Status Effects

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The term "Status Effects" is often abbreviated in game as "Sfx".
 "Every damage type enables an effect. Fire ignites, toxic poisons, electricity shocks, spectral phases, and physical stuns. 
However, dealing damage of any type alone does not apply these effects. Elemental strength needs to be present as well.
Finally, elemental effects are never guaranteed, and they cannot be applied unless damage is dealt to flesh.
The demons' hellish shielding magic prevents such effects, not unlike our own holy shielding enchantments. So shield penetration can solve this problem, if you cannot demolish their shields immediately."
- Smith, Afflictions (Tutorial)


The chance to cause a status effect is determined by the following formula: E/(E+D) where E = Elemental Strength of the attacker and D = Elemental Defense of the target.

Icon Condition Damage type Effect
Stun.png Stun Physical Prevents taking any actions
Ignite.png Ignite Fire Damage over time of up to 5% of maximum Health per second
Shock.png Shock Electrical Damage over time, prevents the use of skills
Phase.png Phase Spectral Reduces damage dealt by 50%, increases damage taken by 50%
Poison.png Poison Toxic Damage over time, prevents healing and regeneration, slows Movement Speed