Monster Affixes

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Regenerating || common || skill_level.Monster_Affix_Healing = 1 Thriving || rare || skill_level.Monster_Affix_Healing = 2 Vivacious || legendary || skill_level.Monster_Affix_Healing = 3 Healthy || common || Max HP +50% Hardy || rare || Max HP +100% Robust || legendary || Max HP +150% Quick || common || Velocity +33%, Melee Speed +30%, Weapon Cooldown -100% Fast || rare || Velocity +66%, Melee Speed +40%, Weapon Cooldown -150% Speedy || legendary || Velocity +100%, Melee Speed +50%, Weapon Cooldown -200% Scorching || common || Ignite Strength +Monster Level, Fire Damage +10, Ignite Defense + 4 x Monster Ignite Defense Burning || rare || Ignite Strength + 3 x Monster Level, Fire Damage +20, Ignite Defense + 6 x Monster Ignite Defense Blistering || legendary || Ignite Strength + 5 x Monster Level, Fire Damage +30, Ignite Defense + 8 x Monster Ignite Defense Phased || common || Phase Strength +Monster Level, Spectral Damage +10, Phase Defense + 4 x Monster Phase Defense Planeshifter || rare || Phase Strength + 3 x Monster Level, Spectral Damage +20, Phase Defense + 6 x Monster Phase Defense Planewalker || legendary || Phase Strength + 5 x Monster Level, Spectral Damage +30, Phase Defense + 8 x Monster Phase Defense Blinking || common || 6% Chance to Teleport on Hit Phasing || rare || 9% Chance to Teleport on Hit Warping || legendary || 12% Chance to Teleport on Hit Spawning || common || Chance to Spawn on Death +100% Prolific || rare || Chance to Spawn on Death +100% Replicating || legendary || Chance to Spawn on Death +100% Thunderstruck || common || 15% Chance on Hit to Proc Charged Bolt, Shock Strength +Monster Level, Electric Damage +10, Shock Defense + 4 x Monster Shock Defense Zapping || rare || 22% Chance on Hit to Proc Charged Bolt, Shock Strength + 3 x Monster Level, Electric Damage +20, Shock Defense + 6 x Monster Shock Defense Electrifying || legendary || 30% Chance on Hit to Proc Charged Bolt, Shock Strength + 5 x Monster Level, Electric Damage +30, Shock Defense + 8 x Monster Shock Defense Infested || common || 10% Chance on Hit to Proc Infestation, Poison Strength +Monster Level, Toxic Damage +10, Poison Defense + 4 x Monster Poison Defense Swarming || rare || 15% Chance on Hit to Proc Infestation, Poison Strength + 3 x Monster Level, Toxic Damage +20, Poison Defense + 6 x Monster Poison Defense Hivehost || legendary || 20% Chance on Hit to Proc Infestation, Poison Strength + 5 x Monster Level, Toxic Damage +30, Poison Defense + 8 x Monster Poison Defense |- Regressing || common || Chance to Cascade on Death +100% Diminishing || rare || Chance to Cascade on Death +100% Cascading || legendary || Chance to Cascade on Death +100% Barbed || common || Physical Thorns 7-9 Asperous || rare || Physical Thorns 10-12 Thorned || legendary || Physical Thorns 12-14 Fevered || common || Fire Thorns 7-9 Febrile || rare || Fire Thorns 10-12 Pyretic || legendary || Fire Thorns 12-14 Powered || common || Electric Thorns 7-9 Electrostatic || rare || Electric Thorns 10-12 Energized || legendary || Electric Thorns 12-14 Ethereal || common || Spectral Thorns 7-9 Empyrean || rare || Spectral Thorns 10-12 Celestial || legendary || Spectral Thorns 12-14 Rotted || common || Toxic Thorns 7-9 Decomposing || rare || Toxic Thorns 10-12 Corroded || legendary || Toxic Thorns 12-14 Smoldering || common || Spawns a Fire Field on Death, Strength = 1 Infernal || rare || Spawns a Fire Field on Death, Strength = 2 Incendiary || legendary || Spawns a FireField on Death, Strength = 3 Glimmering || common || Spawns a Spectral Field on Death, Strength = 1 Shimmering || rare || Spawns a Spectral Field on Death, Strength = 2 Dazzling || legendary || Spawns a Spectral Field on Death, Strength = 3 Sparking || common || Spawns an Electrical Field on Death, Strength = 1 Voltaic || rare || Spawns an Electrical Field on Death, Strength = 2 Charged || legendary || Spawns an Electricial Field on Death, Strength = 3 Plagued || common || Spawns a Toxic Field on Death, Strength = 1 Pestilent || rare || Spawns a Toxic Field on Death, Strength = 2 Septic || legendary || Spawns a Toxic Field on Death, Strength = 3 Bursting || common || Spawns a Physical Field on Death, Strength = 1 Spiked || rare || Spawns a Physical Field on Death, Strength = 2 Razor || legendary || Spawns a Physical Field on Death, Strength = 3 Boomerang || legendary || 10% Chance to Reflect Missiles. Reflect Radius 30m Backlash || legendary || 15% Chance to Reflect Missiles. Reflect Radius 40m Rebounding || legendary || 25% Chance to Reflect Missiles. Reflect Radius 50m Overloaded || common || Shield Overload +100% Overwhelming || rare || Shield Overload +200% Hyfluxive || legendary || Shield Overload +300% Shielded || common || Shield +(100 + Monster.Level.Shield(unit.level), Shield Buffer +(100 + Monster.Level.Shield(unit.level) Grounded|| rare || Shield +(150 + (2 x Monster.Level.Shield(unit.level)), Shield Buffer +((150 + (2 x Monster.Level.Shield(unit.level)) Dampened || legendary || Shield +(200 + (3 x Monster.Level.Shield(unit.level)), Shield Buffer +((200 + (3 x Monster.Level.Shield(unit.level)) Toughened || common || Armor +75% Armored || rare || Armor +112% Unyielding || legendary || Armor +150%
Monster Affix Table
Affix Quality Effect