Monster Affixes

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Monster Affix Table
Affix Quality Effect
Regenerating common skill_level.Monster_Affix_Healing = 1
Thriving rare skill_level.Monster_Affix_Healing = 2
Vivacious legendary skill_level.Monster_Affix_Healing = 3
Healthy common Max HP +150%
Hardy rare Max HP +300%
Robust legendary Max HP +500%
Quick common Velocity +33%, Melee Speed +30%, Weapon Cooldown -100%
Fast rare Velocity +66%, Melee Speed +40%, Weapon Cooldown -150%
Speedy legendary Velocity +100%, Melee Speed +50%, Weapon Cooldown -200%
Scorching common Ignite Strength +Monster Level, Fire Damage +10, Ignite Defense + 4 x Monster Ignite Defense
Burning rare Ignite Strength + 3 x Monster Level, Fire Damage +20, Ignite Defense + 6 x Monster Ignite Defense
Blistering legendary Ignite Strength + 5 x Monster Level, Fire Damage +30, Ignite Defense + 8 x Monster Ignite Defense
Phased common Phase Strength +Monster Level, Spectral Damage +10, Phase Defense + 4 x Monster Phase Defense
Planeshifter rare Phase Strength + 3 x Monster Level, Spectral Damage +20, Phase Defense + 6 x Monster Phase Defense
Planewalker legendary Phase Strength + 5 x Monster Level, Spectral Damage +30, Phase Defense + 8 x Monster Phase Defense
Blinking common 6% Chance to Teleport on Hit
Phasing rare 9% Chance to Teleport on Hit
Warping legendary 12% Chance to Teleport on Hit
Spawning common Chance to Spawn on Death +100%
Prolific rare Chance to Spawn on Death +100%
Replicating legendary Chance to Spawn on Death +100%
Thunderstruck common 15% Chance on Hit to Proc Charged Bolt, Shock Strength +Monster Level, Electric Damage +5, Shock Defense + 3 x Monster Shock Defense
Zapping rare 22% Chance on Hit to Proc Charged Bolt, Shock Strength + 2 x Monster Level, Electric Damage +5, Shock Defense + 6 x Monster Shock Defense
Electrifying legendary 30% Chance on Hit to Proc Charged Bolt, Shock Strength + 3 x Monster Level, Electric Damage +5, Shock Defense + 4 x Monster Shock Defense
Infested common 10% Chance on Hit to Proc Infestation, Poison Strength +Monster Level, Toxic Damage +10, Poison Defense + 4 x Monster Poison Defense
Swarming rare 65% Chance on Hit to Proc Bug Hive, Poison Defense + 3 x Monster Poison Defense
Hivehost legendary 85% Chance on Hit to Proc Bug Hive, Poison Defense + 4 x Monster Poison Defense
Regressing common Chance to Cascade on Death +50%
Diminishing rare Chance to Cascade on Death +70%
Cascading legendary Chance to Cascade on Death +100%
Barbed common Physical Thorns ([7 - 9] * 1 + level / 15)}}
Asperous rare Physical Thorns ([10 - 12] * 1 + level / 15)}
Thorned legendary Physical Thorns ([12 - 14] * 1 + level / 15)}}
Fevered common Fire Thorns ([7 - 9] * 1 + level / 15)}}
Febrile rare Fire Thorns ([10 - 12] * 1 + level / 15)}}
Pyretic legendary Fire Thorns ([12 - 14] * 1 + level / 15)}}
Powered common Electric Thorns ([7 - 9] * 1 + level / 15)}}
Electrostatic rare Electric Thorns ([10 - 12] * 1 + level / 15)}}
Energized legendary ([12 - 14] * 1 + level / 15)}}
Ethereal common Spectral Thorns ([7 - 9] * 1 + level / 15)}}
Empyrean rare Spectral Thorns ([10 - 12] * 1 + level / 15)}}
Celestial legendary Spectral Thorns ([12 - 14] * 1 + level / 15)}}
Rotted common Toxic Thorns ([7 - 9] * 1 + level / 15)}}
Decomposing rare Toxic Thorns ([10 - 12] * 1 + level / 15)}}
Corroded legendary Toxic Thorns ([12 - 14] * 1 + level / 15)}}
Smoldering common Spawns a Fire Field on Death, Strength = 1
Infernal rare Spawns a Fire Field on Death, Strength = 2
Incendiary legendary Spawns a FireField on Death, Strength = 3
Glimmering common Spawns a Spectral Field on Death, Strength = 1
Shimmering rare Spawns a Spectral Field on Death, Strength = 2
Dazzling legendary Spawns a Spectral Field on Death, Strength = 3
Sparking common Spawns an Electrical Field on Death, Strength = 1
Voltaic rare Spawns an Electrical Field on Death, Strength = 2
Charged legendary Spawns an Electricial Field on Death, Strength = 3
Plagued common Spawns a Toxic Field on Death, Strength = 1
Pestilent rare Spawns a Toxic Field on Death, Strength = 2
Septic legendary Spawns a Toxic Field on Death, Strength = 3
Bursting common Spawns a Physical Field on Death, Strength = 1
Spiked rare Spawns a Physical Field on Death, Strength = 2
Razor legendary Spawns a Physical Field on Death, Strength = 3
Boomerang legendary 10% Chance to Reflect Missiles. Reflect Radius 30m
Backlash legendary 15% Chance to Reflect Missiles. Reflect Radius 40m
Rebounding legendary 25% Chance to Reflect Missiles. Reflect Radius 50m
Overloaded common Shield Overload +100%
Overwhelming rare Shield Overload +200%
Hyperfluxive legendary Shield Overload +300%
Shielded common Shield +(300 + Monster.Level.Shield(unit.level)
Grounded rare Shield +(500 + (2 x Monster.Level.Shield(unit.level))
Dampened legendary Shield +(900 + (3 x Monster.Level.Shield(unit.level))
Toughened common Armor +75%
Armored rare Armor +112%
Unyielding legendary Armor +150%