Stonehenge

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Stonehenge in general

Stonehenge can be accessed at level 15 from Templar Base.

The level of monsters and items in this area scales with your level. If you are in a party the monster level is determined by the player who enters the instance first, if the character level difference isn't greater than 5. If so, the monsters on that level will scale up to the higher level player the moment he enters it either from the entrance or via portals.

Stonehenge contains 4 instances which further branch out, these instances are: Wake Hollow, The Wild, Moloch's Step and Gate of Time.

In addition to the Unique helmets only dropped by Moloch, all Stonehenge instances and their respective sub-levels offer exclusive item basetypes for each faction.

Name Class
Blast Helm Marksman, Engineer
Celestial Spiker Evoker, Summoner
Charger Guardian, Blademaster
Darkclaw Evoker, Summoner
Dire Cowl Evoker, Summoner
Dreadmask Evoker, Summoner
Hellbore Marksman, Engineer
Infernous Evoker, Summoner
Moonblade Guardian, Blademaster
Mutentacle Evoker, Summoner
Navshell Marksman, Engineer
Negatron Evoker, Summoner
Starburst Guardian, Blademaster
Spiked Guard Guardian, Blademaster
Sun Blade Guardian, Blademaster
Sun Shield Guardian, Blademaster
Vigilante Marksman, Engineer
XM17 Stingray Marksman, Engineer
XM18 Deathray Marksman, Engineer

Also monsters in Stonehenge sub-areas have a chance of dropping the following unique items:

Name Class
Aladdin's Final Wish Evoker, Summoner
Face of Death Evoker, Summoner
Fry Fry Baby Marksman, Engineer
Hounskull Guardian, Blademaster
Megatron Evoker, Summoner
Pyromaster Evoker, Summoner
Rattler Marksman, Engineer
Skiff's Guard Marksman, Engineer
The Unconquered Sun Guardian, Blademaster
Voivod's Vacuum Tube Evoker, Summoner

Wake Hollow

This area contains four sub-levels, each of which contains a boss whose head is needed to access Moloch's Step. These heads are obtained by sacrificing essences before entering a specific sub-level.

The sub-levels are:

-Shadow Pass-

This area contains spectral type monsters.

In order to gain the head of the area boss you need to sacrifice 5 Spectral Essences before entering the area.

Once in Shadow Pass, the player must find the areas sub-level called Torment. This level contains the area boss, Nicor.

-Blood Walk-

This area contains beast type monsters.

In order to gain the head of the area boss 5 Beast Essences must be sacrificed before entering.

Once in Blood Walk, the player must find the areas sub-level called The Maw. This level contains the area boss, Ash.

-Harrow Deep-

This area contains demon type monsters along with a few beast type monsters.

In order to gain the head of the area boss 5 Demon Essences must be sacrificed prior to entering.

Once in Harrow Deep, the player must find the areas sub-level called Hell's Heart. This level contains the area boss, Errgoth.

-Skull Step-

This area contains necro type monsters along with a few spectral type monsters.

In order to gain the head of the area boss 5 Necro Essences must be sacrificed prior to entering.

Once in Skull Step, the player must find the areas sub-level called Lair of the Damned. This level contains the area boss, Oriax.

The Wild

The Wild is a high difficulty instance, designed for party play. It has 2 sub-levels, The Foreboding Wild, and The Deepest Wild.

The area boss, The Desiccator, commonly referred to as Dessi, can be found wandering in The Deepest Wild.

Champion monsters in The Wild, The Foreboding Wild, and The Deepest Wild can drop the following unique items:

Name Class
Alucard's Continuum Evoker, Summoner
Convulsor Engineer, Marksman
Novastorm Blademaster, Guardian
Slipnaught Evoker, Summoner
The Exterminator Engineer, Marksman
The Unyielding Moon Blademaster, Guardian

Moloch's Step

To access Moloch's Step, one of each heads of the 4 Wake Hollow bosses must be sacrificed.

Moloch's Step contains two sub-levels, The Necro Fall and Master's Court. Moloch, the final boss of the area, resides in the Master's Court.

If you are in a party, it is only necessary for one of the party members to pay the heads, however, if the party member who paid isn't present at the moment when Moloch dies, he will drop nothing. You won't need to repay the heads when this happens, but you need to reset the instance in order to fight Moloch again.

Gate of Time

"Four more survivors have set up camp in Stonehenge. Their quests will send you to a new, scaling, party-oriented dungeon that pays homage to hellgateaus. This dungeon’s drops are split into 2 tiers, based on what item levels may drop within the map; tier 1 items between item lv20-39, and tier 2 items from item lv40 and up. Each tier includes 5 new items per faction – with the exception of tier 2 Cabalist items, of which 4 are new."[1]

This area contains two sub-levels: Possibly Australia and Australia, Maybe.