Transmogrifying Cube Recipes

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Transmogrifying Cube Recipes

Consumables

Consumables
Ingredients Result
  • 20x Basic Health Injector
  • 10x Medium Health Injector
  • 20x Medium Health Injector
  • 10x Large Health Injector
  • 20x Large Health Injector
  • 10x Advanced Health Injector
  • 800x Scrap Material
  • 20x Nanodyne Health Injector
  • 20x Basic Powerpack
  • 10x Medium Powerpack
  • 20x Medium Powerpack
  • 10x Large Powerpack
  • 20x Large Powerpack
  • 10x Advanced Powerpack
  • 800x Rare Scrap Material
  • 20x Nanodyne Powerpack
  • 20x Personal Relocation Device
  • 20x Basic Shield Booster
  • 10x Advanced Shield Booster
  • 20x Advanced Shield Booster
  • 10x Basic Shield Capacitor
  • 20x Basic Shield Capacitor
  • 10x Advanced Shield Capacitor
  • 20x Shield Emitter
  • 20x Antivenom Injector
  • 10x Antitoxin Injector
  • 20x Antitoxin Injector
  • 10x Antidote Injector
  • 20x Antidote Injector
  • 10x Toxic Neutralizer
  • 20x Toxic Counteragent
  • 20x Basic Spectral Brace
  • 10x Advanced Spectral Brace
  • 20x Advanced Spectral Brace
  • 10x Basic Spectral Stabilizer
  • 20x Basic Spectral Stabilizer
  • 10x Advanced Spectral Stabilizer
  • 20x Spectral Harmonizer
  • 20x Basic Fire Retardant
  • 10x Advanced Fire Retardant
  • 20x Advanced Fire Retardant
  • 10x Basic Fire Suppressor
  • 20x Basic Fire Suppressor
  • 10x Advanced Fire Suppressor
  • 20x Fire Extinguisher
  • 20x Basic Shock Guard
  • 10x Advanced Shock Guard
  • 20x Advanced Shock Guard
  • 10x Basic Shock Screen
  • 20x Basic Shock Screen
  • 10x Advanced Shock Screen
  • 20x Shock Shield
  • 20x Basic Gyro Brace
  • 10x Advanced Gyro Brace
  • 20x Advanced Gyro Brace
  • 10x Basic Gyro Shunt
  • 20x Basic Gyro Shunt
  • 10x Advanced Gyro Shunt
  • 20x Gyro Stabilizer
  • 10x Basic Health Injector
  • 10x Basic Powerpack
  • 10x Basic Restorative
  • 10x Medium Health Injector
  • 10x Medium Powerpack
  • 10x Medium Restorative
  • 10x Large Health Injector
  • 10x Large Powerpack
  • 10x Large Restorative
  • 10x Advanced Health Injector
  • 10x Advanced Powerpack
  • 10x Advanced Restorative
  • 20x Nanodyne Health Injector
  • 20x Nanodyne Powerpack
  • 20x Nanodyne Restorative

Pets

Pets
Ingredients Result

Rings

Rings
Ingredients Result

Mods

Modifications
Ingredients Result
  • 6x Rare Mod
  • 1x Nanoshard
  • 150x Runic Fragment
  • 150x Blessed Shard
  • 150x Tech Component
  • 150x Scrap Material
  • 6x Legendary Mod
  • 100x Nanoshard
  • 1500x Runic Fragment
  • 1500x Blessed Shard
  • 1500x Tech Component
  • 1500x Scrap Material

Weapons and Armours

Ingredients Result
  • 3x Double-Edged, Legendary, or Mythic armor or weapon of the same type and quality
  • Armor or weapon of the same type and quality
  • 20x or 100x Nanoshard (Legendary or Mythic)
  • 5x or 20x Nanoshard (Double-Edged)
    • Item will be usable by the character except when swords, shields, or focus items are used
    • Possible results exclude Coreslicer, Riving Radiant, Ripshard, Bloodshard and their variants.
  • Rerolls all affixes on the weapon, except inherent caste.[1]
  • 200x Cursed Runic Fragment
  • 200x Cursed Blessed Shard
  • 200x Cursed Tech Component
  • 200x Cursed Scrap Material
  • Legendary armor
  • Double-Edged armor
  • 200x Cursed Runic Fragment
  • 200x Cursed Blessed Shard
  • 200x Cursed Tech Component
  • 200x Cursed Scrap Material
  • Legendary weapon
  • Double-Edged weapon

Misc

Misc
Ingredients Result

Events

Events
Ingredients Result
  • White Egg
  • Green Egg
  • Blue Egg
  • Orange Egg
  • White Egg
  • Green Egg
  • Blue Egg
  • Orange Egg
  • Cyan Egg
  • Green Egg
  • Blue Egg
  • Orange Egg
  • Cyan Egg
  • Yellow Egg
  • Purple Egg
  • White Egg
  • Green Egg
  • Blue Egg
  • Orange Egg
  • Cyan Egg
  • Yellow Egg

Codex

Codex
Ingredients Result
  • Random Scholar's Weapon[2]

Version history

Version Changes
1.5.17
  • An issue with rerolling Templar 2-handed guns has been partially fixed.
  • A possible issue where the Mythic weapon recipe would erroneously produce a Unique weapon has been fixed.
1.5.16
  • Random Scholar's Relic recipe now requires 3 Common and 3 Enhanced PDAs.
  • All Codex PDA recipes will now be visible in the Cube's recipe list.
1.5.15
  • A new recipe for Mythic armor pieces has been added to the game.
  • Two new hidden recipes using Cursed quality scrap materials have been added to the game.
  • A new hidden recipe for Australia-exclusive items has been added to the game.
  • New hidden recipes for Codex items have been added to the game.
  • Recipes that wrongly displayed ingredient names (eg "essence_necro" instead of Necro Essence) like the Necromantic Talisman will now properly display the correct in-game names.
  • The Easter Event recipes will now be hidden as intended.
1.5.8
  • Weapon reroll recipes will now correctly award 2-handed Templar guns of the same grade as the 2-handed guns used as materials.
  • Foci reroll recipes will no longer produce Coreslicers, Ripping Radiants, Ripshards and Bloodshards.
  • A new reroll recipe, exclusively for Mythic-grade Emissaries of Myth weapons, was added.
1.5.7
1.5.4
  • 2-handed weapon reroll recipe when used by a Templar character will now award 1-handed weapon of the same grade instead of failing to generate an item.
  • Coreslicers, Coreslashers, and Riving Radiants will now be excluded from possible results of Foci reroll recipe.
Unknown
  • The essence requirement for the Cube's Mythic recipe got reduced to 10 Spectral and Demon essences from 25 Spectral and Demon essences.
1.5.3
  • The essence requirement for the Cube's Mythic recipe got reduced to 25 Spectral and Demon essences from 100 Spectral and Demon essences.
  • The "Enhanced" boss ring recipes were renamed to "Upgraded" for clarity.
  • You can now reforge 3 identical legendary boss rings into a new one in the Cube, without the chance of it becoming unique.
  • A new Mythic mod reforging recipe has been added.
  • New reforging 3-to-1 recipes for Double-Edged, Legendary and Mythic armors and weapons have been added.
1.5.0
  • The Shiny Crystal requirement for Enhanced Boss rings got reduced to 10 from 100.
  • The Shiny Crystal requirement for the random mythic weapon recipe got reduced to 30 from 100.
  • A recipe for the Necromantic Talisman has been added.
1.4.2
  • Added 4 new recipes that upgrade Rare boss rings into Legendary ones, and have a 10% chance to turn them into Unique.
  • Added a new recipe that can turn the newly added Shiny Crystals into Mythic weapons.
    • 77% chance for a regular Mythic weapon.
    • 20% chance for a Mythic TC/Abyss weapon with maximum slots. (Glyphshard, Force Magnum, Gleamcarver, etc.)
    • 3% chance for a random retrainer (Attribute, Skill or Expertise). The chances between these are distributed evenly.
    • The recipe can occasionally fail to create a Mythic item, if the base item doesn't have a Mythic quality level (such as ID Pulsars, Puppet Masters, Rending Radiants, Coreslicers and their variants)
  • All recipes for consumables from the cube have been revised. These are no longer created as single consumables but as a stack.
  • The smaller consumables are created as a stack of 10, the ingredients have been increased accordingly.
  • All consumables used in the endgame can now be created with scrap materials and essences, at a stack size of 20.
  • Restoratives don't need any more smaller consumables to create but always some of the same high quality.
  • The recipe of the Nanodyne Restoratives is allowed to create several stacks in the cube.