Difference between revisions of "Reaper's Hell Rail"

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m (changed template)
(1.5.5 changes)
 
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| flavorText = Tests conducted at the University of Canberra were able to accelerate a 16-gram projectile down a 5-meter barrel at 250,000 gravities, for a muzzle velocity of 5,900 meters per second.<br/>- Historical document excerpt
 
| flavorText = Tests conducted at the University of Canberra were able to accelerate a 16-gram projectile down a 5-meter barrel at 250,000 gravities, for a muzzle velocity of 5,900 meters per second.<br/>- Historical document excerpt
 
| damage = {{Electric | Electricity Dmg (Direct): [58 - 59]-[71 - 72] }}<br>{{Electric | Electricity Dmg (Field): 13-16/sec/2.5m for 5 seconds }}
 
| damage = {{Electric | Electricity Dmg (Direct): [58 - 59]-[71 - 72] }}<br>{{Electric | Electricity Dmg (Field): 13-16/sec/2.5m for 5 seconds }}
| stats = Critical Chance: 1%<br/>Critical Damage: 50%<br/>Interrupt Strength: 35<br/>Rate of fire: 120 shots/min<br/>Shock Attack Strength: 150
+
| stats = Critical Chance: 1%<br/>Critical Damage: 50%<br/>Interrupt Strength: 35<br/>Rate of fire: 80 shots/min<br/>Shock Attack Strength: 150
 
| effects = [12 - 13]% Increased Range<br/>Increases Damage by [22 - 24]%<br/>Increases use rate of Tactical skills by [12 - 14]%<br/>[6 - 10]% chance to cause an Electric Nova when it hits an enemy
 
| effects = [12 - 13]% Increased Range<br/>Increases Damage by [22 - 24]%<br/>Increases use rate of Tactical skills by [12 - 14]%<br/>[6 - 10]% chance to cause an Electric Nova when it hits an enemy
 
| ammoSlots = 1
 
| ammoSlots = 1

Latest revision as of 21:04, 6 November 2021

F-S Rail Pistol.png
Reaper's Hell Rail
Legendary F-S Rail Pistol

Tests conducted at the University of Canberra were able to accelerate a 16-gram projectile down a 5-meter barrel at 250,000 gravities, for a muzzle velocity of 5,900 meters per second.
- Historical document excerpt

Electricity Dmg (Direct): [58 - 59]-[71 - 72]
Electricity Dmg (Field): 13-16/sec/2.5m for 5 seconds
Critical Chance: 1%
Critical Damage: 50%
Interrupt Strength: 35
Rate of fire: 80 shots/min
Shock Attack Strength: 150

[12 - 13]% Increased Range
Increases Damage by [22 - 24]%
Increases use rate of Tactical skills by [12 - 14]%
[6 - 10]% chance to cause an Electric Nova when it hits an enemy

Battery
1
Ammo
1

45 Acc

Item level 26
Requires Character Level 20

Marksman, Engineer

Drop level range: N/A
(Assumes level matches white monster level)


Drop Locations

Bloodblade (first kill only)