted Adds (2 + [10 - 15] * sfx_attack / 50) to Poison Attack Strength
Adds ([400 - 450] * sfx_defense / 100 + 2) poison defense
1-100 +16% base cost
armor
Mythic Corrupted Adds [1 - 5]% Toxic Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Common Courageous All Attributes: +[4 - 5]
24-100 2 Acc
2 Str
2 Stam
2 Will
armor
Rare Courageous All Attributes: +[5 - 6]
21-100 [2 - 3] Acc
[2 - 3] Str
[2 - 3] Stam
[2 - 3] Will
armor
Legendary Courageous All Attributes: +[6 - 7]
17-100 3 Acc
3 Str
3 Stam
3 Will
armor
Mythic Crackling Adds [7 - 9]% Electricity Damage
Adds [7 - 9]% Toxic Damage
1-100 +16% base cost
weapon
Mythic Crashing Adds [7 - 9]% Physical Damage
Adds [7 - 9]% Electricity Damage
1-100 +16% base cost
weapon
Common Crippling [5 - 10]% chance to spray shrapnel when it kills an enemy
1-100 +3% base cost
weapon
Common Crippling [1 - 2]% chance to spray shrapnel when it hits an enemy
1-100 +5% base cost
weapon, shield
Common Crippling [5 - 10]% chance to spray shrapnel when it kills an enemy
1-100 (ilevel_feed * 3%) Str
mod
Common Crippling [1 - 2]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 5%) Str
mod
Common Crippling [1 - 2]% chance to spray shrapnel when you get hit
1-100 +3% base cost
armor, clothing, shield
Common Crusher's Critical Damage Bonus: +[50 - 65]%
1-100 +4% base cost
weapon
Common Crusher's Critical Damage Bonus: +[25 - 40]%
1-100 (ilevel_feed * 4%) Acc
mod
Rare Dazing Adds (1 + [30 - 35] * sfx_attack / 50) to Shock Attack Strength
1-100 +8% base cost
weapon
Rare Dazing Adds (1 + [20 - 25] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 8%) Str
mod
Mythic Deadening Adds [1 - 2]% Physical Damage
Adds (2 + [66 - 74] * sfx_attack / 50) to Stun Attack Strength
1-100 +16% base cost
weapon
Mythic Deadening Adds (2 + [10 - 15] * sfx_attack / 50) to Stun Attack Strength
Adds ([400 - 450] * sfx_defense / 100 + 2) stun defense
1-100 +16% base cost
armor
Mythic Deadening Adds [1 - 5]% Physical Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Legendary Debilitating [16 - 20]% chance to spray shrapnel when it kills an enemy
1-100 +12% base cost
weapon
Legendary Debilitating [6 - 10]% chance to spray shrapnel when it hits an enemy
1-100 +20% base cost
weapon, shield
Legendary Debilitating [16 - 20]% chance to spray shrapnel when it kills an enemy
1-100 (ilevel_feed * 12%) Str
mod
Legendary Debilitating [6 - 10]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Legendary Debilitating [6 - 10]% chance to spray shrapnel when you get hit
1-100 +12% base cost
armor, clothing, shield
Rare Decomposing Toxic Dmg (Thorns): ([3 - 4] * (damage_mult)%)
5-100 +4% base cost
torso, shoulderpads, shield
Legendary Demolishing Shield Overload: +[90 - 100]%
1-100 +16% base cost
weapon
Legendary Demolishing Shield Overload: +[75 - 85]%
1-100 (ilevel_feed * 16%) Str
rocket, battery, fuel, relic
Legendary Demon Hunter's +[48 - 54]% Damage to Demons
1-100 +8% base cost
weapon
Legendary Demon Hunter's +[36 - 42]% Damage to Demons
1-100 (ilevel_feed * 8%) Will
mod
Common Demon Lasher's Critical Damage Bonus (Demons): +[120 - 150]%
1-100 +2% base cost
weapon
Common Demon Lasher's Critical Damage Bonus (Demons): +[60 - 90]%
1-100 (ilevel_feed * 2%) Acc
relic
Rare Demon Mauler's Critical Damage Bonus (Demons): +[180 - 210]%
1-100 +4% base cost
weapon
Rare Demon Mauler's Critical Damage Bonus (Demons): +[120 - 150]%
1-100 (ilevel_feed * 4%) Acc
relic
Common Demon Seeker's +[24 - 30]% Damage to Demons
1-100 +2% base cost
weapon
Common Demon Seeker's +[12 - 18]% Damage to Demons
1-100 (ilevel_feed * 2%) Will
mod
Legendary Demon Slayer's Critical Damage Bonus (Demons): +[240 - 270]%
1-100 +8% base cost
weapon
Legendary Demon Slayer's Critical Damage Bonus (Demons): +[180 - 210]%
1-100 (ilevel_feed * 8%) Acc
relic
Rare Demon Tracker's +[36 - 42]% Damage to Demons
1-100 +4% base cost
weapon
Rare Demon Tracker's +[24 - 30]% Damage to Demons
1-100 (ilevel_feed * 4%) Will
mod
Legendary Demonbane Critical Chance Multiplier (Demons): +[40 - 45]%
1-100 +8% base cost
weapon
Legendary Demonbane Critical Chance Multiplier (Demons): +[30 - 35]%
1-100 (ilevel_feed * 8%) Acc
mod
Common Demonblight Critical Chance Multiplier (Demons): +[20 - 25]%
1-100 +2% base cost
weapon
Common Demonblight Critical Chance Multiplier (Demons): +[10 - 15]%
1-100 (ilevel_feed * 2%) Acc
mod
Rare Demonscourge Critical Chance Multiplier (Demons): +[30 - 35]%
1-100 +4% base cost
weapon
Rare Demonscourge Critical Chance Multiplier (Demons): +[20 - 25]%
1-100 (ilevel_feed * 4%) Acc
mod
Mythic DemonSlaughterer's +[36 - 42]% Damage to Demons
Critical Damage Bonus (Demons): +[180 - 210]%
1-100 (ilevel_feed * 16%) Acc
mod
Rare Diffused Splash and Field Radius: +[10 - 12]%
1-100 (ilevel_feed * 12%) Str
fuel, rocket, relic
Rare Diminishing [11 - 15]% chance to cause a Spectral Nova when it kills an enemy
1-100 +6% base cost
weapon
Rare Diminishing [3 - 5]% chance to cause a Spectral Nova when it hits an enemy
1-100 +10% base cost
weapon, shield
Rare Diminishing [11 - 15]% chance to cause a Spectral Nova when it kills an enemy
1-100 (ilevel_feed * 6%) Str
mod
Rare Diminishing [3 - 5]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 10%) Str
mod
Rare Diminishing [3 - 5]% chance to cause a Spectral Nova when you get hit
1-100 +6% base cost
armor, clothing, shield
Negative Disabled Minion Damage Penalty: -[15 - 25]%
Damage Penalty: -[15 - 25]%
1-100 armor, shield, weapon
Mythic Disintegrating Adds [4 - 6]% Physical Damage
Adds [4 - 6]% Fire Damage
1-100 (ilevel_feed * 16%) Will
mod
Common Disrupting Shield Overload: +[50 - 60]%
1-100 +4% base cost
weapon
Common Disrupting Shield Overload: +[25 - 35]%
1-100 (ilevel_feed * 4%) Str
rocket, battery, fuel, relic
Negative Dissipating Power Point Penalty: -[8 - 10]%
1-100 belt, boots, arms, legs, torso, shoulderpads
Negative Dissipating Minion Armor Penalty: -[7 - 15]%
Total Armor Value Penalty: -[7 - 15]%
1-100 torso, legs, helm, shoulderpads, belt, arms
Legendary Divine Increases Damage by [26 - 28]%
1-100 +20% base cost
weapon
Legendary Divine Increases Damage by [20 - 22]%
1-100 (ilevel_feed * 20%) Will
mod
Mythic Dominating Minion Health: +[10 - 12]%
Minion Armor: +[10 - 12]%
Minion Damage: +(ilevel / 2 + [5 - 15])%
10-100 +24% base cost
armor cabalist
Mythic Dominating Minion Health: +[10 - 12]%
Minion Armor: +[10 - 12]%
Minion Damage: +(ilevel / 2 + [5 - 15])%
10-100 +24% base cost
armor hunter
Rare Dousing Adds ([300 - 350] * sfx_defense / 100 + 1) ignite defense
Adds ([150 - 175] * sfx_defense / 100 + 1) shock defense
10-100 +6% base cost
armor, shield
Negative Dreadful Feed Cost Increased
1-100 (ilevel_feed * 12%) Acc
(ilevel_feed * 12%) Str
(ilevel_feed * 12%) Stam
(ilevel_feed * 12%) Will
armor, shield, weapon
Common Eagle's Accuracy: +[6 - 10]
16-46 [3 - 5] Acc
armor
Rare Eagle's Accuracy: +[6 - 10]
14-41 [3 - 5] Acc
armor
Legendary Eagle's Accuracy: +[6 - 10]
13-37 [3 - 5] Acc
armor
Mythic Echoing [11 - 13]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Common Eerie Increases Spectral Damage by [10 - 12]%
1-100 +4% base cost
weapon
Rare Efficient Decreases power cost of Tactical skills by [12 - 14]%
1-100 +6% base cost
weapon, arms hunter
Rare Efficient Decreases power cost of Tactical skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Will
tech
Common Eldritch Increases damage of Spiritualism skills by [14 - 16]%
1-100 (ilevel_feed * 10%) Will
relic
Legendary Electrified Adds [7 - 9]% Electricity Damage
1-100 (ilevel_feed * 20%) Will
ammo, rocket, tech, relic, battery
Rare Electrostatic Electricity Dmg (Thorns): ([3 - 4] * (damage_mult)%)
5-100 +4% base cost
torso, shoulderpads, shield
Mythic Elite Marksman's Weapon Energy Consumption: -[36 - 39]
1-100 +12% base cost
laser weapon
Rare Empyrean Spectral Dmg (Thorns): ([3 - 4] * (damage_mult)%)
5-100 +4% base cost
torso, shoulderpads, shield
Legendary Enduring Duration of buff skills: +[12 - 15]%
20-100 +12% base cost
armor
Legendary Energized Electricity Dmg (Thorns): ([5 - 6] * (damage_mult)%)
10-100 +8% base cost
torso, shoulderpads, shield
Common Energizing Power Points: +[5 - 6]
1-31 2 Will
armor, shield
Rare Energizing Power Points: +[7 - 8]
1-27 2 Will
armor, shield
Legendary Energizing Power Points: +[9 - 10]
1-25 [2 - 3] Will
armor, shield
Rare Enervating [11 - 15]% chance to spray shrapnel when it kills an enemy
1-100 +6% base cost
weapon
Rare Enervating [3 - 5]% chance to spray shrapnel when it hits an enemy
1-100 +10% base cost
weapon, shield
Rare Enervating [11 - 15]% chance to spray shrapnel when it kills an enemy
1-100 (ilevel_feed * 6%) Str
mod
Rare Enervating [3 - 5]% chance to spray shrapnel when it hits an enemy
1-100 (ilevel_feed * 10%) Str
mod
Rare Enervating [3 - 5]% chance to spray shrapnel when you get hit
1-100 +6% base cost
armor, clothing, shield
Mythic Enrapturing Adds [4 - 6]% Electricity Damage
Adds [4 - 6]% Spectral Damage
1-100 (ilevel_feed * 16%) Will
mod
Legendary Equalized Critical Chance Multiplier: +[12 - 13]%
1-100 +10% base cost
weapon hunter
Legendary Equalized Critical Chance Multiplier: +12%
1-100 (ilevel_feed * 20%) Acc
tech
Mythic Errorless Weapon Accuracy: +[40 - 46]%
Firing Accuracy: +[27 - 31]
1-100 (ilevel_feed * 12%) Acc
tech
Legendary Eruptive [16 - 20]% chance to fire Exploding Spikes when it kills an enemy
1-100 +12% base cost
weapon
Legendary Eruptive [6 - 10]% chance to fire Exploding Spikes when it hits an enemy
1-100 +20% base cost
weapon, shield
Legendary Eruptive [16 - 20]% chance to fire Exploding Spikes when it kills an enemy
1-100 (ilevel_feed * 12%) Str
mod
Legendary Eruptive [6 - 10]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Legendary Eruptive [6 - 10]% chance to fire Exploding Spikes when you get hit
1-100 +12% base cost
armor, clothing, shield
Common Ethereal Spectral Dmg (Thorns): ([1 - 2] * (damage_mult)%)
1-100 +2% base cost
torso, shoulderpads, shield
Rare Exalted Increases use rate of Swordsmanship skills by [12 - 14]%
1-100 +6% base cost
sword, arms, shield templar
Rare Exalted Increases use rate of Swordsmanship skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Will
relic
Common Expanded Splash and Field Radius: +[5 - 7]%
1-100 (ilevel_feed * 6%) Str
fuel, rocket, relic
Legendary Expeditious Increases use rate of Evocation skills by [16 - 18]%
1-100 +12% base cost
focus item
Rare Exploding [11 - 15]% chance to fire Exploding Spikes when it kills an enemy
1-100 +6% base cost
weapon
Rare Exploding [3 - 5]% chance to fire Exploding Spikes when it hits an enemy
1-100 +10% base cost
weapon, shield
Rare Exploding [11 - 15]% chance to fire Exploding Spikes when it kills an enemy
1-100 (ilevel_feed * 6%) Str
mod
Rare Exploding [3 - 5]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 10%) Str
mod
Rare Exploding [3 - 5]% chance to fire Exploding Spikes when you get hit
1-100 +6% base cost
armor, clothing, shield
Common Explosive [5 - 10]% chance to cause a Fire Nova when it kills an enemy
1-100 +3% base cost
weapon
Common Explosive [1 - 2]% chance to cause a Fire Nova when it hits an enemy
1-100 +5% base cost
weapon, shield
Common Explosive [5 - 10]% chance to cause a Fire Nova when it kills an enemy
1-100 (ilevel_feed * 3%) Str
mod
Common Explosive [1 - 2]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 5%) Str
mod
Common Explosive [1 - 2]% chance to cause a Fire Nova when you get hit
1-100 +3% base cost
armor, clothing, shield
Common Extinguishing Adds ([200 - 250] * sfx_defense / 100) ignite defense
Adds ([100 - 125] * sfx_defense / 100) shock defense
5-100 +3% base cost
armor, shield
Common Extracircumferential Splash and Field Radius: +[10 - 12]%
1-100 +6% base cost
weapon
Common Falcon's Accuracy: +[11 - 15]
32-100 [5 - 7] Acc
armor
Rare Falcon's Accuracy: +[11 - 15]
28-100 [5 - 7] Acc
armor
Legendary Falcon's Accuracy: +[11 - 15]
26-100 [5 - 7] Acc
armor
Legendary Fastened Critical Chance Multiplier: +11%
1-100 (ilevel_feed * 10%) Acc
tech
Legendary Faultless Weapon Energy Consumption: -[12 - 13]
1-100 +12% base cost
laser weapon
Legendary Faultless Weapon Energy Consumption: -[9 - 10]
1-100 (ilevel_feed * 12%) Str
tech, battery, fuel
Common Fearless All Attributes: +[7 - 8]
41-100 [3 - 4] Acc
[3 - 4] Str
[3 - 4] Stam
[3 - 4] Will
armor
Rare Fearless All Attributes: +[8 - 9]
37-100 4 Acc
4 Str
4 Stam
4 Will
armor
Legendary Fearless All Attributes: +[9 - 10]
34-100 [4 - 5] Acc
[4 - 5] Str
[4 - 5] Stam
[4 - 5] Will
armor
Rare Febrile Fire Damage (Thorns): ([3 - 4] * (damage_mult)%)
5-100 +4% base cost
torso, shoulderpads, shield
Common Fevered Fire Damage (Thorns): ([1 - 2] * (damage_mult)%)
1-100 +2% base cost
torso, shoulderpads, shield
Common Fiery Adds [1 - 3]% Fire Damage
1-100 (ilevel_feed * 5%) Will
ammo, rocket, tech, relic, fuel
Mythic Flailing [11 - 18]% chance to cause a Spectral Nova when it hits an enemy
1-100 +20% base cost
weapon
Mythic Flailing [11 - 13]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Rare Flaming Adds [4 - 6]% Fire Damage
1-100 (ilevel_feed * 10%) Will
ammo, rocket, tech, relic, fuel
Mythic Flaring [11 - 13]% chance to fire Exploding Spikes when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Rare Fortunate +[45 - 50] Luck
1-100 +10% base cost
armor
Rare Fortunate +[30 - 35] Luck
1-100 (ilevel_feed * 10%) Will
relic
Common Fouled Increases Damage by [10 - 20]%
1-100 +12% base cost
focus item
Common Friar's Willpower: +[6 - 10]
16-46 [3 - 5] Will
armor
Rare Friar's Willpower: +[6 - 10]
14-41 [3 - 5] Will
armor
Legendary Friar's Willpower: +[6 - 10]
13-37 [3 - 5] Will
armor
Mythic Full-Bodied Health Regeneration: ([6 - 9] + ilevel * 60 + 30 / 256)/min
Hit Points: +[28 - 35]
1-25 [4 - 5] Stam
armor, shield
Mythic Full-Bodied Health Regeneration: ([12 - 15] + ilevel * 60 + 30 / 256)/min
Hit Points: +[62 - 70]
13-37 [8 - 9] Stam
armor, shield
Mythic Full-Bodied Health Regeneration: ([18 - 21] + ilevel * 60 + 30 / 256)/min
Hit Points: +[96 - 105]
26-100 [13 - 14] Stam
armor, shield
Mythic Full-Bodied Health Regeneration: ([24 - 27] + ilevel * 60 + 30 / 256)/min
Hit Points: +[131 - 140]
38-100 [17 - 18] Stam
armor, shield
Mythic Fulminating Adds [7 - 9]% Physical Damage
Adds [7 - 9]% Fire Damage
1-100 +16% base cost
weapon
Rare Galvanized Increases Electricity Damage by [15 - 17]%
1-100 +8% base cost
weapon
Rare Ghostly Adds [4 - 6]% Spectral Damage
1-100 (ilevel_feed * 10%) Will
ammo, rocket, tech, relic, battery
Legendary Gladiator's Plus 1 to all Skills
25-100 +50% base cost
helm templar
Mythic Global Splash and Field Radius: +[100 - 110]%
1-100 +24% base cost
weapon
Common Glorified Increases use rate of Swordsmanship skills by [8 - 10]%
1-100 +3% base cost
sword, arms, shield templar
Common Glorified Increases use rate of Swordsmanship skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Will
relic
Rare Gravebound Increases damage of Naturalism skills by [18 - 20]%
1-100 (ilevel_feed * 15%) Will
relic
Common Gravedigger's Increases damage of Naturalism skills by [20 - 24]%
1-100 +4% base cost
focus item
Rare Grievous Duration of curse skills: +[8 - 11]%
10-100 +6% base cost
armor
Legendary Grounded Adds ([400 - 450] * sfx_defense / 100 + 2) shock defense
Adds ([200 - 225] * sfx_defense / 100 + 2) phase defense
15-100 +12% base cost
armor, shield
Common Guarded Armor Value Increased: [20 - 24]%
1-30 +5% base cost
armor, shield
Rare Gunsmithed Increases damage of Combat skills by [15 - 17]%
1-100 +8% base cost
gun hunter
Rare Hallowed Adds (1 + [30 - 35] * sfx_attack / 50) to Phase Attack Strength
1-100 +8% base cost
weapon
Rare Hallowed Adds (1 + [20 - 25] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 8%) Str
mod
Common Hammering Adds [1 - 3]% Physical Damage
1-100 (ilevel_feed * 5%) Will
ammo, rocket, tech, relic
Rare Harbinger's Increases damage of Spiritualism skills by [26 - 28]%
1-100 +8% base cost
focus item
Mythic Hardening Stamina: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Stam
mod
Rare Harmonic Adds ([150 - 175] * sfx_defense / 100 + 1) stun defense
Adds ([300 - 350] * sfx_defense / 100 + 1) phase defense
10-100 +6% base cost
armor, shield
Legendary Harmonized Critical Damage Bonus: +[120 - 136]%
1-100 +20% base cost
weapon hunter
Mythic Hawk's Accuracy: +[7 - 9]
1-25 [2 - 3] Acc
armor
Mythic Hawk's Accuracy: +[11 - 18]
13-37 [3 - 6] Acc
armor
Mythic Hawk's Accuracy: +[20 - 27]
26-100 [6 - 9] Acc
armor
Mythic Hawk's Accuracy: +[28 - 35]
38-100 [9 - 11] Acc
armor
Common Healing Health Regeneration: ([6 - 9] + ilevel * 60 + 30 / 256)/min
1-100 (ilevel_feed * 4%) Stam
relic
Common Healing Health Regeneration: ([12 - 15] + ilevel * 60 + 30 / 256)/min
1-100 +4% base cost
armor, shield
Common Healthful Stamina: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Stam
relic
Rare Healthful Stamina: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Stam
relic
Legendary Healthful Stamina: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Stam
relic
Common Healthy Hit Points: +[7 - 10]
1-31 [1 - 2] Stam
armor, shield
Rare Healthy Hit Points: +[11 - 15]
1-27 2 Stam
armor, shield
Legendary Healthy Hit Points: +[16 - 20]
1-25 3 Stam
armor, shield
Mythic Heavenly Increases Damage by [46 - 49]%
1-100 +40% base cost
weapon
Mythic Heavenly Increases Damage by [10 - 15]%
1-100 +40% base cost
armor
Mythic Heavenly Increases Damage by [28 - 30]%
1-100 (ilevel_feed * 20%) Will
mod
Rare Heavy Increases damage of Shield skills by [15 - 17]%
1-100 +8% base cost
shield templar
Mythic Heroic All Attributes: +[7 - 9]
1-33 [3 - 4] Acc
[3 - 4] Str
[3 - 4] Stam
[3 - 4] Will
armor
Mythic Heroic All Attributes: +[11 - 13]
17-100 [5 - 6] Acc
[5 - 6] Str
[5 - 6] Stam
[5 - 6] Will
armor
Mythic Heroic All Attributes: +[15 - 17]
34-100 [7 - 8] Acc
[7 - 8] Str
[7 - 8] Stam
[7 - 8] Will
armor
Legendary Hero's Plus 1 to all Skills
25-100 +50% base cost
helm templar
Rare Hostile Increases damage of Combat skills by [7 - 9]%
1-100 (ilevel_feed * 15%) Will
mod
Common Hound's Strength: +[6 - 10]
16-46 [3 - 5] Str
armor
Rare Hound's Strength: +[6 - 10]
14-41 [3 - 5] Str
armor
Legendary Hound's Strength: +[6 - 10]
13-37 [3 - 5] Str
armor
Common Hunter's Weapon Accuracy: +[20 - 26]%
1-100 +3% base cost
gun
Common Hunter's Weapon Accuracy: +[10 - 16]%
1-100 (ilevel_feed * 3%) Acc
tech
Common Hypercharged Power Points: +[31 - 34]
47-100 7 Will
armor, shield
Rare Hypercharged Power Points: +[35 - 37]
42-100 8 Will
armor, shield
Legendary Hypercharged Power Points: +[38 - 40]
38-100 [8 - 9] Will
armor, shield
Rare Igniting Adds (1 + [30 - 35] * sfx_attack / 50) to Ignite Attack Strength
1-100 +8% base cost
weapon
Rare Igniting Adds (1 + [20 - 25] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 8%) Str
mod
Mythic Immolating Adds [1 - 2]% Fire Damage
Adds (2 + [66 - 74] * sfx_attack / 50) to Ignite Attack Strength
1-100 +16% base cost
weapon
Mythic Immolating Adds (2 + [10 - 15] * sfx_attack / 50) to Ignite Attack Strength
Adds ([400 - 450] * sfx_defense / 100 + 2) ignite defense
1-100 +16% base cost
armor
Mythic Immolating Adds [1 - 5]% Fire Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Ignite Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Mythic Immortalizing Hit Point Bonus: +[6 - 8]%
1-100 +20% base cost
armor, shield
Rare Immunizing Adds ([150 - 175] * sfx_defense / 100 + 1) ignite defense
Adds ([300 - 350] * sfx_defense / 100 + 1) poison defense
10-100 +6% base cost
armor, shield
Negative Impaired Decreases power cost of Evoker skills by -[20 - 30]%
Decreases power cost of Summoner skills by -[20 - 30]%
1-100 armor, shield, weapon cabalist
Negative Impaired Decreases power cost of Marksman skills by -[20 - 30]%
Decreases power cost of Engineer skills by -[20 - 30]%
1-100 armor, shield, weapon hunter
Negative Impaired Decreases power cost of Guardian skills by -[20 - 30]%
Decreases power cost of Blademaster skills by -[20 - 30]%
1-100 armor, shield, weapon templar
Mythic Impaling Shield Penetration: [13 - 15]%
1-100 (ilevel_feed * 16%) Str
mod
Legendary Impregnable Armor Value Increased: [45 - 49]%
20-100 +22% base cost
armor, shield
Mythic Incapacitating Adds [1 - 2]% Electricity Damage
Adds (2 + [66 - 74] * sfx_attack / 50) to Shock Attack Strength
1-100 +16% base cost
weapon
Mythic Incapacitating Adds (2 + [10 - 15] * sfx_attack / 50) to Shock Attack Strength
Adds ([400 - 450] * sfx_defense / 100 + 2) shock defense
1-100 +16% base cost
armor
Mythic Incapacitating Adds [1 - 5]% Electricity Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Rare Increscent Increases damage of Evocation skills by [15 - 17]%
1-100 +8% base cost
focus item
Legendary Infernal Increases damage of Naturalism skills by [22 - 24]%
1-100 (ilevel_feed * 20%) Will
relic
Mythic Infesting Adds [7 - 9]% Spectral Damage
Adds [7 - 9]% Toxic Damage
1-100 +16% base cost
weapon
Rare Inflamed Increases Fire Damage by [15 - 17]%
1-100 +8% base cost
weapon
Legendary Inoculating Adds ([200 - 225] * sfx_defense / 100 + 2) ignite defense
Adds ([400 - 450] * sfx_defense / 100 + 2) poison defense
15-100 +12% base cost
armor, shield
Legendary Integrated Critical Damage Bonus: +[90 - 106]%
1-100 (ilevel_feed * 20%) Acc
tech
Common Intense Adds ([20 - 25] * sfx_attack / 50) to Stun Attack Strength
1-100 +4% base cost
weapon
Common Intense Adds ([10 - 15] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 4%) Str
mod
Mythic Intrepid Strength: +[7 - 9]
1-25 [2 - 3] Str
armor
Mythic Intrepid Strength: +[11 - 18]
13-37 [3 - 6] Str
armor
Mythic Intrepid Strength: +[20 - 27]
26-100 [6 - 9] Str
armor
Mythic Intrepid Strength: +[28 - 35]
38-100 [9 - 11] Str
armor
Common Invigorating Power Points: +[11 - 24]
16-46 [3 - 5] Will
armor, shield
Rare Invigorating Power Points: +[15 - 17]
14-41 4 Will
armor, shield
Legendary Invigorating Power Points: +[18 - 20]
13-37 [4 - 5] Will
armor, shield
Rare Jolting Adds [4 - 6]% Electricity Damage
1-100 (ilevel_feed * 10%) Will
ammo, rocket, tech, relic, battery
Common Juggernaut's Stamina: +[11 - 15]
32-100 [5 - 7] Stam
armor
Rare Juggernaut's Stamina: +[11 - 15]
28-100 [5 - 7] Stam
armor
Legendary Juggernaut's Stamina: +[11 - 15]
26-100 [5 - 7] Stam
armor
Common Juiced Increases Electricity Damage by [10 - 12]%
1-100 +4% base cost
weapon
Legendary Kaleidoscopic Adds ([240 - 270] * sfx_defense / 100 + 2) defense against all special damage effects
25-100 +24% base cost
armor, shield
Common Kindled Increases Fire Damage by [10 - 12]%
1-100 +4% base cost
weapon
Negative Languid Increases use rate of Evoker skills by -[20 - 30]%
Increases use rate of Summoner skills by -[20 - 30]%
1-100 armor, shield, weapon cabalist
Negative Languid Increases use rate of Marksman skills by -[20 - 30]%
Increases use rate of Engineer skills by -[20 - 30]%
1-100 armor, shield, weapon hunter
Negative Languid Increases use rate of Guardian skills by -[20 - 30]%
Increases use rate of Blademaster skills by -[20 - 30]%
1-100 armor, shield, weapon templar
Negative Lethargic Movement Speed Penalty: -[7 - 12]%
1-100 weapon, shield, helm, arms, shoulderpads
Common Leviathan's Stamina: +[16 - 18]
47-100 [8 - 9] Stam
armor
Rare Leviathan's Stamina: +[16 - 19]
42-100 [8 - 9] Stam
armor
Legendary Leviathan's Stamina: +[16 - 20]
38-100 [8 - 10] Stam
armor
Common Lionheart Strength: +[16 - 18]
47-100 [8 - 9] Str
armor
Rare Lionheart Strength: +[16 - 19]
42-100 [8 - 9] Str
armor
Legendary Lionheart Strength: +[16 - 20]
38-100 [8 - 10] Str
armor
Rare Loathsome Increases Toxic Damage by [15 - 17]%
1-100 +8% base cost
weapon
Rare Lucent Increases Spectral Damage by [15 - 17]%
1-100 +8% base cost
weapon
Common Lucky +[30 - 35] Luck
1-100 +5% base cost
armor
Common Lucky +[15 - 20] Luck
1-100 (ilevel_feed * 5%) Will
relic
Legendary Magnified Increases damage of Evocation skills by [20 - 22]%
1-100 +16% base cost
focus item
Common Mammoth's Stamina: +[2 - 5]
1-31 [1 - 2] Stam
armor
Rare Mammoth's Stamina: +[3 - 5]
1-27 [1 - 2] Stam
armor
Legendary Mammoth's Stamina: +[4 - 5]
1-25 2 Stam
armor
Legendary Marksman's Weapon Accuracy: +[40 - 46]%
1-100 +12% base cost
gun
Legendary Marksman's Weapon Accuracy: +[30 - 36]%
1-100 (ilevel_feed * 12%) Acc
tech
Legendary Masterful SURGE OF WRATH 3
14-100 +30% base cost
sword templar
Legendary Masterful SURGE OF RESTORATION 3
4-100 +30% base cost
sword templar
Legendary Masterful SURGE OF SPEED 3
20-100 +30% base cost
sword templar
Legendary Masterful SURGE MASTERY 3
32-100 +30% base cost
weapon templar
Legendary Masterful CALL OF THE CHOSEN 3
14-100 +30% base cost
weapon templar
Legendary Masterful ANGELIC ORATOR 3
26-100 +30% base cost
weapon templar
Legendary Masterful HEAVEN'S ARC 3
8-100 +30% base cost
sword templar
Legendary Masterful CROSSCUTTER 3
14-100 +30% base cost
sword templar
Legendary Masterful SWORD MASTER 3
26-100 +30% base cost
sword templar
Legendary Masterful SWORD TYPHOON 3
38-100 +30% base cost
sword templar
Legendary Masterful HAMPER 3
32-100 +30% base cost
sword templar
Legendary Masterful SWORD OF RECKONING 3
4-100 +30% base cost
sword templar
Legendary Masterful SWORD OF AUTHORITY 3
20-100 +30% base cost
sword templar
Legendary Masterful CHARGE 3
8-100 +30% base cost
sword templar
Legendary Masterful ONSLAUGHT 3
26-100 +30% base cost
sword templar
Legendary Masterful PATH OF RIGHTEOUSNESS 3
38-100 +30% base cost
sword templar
Legendary Masterful SWORD OF JUSTICE 3
4-100 +30% base cost
sword templar
Legendary Masterful SWEEPING STRIKE 3
14-100 +30% base cost
sword templar
Legendary Masterful WHIRLWIND 3
38-100 +30% base cost
sword templar
Legendary Masterful HOLY INSTINCT 3
26-100 +30% base cost
weapon templar
Legendary Masterful AURA OF POWER 3
8-100 +30% base cost
weapon templar
Legendary Masterful AURA OF THE ELEMENTS 3
20-100 +30% base cost
weapon templar
Legendary Masterful AURA OF ZEAL 3
32-100 +30% base cost
weapon templar
Legendary Masterful AURA OF DEFLECTION 3
20-100 +30% base cost
weapon templar
Legendary Masterful AURA OF VENGEANCE 3
32-100 +30% base cost
weapon templar
Legendary Masterful SPIRITUAL TOUGHNESS 3
20-100 +30% base cost
shield templar
Legendary Masterful AURA OF DEFLECTION 3
26-100 +30% base cost
weapon templar
Legendary Masterful AURA OF VENGEANCE 3
38-100 +30% base cost
weapon templar
Legendary Masterful PRAYER OF HEALING 3
14-100 +30% base cost
weapon templar
Legendary Masterful GREAT DEFENDER 3
38-100 +30% base cost
weapon templar
Legendary Masterful PRAYER OF RETRIBUTION 3
26-100 +30% base cost
weapon templar
Legendary Masterful AURA OF RENEWAL 3
4-100 +30% base cost
weapon templar
Legendary Masterful AURA OF DEFENSE 3
14-100 +30% base cost
weapon templar
Legendary Masterful AURA OF SALVATION 3
20-100 +30% base cost
weapon templar
Legendary Masterful GRAND AURA 3
32-100 +30% base cost
weapon templar
Legendary Masterful CHALLENGE 3
8-100 +30% base cost
weapon templar
Legendary Masterful DENOUNCE 3
20-100 +30% base cost
weapon templar
Legendary Masterful HEAVENLY CONDEMNATION 3
26-100 +30% base cost
weapon templar
Legendary Masterful PROVOKE 3
32-100 +30% base cost
weapon templar
Legendary Masterful SHIELD OF FAITH 3
8-100 +30% base cost
shield templar
Legendary Masterful SHIELD WALL 3
32-100 +30% base cost
shield templar
Legendary Masterful SHIELD BASH 3
4-100 +30% base cost
shield templar
Legendary Masterful SHIELD TURN 3
14-100 +30% base cost
shield templar
Legendary Masterful SHIELD CHARGE 3
26-100 +30% base cost
shield templar
Legendary Masterful STAMPEDE 3
38-100 +30% base cost
sword templar
Legendary Masterful ANCHOR 3
8-100 +30% base cost
weapon templar
Legendary Masterful SHIELD MASTER 3
32-100 +30% base cost
shield templar
Legendary Masterful HAMPER 3
14-100 +30% base cost
sword templar
Legendary Masterful HEAVEN'S ARC 3
32-100 +30% base cost
sword templar
Legendary Masterful AURA OF THORNS 3
20-100 +30% base cost
weapon templar
Legendary Masterful REBOUNDER ROUNDS 3
8-100 +30% base cost
weapon hunter
Legendary Masterful RAVAGER ROUNDS 3
20-100 +30% base cost
weapon hunter
Legendary Masterful CONCUSSION ROUNDS 3
32-100 +30% base cost
weapon hunter
Legendary Masterful DEAD EYE 3
14-100 +30% base cost
weapon hunter
Legendary Masterful WEAPON MASTER 3
26-100 +30% base cost
weapon hunter
Legendary Masterful BEACON 3
8-100 +30% base cost
weapon hunter
Legendary Masterful ELEMENTAL BEACON 3
20-100 +30% base cost
weapon hunter
Legendary Masterful MULTI BEACON 3
38-100 +30% base cost
weapon hunter
Legendary Masterful TACTICAL STANCE 3
4-100 +30% base cost
weapon hunter
Legendary Masterful OVERSHIELD 3
14-100 +30% base cost
weapon hunter
Legendary Masterful ELEMENTAL VISION 3
26-100 +30% base cost
weapon hunter
Legendary Masterful SNIPER 3
8-100 +30% base cost
2h sniper hunter
Legendary Masterful MASTER SNIPER 3
32-100 +30% base cost
2h sniper hunter
Legendary Masterful RAPID FIRE 3
4-100 +30% base cost
weapon hunter
Legendary Masterful CONTROLLED BURST 3
32-100 +30% base cost
weapon hunter
Legendary Masterful HEIGHTENED SENSES 3
20-100 +30% base cost
weapon hunter
Legendary Masterful MULTISHOT 3
38-100 +30% base cost
weapon hunter
Legendary Masterful ESCAPE 3
8-100 +30% base cost
weapon hunter
Legendary Masterful ESCAPE ARTIST 3
26-100 +30% base cost
weapon hunter
Legendary Masterful EXPLOSIVE GRENADE 3
4-100 +30% base cost
weapon hunter
Legendary Masterful PHASE GRENADE 3
14-100 +30% base cost
weapon hunter
Legendary Masterful TOXIC GRENADE 3
26-100 +30% base cost
weapon hunter
Legendary Masterful FLASHCRASHER GRENADE 3
38-100 +30% base cost
weapon hunter
Legendary Masterful NAPALM STRIKE 3
8-100 +30% base cost
weapon hunter
Legendary Masterful SMACKDOWN 3
20-100 +30% base cost
weapon hunter
Legendary Masterful SHOCK AND AWE 3
32-100 +30% base cost
weapon hunter
Legendary Masterful RAPID FIRE 3
14-100 +30% base cost
weapon hunter
Legendary Masterful PHASE GRENADE 3
32-100 +30% base cost
weapon hunter
Legendary Masterful SMACKDOWN 3
14-100 +30% base cost
weapon hunter
Legendary Masterful SHOCK AND AWE 3
26-100 +30% base cost
weapon hunter
Legendary Masterful NAPALM STRIKE 3
38-100 +30% base cost
weapon hunter
Legendary Masterful ESCAPE 3
20-100 +30% base cost
weapon hunter
Legendary Masterful INHIBITOR BOTS 3
4-100 +30% base cost
weapon hunter
Legendary Masterful CONCUSSIVE CRASH 3
14-100 +30% base cost
weapon hunter
Legendary Masterful HASTE BOT 3
26-100 +30% base cost
weapon hunter
Legendary Masterful ROCKET BOT 3
8-100 +30% base cost
weapon hunter
Legendary Masterful BOMBER BOT 3
32-100 +30% base cost
weapon hunter
Legendary Masterful NANOBOTS 3
38-100 +30% base cost
weapon hunter
Legendary Masterful MOLOTOV ASSAULT 3
20-100 +30% base cost
weapon hunter
Legendary Masterful MASTER ENGINEER 3
32-100 +30% base cost
weapon hunter
Legendary Masterful GYROBLADE 3
38-100 +30% base cost
weapon hunter
Legendary Masterful CONSTRUCT DRONE 3
4-100 +30% base cost
weapon hunter
Legendary Masterful MEDPAK RETROFIT 3
8-100 +30% base cost
weapon hunter
Legendary Masterful REPAIR DRONE 3
8-100 +30% base cost
weapon hunter
Legendary Masterful TACTICAL MODE 3
20-100 +30% base cost
weapon hunter
Legendary Masterful ADVANCED TACTICAL MODE 3
32-100 +30% base cost
weapon hunter
Legendary Masterful WORD OF FEAR 3
8-100 +30% base cost
focus item, gun cabalist
Legendary Masterful BLOOD SURGE 3
14-100 +30% base cost
focus item, gun cabalist
Legendary Masterful ELEMENTAL DRAIN 3
38-100 +30% base cost
focus item cabalist
Legendary Masterful BLINK 3
32-100 +30% base cost
focus item, gun cabalist
Legendary Masterful AFTERLIFE 3
4-100 +30% base cost
focus item, gun cabalist
Legendary Masterful DRAIN LIFE 3
14-100 +30% base cost
focus item cabalist
Legendary Masterful BROM'S CURSE 3
26-100 +30% base cost
focus item, gun cabalist
Legendary Masterful ELEMENTAL NOVA 3
26-100 +30% base cost
focus item, gun cabalist
Legendary Masterful MASTER OF THE ELEMENTS 3
38-100 +30% base cost
focus item, gun cabalist
Legendary Masterful SUMMON FIRE ELEMENTAL 3
4-100 +30% base cost
focus item, gun cabalist
Legendary Masterful SUMMON SPECTRAL ELEMENTAL 3
14-100 +30% base cost
focus item, gun cabalist
Legendary Masterful SUMMON FORCE ELEMENTAL 3
20-100 +30% base cost
focus item, gun cabalist
Legendary Masterful SUMMON STORM ELEMENTAL 3
26-100 +30% base cost
focus item, gun cabalist
Legendary Masterful SUMMON TOXIC ELEMENTAL 3
32-100 +30% base cost
focus item, gun cabalist
Legendary Masterful MASTER OF THE FLAME 3
8-100 +30% base cost
focus item, gun cabalist
Legendary Masterful BLOOD LINK 3
8-100 +30% base cost
focus item, gun cabalist
Legendary Masterful SUMMONING CIRCLE 3
20-100 +30% base cost
focus item, gun cabalist
Legendary Masterful MEAT SHIELD 3
8-100 +30% base cost
focus item, gun cabalist
Legendary Masterful SPELLSTORM 3
32-100 +30% base cost
focus item, gun cabalist
Legendary Masterful SUMMON CARNAGOR 3
4-100 +30% base cost
focus item, gun cabalist
Legendary Masterful SUMMON WITCH DOCTOR 3
14-100 +30% base cost
focus item, gun cabalist
Legendary Masterful SUMMON WARPER 3
26-100 +30% base cost
focus item, gun cabalist
Legendary Masterful SUMMON REAPER 3
38-100 +30% base cost
focus item, gun cabalist
Legendary Masterful ATTUNEMENT 3
8-100 +30% base cost
focus item, gun cabalist
Legendary Masterful DOMINATE 3
20-100 +30% base cost
focus item, gun cabalist
Legendary Masterful SPECTRAL STRIKE 3
32-100 +30% base cost
focus item, gun cabalist
Legendary Masterful BROM'S CURSE 3
8-100 +30% base cost
weapon cabalist
Legendary Masterful AFTERLIFE 3
32-100 +30% base cost
weapon cabalist
Legendary Masterful SPECTRAL CURSE 3
38-100 +30% base cost
weapon cabalist
Legendary Masterful DRAIN POWER 3
8-100 +30% base cost
focus item cabalist
Legendary Masterful DRAIN LIFE 3
20-100 +30% base cost
focus item cabalist
Legendary Masterful ELEMENTAL DRAIN 3
32-100 +30% base cost
focus item cabalist
Legendary Masterful WORD OF FEAR 3
4-100 +30% base cost
weapon cabalist
Legendary Masterful ARCANE SHIELD 3
14-100 +30% base cost
focus item cabalist
Legendary Masterful CONCENTRATE DAMAGE 3
26-100 +30% base cost
weapon cabalist
Legendary Masterful SUMMON EMBER 3
20-100 +30% base cost
weapon cabalist
Legendary Masterful BLINK 3
26-100 +30% base cost
weapon cabalist
Legendary Masterful FIRESTORM 3
4-100 +30% base cost
focus item cabalist
Legendary Masterful FLAMESHARDS 3
20-100 +30% base cost
focus item cabalist
Legendary Masterful HELLFIRE 3
38-100 +30% base cost
focus item cabalist
Legendary Masterful SPECTRAL BOLT 3
4-100 +30% base cost
focus item cabalist
Legendary Masterful SPECTRAL LASH 3
14-100 +30% base cost
focus item cabalist
Legendary Masterful SPECTRAL LASH MASTERY 3
32-100 +30% base cost
focus item cabalist
Legendary Masterful LIGHTNING FIELD 3
14-100 +30% base cost
focus item cabalist
Legendary Masterful TEMPEST 3
26-100 +30% base cost
focus item cabalist
Legendary Masterful ARC LEGION 3
38-100 +30% base cost
focus item cabalist
Legendary Masterful DEMONSPINE 3
8-100 +30% base cost
focus item cabalist
Legendary Masterful BONE SHARDS 3
14-100 +30% base cost
focus item cabalist
Legendary Masterful SKULLSPLITTER 3
26-100 +30% base cost
focus item cabalist
Legendary Masterful VENOMOUS SPIRIT 3
8-100 +30% base cost
focus item cabalist
Legendary Masterful VENOM ARMOR 3
20-100 +30% base cost
focus item cabalist
Legendary Masterful SWARM 3
32-100 +30% base cost
focus item cabalist
Legendary Masterful MASTER OF THE ARCANE 3
4-100 +5% base cost
focus item, gun cabalist
Legendary Masterful MASTER OF GAIA 3
4-100 +5% base cost
focus item, gun cabalist
Legendary Masterful MASTER OF LIGHTNING 3
4-100 +5% base cost
focus item, gun cabalist
Legendary Masterful MASTER OF VENOM 3
4-100 +5% base cost
focus item, gun cabalist
Rare Medicant Health Regeneration: ([12 - 15] + ilevel * 60 + 30 / 256)/min
5-100 (ilevel_feed * 8%) Stam
relic
Rare Medicant Health Regeneration: ([18 - 21] + ilevel * 60 + 30 / 256)/min
5-100 +8% base cost
armor, shield
Legendary Megacircumferential Splash and Field Radius: +[20 - 22]%
1-100 +24% base cost
weapon
Legendary Miserly Decreases power cost of Swordsmanship skills by [16 - 18]%
1-100 +12% base cost
sword, arms, shield templar
Legendary Miserly Decreases power cost of Swordsmanship skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Will
relic
Common Moderate Decreases power cost of Swordsmanship skills by [8 - 10]%
1-100 +3% base cost
sword, arms, shield templar
Common Moderate Decreases power cost of Swordsmanship skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Will
relic
Legendary Monolithic Total Armor Value Increased: 4%
1-100 +16% base cost
armor, shield
Mythic Mordacious Minion Damage: +(ilevel / 5 + [1 - 5])%
1-100 (ilevel_feed * 12%) Will
mod
Mythic Naturalist's Increases damage of Naturalism skills by [50 - 55]%
1-100 +40% base cost
focus item
Mythic Naturalist's Increases damage of Naturalism skills by [12 - 17]%
1-100 +40% base cost
armor cabalist
Mythic Naturalist's Increases damage of Naturalism skills by [32 - 34]%
1-100 (ilevel_feed * 40%) Will
relic
Legendary Necro Hunter's +[48 - 54]% Damage to Necros
1-100 +8% base cost
weapon
Legendary Necro Hunter's +[36 - 42]% Damage to Necros
1-100 (ilevel_feed * 8%) Will
mod
Common Necro Lasher's Critical Damage Bonus (Necros): +[120 - 150]%
1-100 +2% base cost
weapon
Common Necro Lasher's Critical Damage Bonus (Necros): +[60 - 90]%
1-100 (ilevel_feed * 2%) Acc
relic
Rare Necro Mauler's Critical Damage Bonus (Necros): +[180 - 210]%
1-100 +4% base cost
weapon
Rare Necro Mauler's Critical Damage Bonus (Necros): +[120 - 150]%
1-100 (ilevel_feed * 4%) Acc
relic
Common Necro Seeker's +[24 - 30]% Damage to Necros
1-100 +2% base cost
weapon
Common Necro Seeker's +[12 - 18]% Damage to Necros
1-100 (ilevel_feed * 2%) Will
mod
Legendary Necro Slayer's Critical Damage Bonus (Necros): +[240 - 270]%
1-100 +8% base cost
weapon
Legendary Necro Slayer's Critical Damage Bonus (Necros): +[180 - 210]%
1-100 (ilevel_feed * 8%) Acc
relic
Rare Necro Tracker's +[36 - 42]% Damage to Necros
1-100 +4% base cost
weapon
Rare Necro Tracker's +[24 - 30]% Damage to Necros
1-100 (ilevel_feed * 4%) Will
mod
Legendary Necrobane Critical Chance Multiplier (Necros): +[40 - 45]%
1-100 +8% base cost
weapon
Legendary Necrobane Critical Chance Multiplier (Necros): +[30 - 35]%
1-100 (ilevel_feed * 8%) Acc
mod
Common Necroblight Critical Chance Multiplier (Necros): +[20 - 25]%
1-100 +2% base cost
weapon
Common Necroblight Critical Chance Multiplier (Necros): +[10 - 15]%
1-100 (ilevel_feed * 2%) Acc
mod
Rare Necroscourge Critical Chance Multiplier (Necros): +[30 - 35]%
1-100 +4% base cost
weapon
Rare Necroscourge Critical Chance Multiplier (Necros): +[20 - 25]%
1-100 (ilevel_feed * 4%) Acc
mod
Mythic NecroSlaughterer's +[36 - 42]% Damage to Necros
Critical Damage Bonus (Necros): +[180 - 210]%
1-100 (ilevel_feed * 16%) Acc
mod
Mythic Nemesis' Critical Chance Bonus: +[4 - 5]%
1-100 +16% base cost
weapon
Mythic Nemesis' Critical Chance Bonus: +3%
1-100 (ilevel_feed * 16%) Acc
tech, relic
Rare Nimble Movement Speed Bonus: +[11 - 15]%
1-100 +16% base cost
boots
Rare Noxious Adds [4 - 6]% Toxic Damage
1-100 (ilevel_feed * 10%) Will
ammo, rocket, tech, relic, fuel
Common Optic Enhancement Accuracy: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Stam
tech
Rare Optic Enhancement Accuracy: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Stam
tech
Legendary Optic Enhancement Accuracy: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Stam
tech
Legendary Otherworldly Increases damage of Spiritualism skills by [22 - 24]%
1-100 (ilevel_feed * 20%) Will
relic
Legendary Panacea Health Regeneration: ([18 - 21] + ilevel * 60 + 30 / 256)/min
10-100 (ilevel_feed * 16%) Stam
relic
Legendary Panacea Health Regeneration: ([24 - 27] + ilevel * 60 + 30 / 256)/min
10-100 +16% base cost
armor, shield
Legendary Parsimonious Decreases power cost of Evocation skills by [16 - 18]%
1-100 +12% base cost
focus item
Legendary Penetrating Shield Penetration: [10 - 12]%
1-100 +16% base cost
weapon
Legendary Penetrating Shield Penetration: [7 - 9]%
1-100 (ilevel_feed * 16%) Str
ammo, tech, relic
Common Perforating Shield Penetration: [4 - 6]%
1-100 +4% base cost
weapon
Common Perforating Shield Penetration: [1 - 3]%
1-100 (ilevel_feed * 4%) Str
ammo, tech, relic
Mythic Pernicous Adds [7 - 9]% Physical Damage
Adds [7 - 9]% Toxic Damage
1-100 +16% base cost
weapon
Legendary Persisting Duration of boost skills: +[12 - 15]%
20-100 +12% base cost
armor
Rare Piercing Shield Penetration: [7 - 9]%
1-100 +8% base cost
weapon
Rare Piercing Shield Penetration: [4 - 6]%
1-100 (ilevel_feed * 8%) Str
ammo, tech, relic
Legendary Pioneer's Plus 1 to all Skills
25-100 +50% base cost
helm hunter
Common Poisonous Adds [1 - 3]% Toxic Damage
1-100 (ilevel_feed * 5%) Will
ammo, rocket, tech, relic, fuel
Rare Polluted Adds (1 + [30 - 35] * sfx_attack / 50) to Poison Attack Strength
1-100 +8% base cost
weapon
Rare Polluted Adds (1 + [20 - 25] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 8%) Str
mod
Mythic Pontific Willpower: +[7 - 9]
1-25 [2 - 3] Will
armor
Mythic Pontific Willpower: +[11 - 18]
13-37 [3 - 6] Will
armor
Mythic Pontific Willpower: +[20 - 27]
26-100 [6 - 9] Will
armor
Mythic Pontific Willpower: +[28 - 35]
38-100 [9 - 11] Will
armor
Rare Pounding Adds [4 - 6]% Physical Damage
1-100 (ilevel_feed * 10%) Will
ammo, rocket, tech, relic
Common Powered Electricity Dmg (Thorns): ([1 - 2] * (damage_mult)%)
1-100 +2% base cost
torso, shoulderpads, shield
Rare Practical Decreases power cost of Swordsmanship skills by [12 - 14]%
1-100 +6% base cost
sword, arms, shield templar
Rare Practical Decreases power cost of Swordsmanship skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Will
relic
Rare Precise Firing Accuracy: +[27 - 31]
1-100 +6% base cost
gun
Rare Precise Firing Accuracy: +[18 - 22]
1-100 (ilevel_feed * 6%) Acc
tech
Mythic Prescience Accuracy: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Stam
mod
Mythic Preternatural Adds [4 - 6]% Spectral Damage
Adds [4 - 6]% Toxic Damage
1-100 (ilevel_feed * 16%) Will
mod
Common Primal Adds ([120 - 150] * sfx_defense / 100) defense against all special damage effects
5-100 +6% base cost
armor, shield
Mythic Prismatically Charged [1 - 2]% chance to release Charged Bolts when you get hit
[2 - 3]% chance to cause a Toxic Nova when you get hit
[2 - 3]% chance to cause a Fire Nova when you get hit
[2 - 3]% chance to cause a Spectral Nova when you get hit
[1 - 2]% chance to release an Electric Discharge when you get hit
[1 - 2]% chance to fire Exploding Spikes when you get hit
[1 - 2]% chance to unleash Rebounder Bolts when you get hit
[1 - 2]% chance to spray shrapnel when you get hit
1-100 +12% base cost
armor
Rare Proficient SURGE OF WRATH 2
11-100 +15% base cost
sword templar
Rare Proficient SURGE OF RESTORATION 2
2-100 +15% base cost
sword templar
Rare Proficient SURGE OF SPEED 2
16-100 +15% base cost
sword templar
Rare Proficient SURGE MASTERY 2
26-100 +15% base cost
weapon templar
Rare Proficient CALL OF THE CHOSEN 2
11-100 +15% base cost
weapon templar
Rare Proficient ANGELIC ORATOR 2
21-100 +15% base cost
weapon templar
Rare Proficient HEAVEN'S ARC 2
6-100 +15% base cost
sword templar
Rare Proficient CROSSCUTTER 2
11-100 +15% base cost
sword templar
Rare Proficient SWORD MASTER 2
21-100 +15% base cost
sword templar
Rare Proficient SWORD TYPHOON 2
31-100 +15% base cost
sword templar
Rare Proficient HAMPER 2
26-100 +15% base cost
sword templar
Rare Proficient SWORD OF RECKONING 2
2-100 +15% base cost
sword templar
Rare Proficient SWORD OF AUTHORITY 2
16-100 +15% base cost
sword templar
Rare Proficient CHARGE 2
6-100 +15% base cost
sword templar
Rare Proficient ONSLAUGHT 2
21-100 +15% base cost
sword templar
Rare Proficient PATH OF RIGHTEOUSNESS 2
31-100 +15% base cost
sword templar
Rare Proficient SWORD OF JUSTICE 2
2-100 +15% base cost
sword templar
Rare Proficient SWEEPING STRIKE 2
11-100 +15% base cost
sword templar
Rare Proficient WHIRLWIND 2
31-100 +15% base cost
sword templar
Rare Proficient HOLY INSTINCT 2
21-100 +15% base cost
weapon templar
Rare Proficient AURA OF POWER 2
6-100 +15% base cost
weapon templar
Rare Proficient AURA OF THE ELEMENTS 2
16-100 +15% base cost
weapon templar
Rare Proficient AURA OF ZEAL 2
26-100 +15% base cost
weapon templar
Rare Proficient AURA OF DEFLECTION 2
16-100 +15% base cost
weapon templar
Rare Proficient AURA OF VENGEANCE 2
26-100 +15% base cost
weapon templar
Rare Proficient SPIRITUAL TOUGHNESS 2
16-100 +15% base cost
shield templar
Rare Proficient AURA OF DEFLECTION 2
21-100 +15% base cost
weapon templar
Rare Proficient AURA OF VENGEANCE 2
31-100 +15% base cost
weapon templar
Rare Proficient PRAYER OF HEALING 2
11-100 +15% base cost
weapon templar
Rare Proficient GREAT DEFENDER 2
31-100 +15% base cost
weapon templar
Rare Proficient PRAYER OF RETRIBUTION 2
21-100 +15% base cost
weapon templar
Rare Proficient AURA OF RENEWAL 2
2-100 +15% base cost
weapon templar
Rare Proficient AURA OF DEFENSE 2
11-100 +15% base cost
weapon templar
Rare Proficient AURA OF SALVATION 2
16-100 +15% base cost
weapon templar
Rare Proficient GRAND AURA 2
26-100 +15% base cost
weapon templar
Rare Proficient CHALLENGE 2
6-100 +15% base cost
weapon templar
Rare Proficient DENOUNCE 2
16-100 +15% base cost
weapon templar
Rare Proficient HEAVENLY CONDEMNATION 2
21-100 +15% base cost
weapon templar
Rare Proficient PROVOKE 2
26-100 +15% base cost
weapon templar
Rare Proficient SHIELD OF FAITH 2
6-100 +15% base cost
shield templar
Rare Proficient SHIELD WALL 2
26-100 +15% base cost
shield templar
Rare Proficient SHIELD BASH 2
2-100 +15% base cost
shield templar
Rare Proficient SHIELD TURN 2
11-100 +15% base cost
shield templar
Rare Proficient SHIELD CHARGE 2
21-100 +15% base cost
shield templar
Rare Proficient STAMPEDE 2
31-100 +15% base cost
sword templar
Rare Proficient ANCHOR 2
6-100 +15% base cost
weapon templar
Rare Proficient SHIELD MASTER 2
26-100 +15% base cost
shield templar
Rare Proficient HAMPER 2
11-100 +15% base cost
sword templar
Rare Proficient HEAVEN'S ARC 2
26-100 +15% base cost
sword templar
Rare Proficient AURA OF THORNS 2
16-100 +15% base cost
weapon templar
Rare Proficient REBOUNDER ROUNDS 2
6-100 +15% base cost
weapon hunter
Rare Proficient RAVAGER ROUNDS 2
16-100 +15% base cost
weapon hunter
Rare Proficient CONCUSSION ROUNDS 2
26-100 +15% base cost
weapon hunter
Rare Proficient DEAD EYE 2
11-100 +15% base cost
weapon hunter
Rare Proficient WEAPON MASTER 2
21-100 +15% base cost
weapon hunter
Rare Proficient BEACON 2
6-100 +15% base cost
weapon hunter
Rare Proficient ELEMENTAL BEACON 2
16-100 +15% base cost
weapon hunter
Rare Proficient MULTI BEACON 2
31-100 +15% base cost
weapon hunter
Rare Proficient TACTICAL STANCE 2
2-100 +15% base cost
weapon hunter
Rare Proficient OVERSHIELD 2
11-100 +15% base cost
weapon hunter
Rare Proficient ELEMENTAL VISION 2
21-100 +15% base cost
weapon hunter
Rare Proficient SNIPER 2
6-100 +15% base cost
2h sniper hunter
Rare Proficient MASTER SNIPER 2
26-100 +15% base cost
2h sniper hunter
Rare Proficient RAPID FIRE 2
2-100 +15% base cost
weapon hunter
Rare Proficient CONTROLLED BURST 2
26-100 +15% base cost
weapon hunter
Rare Proficient HEIGHTENED SENSES 2
16-100 +15% base cost
weapon hunter
Rare Proficient MULTISHOT 2
31-100 +15% base cost
weapon hunter
Rare Proficient ESCAPE 2
6-100 +15% base cost
weapon hunter
Rare Proficient ESCAPE ARTIST 2
21-100 +15% base cost
weapon hunter
Rare Proficient EXPLOSIVE GRENADE 2
2-100 +15% base cost
weapon hunter
Rare Proficient PHASE GRENADE 2
11-100 +15% base cost
weapon hunter
Rare Proficient TOXIC GRENADE 2
21-100 +15% base cost
weapon hunter
Rare Proficient FLASHCRASHER GRENADE 2
31-100 +15% base cost
weapon hunter
Rare Proficient NAPALM STRIKE 2
6-100 +15% base cost
weapon hunter
Rare Proficient SMACKDOWN 2
16-100 +15% base cost
weapon hunter
Rare Proficient SHOCK AND AWE 2
26-100 +15% base cost
weapon hunter
Rare Proficient RAPID FIRE 2
11-100 +15% base cost
weapon hunter
Rare Proficient PHASE GRENADE 2
26-100 +15% base cost
weapon hunter
Rare Proficient SMACKDOWN 2
11-100 +15% base cost
weapon hunter
Rare Proficient SHOCK AND AWE 2
21-100 +15% base cost
weapon hunter
Rare Proficient NAPALM STRIKE 2
31-100 +15% base cost
weapon hunter
Rare Proficient ESCAPE 2
16-100 +15% base cost
weapon hunter
Rare Proficient INHIBITOR BOTS 2
2-100 +15% base cost
weapon hunter
Rare Proficient CONCUSSIVE CRASH 2
11-100 +15% base cost
weapon hunter
Rare Proficient HASTE BOT 2
21-100 +15% base cost
weapon hunter
Rare Proficient ROCKET BOT 2
6-100 +15% base cost
weapon hunter
Rare Proficient BOMBER BOT 2
26-100 +15% base cost
weapon hunter
Rare Proficient NANOBOTS 2
31-100 +15% base cost
weapon hunter
Rare Proficient MOLOTOV ASSAULT 2
16-100 +15% base cost
weapon hunter
Rare Proficient MASTER ENGINEER 2
26-100 +15% base cost
weapon hunter
Rare Proficient GYROBLADE 2
31-100 +15% base cost
weapon hunter
Rare Proficient CONSTRUCT DRONE 2
2-100 +15% base cost
weapon hunter
Rare Proficient MEDPAK RETROFIT 2
6-100 +15% base cost
weapon hunter
Rare Proficient REPAIR DRONE 2
6-100 +15% base cost
weapon hunter
Rare Proficient TACTICAL MODE 2
16-100 +15% base cost
weapon hunter
Rare Proficient ADVANCED TACTICAL MODE 2
26-100 +15% base cost
weapon hunter
Rare Proficient WORD OF FEAR 2
6-100 +15% base cost
focus item, gun cabalist
Rare Proficient BLOOD SURGE 2
11-100 +15% base cost
focus item, gun cabalist
Rare Proficient ELEMENTAL DRAIN 2
31-100 +15% base cost
focus item cabalist
Rare Proficient BLINK 2
26-100 +15% base cost
focus item, gun cabalist
Rare Proficient AFTERLIFE 2
2-100 +15% base cost
focus item, gun cabalist
Rare Proficient DRAIN LIFE 2
11-100 +15% base cost
focus item cabalist
Rare Proficient BROM'S CURSE 2
21-100 +15% base cost
focus item, gun cabalist
Rare Proficient ELEMENTAL NOVA 2
21-100 +15% base cost
focus item, gun cabalist
Rare Proficient MASTER OF THE ELEMENTS 2
31-100 +15% base cost
focus item, gun cabalist
Rare Proficient SUMMON FIRE ELEMENTAL 2
2-100 +15% base cost
focus item, gun cabalist
Rare Proficient SUMMON SPECTRAL ELEMENTAL 2
11-100 +15% base cost
focus item, gun cabalist
Rare Proficient SUMMON FORCE ELEMENTAL 2
16-100 +15% base cost
focus item, gun cabalist
Rare Proficient SUMMON STORM ELEMENTAL 2
21-100 +15% base cost
focus item, gun cabalist
Rare Proficient SUMMON TOXIC ELEMENTAL 2
26-100 +15% base cost
focus item, gun cabalist
Rare Proficient MASTER OF THE FLAME 2
6-100 +15% base cost
focus item, gun cabalist
Rare Proficient BLOOD LINK 2
6-100 +15% base cost
focus item, gun cabalist
Rare Proficient SUMMONING CIRCLE 2
16-100 +15% base cost
focus item, gun cabalist
Rare Proficient MEAT SHIELD 2
6-100 +15% base cost
focus item, gun cabalist
Rare Proficient SPELLSTORM 2
26-100 +15% base cost
focus item, gun cabalist
Rare Proficient SUMMON CARNAGOR 2
2-100 +15% base cost
focus item, gun cabalist
Rare Proficient SUMMON WITCH DOCTOR 2
11-100 +15% base cost
focus item, gun cabalist
Rare Proficient SUMMON WARPER 2
21-100 +15% base cost
focus item, gun cabalist
Rare Proficient SUMMON REAPER 2
31-100 +15% base cost
focus item, gun cabalist
Rare Proficient ATTUNEMENT 2
6-100 +15% base cost
focus item, gun cabalist
Rare Proficient DOMINATE 2
16-100 +15% base cost
focus item, gun cabalist
Rare Proficient SPECTRAL STRIKE 2
26-100 +15% base cost
focus item, gun cabalist
Rare Proficient BROM'S CURSE 2
6-100 +15% base cost
weapon cabalist
Rare Proficient AFTERLIFE 2
26-100 +15% base cost
weapon cabalist
Rare Proficient SPECTRAL CURSE 2
31-100 +15% base cost
weapon cabalist
Rare Proficient DRAIN POWER 2
6-100 +15% base cost
focus item cabalist
Rare Proficient DRAIN LIFE 2
16-100 +15% base cost
focus item cabalist
Rare Proficient ELEMENTAL DRAIN 2
26-100 +15% base cost
focus item cabalist
Rare Proficient WORD OF FEAR 2
2-100 +15% base cost
weapon cabalist
Rare Proficient ARCANE SHIELD 2
11-100 +15% base cost
focus item cabalist
Rare Proficient CONCENTRATE DAMAGE 2
21-100 +15% base cost
weapon cabalist
Rare Proficient SUMMON EMBER 2
16-100 +15% base cost
weapon cabalist
Rare Proficient BLINK 2
21-100 +15% base cost
weapon cabalist
Rare Proficient FIRESTORM 2
2-100 +15% base cost
focus item cabalist
Rare Proficient FLAMESHARDS 2
16-100 +15% base cost
focus item cabalist
Rare Proficient HELLFIRE 2
31-100 +15% base cost
focus item cabalist
Rare Proficient SPECTRAL BOLT 2
2-100 +15% base cost
focus item cabalist
Rare Proficient SPECTRAL LASH 2
11-100 +15% base cost
focus item cabalist
Rare Proficient SPECTRAL LASH MASTERY 2
26-100 +15% base cost
focus item cabalist
Rare Proficient LIGHTNING FIELD 2
11-100 +15% base cost
focus item cabalist
Rare Proficient TEMPEST 2
21-100 +15% base cost
focus item cabalist
Rare Proficient ARC LEGION 2
31-100 +15% base cost
focus item cabalist
Rare Proficient DEMONSPINE 2
6-100 +15% base cost
focus item cabalist
Rare Proficient BONE SHARDS 2
11-100 +15% base cost
focus item cabalist
Rare Proficient SKULLSPLITTER 2
21-100 +15% base cost
focus item cabalist
Rare Proficient VENOMOUS SPIRIT 2
6-100 +15% base cost
focus item cabalist
Rare Proficient VENOM ARMOR 2
16-100 +15% base cost
focus item cabalist
Rare Proficient SWARM 2
26-100 +15% base cost
focus item cabalist
Rare Proficient MASTER OF THE ARCANE 2
4-100 +5% base cost
focus item, gun cabalist
Rare Proficient MASTER OF GAIA 2
4-100 +5% base cost
focus item, gun cabalist
Rare Proficient MASTER OF LIGHTNING 2
4-100 +5% base cost
focus item, gun cabalist
Rare Proficient MASTER OF VENOM 2
4-100 +5% base cost
focus item, gun cabalist
Rare Prolonging Duration of boost skills: +[8 - 11]%
10-100 +6% base cost
armor
Mythic Prophetic +[210 - 228] Luck
1-100 +20% base cost
armor
Mythic Prophetic +[60 - 65] Luck
1-100 (ilevel_feed * 20%) Will
mod
Legendary Prosperous +[60 - 65] Luck
1-100 +20% base cost
armor
Legendary Prosperous +[45 - 50] Luck
1-100 (ilevel_feed * 20%) Will
relic
Common Protected Armor Value Increased: [25 - 29]%
20-100 +7% base cost
armor, shield
Legendary Pummeling Increases Physical Damage by [20 - 22]%
1-100 +16% base cost
weapon
Mythic Puncturing [11 - 13]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Rare Punisher's Critical Chance Bonus: +2%
1-100 +8% base cost
weapon
Rare Punisher's Critical Chance Bonus: +1%
1-100 (ilevel_feed * 8%) Acc
tech, relic
Mythic Putrefying Adds [4 - 6]% Electricity Damage
Adds [4 - 6]% Toxic Damage
1-100 (ilevel_feed * 16%) Will
mod
Legendary Pyretic Fire Damage (Thorns): ([5 - 6] * (damage_mult)%)
10-100 +8% base cost
torso, shoulderpads, shield
Legendary Pyromancer's Increases damage of Naturalism skills by [30 - 32]%
1-100 +16% base cost
focus item
Mythic Pyrostatic Adds [7 - 9]% Fire Damage
Adds [7 - 9]% Electricity Damage
1-100 +16% base cost
weapon
Rare Quickdrawn Increases use rate of Tactical skills by [12 - 14]%
1-100 +6% base cost
weapon, arms hunter
Rare Quickdrawn Increases use rate of Tactical skills by [8 - 10]%
1-100 (ilevel_feed * 6%) Will
tech
Legendary Quicksilver Movement Speed Bonus: +[16 - 20]%
1-100 +32% base cost
boots
Legendary Radiant Increases Spectral Damage by [20 - 22]%
1-100 +16% base cost
weapon
Legendary Radiated Adds (2 + [40 - 45] * sfx_attack / 50) to Poison Attack Strength
1-100 +16% base cost
weapon
Legendary Radiated Adds (2 + [30 - 35] * sfx_attack / 50) to Poison Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Mythic Raging [11 - 13]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Rare Ranged [9 - 10]% Increased Range
1-100 +10% base cost
gun
Rare Ranged [7 - 8]% Increased Range
1-100 (ilevel_feed * 10%) Str
mod
Rare Rapacious Decreases power cost of Evocation skills by [12 - 14]%
3-100 +6% base cost
focus item
Common Recharging Power Regeneration: ([8 - 12] + ilevel * 60 + 30 / 256)/min
1-100 (ilevel_feed * 3%) Stam
relic
Common Recharging Power Regeneration: ([16 - 20] + ilevel * 60 + 30 / 256)/min
1-100 +4% base cost
armor
Legendary Redirecting +([30 - 34] * shield_buffer / 600 + 1) Shields
1-30 +20% base cost
armor, shield
Common Refined Accuracy: +[2 - 5]
1-31 [1 - 2] Acc
armor
Rare Refined Accuracy: +[3 - 5]
1-27 [1 - 2] Acc
armor
Legendary Refined Accuracy: +[4 - 5]
1-25 2 Acc
armor
Rare Reflecting [11 - 15]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 +6% base cost
weapon
Rare Reflecting [3 - 5]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 +10% base cost
weapon, shield
Rare Reflecting [11 - 15]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 (ilevel_feed * 6%) Str
mod
Rare Reflecting [3 - 5]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 10%) Str
mod
Rare Reflecting [3 - 5]% chance to unleash Rebounder Bolts when you get hit
1-100 +6% base cost
armor, clothing, shield
Rare Regulated Critical Damage Bonus: +[90 - 106]%
1-100 +10% base cost
weapon hunter
Common Reincarnator's Increases damage of Spiritualism skills by [20 - 24]%
1-100 +4% base cost
focus item
Rare Reinforcing Minion Armor: +[15 - 19]%
5-100 +4% base cost
armor cabalist
Rare Reinforcing Minion Armor: +[15 - 19]%
5-100 +4% base cost
armor hunter
Rare Reinforcing Minion Armor: +[7 - 10]%
5-100 (ilevel_feed * 15%) Str
mod
Mythic Rejuvenating Power Regeneration: ([16 - 20] + ilevel * 60 + 30 / 256)/min
Power Points: +[14 - 18]
1-25 [3 - 4] Will
armor, shield
Mythic Rejuvenating Power Regeneration: ([24 - 28] + ilevel * 60 + 30 / 256)/min
Power Points: +[31 - 35]
13-37 [7 - 8] Will
armor, shield
Mythic Rejuvenating Power Regeneration: ([32 - 36] + ilevel * 60 + 30 / 256)/min
Power Points: +[48 - 53]
26-100 [10 - 11] Will
armor, shield
Mythic Rejuvenating Power Regeneration: ([40 - 44] + ilevel * 60 + 30 / 256)/min
Power Points: +[65 - 70]
38-100 [14 - 15] Will
armor, shield
Common Resistant Adds ([200 - 250] * sfx_defense / 100) shock defense
Adds ([100 - 125] * sfx_defense / 100) phase defense
5-100 +3% base cost
armor, shield
Rare Resolute Armor Value Increased: [35 - 39]%
20-100 +12% base cost
armor, shield
Rare Restorative Hit Point Bonus: +4%
10-100 +16% base cost
armor, shield
Rare Reviving Power Regeneration: ([16 - 20] + ilevel * 60 + 30 / 256)/min
5-100 (ilevel_feed * 6%) Stam
relic
Rare Reviving Power Regeneration: ([24 - 28] + ilevel * 60 + 30 / 256)/min
5-100 +8% base cost
armor
Legendary Ricochet [16 - 20]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 +12% base cost
weapon
Legendary Ricochet [6 - 10]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 +20% base cost
weapon, shield
Legendary Ricochet [16 - 20]% chance to unleash Rebounder Bolts when it kills an enemy
1-100 (ilevel_feed * 12%) Str
mod
Legendary Ricochet [6 - 10]% chance to unleash Rebounder Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Legendary Ricochet [6 - 10]% chance to unleash Rebounder Bolts when you get hit
1-100 +12% base cost
armor, clothing, shield
Mythic Roborant Minion Armor: +[16 - 21]%
1-100 (ilevel_feed * 12%) Str
mod
Common Robust Hit Points: +[41 - 47]
32-100 6 Stam
armor, shield
Rare Robust Hit Points: +[48 - 54]
28-100 7 Stam
armor, shield
Legendary Robust Hit Points: +[55 - 60]
26-100 [7 - 8] Stam
armor, shield
Common Rotted Toxic Dmg (Thorns): ([1 - 2] * (damage_mult)%)
1-100 +2% base cost
torso, shoulderpads, shield
Legendary Roundhouse Adds (2 + [40 - 45] * sfx_attack / 50) to Stun Attack Strength
1-100 +16% base cost
weapon
Legendary Roundhouse Adds (2 + [30 - 35] * sfx_attack / 50) to Stun Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Mythic Runic Willpower: +(ilevel / 4 + [8 - 9])
1-100 (ilevel_feed * 8%) Stam
mod
Legendary Sacred Increases Damage by [22 - 24]%
1-45 +15% base cost
weapon
Legendary Sacred Increases Damage by [16 - 18]%
1-45 (ilevel_feed * 15%) Will
mod
Mythic Sanctified Adds [1 - 2]% Spectral Damage
Adds (2 + [66 - 74] * sfx_attack / 50) to Phase Attack Strength
1-100 +16% base cost
weapon
Mythic Sanctified Adds (2 + [10 - 15] * sfx_attack / 50) to Phase Attack Strength
Adds ([400 - 450] * sfx_defense / 100 + 2) phase defense
1-100 +16% base cost
armor
Mythic Sanctified Adds [1 - 5]% Spectral Damage
Adds (2 + [40 - 45] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Negative Sapping Hit Point Penalty: -[7 - 15]%
Minion Health Penalty: -[7 - 15]%
1-100 weapon, shield, torso, boots
Legendary Scathing Minion Damage: +(ilevel / 2 + [11 - 15])%
10-100 +12% base cost
armor cabalist
Legendary Scathing Minion Damage: +(ilevel / 2 + [11 - 15])%
10-100 +12% base cost
armor hunter
Legendary Scathing Minion Damage: +(ilevel / 8 + [1 - 4])%
10-100 (ilevel_feed * 20%) Will
mod
Legendary Searing [16 - 20]% chance to cause a Fire Nova when it kills an enemy
1-100 +12% base cost
weapon
Legendary Searing [6 - 10]% chance to cause a Fire Nova when it hits an enemy
1-100 +20% base cost
weapon, shield
Legendary Searing [16 - 20]% chance to cause a Fire Nova when it kills an enemy
1-100 (ilevel_feed * 12%) Str
mod
Legendary Searing [6 - 10]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Legendary Searing [6 - 10]% chance to cause a Fire Nova when you get hit
1-100 +12% base cost
armor, clothing, shield
Legendary Secure Armor Value Increased: [40 - 44]%
1-30 +20% base cost
armor, shield
Common Sharp Increases damage of Swordsmanship skills by [10 - 12]%
1-100 +4% base cost
sword templar
Legendary Sharpened Increases damage of Swordsmanship skills by [20 - 22]%
1-100 +16% base cost
sword templar
Rare Sharper Increases damage of Swordsmanship skills by [15 - 17]%
1-100 +8% base cost
sword templar
Rare Sharpshooter's Weapon Accuracy: +[30 - 36]%
1-100 +6% base cost
gun
Rare Sharpshooter's Weapon Accuracy: +[20 - 26]%
1-100 (ilevel_feed * 6%) Acc
tech
Rare Shielded Adds ([300 - 350] * sfx_defense / 100 + 1) shock defense
Adds ([150 - 175] * sfx_defense / 100 + 1) phase defense
10-100 +6% base cost
armor, shield
Common Shocking Adds [1 - 3]% Electricity Damage
1-100 (ilevel_feed * 5%) Will
ammo, rocket, tech, relic, battery
Common Sickening Increases Toxic Damage by [10 - 12]%
1-100 +4% base cost
weapon
Legendary Sighted Increases damage of Combat skills by [20 - 22]%
1-100 +16% base cost
gun hunter
Common Skillful SURGE OF WRATH 1
8-100 +5% base cost
sword templar
Common Skillful SURGE OF RESTORATION 1
1-100 +5% base cost
sword templar
Common Skillful SURGE OF SPEED 1
12-100 +5% base cost
sword templar
Common Skillful SURGE MASTERY 1
20-100 +5% base cost
weapon templar
Common Skillful CALL OF THE CHOSEN 1
8-100 +5% base cost
weapon templar
Common Skillful ANGELIC ORATOR 1
16-100 +5% base cost
weapon templar
Common Skillful HEAVEN'S ARC 1
4-100 +5% base cost
sword templar
Common Skillful CROSSCUTTER 1
8-100 +5% base cost
sword templar
Common Skillful SWORD MASTER 1
16-100 +5% base cost
sword templar
Common Skillful SWORD TYPHOON 1
24-100 +5% base cost
sword templar
Common Skillful HAMPER 1
20-100 +5% base cost
sword templar
Common Skillful SWORD OF RECKONING 1
1-100 +5% base cost
sword templar
Common Skillful SWORD OF AUTHORITY 1
12-100 +5% base cost
sword templar
Common Skillful CHARGE 1
4-100 +5% base cost
sword templar
Common Skillful ONSLAUGHT 1
16-100 +5% base cost
sword templar
Common Skillful PATH OF RIGHTEOUSNESS 1
24-100 +5% base cost
sword templar
Common Skillful SWORD OF JUSTICE 1
1-100 +5% base cost
sword templar
Common Skillful SWEEPING STRIKE 1
8-100 +5% base cost
sword templar
Common Skillful WHIRLWIND 1
24-100 +5% base cost
sword templar
Common Skillful HOLY INSTINCT 1
16-100 +5% base cost
weapon templar
Common Skillful AURA OF POWER 1
4-100 +5% base cost
weapon templar
Common Skillful AURA OF THE ELEMENTS 1
12-100 +5% base cost
weapon templar
Common Skillful AURA OF ZEAL 1
20-100 +5% base cost
weapon templar
Common Skillful AURA OF DEFLECTION 1
12-100 +5% base cost
weapon templar
Common Skillful AURA OF VENGEANCE 1
20-100 +5% base cost
weapon templar
Common Skillful SPIRITUAL TOUGHNESS 1
12-100 +5% base cost
shield templar
Common Skillful AURA OF DEFLECTION 1
16-100 +5% base cost
weapon templar
Common Skillful AURA OF VENGEANCE 1
24-100 +5% base cost
weapon templar
Common Skillful PRAYER OF HEALING 1
8-100 +5% base cost
weapon templar
Common Skillful GREAT DEFENDER 1
24-100 +5% base cost
weapon templar
Common Skillful PRAYER OF RETRIBUTION 1
16-100 +5% base cost
weapon templar
Common Skillful AURA OF RENEWAL 1
1-100 +5% base cost
weapon templar
Common Skillful AURA OF DEFENSE 1
8-100 +5% base cost
weapon templar
Common Skillful AURA OF SALVATION 1
12-100 +5% base cost
weapon templar
Common Skillful GRAND AURA 1
20-100 +5% base cost
weapon templar
Common Skillful CHALLENGE 1
4-100 +5% base cost
weapon templar
Common Skillful DENOUNCE 1
12-100 +5% base cost
weapon templar
Common Skillful HEAVENLY CONDEMNATION 1
16-100 +5% base cost
weapon templar
Common Skillful PROVOKE 1
20-100 +5% base cost
weapon templar
Common Skillful SHIELD OF FAITH 1
4-100 +5% base cost
shield templar
Common Skillful SHIELD WALL 1
20-100 +5% base cost
shield templar
Common Skillful SHIELD BASH 1
1-100 +5% base cost
shield templar
Common Skillful SHIELD TURN 1
8-100 +5% base cost
shield templar
Common Skillful SHIELD CHARGE 1
16-100 +5% base cost
shield templar
Common Skillful STAMPEDE 1
24-100 +5% base cost
sword templar
Common Skillful ANCHOR 1
4-100 +5% base cost
weapon templar
Common Skillful SHIELD MASTER 1
20-100 +5% base cost
shield templar
Common Skillful HAMPER 1
8-100 +5% base cost
sword templar
Common Skillful HEAVEN'S ARC 1
20-100 +5% base cost
sword templar
Common Skillful AURA OF THORNS 1
12-100 +5% base cost
weapon templar
Common Skillful REBOUNDER ROUNDS 1
4-100 +5% base cost
weapon hunter
Common Skillful RAVAGER ROUNDS 1
12-100 +5% base cost
weapon hunter
Common Skillful CONCUSSION ROUNDS 1
20-100 +5% base cost
weapon hunter
Common Skillful DEAD EYE 1
8-100 +5% base cost
weapon hunter
Common Skillful WEAPON MASTER 1
16-100 +5% base cost
weapon hunter
Common Skillful BEACON 1
4-100 +5% base cost
weapon hunter
Common Skillful ELEMENTAL BEACON 1
12-100 +5% base cost
weapon hunter
Common Skillful MULTI BEACON 1
24-100 +5% base cost
weapon hunter
Common Skillful TACTICAL STANCE 1
1-100 +5% base cost
weapon hunter
Common Skillful OVERSHIELD 1
8-100 +5% base cost
weapon hunter
Common Skillful ELEMENTAL VISION 1
16-100 +5% base cost
weapon hunter
Common Skillful SNIPER 1
4-100 +5% base cost
2h sniper hunter
Common Skillful MASTER SNIPER 1
20-100 +5% base cost
2h sniper hunter
Common Skillful RAPID FIRE 1
1-100 +5% base cost
weapon hunter
Common Skillful CONTROLLED BURST 1
20-100 +5% base cost
weapon hunter
Common Skillful HEIGHTENED SENSES 1
12-100 +5% base cost
weapon hunter
Common Skillful MULTISHOT 1
24-100 +5% base cost
weapon hunter
Common Skillful ESCAPE 1
4-100 +5% base cost
weapon hunter
Common Skillful ESCAPE ARTIST 1
16-100 +5% base cost
weapon hunter
Common Skillful EXPLOSIVE GRENADE 1
1-100 +5% base cost
weapon hunter
Common Skillful PHASE GRENADE 1
8-100 +5% base cost
weapon hunter
Common Skillful TOXIC GRENADE 1
16-100 +5% base cost
weapon hunter
Common Skillful FLASHCRASHER GRENADE 1
24-100 +5% base cost
weapon hunter
Common Skillful NAPALM STRIKE 1
4-100 +5% base cost
weapon hunter
Common Skillful SMACKDOWN 1
12-100 +5% base cost
weapon hunter
Common Skillful SHOCK AND AWE 1
20-100 +5% base cost
weapon hunter
Common Skillful RAPID FIRE 1
8-100 +5% base cost
weapon hunter
Common Skillful PHASE GRENADE 1
20-100 +5% base cost
weapon hunter
Common Skillful SMACKDOWN 1
8-100 +5% base cost
weapon hunter
Common Skillful SHOCK AND AWE 1
16-100 +5% base cost
weapon hunter
Common Skillful NAPALM STRIKE 1
24-100 +5% base cost
weapon hunter
Common Skillful ESCAPE 1
12-100 +5% base cost
weapon hunter
Common Skillful INHIBITOR BOTS 1
1-100 +5% base cost
weapon hunter
Common Skillful CONCUSSIVE CRASH 1
8-100 +5% base cost
weapon hunter
Common Skillful HASTE BOT 1
16-100 +5% base cost
weapon hunter
Common Skillful ROCKET BOT 1
4-100 +5% base cost
weapon hunter
Common Skillful BOMBER BOT 1
20-100 +5% base cost
weapon hunter
Common Skillful NANOBOTS 1
24-100 +5% base cost
weapon hunter
Common Skillful MOLOTOV ASSAULT 1
12-100 +5% base cost
weapon hunter
Common Skillful MASTER ENGINEER 1
20-100 +5% base cost
weapon hunter
Common Skillful GYROBLADE 1
24-100 +5% base cost
weapon hunter
Common Skillful CONSTRUCT DRONE 1
1-100 +5% base cost
weapon hunter
Common Skillful MEDPAK RETROFIT 1
4-100 +5% base cost
weapon hunter
Common Skillful REPAIR DRONE 1
4-100 +5% base cost
weapon hunter
Common Skillful TACTICAL MODE 1
12-100 +5% base cost
weapon hunter
Common Skillful ADVANCED TACTICAL MODE 1
20-100 +5% base cost
weapon hunter
Common Skillful WORD OF FEAR 1
4-100 +5% base cost
focus item, gun cabalist
Common Skillful BLOOD SURGE 1
8-100 +5% base cost
focus item, gun cabalist
Common Skillful ELEMENTAL DRAIN 1
24-100 +5% base cost
focus item cabalist
Common Skillful BLINK 1
20-100 +5% base cost
focus item, gun cabalist
Common Skillful AFTERLIFE 1
1-100 +5% base cost
focus item, gun cabalist
Common Skillful DRAIN LIFE 1
8-100 +5% base cost
focus item cabalist
Common Skillful BROM'S CURSE 1
16-100 +5% base cost
focus item, gun cabalist
Common Skillful ELEMENTAL NOVA 1
16-100 +5% base cost
focus item, gun cabalist
Common Skillful MASTER OF THE ELEMENTS 1
24-100 +5% base cost
focus item, gun cabalist
Common Skillful SUMMON FIRE ELEMENTAL 1
1-100 +5% base cost
focus item, gun cabalist
Common Skillful SUMMON SPECTRAL ELEMENTAL 1
8-100 +5% base cost
focus item, gun cabalist
Common Skillful SUMMON FORCE ELEMENTAL 1
12-100 +5% base cost
focus item, gun cabalist
Common Skillful SUMMON STORM ELEMENTAL 1
16-100 +5% base cost
focus item, gun cabalist
Common Skillful SUMMON TOXIC ELEMENTAL 1
20-100 +5% base cost
focus item, gun cabalist
Common Skillful MASTER OF THE FLAME 1
4-100 +5% base cost
focus item, gun cabalist
Common Skillful BLOOD LINK 1
4-100 +5% base cost
focus item, gun cabalist
Common Skillful SUMMONING CIRCLE 1
12-100 +5% base cost
focus item, gun cabalist
Common Skillful MEAT SHIELD 1
4-100 +5% base cost
focus item, gun cabalist
Common Skillful SPELLSTORM 1
20-100 +5% base cost
focus item, gun cabalist
Common Skillful SUMMON CARNAGOR 1
1-100 +5% base cost
focus item, gun cabalist
Common Skillful SUMMON WITCH DOCTOR 1
8-100 +5% base cost
focus item, gun cabalist
Common Skillful SUMMON WARPER 1
16-100 +5% base cost
focus item, gun cabalist
Common Skillful SUMMON REAPER 1
24-100 +5% base cost
focus item, gun cabalist
Common Skillful ATTUNEMENT 1
4-100 +5% base cost
focus item, gun cabalist
Common Skillful DOMINATE 1
12-100 +5% base cost
focus item, gun cabalist
Common Skillful SPECTRAL STRIKE 1
20-100 +5% base cost
focus item, gun cabalist
Common Skillful BROM'S CURSE 1
4-100 +5% base cost
weapon cabalist
Common Skillful AFTERLIFE 1
20-100 +5% base cost
weapon cabalist
Common Skillful SPECTRAL CURSE 1
24-100 +5% base cost
weapon cabalist
Common Skillful DRAIN POWER 1
4-100 +5% base cost
focus item cabalist
Common Skillful DRAIN LIFE 1
12-100 +5% base cost
focus item cabalist
Common Skillful ELEMENTAL DRAIN 1
20-100 +5% base cost
focus item cabalist
Common Skillful WORD OF FEAR 1
1-100 +5% base cost
weapon cabalist
Common Skillful ARCANE SHIELD 1
8-100 +5% base cost
focus item cabalist
Common Skillful CONCENTRATE DAMAGE 1
16-100 +5% base cost
weapon cabalist
Common Skillful SUMMON EMBER 1
12-100 +5% base cost
weapon cabalist
Common Skillful BLINK 1
16-100 +5% base cost
weapon cabalist
Common Skillful FIRESTORM 1
1-100 +5% base cost
focus item cabalist
Common Skillful FLAMESHARDS 1
12-100 +5% base cost
focus item cabalist
Common Skillful HELLFIRE 1
24-100 +5% base cost
focus item cabalist
Common Skillful SPECTRAL BOLT 1
1-100 +5% base cost
focus item cabalist
Common Skillful SPECTRAL LASH 1
8-100 +5% base cost
focus item cabalist
Common Skillful SPECTRAL LASH MASTERY 1
20-100 +5% base cost
focus item cabalist
Common Skillful LIGHTNING FIELD 1
8-100 +5% base cost
focus item cabalist
Common Skillful TEMPEST 1
16-100 +5% base cost
focus item cabalist
Common Skillful ARC LEGION 1
24-100 +5% base cost
focus item cabalist
Common Skillful DEMONSPINE 1
4-100 +5% base cost
focus item cabalist
Common Skillful BONE SHARDS 1
8-100 +5% base cost
focus item cabalist
Common Skillful SKULLSPLITTER 1
16-100 +5% base cost
focus item cabalist
Common Skillful VENOMOUS SPIRIT 1
4-100 +5% base cost
focus item cabalist
Common Skillful VENOM ARMOR 1
12-100 +5% base cost
focus item cabalist
Common Skillful SWARM 1
20-100 +5% base cost
focus item cabalist
Common Skillful BROM'S CURSE 1
56-100 +5% base cost
helm cabalist
Common Skillful SPECTRAL CURSE 1
56-100 +5% base cost
helm cabalist
Common Skillful WORD OF FEAR 1
56-100 +5% base cost
helm cabalist
Common Skillful ELEMENTAL DRAIN 1
56-100 +5% base cost
helm cabalist
Common Skillful MASTER OF THE ARCANE 1
4-100 +5% base cost
focus item, gun cabalist
Common Skillful MASTER OF GAIA 1
4-100 +5% base cost
focus item, gun cabalist
Common Skillful MASTER OF LIGHTNING 1
4-100 +5% base cost
focus item, gun cabalist
Common Skillful MASTER OF VENOM 1
4-100 +5% base cost
focus item, gun cabalist
Legendary Skirmisher's Plus 1 to all Skills
25-100 +50% base cost
helm hunter
Rare Slashing Minion Damage: +(ilevel / 2 + [6 - 10])%
5-100 +6% base cost
armor cabalist
Rare Slashing Minion Damage: +(ilevel / 2 + [6 - 10])%
5-100 +6% base cost
armor hunter
Rare Slashing Minion Damage: +(ilevel / 10 + [1 - 3])%
5-100 (ilevel_feed * 15%) Will
mod
Common Smashing Increases Physical Damage by [10 - 12]%
1-100 +4% base cost
weapon
Common Smithed Increases damage of Combat skills by [10 - 12]%
1-100 +4% base cost
gun hunter
Legendary Snapshot Increases use rate of Tactical skills by [16 - 18]%
1-100 +12% base cost
weapon, arms hunter
Legendary Snapshot Increases use rate of Tactical skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Will
tech
Rare Solid Armor Value Increased: [30 - 34]%
1-30 +10% base cost
armor, shield
Mythic Soulblasting Adds [7 - 9]% Physical Damage
Adds [7 - 9]% Spectral Damage
1-100 +16% base cost
weapon
Rare Spanning Duration of buff skills: +[8 - 11]%
10-100 +6% base cost
armor
Common Sparing Decreases power cost of Tactical skills by [8 - 10]%
1-100 +3% base cost
weapon, arms hunter
Common Sparing Decreases power cost of Tactical skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Will
tech
Legendary Spartan Decreases power cost of Tactical skills by [16 - 18]%
1-100 +12% base cost
weapon, arms hunter
Legendary Spartan Decreases power cost of Tactical skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Will
tech
Common Spectral Adds [1 - 3]% Spectral Damage
1-100 (ilevel_feed * 5%) Will
ammo, rocket, tech, relic, battery
Legendary Spectral Hunter's +[48 - 54]% Damage to Spectrals
1-100 +8% base cost
weapon
Legendary Spectral Hunter's +[36 - 42]% Damage to Spectrals
1-100 (ilevel_feed * 8%) Will
mod
Common Spectral Lasher's Critical Damage Bonus (Spectrals): +[120 - 150]%
1-100 +2% base cost
weapon
Common Spectral Lasher's Critical Damage Bonus (Spectrals): +[60 - 90]%
1-100 (ilevel_feed * 2%) Acc
relic
Rare Spectral Mauler's Critical Damage Bonus (Spectrals): +[180 - 210]%
1-100 +4% base cost
weapon
Rare Spectral Mauler's Critical Damage Bonus (Spectrals): +[120 - 150]%
1-100 (ilevel_feed * 4%) Acc
relic
Common Spectral Seeker's +[24 - 30]% Damage to Spectrals
1-100 +2% base cost
weapon
Common Spectral Seeker's +[12 - 18]% Damage to Spectrals
1-100 (ilevel_feed * 2%) Will
mod
Legendary Spectral Slayer's Critical Damage Bonus (Spectrals): +[240 - 270]%
1-100 +8% base cost
weapon
Legendary Spectral Slayer's Critical Damage Bonus (Spectrals): +[180 - 210]%
1-100 (ilevel_feed * 8%) Acc
relic
Rare Spectral Tracker's +[36 - 42]% Damage to Spectrals
1-100 +4% base cost
weapon
Rare Spectral Tracker's +[24 - 30]% Damage to Spectrals
1-100 (ilevel_feed * 4%) Will
mod
Legendary Spectralbane Critical Chance Multiplier (Spectrals): +[40 - 45]%
1-100 +8% base cost
weapon
Legendary Spectralbane Critical Chance Multiplier (Spectrals): +[30 - 35]%
1-100 (ilevel_feed * 8%) Acc
mod
Common Spectralblight Critical Chance Multiplier (Spectrals): +[20 - 25]%
1-100 +2% base cost
weapon
Common Spectralblight Critical Chance Multiplier (Spectrals): +[10 - 15]%
1-100 (ilevel_feed * 2%) Acc
mod
Rare Spectralscourge Critical Chance Multiplier (Spectrals): +[30 - 35]%
1-100 +4% base cost
weapon
Rare Spectralscourge Critical Chance Multiplier (Spectrals): +[20 - 25]%
1-100 (ilevel_feed * 4%) Acc
mod
Mythic SpectralSlaughterer's +[36 - 42]% Damage to Spectrals
Critical Damage Bonus (Spectrals): +[180 - 210]%
1-100 (ilevel_feed * 16%) Acc
mod
Common Spirited Adds ([20 - 25] * sfx_attack / 50) to Phase Attack Strength
1-100 +4% base cost
weapon
Common Spirited Adds ([10 - 15] * sfx_attack / 50) to Phase Attack Strength
1-100 (ilevel_feed * 4%) Str
mod
Mythic Spiritualist's Increases damage of Spiritualism skills by [50 - 55]%
1-100 +40% base cost
focus item
Mythic Spiritualist's Increases damage of Spiritualism skills by [12 - 17]%
1-100 +40% base cost
armor cabalist
Mythic Spiritualist's Increases damage of Spiritualism skills by [32 - 34]%
1-100 (ilevel_feed * 40%) Will
relic
Common Spry Movement Speed Bonus: +[8 - 10]%
15-100 +8% base cost
boots
Legendary Stabilized Critical Chance Multiplier: +[10 - 11]%
1-100 +5% base cost
weapon hunter
Common Stabilizing Adds ([200 - 250] * sfx_defense / 100) stun defense
Adds ([100 - 125] * sfx_defense / 100) poison defense
5-100 +3% base cost
armor, shield
Legendary Staggering Adds (2 + [40 - 45] * sfx_attack / 50) to Shock Attack Strength
1-100 +16% base cost
weapon
Legendary Staggering Adds (2 + [30 - 35] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 16%) Str
mod
Legendary Statuesque Total Armor Value Increased: 3%
1-100 +8% base cost
armor, shield
Legendary Steadied Adds ([400 - 450] * sfx_defense / 100 + 2) stun defense
Adds ([200 - 225] * sfx_defense / 100 + 2) poison defense
15-100 +12% base cost
armor, shield
Common Steady Weapon Energy Consumption: -[6 - 7]
1-100 +3% base cost
laser weapon
Common Steady Weapon Energy Consumption: -[3 - 4]
1-100 (ilevel_feed * 3%) Str
tech, battery, fuel
Legendary Stifling Adds ([400 - 450] * sfx_defense / 100 + 2) ignite defense
Adds ([200 - 225] * sfx_defense / 100 + 2) shock defense
15-100 +12% base cost
armor, shield
Rare Storm [11 - 15]% chance to release Charged Bolts when it kills an enemy
1-100 +6% base cost
weapon
Rare Storm [3 - 5]% chance to release Charged Bolts when it hits an enemy
1-100 +10% base cost
weapon, shield
Rare Storm [11 - 15]% chance to release Charged Bolts when it kills an enemy
1-100 (ilevel_feed * 6%) Str
mod
Rare Storm [3 - 5]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 10%) Str
mod
Rare Storm [3 - 5]% chance to release Charged Bolts when you get hit
1-100 +6% base cost
armor, clothing, shield
Rare Stormcaller's Increases damage of Naturalism skills by [26 - 28]%
1-100 +8% base cost
focus item
Common Strength Strength: +(ilevel / 10 + [2 - 3])
1-100 (ilevel_feed * 2%) Stam
relic
Rare Strength Strength: +(ilevel / 8 + [4 - 5])
1-100 (ilevel_feed * 4%) Stam
relic
Legendary Strength Strength: +(ilevel / 6 + [6 - 7])
1-100 (ilevel_feed * 8%) Stam
relic
Common Stretching Duration of buff skills: +[4 - 7]%
1-100 +3% base cost
armor
Rare Striking [11 - 15]% chance to release an Electric Discharge when it kills an enemy
1-100 +6% base cost
weapon
Rare Striking [3 - 5]% chance to release an Electric Discharge when it hits an enemy
1-100 +10% base cost
weapon, shield
Rare Striking [11 - 15]% chance to release an Electric Discharge when it kills an enemy
1-100 (ilevel_feed * 6%) Str
mod
Rare Striking [3 - 5]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 10%) Str
mod
Rare Striking [3 - 5]% chance to release an Electric Discharge when you get hit
1-100 +6% base cost
armor, clothing, shield
Common Stunning Adds ([20 - 25] * sfx_attack / 50) to Shock Attack Strength
1-100 +4% base cost
weapon
Common Stunning Adds ([10 - 15] * sfx_attack / 50) to Shock Attack Strength
1-100 (ilevel_feed * 4%) Str
mod
Rare Subverting Shield Overload: +[75 - 85]%
1-100 +8% base cost
weapon
Rare Subverting Shield Overload: +[50 - 60]%
1-100 (ilevel_feed * 8%) Str
rocket, battery, fuel, relic
Mythic Sulfuric Adds [7 - 9]% Fire Damage
Adds [7 - 9]% Toxic Damage
1-100 +16% base cost
weapon
Common Supercharged Power Points: +[21 - 34]
32-100 [5 - 7] Will
armor, shield
Rare Supercharged Power Points: +[25 - 27]
28-100 6 Will
armor, shield
Legendary Supercharged Power Points: +[28 - 30]
26-100 [6 - 7] Will
armor, shield
Rare Supercircumferential Splash and Field Radius: +[15 - 17]%
1-100 +12% base cost
weapon
Mythic Surging Adds [7 - 9]% Electricity Damage
Adds [7 - 9]% Spectral Damage
1-100 +16% base cost
weapon
Common Sustaining Hit Point Bonus: +3%
1-100 +8% base cost
armor, shield
Common Swift SPRINT 1
1-100 +4% base cost
boots
Rare Swift SPRINT 2
5-100 +12% base cost
boots
Legendary Swift SPRINT 3
10-100 +24% base cost
boots
Common Synchronized Adds ([100 - 125] * sfx_defense / 100) stun defense
Adds ([200 - 250] * sfx_defense / 100) phase defense
5-100 +3% base cost
armor, shield
Legendary Tainted Increases Toxic Damage by [20 - 22]%
1-100 +16% base cost
weapon
Legendary Telescopic [12 - 13]% Increased Range
1-100 +20% base cost
gun
Legendary Telescopic [9 - 10]% Increased Range
1-100 (ilevel_feed * 20%) Str
mod
Common Tempering [5 - 10]% chance to cause a Spectral Nova when it kills an enemy
1-100 +3% base cost
weapon
Common Tempering [1 - 2]% chance to cause a Spectral Nova when it hits an enemy
1-100 +5% base cost
weapon, shield
Common Tempering [5 - 10]% chance to cause a Spectral Nova when it kills an enemy
1-100 (ilevel_feed * 3%) Str
mod
Common Tempering [1 - 2]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 5%) Str
mod
Common Tempering [1 - 2]% chance to cause a Spectral Nova when you get hit
1-100 +3% base cost
armor, clothing, shield
Legendary Tempest [16 - 20]% chance to release Charged Bolts when it kills an enemy
1-100 +12% base cost
weapon
Legendary Tempest [6 - 10]% chance to release Charged Bolts when it hits an enemy
1-100 +20% base cost
weapon, shield
Legendary Tempest [16 - 20]% chance to release Charged Bolts when it kills an enemy
1-100 (ilevel_feed * 12%) Str
mod
Legendary Tempest [6 - 10]% chance to release Charged Bolts when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Legendary Tempest [6 - 10]% chance to release Charged Bolts when you get hit
1-100 +12% base cost
armor, clothing, shield
Legendary Theurgist's Plus 1 to all Skills
25-100 +50% base cost
helm cabalist
Legendary Thorned Physical Dmg (Thorns): ([5 - 6] * (damage_mult)%)
10-100 +8% base cost
torso, shoulderpads, shield
Common Thundering [5 - 10]% chance to release an Electric Discharge when it kills an enemy
1-100 +3% base cost
weapon
Common Thundering [1 - 2]% chance to release an Electric Discharge when it hits an enemy
1-100 +5% base cost
weapon, shield
Common Thundering [5 - 10]% chance to release an Electric Discharge when it kills an enemy
1-100 (ilevel_feed * 3%) Str
mod
Common Thundering [1 - 2]% chance to release an Electric Discharge when it hits an enemy
1-100 (ilevel_feed * 5%) Str
mod
Common Thundering [1 - 2]% chance to release an Electric Discharge when you get hit
1-100 +3% base cost
armor, clothing, shield
Legendary Thunderous Adds [7 - 9]% Physical Damage
1-100 (ilevel_feed * 20%) Will
ammo, rocket, tech, relic
Common Tiger's Strength: +[11 - 15]
32-100 [5 - 7] Str
armor
Rare Tiger's Strength: +[11 - 15]
28-100 [5 - 7] Str
armor
Legendary Tiger's Strength: +[11 - 15]
26-100 [5 - 7] Str
armor
Common Titan's Stamina: +[6 - 10]
16-46 [3 - 5] Stam
armor
Rare Titan's Stamina: +[6 - 10]
14-41 [3 - 5] Stam
armor
Legendary Titan's Stamina: +[6 - 10]
13-37 [3 - 5] Stam
armor
Mythic Torrid [11 - 18]% chance to cause a Fire Nova when it hits an enemy
1-100 +20% base cost
weapon
Mythic Torrid [11 - 13]% chance to cause a Fire Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Legendary Tough Increases damage of Shield skills by [20 - 22]%
1-100 +16% base cost
shield templar
Legendary Toxic Adds [7 - 9]% Toxic Damage
1-100 (ilevel_feed * 20%) Will
ammo, rocket, tech, relic, fuel
Common Triggered Increases use rate of Tactical skills by [8 - 10]%
1-100 +3% base cost
weapon, arms hunter
Common Triggered Increases use rate of Tactical skills by [4 - 6]%
1-100 (ilevel_feed * 3%) Will
tech
Legendary Unearthly Adds [7 - 9]% Spectral Damage
1-100 (ilevel_feed * 20%) Will
ammo, rocket, tech, relic, battery
Common Vaccinating Adds ([100 - 125] * sfx_defense / 100) ignite defense
Adds ([200 - 250] * sfx_defense / 100) poison defense
5-100 +3% base cost
armor, shield
Rare Vanquisher's Critical Damage Bonus: +[75 - 90]%
1-100 +8% base cost
weapon
Rare Vanquisher's Critical Damage Bonus: +[50 - 65]%
1-100 (ilevel_feed * 8%) Acc
mod
Legendary Venomous [16 - 20]% chance to cause a Toxic Nova when it kills an enemy
1-100 +12% base cost
weapon
Legendary Venomous [6 - 10]% chance to cause a Toxic Nova when it hits an enemy
1-100 +20% base cost
weapon, shield
Legendary Venomous [16 - 20]% chance to cause a Toxic Nova when it kills an enemy
1-100 (ilevel_feed * 12%) Str
mod
Legendary Venomous [6 - 10]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Legendary Venomous [6 - 10]% chance to cause a Toxic Nova when you get hit
1-100 +12% base cost
armor, clothing, shield
Legendary Veracious Firing Accuracy: +[36 - 40]
1-100 +12% base cost
gun
Legendary Veracious Firing Accuracy: +[27 - 31]
1-100 (ilevel_feed * 12%) Acc
tech
Common Vigorous Hit Points: +[61 - 67]
47-100 [8 - 9] Stam
armor, shield
Rare Vigorous Hit Points: +[68 - 74]
42-100 [9 - 10] Stam
armor, shield
Legendary Vigorous Hit Points: +[75 - 80]
38-100 [10 - 11] Stam
armor, shield
Mythic Vile [11 - 18]% chance to cause a Toxic Nova when it hits an enemy
1-100 +20% base cost
weapon
Mythic Vile [11 - 13]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Common Vindicator's Critical Chance Bonus: +1%
1-100 +4% base cost
weapon
Common Viperous [5 - 10]% chance to cause a Toxic Nova when it kills an enemy
1-100 +3% base cost
weapon
Common Viperous [1 - 2]% chance to cause a Toxic Nova when it hits an enemy
1-100 +5% base cost
weapon, shield
Common Viperous [5 - 10]% chance to cause a Toxic Nova when it kills an enemy
1-100 (ilevel_feed * 3%) Str
mod
Common Viperous [1 - 2]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 5%) Str
mod
Common Viperous [1 - 2]% chance to cause a Toxic Nova when you get hit
1-100 +3% base cost
armor, clothing, shield
Rare Virulent [11 - 15]% chance to cause a Toxic Nova when it kills an enemy
1-100 +6% base cost
weapon
Rare Virulent [3 - 5]% chance to cause a Toxic Nova when it hits an enemy
1-100 +10% base cost
weapon, shield
Rare Virulent [11 - 15]% chance to cause a Toxic Nova when it kills an enemy
1-100 (ilevel_feed * 6%) Str
mod
Rare Virulent [3 - 5]% chance to cause a Toxic Nova when it hits an enemy
1-100 (ilevel_feed * 10%) Str
mod
Rare Virulent [3 - 5]% chance to cause a Toxic Nova when you get hit
1-100 +6% base cost
armor, clothing, shield
Legendary Volcanic Increases Fire Damage by [20 - 22]%
1-100 +16% base cost
weapon
Legendary Volted Increases Electricity Damage by [20 - 22]%
1-100 +16% base cost
weapon
Mythic Wailing Adds [4 - 6]% Physical Damage
Adds [4 - 6]% Spectral Damage
1-100 (ilevel_feed * 16%) Will
mod
Legendary Weakening [16 - 20]% chance to cause a Spectral Nova when it kills an enemy
1-100 +12% base cost
weapon
Legendary Weakening [6 - 10]% chance to cause a Spectral Nova when it hits an enemy
1-100 +20% base cost
weapon, shield
Legendary Weakening [16 - 20]% chance to cause a Spectral Nova when it kills an enemy
1-100 (ilevel_feed * 12%) Str
mod
Legendary Weakening [6 - 10]% chance to cause a Spectral Nova when it hits an enemy
1-100 (ilevel_feed * 20%) Str
mod
Legendary Weakening [6 - 10]% chance to cause a Spectral Nova when you get hit
1-100 +12% base cost
armor, clothing, shield
Legendary Woeful Duration of curse skills: +[12 - 15]%
20-100 +12% base cost
armor
Legendary Zealous Increases use rate of Swordsmanship skills by [16 - 18]%
1-100 +12% base cost
sword, arms, shield templar
Legendary Zealous Increases use rate of Swordsmanship skills by [12 - 14]%
1-100 (ilevel_feed * 12%) Will
relic
Common Zephyr's Accuracy: +[16 - 18]
47-100 [8 - 9] Acc
armor
Rare Zephyr's Accuracy: +[16 - 19]
42-100 [8 - 9] Acc
armor
Legendary Zephyr's Accuracy: +[16 - 20]
38-100 [8 - 10] Acc
armor