Emissaries of Myth

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Revision as of 19:57, 5 December 2022 by D2b3 (talk | contribs) (added drop table)
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General info

New, powerful enemies of the mythical Mutant grade have found their way to London and beyond. Those enemies will rotate each week, emerging and retreating throughout the month. This is the first custom and permanent, global event on the 2038 server.

Structure and Rotation

From lv31 maps onward, Survivors will encounter Mutant subbosses in Hidden Passageways across London (excluding cave-type ones found in Stonehenge). These Mutants will carry some valuable treasure of their own, and a unique, tradeable, caste-specific ingredient. You may combine 100 of this ingredient into an untradeable consumable item in the Cube. Using this item will initiate quests that call forth the respective caste’s Mutant boss in specific maps, which you may then challenge.

These powerful new bosses have been mutated by an unknown power. While their base forms will be familiar, they will come with some unique characteristics of their own:

  • Mutant quality - these bosses have been mutated into new levels of power. They will be much sturdier, and deal much more damage than their common brethren.
  • New mechanics - with their ascension came newfound powers. Each of them will have a new set of skills to dissuade challengers.
  • Iron will - these bosses will be summoned, but they will not be swayed. With power comes wisdom, so they will not respond to taunts and provocations, succumb to fear, or have their minds controlled.

The caste of the subbosses and respective bosses will change each week, with each caste taking up one week of each month. Should you not manage to gather enough of a caste’s ingredients in time, they will permanently remain in your inventory. There will be a small downtime in-between rotations, as each month lasts longer than 4 standard weeks. During this brief period, no subbosses will spawn. With the 1st of a new months, the subbosses will return and spawn as normal. This does not however prevent brave ones to challenge the Emissaries at any given time, should they have enough fragments or talisman stockpiled.

Each of the subbosses will 'take up' one week of the month, and each caste’s boss will be summoned in its own dedicated map. Specifically:

  • Week 1: Demons - You may summon Malphas, a mutated Shaman Imp, to Veil Asunder. Beware, its leashed allies have also tapped into new powers themselves.
  • Week 2: Spectrals - You may summon Xitalu, a mutated member of the unnamed species of Oculis, to Step into Hell in Piccadilly Circus.
  • Week 3: Necros - You may summon Ruax, a mutated Zombie Summoner, to Possibly Australia. Unlike this map’s usual residents, it will award exp if killed.
  • Week 4: Beasts - You may summon Eihort, a mutated Carnagor, to the Foreboding Wild. Like Malphas, it has shared its newfound powers with its leashed allies.


Name Rarity Class
King Baldwin's Crown unique Guardian, Blademaster
Horns of Hattin unique Guardian, Blademaster
The Tinker's Chest unique Guardian, Blademaster
Troyes' Council unique Guardian, Blademaster
The Traveling Pants unique Guardian, Blademaster
Ascalon Bracers unique Guardian, Blademaster
Unrepentant Pace unique Guardian, Blademaster
Arcane Desolator unique Guardian, Blademaster
Kilij Reforged unique Guardian, Blademaster
Faraday's Law unique Guardian, Blademaster
Contagion Grinder mythic Guardian, Blademaster
Serpent Protector mythic Guardian, Blademaster
Eagle Eyes unique Marksman, Engineer
Harry's Hardcase unique Marksman, Engineer
Milo's Reprieve unique Marksman, Engineer
Multitask Holder unique Marksman, Engineer
Destriders unique Marksman, Engineer
Wheldon's Wheelgrips unique Marksman, Engineer
Drexler's Smooth Move unique Marksman, Engineer
The Beeholder unique Marksman, Engineer
Screecher's Wail unique Marksman, Engineer
Gift Of Hades unique Marksman, Engineer
XM314 Viral Thunder mythic Marksman, Engineer
XM83-B Nuclear Rail Cannon mythic Marksman, Engineer
Tegument of the Ages unique Evoker, Summoner
Carver's Razormantle unique Evoker, Summoner
Fryjia's Frock unique Evoker, Summoner
Band of Trickery unique Evoker, Summoner
Obraim's Tassets unique Evoker, Summoner
Glittens of the Archmage unique Evoker, Summoner
Way of the Eternal Mist unique Evoker, Summoner
Tontus Talontus unique Evoker, Summoner
The Master's Wand unique Evoker, Summoner
Bragi's Tongue unique Evoker, Summoner
Claw of Eihort mythic Evoker, Summoner
Fist of Ruax mythic Evoker, Summoner
Lolth's Ritual mythic
Reach of Talos mythic
Tymora's Tear mythic