"Every damage type enables an effect. Fire ignites, toxic poisons, electricity shocks, spectral phases, and physical stuns.
However, dealing damage of any type alone does not apply these effects. Elemental strength needs to be present as well.
Finally, elemental effects are never guaranteed, and they cannot be applied unless damage is dealt to flesh.
The demons' hellish shielding magic prevents such effects, not unlike our own holy shielding enchantments. So shield penetration can solve this problem, if you cannot demolish their shields immediately."
-Smith, Afflictions (Tutorial)
The formula is: E/(E+D) where E = Elemental Strength and D = elemental defenses of the target.
Weapons with slower rate of fire tend to give better chances of applying status effects per shot compared to ones with higher RoF, given equal amount of Elemental Strength.
Approximate rule seems to be: E/RoF*60 where E = Elemental Strength and RoF = Rate of Fire (more testing needed)
|Stun||Physical||Unable to move or attack|
|Ignite||Fire||Lose 5% of maximum health per second|
|Shock||Electrical||Damage over time, prevents the use of skills|
|Phase||Spectral||Deal 50% less damage, take 50% extra damage|
|Poison||Toxic||Damage over time, unable to heal, slightly slower movement|