Class Summary
Starting Attributes
- Accuracy
- Every point added to Accuracy adds a 0.5% bonus to Critical Damage and decreases missile spread.
- Strength
- Every point added to Strength increases your ability to wear heavier armor and adds 1% additional Melee damage.
- Stamina
- Every point added to Stamina adds 5 additional Health points.
- Willpower
- Every point added to Willpower adds 2 additional Power points and increases your Power Recharge Rate.
Skill Categories
These are all the available skills with their minimum prerequisite skills.
[Show/hide] Shield
- Level 1 Skills
|
| Shield Bash
|
| Shield
|
|
|
|
|
|
While dealing only a small amount of damage, a shield can easily inflict elemental statues on any enemy of the Guardian. This skill can be used even when the Guardian is under the effects of Shock.
|
|
|
| Power cost: 8
|
|
|
|
|
|
| Sfx Attack Strengths increased by (0% - 270%).
|
|
- Level 5 Skills
|
| Shield of Faith
|
| Shield, Boost
|
|
|
|
|
|
This invocation creates a holy shield around the Guardian. Refills Shields. Lasts for 15 seconds.
|
|
|
| Power cost: 20
|
|
|
| Rate of Use: every 30 seconds.
|
|
| Shields increased by (253 - 2533).
|
|
- Level 10 Skills
|
| Shield Turn
|
| Shield, Group Attack
|
|
|
| Requires Shield Bash Rank:2.
|
|
| The Guardian rapidly spins in place, shield first, smashing any surrounding enemies.
|
|
|
| Power cost: 18
|
|
|
| Rate of Use: every 5 seconds.
|
|
| Sfx Attack Strengths increased by (0% - 450%).
|
|
- Level 15 Skills
|
| Spiritual Toughness
|
|
|
|
|
|
|
|
| Through intense physical and spiritual training, a Guardian's body can bear greater burdens than any other.
|
|
|
|
|
|
|
|
|
|
| Stamina increased by (10 - 80).
|
|
|
| Shield Throw
|
| Shield
|
| Requires Skill Token to unlock: Orbital Stabilizer.
|
| Requires Shield Turn Rank:2.
|
|
A shield is a terrible thing to waste. Throws your shield, bouncing between enemies to do extra damage. Shield Throw Range: 16m.
|
|
|
|
|
|
|
|
|
|
| Shield Throw Range increased by (10% - 100%).
|
|
- Level 20 Skills
|
| Shield Charge
|
| Shield
|
|
|
| Requires Shield Turn Rank:2.
|
|
| The Guardian puts the strength of conviction into a headlong assault against the forces of darkness. Sfx Attack Strengths increased by 200%.
|
|
|
| Power cost: 12
|
| This skill's range is 16 meters.
|
|
|
|
| Rate of Use: every (8 - 2.9) seconds.
|
|
- Level 25 Skills
|
| Shield Wall
|
| Shield
|
|
|
| Requires Shield Wall Rank:2.
|
|
The Guardian stands firmly in place, focusing Templar spirit and will on blocking attacks. Attacking or moving deactivates this skill.
|
|
|
| Power cost: 20
|
|
|
| Rate of Use: every 30 seconds.
|
|
| Shields increased by (1266 - 12666).
|
|
|
| Shield Master
|
|
|
|
|
|
|
|
| Advanced training in using shields as weapons increases the effectiveness of the Guardian's offensive shield skills.
|
|
|
|
|
|
|
|
|
|
Critical Chance of all Shield attack skills increased by (2% - 14%). Critical Damage of all Shield attack skills increased by (50% - 350%).
|
|
- Level 30 Skills
|
| Stampede
|
| Shield, Group Attack
|
|
|
| Requires Shield Charge Rank:2.
|
|
| The Guardian charges forward 10 meters, using a shield to bash every enemy within reach.
|
|
|
| Power cost: 20
|
|
|
| Rate of Use: every 5 seconds.
|
|
| Sfx Attack Strengths increased by (0% - 450%).
|
|
[Show/hide] Devotions
- Level 1 Skills
|
| Aura of Renewal
|
| Aura
|
|
|
|
|
|
Through meditation and the channeling of holy energy, the Guardian gains divine healing abilities. Skill effects cap at 8 enemies. The base range of all Aura skills is 10m. Only one aura can be active at a time. This skill's effect scales with the Guardian's maximum health point value.
|
|
|
|
|
|
|
|
|
|
| Regenerates (21% - 84%) Health per minute per enemy within the Holy Aura.
|
|
- Level 5 Skills
|
| Aura of Power
|
| Aura
|
|
|
|
|
|
When placed in great danger, the Templar's faith increases, fueling and regenerating holy power. Skill effect cap at 8 enemies. The base range of all Aura skills is 10m. Only one aura can be active at a time. This skill's effect scales with the Templar's maximum power point value.
|
|
|
|
|
|
|
|
|
|
| Power Regeneration increased by (60% - 240%) per minute per enemy within the Holy Aura.
|
|
- Level 10 Skills
|
| Aura of Defense
|
| Aura
|
|
|
|
|
|
Having been specially trained to combat multiple enemies at once, the Guardian draws upon supernatural protections as enemies approach. Skill effects cap at 8 enemies. The base range of all Aura skills is 10m. Only one aura can be active at a time.
|
|
|
|
|
|
|
|
|
|
| Armor increased by (9% - 36%) per enemy within the Holy Aura.
|
|
|
| Prayer of Healing
|
| Prayer
|
|
|
|
|
|
The restorative power of prayer heals the Guardian and allies within the Holy Aura. Each recipient is healed for 25% of their own maximum health.
|
|
|
| Power cost: 25
|
|
|
|
|
|
| Rate of Use: every (12 - 4.3) seconds.
|
|
- Level 15 Skills
|
| Aura of Thorns
|
| Aura
|
|
|
|
|
|
The embattled spirit of Nature to the defense of the Guardian.
Skill effects cap at 8 enemies. The base range of all Aura skills is 10m. Only one aura can be active at a time.
|
|
|
|
|
|
|
|
|
|
| Thorns damage increased by (15% - 60%) per enemy within the Holy Aura.
|
|
|
| Aura of Salvation
|
| Aura
|
|
|
|
|
|
The Guardian offers a prayer for salvation and gains protection against the very elements themselves. Skill effects cap at 8 enemies. The base range of all Aura skills is 10m. Only one aura can be active at a time.
|
|
|
|
|
|
|
|
|
|
| All Sfx Defenses increased by (121 - 486) per enemy within the Holy Aura.
|
|
- Level 20 Skills
|
| Aura of Deflection
|
| Aura
|
|
|
|
|
|
This Templar invocation calls upon heavenly spirits to turn aside ranged attacks that enter the Holy Aura. The base range of all Aura skills is 10m. Only one aura can be active at a time.
|
|
|
|
|
|
|
|
|
|
| Grants a (27% - 63%) chance to destroy projectiles within the Holy Aura.
|
|
- Level 25 Skills
|
| Grand Aura
|
| Aura
|
|
|
|
|
|
| Diligence in studying the tactics of demons increases the radius of the Guardian's Holy Aura.
|
|
|
|
|
|
|
|
|
|
| Holy Aura radius increased by (12% - 60%).
|
|
- Level 30 Skills
|
| Aura of Vengeance
|
| Aura
|
|
|
| Requires Aura of Deflection Rank:1.
|
|
Turning their own dark powers against them, the Templar calls upon the divine to reflect ranged attacks entering the Holy Aura. The base range of all Aura skills is 10m. Only one aura can be active at a time.
|
|
|
|
|
|
|
|
|
|
| Grants a (15% - 35%) chance to reflect projectiles within the Holy Aura.
|
|
|
| Aura Stability
|
| Aura
|
| Requires Skill Token to unlock: Cross of St. Patrick.
|
|
|
|
Righteous focus makes the Guardian a master of auras. Allows the Guardian the receive bonuses from up to three auras at once.
|
|
|
|
|
|
|
|
|
|
Aura effectiveness with one aura: (100% - 130%). Aura effectiveness with two auras: (80% - 110%). Aura effectiveness with three auras: (65% - 95%).
|
|
|
| Great Defender
|
| Boost
|
|
|
| Requires Prayer of Healing Rank:3.
|
|
Calling for celestial aid in a righteous cause, the Guardian and all allies enjoy divine projection and renewing health. This skill's health regeneration effect scales with the Guardian's maximum health point value. Lasts for 20 seconds.
|
|
|
| Power cost: 30
|
|
|
| Rate of Use: every 60 seconds.
|
|
Group's Armor increased by (100% - 270%). Group regenerates (117% - 328%) Health per minute.
|
|
[Show/hide] Retribution
|
| Sword of Justice
|
| Swordsmanship, Knight
|
|
|
|
|
|
The Templar calls upon the swiftness of divine justice to perform a trinity of attacks in rapid succession, sacrificing power for speed. The damage penalty of each swing is reduced as the skill is upgraded.
|
|
|
| Power cost: 15
|
|
|
|
|
|
| Damage penalty of each swing: -(83% - 20%).
|
|
|
| Sword of Reckoning
|
| Swordsmanship, Duelist
|
|
|
|
|
|
Rising high above the minions of darkness, the Templar brings down the heavy hand of final judgment against a single foe. Armor Penetration increased by 10%.
|
|
|
| Power cost: 12
|
|
|
|
|
|
Damage increased by (60% - 132%). Crtitical Chance increased by (2% - 20%). SKILL SYNERGY: Damage of Sword of Authority increased by (10% - 100%) (Blademaster only).
|
|
- Level 5 Skills
|
| Challenge
|
| Taunt, Curse
|
|
|
|
|
|
| Decrying their very presence in the realm of mankind, the Guardian draws enemies within the Holy Aura into melee range.
|
|
|
| Power cost: 16
|
| This skill's range is 10 meters.
|
| Rate of Use: every 2.5 seconds.
|
|
| Taunt effect lasts for (4 - 8) seconds.
|
|
|
| Anchor
|
|
|
|
|
|
|
|
The Guardian uses heightened strength derived from armor to stand firm, granting better leverage against foes. TOGGLED SKILL: Activating this skill anchors the Guardian, halting movement and increasing the damage of swords, shields, and guns. Deactivating the skill or moving cancels this stance.
|
|
|
| Power cost: 24
|
|
|
| Rate of Use: every 6 seconds.
|
|
| Damage increased by (30% - 120%).
|
|
- Level 10 Skills
|
| Sweeping Strike
|
| Swordsmanship, Group Attack
|
|
|
| Requires Sword of Justice Rank:2.
|
|
The Templar channels righteous vengeance into a whirling attack that strikes any foes within melee range. Damage is increased by 75%.
|
|
|
| Power cost: 18
|
|
|
| Rate of Use: every 5 seconds.
|
|
| Sfx Attack Strengths increased by (25% - 250%).
|
|
|
- Level 15 Skills
|
| Denounce
|
| Taunt, Curse
|
|
|
|
|
|
The Guardian condemns a single demon, causing the targeted enemy to attack. Lasts for 10 seconds.
|
|
|
| Power cost: 14
|
| This skill's range is 30 meters.
|
| Rate of Use: every 2.5 seconds.
|
|
| Taunt Strength increased by (0% - 100%).
|
|
- Level 20 Skills
|
| Prayer of Retribution
|
| Prayer
|
|
|
|
|
|
| All enemies within the Guardian's Holy Aura receive a powerful spectral attack - probably phasing them. Deals (10 - 94) - (18 - 142) spectral damage with Phase Attack Strength of (100 - 1080) - (325 - 3510).
|
|
|
| Power cost: 18
|
|
|
| Rate of Use: every 10 seconds.
|
|
| Increases Phase Attack Strength by (0% - 225%)
|
|
|
| Heavenly Condemnation
|
|
|
|
|
| Requires Denounce Rank:2.
|
|
| When Denouncing a demon, the fervor of the Guardian's words strikes at the very core of the monster's being, weakening its defenses.
|
|
|
|
|
|
|
|
|
|
| Enemy Armor decreased by (5% - 25%).
|
|
- Level 25 Skills
|
| Heaven's Arc
|
| Swordsmanship
|
|
|
|
|
|
The Templar leaps into the air and takes the battle directly to those demons that call the skies their home. Can only be used against flying enemies. This skill can be used even when the Templar is under the effects of Shock.
|
|
|
| Power cost: 8
|
|
|
|
|
|
| Damage increased by (50% - 140%).
|
|
|
| Provoke
|
| Taunt
|
|
|
| Requires Challenge Rank:2.
|
|
| The Challenge of the Guardian is more effective against intelligent demons which could otherwise ignore the call.
|
|
|
|
|
|
|
|
|
|
| Taunt Strength of Challenge increased by (25% - 125%).
|
|
- Level 30 Skills
|
| Prayer of Smiting
|
| Prayer
|
| Requires Skill Token to unlock: Seal of Sumerisle.
|
| Requires Prayer of retribution Rank:2.
|
|
The Guardian calls upon the very power of the heavens to strike down all enemies within the Holy Aura. Shock Attack Strength: (25 - 270).
|
|
|
| Power cost: 28
|
|
|
| Rate of Use: every 10 seconds.
|
|
| Damage increased by (0% - 90%).
|
|
Equipment